Implement Ascend Compat, Irons spellbooks compat, And rehauled most things.
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package net.fretux.mindmotion.client.effects;
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import io.redspace.ironsspellbooks.api.registry.AttributeRegistry;
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import net.fretux.mindmotion.player.PlayerCapabilityProvider;
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import net.minecraft.world.entity.ai.attributes.Attribute;
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import net.minecraft.world.entity.ai.attributes.AttributeInstance;
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import net.minecraft.world.entity.ai.attributes.AttributeModifier;
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import net.minecraft.world.entity.player.Player;
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import net.minecraftforge.fml.ModList;
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import java.util.UUID;
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public final class IronsSpellbooksCompatMM {
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public static final double TEMPO_PER_PERCENT = 3;
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private static final UUID TEMPO_MANA_REGEN_UUID =
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UUID.fromString("de4f16ad-73b3-4b99-bf77-44c9878222aa");
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private IronsSpellbooksCompatMM() {}
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public static boolean isLoaded() {
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return ModList.get().isLoaded("irons_spellbooks");
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}
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public static void applyTempo(Player player) {
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if (!isLoaded()) return;
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player.getCapability(PlayerCapabilityProvider.TEMPO).ifPresent(tempoCap -> {
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int tempo = tempoCap.getTempo();
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applyTempoToManaRegen(player, tempo);
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});
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}
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public static void applyTempoToManaRegen(Player player, int tempo) {
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Attribute manaRegenAttr = (Attribute) AttributeRegistry.MANA_REGEN.get();
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if (manaRegenAttr == null) return;
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AttributeInstance inst = player.getAttribute(manaRegenAttr);
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if (inst == null) return;
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inst.removeModifier(TEMPO_MANA_REGEN_UUID);
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if (tempo <= 0) {
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return;
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}
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double bonusPercent = (double) tempo / TEMPO_PER_PERCENT;
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double multiplier = bonusPercent / 100.0;
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inst.addTransientModifier(new AttributeModifier(
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TEMPO_MANA_REGEN_UUID,
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"MindMotion Tempo mana regen",
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multiplier,
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AttributeModifier.Operation.MULTIPLY_BASE
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));
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}
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}
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