Refactor message translations to use parameterized strings
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@@ -130,9 +130,9 @@ public class PlayerExecutionHandler {
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new ExecutionProgressPacket(0)
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);
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}
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executor.sendSystemMessage(Component.translatable("message.knockedback.you_executed" + knockedPlayer.getName().getString() + "!"));
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executor.sendSystemMessage(Component.translatable("message.knockedback.you_executed", knockedPlayer.getDisplayName(), "!"));
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if (knockedPlayer instanceof ServerPlayer serverPlayer) {
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serverPlayer.sendSystemMessage(Component.translatable("message.knockedback.you_were_executed" + executor.getName().getString() + "!"));
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serverPlayer.sendSystemMessage(Component.translatable("message.knockedback.you_were_executed", executor.getDisplayName(), "!"));
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}
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}
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