Try to implement player animator #1
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@@ -65,7 +65,7 @@ public class KnockedManager {
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knockedEntities.remove(entity.getUUID());
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grippedEntities.remove(entity.getUUID());
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MobKillHandler.clearKillAttempt(entity.getUUID());
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entity.setForcedPose(null);
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entity.setPose(null);
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if (entity instanceof ServerPlayer sp) {
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NetworkHandler.CHANNEL.send(
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PacketDistributor.PLAYER.with(() -> sp),
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