Play execution animation for executors

This commit is contained in:
2026-01-07 17:49:19 +01:00
parent 976e73201e
commit 10e6137e5d
@@ -6,6 +6,7 @@ import dev.kosmx.playerAnim.api.layered.ModifierLayer;
import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationAccess;
import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationRegistry;
import net.fretux.knockedback.KnockedBack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.resources.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
@@ -19,8 +20,8 @@ import java.util.UUID;
@Mod.EventBusSubscriber(modid = KnockedBack.MOD_ID, value = Dist.CLIENT, bus = Mod.EventBusSubscriber.Bus.FORGE)
public class PlayerAnimationHandler {
private static final ResourceLocation GRIP_ANIMATION_ID =
ResourceLocation.fromNamespaceAndPath(KnockedBack.MOD_ID, "animation.model.gripping");
private static final ResourceLocation EXECUTION_ANIMATION_ID =
ResourceLocation.fromNamespaceAndPath(KnockedBack.MOD_ID, "animation.model.execution");
private static final Map<UUID, ModifierLayer<IAnimation>> layers = new HashMap<>();
private static final Map<UUID, Boolean> activeStates = new HashMap<>();
@@ -28,18 +29,19 @@ public class PlayerAnimationHandler {
public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
if (event.phase != TickEvent.Phase.END) return;
if (!(event.player instanceof AbstractClientPlayer player)) return;
if (Minecraft.getInstance().player != player) return;
UUID playerId = player.getUUID();
boolean shouldGrip = ClientGrippedState.isGripped(playerId);
boolean wasGripping = activeStates.getOrDefault(playerId, false);
if (shouldGrip == wasGripping) return;
activeStates.put(playerId, shouldGrip);
boolean shouldPlayExecution = ClientExecutionState.isExecuting();
boolean wasPlaying = activeStates.getOrDefault(playerId, false);
if (shouldPlayExecution == wasPlaying) return;
activeStates.put(playerId, shouldPlayExecution);
ModifierLayer<IAnimation> layer = layers.computeIfAbsent(playerId, id -> {
ModifierLayer<IAnimation> newLayer = new ModifierLayer<>();
PlayerAnimationAccess.getPlayerAnimLayer(player).addAnimLayer(0, newLayer);
return newLayer;
});
if (shouldGrip) {
var animation = PlayerAnimationRegistry.getAnimation(GRIP_ANIMATION_ID);
if (shouldPlayExecution) {
var animation = PlayerAnimationRegistry.getAnimation(EXECUTION_ANIMATION_ID);
if (animation != null) {
layer.setAnimation(new KeyframeAnimationPlayer(animation));
}
@@ -47,4 +49,4 @@ public class PlayerAnimationHandler {
layer.setAnimation(null);
}
}
}
}