Small fix to Death logic

This commit is contained in:
2025-10-21 09:28:35 +02:00
parent c522379536
commit 1b734209ad
6 changed files with 73 additions and 53 deletions
@@ -19,7 +19,6 @@ public class Config {
public final ForgeConfigSpec.BooleanValue explosionsBypassKnockdown;
public final ForgeConfigSpec.BooleanValue fallDamageBypassesKnockdown;
public final ForgeConfigSpec.BooleanValue lavaBypassesKnockdown;
public final ForgeConfigSpec.BooleanValue mobsCanExecute;
public Common(ForgeConfigSpec.Builder builder) {
builder.push("general");
@@ -50,12 +49,6 @@ public class Config {
.comment("If true, lava or fire damage kills instead of knocking down. Default: true.")
.define("lavaBypassesKnockdown", true);
builder.pop().push("mobs");
mobsCanExecute = builder
.comment("If true, hostile and aggressive neutral mobs can execute knocked players. Default: true.")
.define("mobsCanExecute", true);
builder.pop();
}
}