Add damage type tag for knockdown bypass

This commit is contained in:
2026-01-13 08:49:11 +01:00
parent a1e1192b43
commit 97f19fcf34
4 changed files with 32 additions and 30 deletions
@@ -16,9 +16,6 @@ public class Config {
public final ForgeConfigSpec.IntValue knockedDuration;
public final ForgeConfigSpec.IntValue executionTime;
public final ForgeConfigSpec.BooleanValue totemPreventsKnockdown;
public final ForgeConfigSpec.BooleanValue explosionsBypassKnockdown;
public final ForgeConfigSpec.BooleanValue fallDamageBypassesKnockdown;
public final ForgeConfigSpec.BooleanValue lavaBypassesKnockdown;
public Common(ForgeConfigSpec.Builder builder) {
builder.push("general");
@@ -37,19 +34,7 @@ public class Config {
.comment("If true, Totems of Undying prevent entering the knocked state. Default: true.")
.define("totemPreventsKnockdown", true);
explosionsBypassKnockdown = builder
.comment("If true, explosions immediately kill instead of knocking down. Default: true.")
.define("explosionsBypassKnockdown", true);
fallDamageBypassesKnockdown = builder
.comment("If true, fatal fall damage kills instead of knocking down. Default: true.")
.define("fallDamageBypassesKnockdown", true);
lavaBypassesKnockdown = builder
.comment("If true, lava or fire damage kills instead of knocking down. Default: true.")
.define("lavaBypassesKnockdown", true);
builder.pop();
}
}
}
}