diff --git a/src/main/java/net/fretux/mindmotion/event/PlayerTickHandler.java b/src/main/java/net/fretux/mindmotion/event/PlayerTickHandler.java index 5341278..e3d8b10 100644 --- a/src/main/java/net/fretux/mindmotion/event/PlayerTickHandler.java +++ b/src/main/java/net/fretux/mindmotion/event/PlayerTickHandler.java @@ -198,6 +198,15 @@ public class PlayerTickHandler { if (percent <= 10 && Math.random() < ConfigMM.COMMON.SCRATCHING_CHANCE.get()) { applyScratching(player); } + if (percent <= 40 && Math.random() < 0.02) { + applyVertigo(player); + } + if (percent <= 20 && Math.random() < 0.015) { + applyDread(player); + } + if (percent <= 5 && Math.random() < 0.01) { + applyBlackout(player); + } if (percent <= 50 && Math.random() < ConfigMM.COMMON.PANIC_CHANCE.get()) { applyPanic(player); } @@ -209,6 +218,15 @@ public class PlayerTickHandler { if (insanityPercent > 90 && Math.random() < ConfigMM.COMMON.SCRATCHING_CHANCE.get()) { applyScratching(player); } + if (insanityPercent > 50 && Math.random() < 0.03) { + applyVertigo(player); + } + if (insanityPercent > 75 && Math.random() < 0.02) { + applyDread(player); + } + if (insanityPercent > 90 && Math.random() < 0.015) { + applyBlackout(player); + } } if (ConfigMM.COMMON.ENABLE_LOW_SANITY_SOUNDS.get() && percent <= 30f) { UUID id = player.getUUID(); @@ -254,12 +272,27 @@ public class PlayerTickHandler { player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 20, 1)); player.hurt(player.damageSources().magic(), 1f); applyShiver(player); + applyVertigo(player); } private static void applyScratching(Player player) { player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 30, 1)); player.hurt(player.damageSources().magic(), 2f); applyShiver(player); + applyDread(player); + } + + private static void applyVertigo(Player player) { + player.addEffect(new MobEffectInstance(MobEffects.CONFUSION, 120, 0)); + } + + private static void applyDread(Player player) { + player.addEffect(new MobEffectInstance(MobEffects.WEAKNESS, 200, 0)); + player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 60, 1)); + } + + private static void applyBlackout(Player player) { + player.addEffect(new MobEffectInstance(MobEffects.DARKNESS, 80, 0)); } private static void playSanitySound(Player player) { @@ -295,4 +328,4 @@ public class PlayerTickHandler { ); } } -} \ No newline at end of file +}