add an option to disable tempo/sanity

This commit is contained in:
2026-07-21 20:38:38 +02:00
parent 1466416d4e
commit d222cafe84
18 changed files with 209 additions and 115 deletions
@@ -1,5 +1,6 @@
package net.fretux.mindmotion.event;
import net.fretux.mindmotion.ConfigMM;
import net.fretux.mindmotion.player.PlayerCapabilityProvider;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
@@ -11,13 +12,21 @@ public class CombatEvents {
@SubscribeEvent
public static void onEntityHurt(LivingHurtEvent event) {
if (event.getEntity() instanceof net.minecraft.world.entity.player.Player player) {
player.getCapability(PlayerCapabilityProvider.TEMPO).ifPresent(tempo -> tempo.addTempo(3));
PlayerTickHandler.markCombat(player);
if (ConfigMM.COMMON.ENABLE_TEMPO.get()) {
player.getCapability(PlayerCapabilityProvider.TEMPO).ifPresent(tempo -> tempo.addTempo(3));
}
if (ConfigMM.COMMON.ENABLE_SANITY.get() || ConfigMM.COMMON.ENABLE_TEMPO.get()) {
PlayerTickHandler.markCombat(player);
}
}
if (event.getSource().getEntity() instanceof net.minecraft.world.entity.player.Player attacker) {
attacker.getCapability(PlayerCapabilityProvider.TEMPO).ifPresent(tempo -> tempo.addTempo(4));
PlayerTickHandler.markCombat(attacker);
if (ConfigMM.COMMON.ENABLE_TEMPO.get()) {
attacker.getCapability(PlayerCapabilityProvider.TEMPO).ifPresent(tempo -> tempo.addTempo(4));
}
if (ConfigMM.COMMON.ENABLE_SANITY.get() || ConfigMM.COMMON.ENABLE_TEMPO.get()) {
PlayerTickHandler.markCombat(attacker);
}
}
}
}