Add config for mob execution and knocked effects
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@@ -2,6 +2,8 @@ package net.fretux.knockedback.config;
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import net.minecraftforge.common.ForgeConfigSpec;
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import java.util.List;
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public class Config {
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public static final ForgeConfigSpec COMMON_SPEC;
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public static final Common COMMON;
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@@ -16,6 +18,8 @@ public class Config {
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public final ForgeConfigSpec.IntValue knockedDuration;
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public final ForgeConfigSpec.IntValue executionTime;
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public final ForgeConfigSpec.BooleanValue totemPreventsKnockdown;
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public final ForgeConfigSpec.ConfigValue<List<? extends String>> mobExecutionAllowlist;
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public final ForgeConfigSpec.ConfigValue<List<? extends String>> knockedPotionEffects;
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public Common(ForgeConfigSpec.Builder builder) {
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builder.push("general");
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@@ -28,6 +32,18 @@ public class Config {
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.comment("How long (in ticks) it takes to execute a knocked player. Default: 60 (3 seconds).")
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.defineInRange("executionTime", 60, 20, 200);
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mobExecutionAllowlist = builder
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.comment("List of entity ids allowed to execute knocked players.",
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"If empty, any hostile/aggro mob can execute.",
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"Example: [\"minecraft:zombie\", \"modid:custom_mob\"]")
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.defineListAllowEmpty("mobExecutionAllowlist", List.of(), o -> o instanceof String);
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knockedPotionEffects = builder
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.comment("Potion effects to apply while a player is knocked.",
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"Format: effect_id,duration,amplifier[,ambient][,visible][,showIcon]",
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"Example: [\"minecraft:slowness,200,1\", \"minecraft:weakness,200,0,true,false,false\"]")
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.defineListAllowEmpty("knockedPotionEffects", List.of(), o -> o instanceof String);
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builder.pop().push("damage_behavior");
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totemPreventsKnockdown = builder
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