From 864b568409ffd0895e65f1d8414a049ea9a20fc8 Mon Sep 17 00:00:00 2001 From: IM23a-spirgif Date: Mon, 28 Apr 2025 09:20:28 +0200 Subject: [PATCH] Reduce execution delay ticks for balance --- .../java/net/fretux/knockedback/PlayerExecutionHandler.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/net/fretux/knockedback/PlayerExecutionHandler.java b/src/main/java/net/fretux/knockedback/PlayerExecutionHandler.java index 53b5c50..555e220 100644 --- a/src/main/java/net/fretux/knockedback/PlayerExecutionHandler.java +++ b/src/main/java/net/fretux/knockedback/PlayerExecutionHandler.java @@ -20,7 +20,7 @@ import java.util.UUID; @Mod.EventBusSubscriber(modid = "knockedback", bus = Mod.EventBusSubscriber.Bus.FORGE) public class PlayerExecutionHandler { public static final double EXECUTION_RANGE = 2.0; - public static final int EXECUTION_DELAY_TICKS = 100; + public static final int EXECUTION_DELAY_TICKS = 80; public static boolean isBeingPlayerExecuted(UUID knockedId) { return executionAttempts.containsKey(knockedId);