Implement Config
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@@ -1,5 +1,6 @@
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package net.fretux.mindmotion.event;
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import net.fretux.mindmotion.ConfigMM;
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import net.fretux.mindmotion.compat.AscendCompat;
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import net.fretux.mindmotion.network.ModMessages;
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import net.fretux.mindmotion.network.SyncStatsS2CPacket;
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@@ -25,7 +26,6 @@ public class PlayerTickHandler {
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private static final int SANITY_TICK_INTERVAL = 20;
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private static final int TEMPO_TICK_INTERVAL = 15;
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private static final int COMBAT_DECAY_DELAY = 100;
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private static final Map<UUID, Integer> lastCombatTick = new ConcurrentHashMap<>();
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private static final Map<UUID, Integer> insanityDamageTicks = new ConcurrentHashMap<>();
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private static final Map<UUID, Integer> lowSanitySoundCooldown = new ConcurrentHashMap<>();
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@@ -77,7 +77,7 @@ public class PlayerTickHandler {
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boolean sleeping = player.isSleeping();
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boolean inLight = player.level().getMaxLocalRawBrightness(player.blockPosition()) > 12;
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boolean nearTorch = player.level().getBlockState(player.blockPosition().above()).is(Blocks.TORCH);
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if (inDark) delta -= 0.02f;
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if (inDark) delta -= ConfigMM.COMMON.BASE_SANITY_DECAY_DARK.get().floatValue();
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if (inRain) delta -= 0.04f;
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if (isHungry) delta -= 0.06f;
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if (nearLava) delta -= 0.05f;
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@@ -108,7 +108,7 @@ public class PlayerTickHandler {
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e -> e instanceof net.minecraft.world.entity.Mob && !(e instanceof net.minecraft.world.entity.animal.Animal)
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).size();
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delta -= hostileCount * 0.005f;
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if (inLight) delta += 0.03f;
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if (inLight) delta += ConfigMM.COMMON.BASE_SANITY_REGEN_LIGHT.get().floatValue();
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if (nearTorch) delta += 0.05f;
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if (sleeping) delta += 0.25f;
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if (player.getUseItem() != null && player.getUseItem().isEdible()) delta += 0.05f;
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@@ -161,22 +161,22 @@ public class PlayerTickHandler {
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if (percent <= 70 && Math.random() < 0.03) {
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applyShiver(player);
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}
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if (percent <= 50 && Math.random() < 0.015) {
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applyPanic(player);
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}
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if (percent <= 10 && Math.random() < 0.02) {
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if (percent <= 10 && Math.random() < ConfigMM.COMMON.SCRATCHING_CHANCE.get()) {
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applyScratching(player);
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}
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if (percent <= 50 && Math.random() < ConfigMM.COMMON.PANIC_CHANCE.get()) {
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applyPanic(player);
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}
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float insanityPercent = (insanity / sanity.getMaxSanity()) * 100f;
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if (insanityPercent > 0) {
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if (insanityPercent > 60 && Math.random() < 0.02) {
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if (insanityPercent > 60 && Math.random() < ConfigMM.COMMON.PANIC_CHANCE.get()) {
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applyPanic(player);
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}
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if (insanityPercent > 90 && Math.random() < 0.05) {
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if (insanityPercent > 90 && Math.random() < ConfigMM.COMMON.SCRATCHING_CHANCE.get()) {
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applyScratching(player);
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}
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}
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if (percent <= 30f) {
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if (ConfigMM.COMMON.ENABLE_LOW_SANITY_SOUNDS.get() && percent <= 30f) {
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UUID id = player.getUUID();
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int cd = lowSanitySoundCooldown.getOrDefault(id, 0) - SANITY_TICK_INTERVAL;
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if (cd <= 0) {
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@@ -200,7 +200,7 @@ public class PlayerTickHandler {
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int value = tempo.getTempo();
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int lastCombat = lastCombatTick.getOrDefault(player.getUUID(), -10000);
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int ticksSinceCombat = currentTick - lastCombat;
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if (ticksSinceCombat > COMBAT_DECAY_DELAY && value > 0) {
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if (ticksSinceCombat > ConfigMM.COMMON.TEMPO_DECAY_DELAY.get()) {
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tempo.setTempo(value - 1);
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}
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applyTempoToManaRegen(player, tempo.getTempo());
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