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2025-11-14 15:07:01 +01:00
commit 8c7f3ea7f9
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package net.fretux.mindmotion.event;
import net.fretux.mindmotion.network.ModMessages;
import net.fretux.mindmotion.network.SyncStatsS2CPacket;
import net.fretux.mindmotion.player.PlayerCapabilityProvider;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.block.Blocks;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
@Mod.EventBusSubscriber(modid = "mindmotion")
public class PlayerTickHandler {
private static final int SANITY_TICK_INTERVAL = 20;
private static final int TEMPO_TICK_INTERVAL = 15;
private static final int COMBAT_DECAY_DELAY = 100;
private static final Map<UUID, Integer> lastCombatTick = new ConcurrentHashMap<>();
@SubscribeEvent
public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
if (event.phase != TickEvent.Phase.END) return;
Player player = event.player;
if (player.level().isClientSide) return;
int tick = player.tickCount;
boolean sanityTick = tick % SANITY_TICK_INTERVAL == 0;
boolean tempoTick = tick % TEMPO_TICK_INTERVAL == 0;
if (sanityTick) handleSanityAndInsanity(player);
if (tempoTick) handleTempoTick(player, tick);
if (player instanceof ServerPlayer serverPlayer && (sanityTick || tempoTick)) {
player.getCapability(PlayerCapabilityProvider.SANITY).ifPresent(sanity ->
player.getCapability(PlayerCapabilityProvider.TEMPO).ifPresent(tempo ->
ModMessages.CHANNEL.sendTo(
new SyncStatsS2CPacket(
sanity.getSanity(),
sanity.getInsanity(),
tempo.getTempo()
),
serverPlayer.connection.connection,
net.minecraftforge.network.NetworkDirection.PLAY_TO_CLIENT
)
)
);
}
}
private static void handleSanityAndInsanity(Player player) {
player.getCapability(PlayerCapabilityProvider.SANITY).ifPresent(sanity -> {
float value = sanity.getSanity();
float insanity = sanity.getInsanity();
float delta = 0f;
boolean inDark = player.level().getMaxLocalRawBrightness(player.blockPosition()) < 5;
boolean inRain = player.level().isRainingAt(player.blockPosition());
boolean isHungry = player.getFoodData().getFoodLevel() < 6;
boolean nearLava = player.level().getBlockState(player.blockPosition().below()).is(Blocks.LAVA);
boolean inWater = player.isInWater() && !player.isUnderWater();
boolean underWater = player.isUnderWater();
boolean sleeping = player.isSleeping();
boolean inLight = player.level().getMaxLocalRawBrightness(player.blockPosition()) > 12;
boolean nearTorch = player.level().getBlockState(player.blockPosition().above()).is(Blocks.TORCH);
if (inDark) delta -= 0.02f;
if (inRain) delta -= 0.04f;
if (isHungry) delta -= 0.06f;
if (nearLava) delta -= 0.05f;
if (underWater) delta -= 0.04f;
if (inWater && !underWater) delta -= 0.02f;
if (inLight) delta += 0.03f;
if (nearTorch) delta += 0.05f;
if (sleeping) delta += 0.25f;
if (player.getUseItem() != null && player.getUseItem().isEdible()) delta += 0.05f;
sanity.setSanity(value + delta);
if (sanity.getSanity() <= 0) {
sanity.setSanity(0);
sanity.setInsanity(Math.min(sanity.getMaxSanity(), insanity + 0.3f));
if (sanity.getInsanity() >= sanity.getMaxSanity()) {
player.kill();
return;
}
} else if (sanity.getInsanity() > 0) {
sanity.setInsanity(Math.max(0, insanity - 0.15f));
}
float percent = (value / sanity.getMaxSanity()) * 100f;
if (percent <= 70 && percent > 50 && Math.random() < 0.03)
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 40, 0)); // Shiver
if (percent <= 30 && percent > 10 && Math.random() < 0.015) {
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 20, 1));
player.hurt(player.damageSources().magic(), 1f);
}
if (percent <= 10 && percent > 0 && Math.random() < 0.02) {
player.hurt(player.damageSources().magic(), 2f);
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 30, 1));
}
float insanityPercent = (insanity / sanity.getMaxSanity()) * 100f;
if (insanityPercent > 0) {
if (insanityPercent > 60 && Math.random() < 0.02) {
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 60, 1));
player.hurt(player.damageSources().magic(), 1f);
}
if (insanityPercent > 90 && Math.random() < 0.05) {
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 60, 2));
player.hurt(player.damageSources().magic(), 2f);
}
}
});
}
private static void handleTempoTick(Player player, int currentTick) {
player.getCapability(PlayerCapabilityProvider.TEMPO).ifPresent(tempo -> {
int value = tempo.getTempo();
int lastCombat = lastCombatTick.getOrDefault(player.getUUID(), -10000);
int ticksSinceCombat = currentTick - lastCombat;
if (ticksSinceCombat > COMBAT_DECAY_DELAY && value > 0) {
tempo.setTempo(value - 1);
}
});
}
public static void markCombat(Player player) {
lastCombatTick.put(player.getUUID(), player.tickCount);
}
}