add "Help Up" feature for knocked players, improve execution handling, and update mod version to 1.6.0
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@@ -76,6 +76,7 @@ public class PlayerExecutionHandler {
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executor.sendSystemMessage(Component.translatable("message.knockedback.cannot_execute_carried_player"));
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return;
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}
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if (HelpUpHandler.isBeingHelped(knockedId)) return;
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if (executionAttempts.containsKey(knockedId)) return;
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executionAttempts.put(knockedId, new PlayerExecutionAttempt(executor.getUUID()));
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executor.sendSystemMessage(Component.translatable("message.knockedback.execution_started"));
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@@ -139,6 +140,7 @@ public class PlayerExecutionHandler {
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new ExecutionProgressPacket(0, null)
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);
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}
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KnockedbackAdvancements.recordExecution(executor);
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executor.sendSystemMessage(Component.translatable("message.knockedback.you_executed", knockedPlayer.getDisplayName()));
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if (knockedPlayer instanceof ServerPlayer serverPlayer) {
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serverPlayer.sendSystemMessage(Component.translatable("message.knockedback.you_were_executed", executor.getDisplayName()));
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@@ -168,11 +170,11 @@ public class PlayerExecutionHandler {
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attempt.timeLeft--;
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NetworkHandler.CHANNEL.send(
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PacketDistributor.PLAYER.with(() -> executor),
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new ExecutionProgressPacket(attempt.timeLeft, attempt.executorUuid)
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new ExecutionProgressPacket(attempt.timeLeft, getExecutionTime(), ExecutionProgressPacket.Action.EXECUTION, knocked.getDisplayName().getString(), attempt.executorUuid)
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);
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NetworkHandler.CHANNEL.send(
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PacketDistributor.PLAYER.with(() -> knocked),
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new ExecutionProgressPacket(attempt.timeLeft, attempt.executorUuid)
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new ExecutionProgressPacket(attempt.timeLeft, getExecutionTime(), ExecutionProgressPacket.Action.EXECUTION, knocked.getDisplayName().getString(), attempt.executorUuid)
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);
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if (attempt.timeLeft <= 0) {
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toExecute.add(knockedId);
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