Merge pull request #6 from Fretuks/fix-swim-animation-for-knocked-player
Fix knocked swim animation for local player
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@@ -0,0 +1,35 @@
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package net.fretux.knockedback.client;
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import net.fretux.knockedback.KnockedBack;
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import net.minecraft.client.Minecraft;
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import net.minecraft.world.entity.Pose;
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import net.minecraft.world.entity.player.Player;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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@Mod.EventBusSubscriber(modid = KnockedBack.MOD_ID, value = Dist.CLIENT, bus = Mod.EventBusSubscriber.Bus.FORGE)
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public class LocalKnockedPoseHandler {
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@SubscribeEvent
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public static void onClientTick(TickEvent.ClientTickEvent event) {
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if (event.phase != TickEvent.Phase.END) {
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return;
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}
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Player player = Minecraft.getInstance().player;
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if (player == null) {
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return;
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}
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if (ClientKnockedState.isKnocked()) {
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if (player.getVehicle() != null) {
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if (player.getForcedPose() == Pose.SWIMMING) {
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player.setForcedPose(null);
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}
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} else if (player.getForcedPose() != Pose.SWIMMING) {
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player.setForcedPose(Pose.SWIMMING);
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}
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} else if (player.getForcedPose() == Pose.SWIMMING) {
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player.setForcedPose(null);
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}
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}
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}
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