From bb904b4f024ec6472009fd389817af57c9f8e9c1 Mon Sep 17 00:00:00 2001 From: KrisHD1337 Date: Wed, 19 Nov 2025 09:49:31 +0100 Subject: [PATCH] Fixed some stuff --- build.gradle | 2 +- .../resources/assets/mindmotion/shaders/program/desaturate.vsh | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/build.gradle b/build.gradle index 914a437..b5ec2f8 100644 --- a/build.gradle +++ b/build.gradle @@ -88,7 +88,7 @@ dependencies { minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" // Local Ascend mod (works because of mavenLocal()) - implementation fg.deobf("net.fretux.ascend:Ascend:1.0.0") + implementation fg.deobf("net.fretux.ascend:Ascend:1.1.0") // Iron's Spellbooks compileOnly fg.deobf("io.redspace.ironsspellbooks:irons_spellbooks:${irons_spells_version}:api") diff --git a/src/main/resources/assets/mindmotion/shaders/program/desaturate.vsh b/src/main/resources/assets/mindmotion/shaders/program/desaturate.vsh index b6345e7..8aaeb53 100644 --- a/src/main/resources/assets/mindmotion/shaders/program/desaturate.vsh +++ b/src/main/resources/assets/mindmotion/shaders/program/desaturate.vsh @@ -6,11 +6,12 @@ uniform mat4 ProjMat; uniform vec2 OutSize; uniform float ShakeStrength; uniform float Time; +out vec2 oneTexel; out vec2 texCoord; void main() { - + oneTexel = 1.0 / OutSize; // screen-shake offset in *pixels* float px = sin(Time * 25.0 + Position.x * 5.0) * ShakeStrength * 20.0; float py = cos(Time * 20.0 + Position.y * 7.0) * ShakeStrength * 20.0;