Fixed a bug with dropping players

This commit is contained in:
IM23a-spirgif
2025-04-25 18:44:10 +02:00
parent 0fad7fbdd3
commit 39078cc8cf
@@ -1,15 +1,15 @@
package net.fretux.knockedback;
import net.minecraft.network.chat.Component;
import net.minecraft.network.protocol.game.ClientboundSetPassengersPacket;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.phys.AABB;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.entity.EntityMountEvent;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.event.entity.EntityMountEvent;
import net.minecraft.network.protocol.game.ClientboundSetPassengersPacket;
import java.util.*;
@@ -19,55 +19,63 @@ public class CarryManager {
private static final double CARRY_RANGE = 2.0;
public static void toggleCarry(ServerPlayer carrier) {
Optional<Player> existing = carrier.getPassengers().stream()
// 1) If they’re already carrying someone, drop them—and quit immediately
carrier.getPassengers().stream()
.filter(p -> p instanceof Player)
.map(p -> (Player)p)
.findFirst();
if (existing.isPresent()) {
stopCarry(existing.get(), carrier);
return;
}
Player near = findNearestKnocked(carrier);
.findFirst()
.ifPresent(p -> {
stopCarry((Player)p, carrier);
});
if (carrier.getPassengers().size() > 0) return;
// 2) Otherwise look for a knocked player to pick up
ServerPlayer near = findNearestKnocked(carrier);
if (near != null) {
startCarry(carrier, near);
}
}
private static Player findNearestKnocked(ServerPlayer carrier) {
private static ServerPlayer findNearestKnocked(ServerPlayer carrier) {
AABB box = carrier.getBoundingBox().inflate(CARRY_RANGE);
return carrier
.getCommandSenderWorld()
.getEntitiesOfClass(Player.class, box).stream()
return carrier.getCommandSenderWorld()
.getEntitiesOfClass(ServerPlayer.class, box).stream()
.filter(p -> KnockedManager.isKnocked(p)
&& !p.getUUID().equals(carrier.getUUID()))
.findFirst()
.orElse(null);
}
private static void startCarry(ServerPlayer carrier, Player knocked) {
// mount
private static void startCarry(ServerPlayer carrier, ServerPlayer knocked) {
// mount once
knocked.startRiding(carrier, true);
carrying.put(knocked.getUUID(), carrier.getUUID());
// tell both clients
ClientboundSetPassengersPacket pkt = new ClientboundSetPassengersPacket(carrier);
carrier.connection.send(pkt);
knocked.connection.send(pkt);
carrier.sendSystemMessage(Component.literal("Picked up " + knocked.getName().getString()));
knocked.sendSystemMessage(Component.literal("You are being carried by " + carrier.getName().getString()));
knocked.startRiding(carrier, true);
carrying.put(knocked.getUUID(), carrier.getUUID());
carrier.connection.send(new ClientboundSetPassengersPacket(carrier));
}
private static void stopCarry(Player knocked, ServerPlayer carrier) {
knocked.stopRiding();
carrying.remove(knocked.getUUID());
carrier.connection.send(new ClientboundSetPassengersPacket(carrier));
// same packet to both sides
ClientboundSetPassengersPacket pkt = new ClientboundSetPassengersPacket(carrier);
carrier.connection.send(pkt);
if (knocked instanceof ServerPlayer sp) {
sp.connection.send(pkt);
}
carrier.sendSystemMessage(Component.literal("Dropped " + knocked.getName().getString()));
knocked.sendSystemMessage(Component.literal("You have been dropped"));
}
/**
* Called each server tick to drop if carrier hurt or out of range
*/
/** 2) auto-drop if out of range or no longer knocked */
@SubscribeEvent
public static void onServerTick(TickEvent.ServerTickEvent ev) {
if (ev.phase != TickEvent.Phase.END || !ev.side.isServer()) return;
@@ -75,40 +83,37 @@ public class CarryManager {
List<UUID> toDrop = new ArrayList<>();
for (var entry : carrying.entrySet()) {
UUID knockedId = entry.getKey();
UUID carrierId = entry.getValue();
ServerPlayer carrier = NetworkHandlerHelper.getPlayerByUuid(server, carrierId);
ServerPlayer knocked = NetworkHandlerHelper.getPlayerByUuid(server, knockedId);
UUID k = entry.getKey();
UUID c = entry.getValue();
ServerPlayer carrier = NetworkHandlerHelper.getPlayerByUuid(server, c);
ServerPlayer knocked = NetworkHandlerHelper.getPlayerByUuid(server, k);
if (carrier == null || knocked == null
|| !KnockedManager.isKnocked(knocked)
|| carrier.distanceTo(knocked) > CARRY_RANGE) {
toDrop.add(knockedId);
toDrop.add(k);
}
}
for (UUID kid : toDrop) {
UUID cid = carrying.get(kid);
toDrop.forEach(k -> {
ServerPlayer carrier = NetworkHandlerHelper.getPlayerByUuid(
net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(), cid);
net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(),
carrying.get(k));
ServerPlayer knocked = NetworkHandlerHelper.getPlayerByUuid(
net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(), kid);
net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(), k);
if (carrier != null && knocked != null) stopCarry(knocked, carrier);
}
});
}
/** 2b) prevent sneak-dismount */
@SubscribeEvent
public static void onEntityMount(EntityMountEvent evt) {
if (!evt.isMounting()) {
if (evt.getEntityMounting() instanceof Player knocked
&& carrying.containsKey(knocked.getUUID())) {
evt.setCanceled(true);
}
if (!evt.isMounting()
&& evt.getEntityMounting() instanceof Player knocked
&& carrying.containsKey(knocked.getUUID())) {
evt.setCanceled(true);
}
}
/**
* Drop if carrier is hurt
*/
/** 3) auto-drop if carrier is hurt */
@SubscribeEvent
public static void onCarrierHurt(LivingHurtEvent ev) {
if (!(ev.getEntity() instanceof ServerPlayer carrier)) return;
@@ -116,9 +121,9 @@ public class CarryManager {
.filter(e -> e.getValue().equals(carrier.getUUID()))
.map(Map.Entry::getKey)
.findFirst()
.ifPresent(knockedId -> {
.ifPresent(k -> {
ServerPlayer knocked = NetworkHandlerHelper.getPlayerByUuid(
net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(), knockedId);
net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(), k);
if (knocked != null) stopCarry(knocked, carrier);
});
}