Small fix to Death logic
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@@ -19,7 +19,6 @@ public class Config {
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public final ForgeConfigSpec.BooleanValue explosionsBypassKnockdown;
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public final ForgeConfigSpec.BooleanValue fallDamageBypassesKnockdown;
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public final ForgeConfigSpec.BooleanValue lavaBypassesKnockdown;
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public final ForgeConfigSpec.BooleanValue mobsCanExecute;
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public Common(ForgeConfigSpec.Builder builder) {
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builder.push("general");
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@@ -50,12 +49,6 @@ public class Config {
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.comment("If true, lava or fire damage kills instead of knocking down. Default: true.")
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.define("lavaBypassesKnockdown", true);
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builder.pop().push("mobs");
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mobsCanExecute = builder
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.comment("If true, hostile and aggressive neutral mobs can execute knocked players. Default: true.")
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.define("mobsCanExecute", true);
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builder.pop();
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}
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}
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