Try to implement player animator #2
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@@ -1,8 +1,8 @@
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package net.fretux.knockedback.client;
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package net.fretux.knockedback.client;
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import dev.kosmx.playerAnim.api.layered.IAnimation;
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import dev.kosmx.playerAnim.api.layered.IAnimation;
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import dev.kosmx.playerAnim.api.layered.KeyframeAnimationPlayer;
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import dev.kosmx.playerAnim.api.layered.ModifierLayer;
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import dev.kosmx.playerAnim.api.layered.ModifierLayer;
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import dev.kosmx.playerAnim.core.player.KeyframeAnimationPlayer;
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import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationAccess;
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import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationAccess;
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import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationRegistry;
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import dev.kosmx.playerAnim.minecraftApi.PlayerAnimationRegistry;
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import net.fretux.knockedback.KnockedBack;
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import net.fretux.knockedback.KnockedBack;
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@@ -19,7 +19,8 @@ import java.util.UUID;
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@Mod.EventBusSubscriber(modid = KnockedBack.MOD_ID, value = Dist.CLIENT, bus = Mod.EventBusSubscriber.Bus.FORGE)
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@Mod.EventBusSubscriber(modid = KnockedBack.MOD_ID, value = Dist.CLIENT, bus = Mod.EventBusSubscriber.Bus.FORGE)
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public class PlayerAnimationHandler {
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public class PlayerAnimationHandler {
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private static final ResourceLocation GRIP_ANIMATION_ID = new ResourceLocation(KnockedBack.MOD_ID, "animation.model.gripping");
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private static final ResourceLocation GRIP_ANIMATION_ID =
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ResourceLocation.fromNamespaceAndPath(KnockedBack.MOD_ID, "animation.model.gripping");
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private static final Map<UUID, ModifierLayer<IAnimation>> layers = new HashMap<>();
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private static final Map<UUID, ModifierLayer<IAnimation>> layers = new HashMap<>();
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private static final Map<UUID, Boolean> activeStates = new HashMap<>();
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private static final Map<UUID, Boolean> activeStates = new HashMap<>();
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@@ -34,7 +35,7 @@ public class PlayerAnimationHandler {
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activeStates.put(playerId, shouldGrip);
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activeStates.put(playerId, shouldGrip);
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ModifierLayer<IAnimation> layer = layers.computeIfAbsent(playerId, id -> {
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ModifierLayer<IAnimation> layer = layers.computeIfAbsent(playerId, id -> {
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ModifierLayer<IAnimation> newLayer = new ModifierLayer<>();
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ModifierLayer<IAnimation> newLayer = new ModifierLayer<>();
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PlayerAnimationAccess.getPlayerAnimLayer(player).addAnimLayer(newLayer);
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PlayerAnimationAccess.getPlayerAnimLayer(player).addAnimLayer(0, newLayer);
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return newLayer;
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return newLayer;
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});
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});
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if (shouldGrip) {
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if (shouldGrip) {
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