refactor
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@@ -3,10 +3,8 @@ package net.fretux.mindmotion.player;
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public class SanityCapability implements ISanity {
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private float sanity = 80f;
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private float insanity = 0f;
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// Base + bonus so Ascend can modify max
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private float baseMaxSanity = 80f;
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private float bonusMaxSanity = 0f; // from Ascend willpower etc.
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private float bonusMaxSanity = 0f;
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@Override
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public float getSanity() {
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@@ -2,10 +2,8 @@ package net.fretux.mindmotion.player;
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public class TempoCapability implements ITempo {
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private int tempo = 0;
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private int baseMaxTempo = 120;
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private float bonusMaxTempo = 0f;
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private int ventCooldown = 0;
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@Override
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