Reduce execution delay ticks for balance

This commit is contained in:
IM23a-spirgif
2025-04-28 09:20:48 +02:00
parent 864b568409
commit 15d47c2c6d
@@ -20,7 +20,7 @@ import java.util.UUID;
@Mod.EventBusSubscriber(modid = "knockedback", bus = Mod.EventBusSubscriber.Bus.FORGE) @Mod.EventBusSubscriber(modid = "knockedback", bus = Mod.EventBusSubscriber.Bus.FORGE)
public class PlayerExecutionHandler { public class PlayerExecutionHandler {
public static final double EXECUTION_RANGE = 2.0; public static final double EXECUTION_RANGE = 2.0;
public static final int EXECUTION_DELAY_TICKS = 80; public static final int EXECUTION_DELAY_TICKS = 60;
public static boolean isBeingPlayerExecuted(UUID knockedId) { public static boolean isBeingPlayerExecuted(UUID knockedId) {
return executionAttempts.containsKey(knockedId); return executionAttempts.containsKey(knockedId);