Damage resets knocked times now properly

This commit is contained in:
IM23a-spirgif
2025-04-01 17:22:55 +02:00
parent b5e03fc513
commit 3d3ee83336
6 changed files with 17 additions and 33 deletions
@@ -56,13 +56,10 @@ public class KnockedManager {
Map.Entry<UUID, Integer> entry = it.next();
UUID entityId = entry.getKey();
int timeLeft = entry.getValue();
// If the player is gripped, force the timer to 0
if (grippedEntities.contains(entityId)) {
entry.setValue(0);
timeLeft = 0;
} else {
// If not gripped, decrease normally
timeLeft--;
if (timeLeft <= 0) {
it.remove();
@@ -71,8 +68,6 @@ public class KnockedManager {
entry.setValue(timeLeft);
}
}
// Send the updated time to the knocked player
ServerPlayer knockedPlayer = NetworkHandlerHelper.getPlayerByUuid(
net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(), entityId);
if (knockedPlayer != null) {
@@ -85,13 +80,23 @@ public class KnockedManager {
@SubscribeEvent
public static void onLivingHurt(LivingHurtEvent event) {
LivingEntity entity = event.getEntity();
if (!isKnocked(entity)) return;
knockedEntities.put(entity.getUUID(), KNOCKED_DURATION);
DamageSource source = event.getSource();
String damageType = source.getMsgId();
// Handle lethal damage cases (fire, explosions, etc.)
boolean isFatal = entity.getHealth() - event.getAmount() <= 0;
if (!isKnocked(entity)) {
if (entity instanceof Player player && isFatal) {
if (!(damageType.equals("fall") || damageType.equals("explosion") || damageType.equals("explosion.player") ||
damageType.equals("fire") || damageType.equals("lava") || damageType.equals("onFire") ||
damageType.equals("fireball"))) {
event.setCanceled(true);
applyKnockedState(player);
}
}
return;
}
knockedEntities.put(entity.getUUID(), KNOCKED_DURATION);
if (damageType.equals("fire") || damageType.equals("lava") || damageType.equals("onFire") ||
damageType.equals("explosion") || damageType.equals("explosion.player") || damageType.equals("fireball")) {
entity.setHealth(0.0F);
@@ -99,13 +104,13 @@ public class KnockedManager {
return;
}
// Handle falling or lethal explosion
if ((damageType.equals("fall") || damageType.equals("explosion") || damageType.equals("explosion.player")) &&
event.getAmount() >= entity.getHealth()) {
entity.setHealth(0.0F);
removeKnockedState(entity);
removeKnockedState(entity);
return;
}
event.setCanceled(true);
}
}