Fix issue with insanity

This commit is contained in:
2025-11-19 13:09:01 +01:00
parent 101cf66a79
commit 645d8ecd27
@@ -140,22 +140,34 @@ public class PlayerTickHandler {
}
if (player.isSleepingLongEnough())
delta += 0.10f;
sanity.setSanity(value + delta);
if (sanity.getSanity() > 0) {
sanity.setInsanity(Math.max(0, insanity - 0.15f));
insanityDamageTicks.remove(player.getUUID());
} else {
sanity.setInsanity(Math.min(sanity.getMaxSanity(), insanity + 0.3f));
if (sanity.getInsanity() >= sanity.getMaxSanity()) {
boolean isInsane = insanity > 0;
if (isInsane) {
if (value + delta <= 0 && delta < 0) {
sanity.setInsanity(Math.min(sanity.getMaxSanity(), insanity + Math.abs(delta)));
insanity = sanity.getInsanity();
}
if (delta > 0) {
float insanityReduction = delta * 1.0f;
sanity.setInsanity(Math.max(0, insanity - insanityReduction));
insanity = sanity.getInsanity();
} else {
sanity.setSanity(value + delta);
}
if (sanity.getSanity() <= 0 && sanity.getInsanity() >= sanity.getMaxSanity()) {
UUID id = player.getUUID();
int ticks = insanityDamageTicks.getOrDefault(id, 0) + SANITY_TICK_INTERVAL;
insanityDamageTicks.put(id, ticks);
float damage = 1.0f + (ticks / 100f);
player.hurt(player.damageSources().magic(), damage);
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 40, 1));
return;
}
} else {
sanity.setSanity(value + delta);
if (sanity.getSanity() > 0) {
sanity.setInsanity(Math.max(0, insanity - 0.15f));
insanityDamageTicks.remove(player.getUUID());
}
}
float percent = (value / sanity.getMaxSanity()) * 100f;
if (percent <= 70 && Math.random() < 0.03) {