Fix mob execution timer and player animation sync

This commit is contained in:
2026-01-07 11:06:57 +01:00
parent e442fd39ab
commit 27758f0873
6 changed files with 153 additions and 6 deletions
@@ -0,0 +1,21 @@
package net.fretux.knockedback.client;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
public class ClientGrippedState {
private static final Set<UUID> grippedPlayers = new HashSet<>();
public static void setGripped(UUID playerId, boolean gripped) {
if (gripped) {
grippedPlayers.add(playerId);
} else {
grippedPlayers.remove(playerId);
}
}
public static boolean isGripped(UUID playerId) {
return grippedPlayers.contains(playerId);
}
}
@@ -0,0 +1,49 @@
package net.fretux.knockedback.client;
import dev.kosmx.playerAnim.api.layered.IAnimation;
import dev.kosmx.playerAnim.api.layered.ModifierLayer;
import dev.kosmx.playerAnim.core.player.KeyframeAnimationPlayer;
import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationAccess;
import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationRegistry;
import net.fretux.knockedback.KnockedBack;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.resources.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
@Mod.EventBusSubscriber(modid = KnockedBack.MOD_ID, value = Dist.CLIENT, bus = Mod.EventBusSubscriber.Bus.FORGE)
public class PlayerAnimationHandler {
private static final ResourceLocation GRIP_ANIMATION_ID = new ResourceLocation(KnockedBack.MOD_ID, "animation.model.gripping");
private static final Map<UUID, ModifierLayer<IAnimation>> layers = new HashMap<>();
private static final Map<UUID, Boolean> activeStates = new HashMap<>();
@SubscribeEvent
public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
if (event.phase != TickEvent.Phase.END) return;
if (!(event.player instanceof AbstractClientPlayer player)) return;
UUID playerId = player.getUUID();
boolean shouldGrip = ClientGrippedState.isGripped(playerId);
boolean wasGripping = activeStates.getOrDefault(playerId, false);
if (shouldGrip == wasGripping) return;
activeStates.put(playerId, shouldGrip);
ModifierLayer<IAnimation> layer = layers.computeIfAbsent(playerId, id -> {
ModifierLayer<IAnimation> newLayer = new ModifierLayer<>();
PlayerAnimationAccess.getPlayerAnimLayer(player).addAnimLayer(newLayer);
return newLayer;
});
if (shouldGrip) {
var animation = PlayerAnimationRegistry.getAnimation(GRIP_ANIMATION_ID);
if (animation != null) {
layer.setAnimation(new KeyframeAnimationPlayer(animation));
}
} else {
layer.setAnimation(null);
}
}
}