Adjusted Shader effects and added IdentityHider

This commit is contained in:
2025-11-14 16:07:57 +01:00
parent 8c7f3ea7f9
commit f750d9fd20
9 changed files with 225 additions and 40 deletions
@@ -4,4 +4,5 @@ public class ClientData {
public static float SANITY = 80f;
public static float INSANITY = 0f;
public static int TEMPO = 0;
public static boolean IDENTITY_BLIND = false;
}
@@ -0,0 +1,27 @@
package net.fretux.mindmotion.client;
import net.minecraft.client.model.HumanoidModel;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.RenderLivingEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber(modid = "mindmotion", value = Dist.CLIENT)
public class IdentityBlindnessFaceHider {
@SubscribeEvent
public static void hideFaces(RenderLivingEvent.Pre<?, ?> event) {
if (!ClientData.IDENTITY_BLIND) return;
if (event.getRenderer().getModel() instanceof HumanoidModel<?> model) {
model.setAllVisible(false);
}
}
@SubscribeEvent
public static void restoreFaces(RenderLivingEvent.Post<?, ?> event) {
if (event.getRenderer().getModel() instanceof HumanoidModel<?> model) {
model.head.visible = true;
model.hat.visible = true;
}
}
}
@@ -0,0 +1,17 @@
package net.fretux.mindmotion.client;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.RenderNameTagEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber(modid = "mindmotion", value = Dist.CLIENT)
public class IdentityBlindnessRenderer {
@SubscribeEvent
public static void hideNameTags(RenderNameTagEvent event) {
if (ClientData.IDENTITY_BLIND) {
event.setResult(RenderNameTagEvent.Result.DENY);
}
}
}
@@ -90,10 +90,32 @@ public class SanityShaderHandler {
for (PostPass pass : getPasses(chain)) {
EffectInstance effect = pass.getEffect();
if (effect == null) continue;
var uniform = effect.getUniform("Desat");
if (uniform != null) {
uniform.set(currentStrength);
var uDesat = effect.getUniform("Desat");
if (uDesat != null) uDesat.set(currentStrength);
float blur = 0f;
float vig = 0f;
float fog = 0f;
if (sanityPct < 0.5f) {
blur = (0.5f - sanityPct) * 0.6f;
vig = (0.5f - sanityPct) * 0.4f;
fog = (0.5f - sanityPct) * 0.25f;
}
blur += insanityPct * 0.25f;
vig += insanityPct * 0.35f;
fog += insanityPct * 0.35f;
blur = Math.min(blur, 1f);
vig = Math.min(vig, 1f);
fog = Math.min(fog, 1f);
var uBlur = effect.getUniform("BlurAmount");
if (uBlur != null) uBlur.set(blur);
var uVig = effect.getUniform("Vignette");
if (uVig != null) uVig.set(vig);
var uFog = effect.getUniform("FogStrength");
if (uFog != null) uFog.set(fog);
}
} catch (Exception e) {
e.printStackTrace();
@@ -1,6 +1,7 @@
package net.fretux.mindmotion.event;
import net.fretux.mindmotion.network.ModMessages;
import net.fretux.mindmotion.network.SyncIdentityBlindS2CPacket;
import net.fretux.mindmotion.network.SyncStatsS2CPacket;
import net.fretux.mindmotion.player.PlayerCapabilityProvider;
import net.minecraft.server.level.ServerPlayer;
@@ -11,6 +12,7 @@ import net.minecraft.world.level.block.Blocks;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.network.NetworkDirection;
import java.util.Map;
import java.util.UUID;
@@ -20,22 +22,24 @@ import java.util.concurrent.ConcurrentHashMap;
public class PlayerTickHandler {
private static final int SANITY_TICK_INTERVAL = 20;
private static final int TEMPO_TICK_INTERVAL = 15;
private static final int COMBAT_DECAY_DELAY = 100;
private static final int TEMPO_TICK_INTERVAL = 15;
private static final int COMBAT_DECAY_DELAY = 100;
private static final Map<UUID, Integer> lastCombatTick = new ConcurrentHashMap<>();
private static final Map<UUID, Integer> identityBlindUntil = new ConcurrentHashMap<>();
private static final int IDENTITY_BLIND_DURATION = 30 * 20;
@SubscribeEvent
public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
if (event.phase != TickEvent.Phase.END) return;
Player player = event.player;
if (player.level().isClientSide) return;
boolean blindActive = identityBlindUntil.getOrDefault(player.getUUID(), 0) > player.tickCount;
int tick = player.tickCount;
boolean sanityTick = tick % SANITY_TICK_INTERVAL == 0;
boolean tempoTick = tick % TEMPO_TICK_INTERVAL == 0;
boolean tempoTick = tick % TEMPO_TICK_INTERVAL == 0;
if (sanityTick) handleSanityAndInsanity(player);
if (tempoTick) handleTempoTick(player, tick);
if (tempoTick) handleTempoTick(player, tick);
if (player instanceof ServerPlayer serverPlayer && (sanityTick || tempoTick)) {
player.getCapability(PlayerCapabilityProvider.SANITY).ifPresent(sanity ->
@@ -52,6 +56,13 @@ public class PlayerTickHandler {
)
);
}
if (player instanceof ServerPlayer serverPlayer && (sanityTick || tempoTick)) {
ModMessages.CHANNEL.sendTo(
new SyncIdentityBlindS2CPacket(blindActive),
serverPlayer.connection.connection,
NetworkDirection.PLAY_TO_CLIENT
);
}
}
private static void handleSanityAndInsanity(Player player) {
@@ -59,24 +70,24 @@ public class PlayerTickHandler {
float value = sanity.getSanity();
float insanity = sanity.getInsanity();
float delta = 0f;
boolean inDark = player.level().getMaxLocalRawBrightness(player.blockPosition()) < 5;
boolean inRain = player.level().isRainingAt(player.blockPosition());
boolean isHungry = player.getFoodData().getFoodLevel() < 6;
boolean nearLava = player.level().getBlockState(player.blockPosition().below()).is(Blocks.LAVA);
boolean inWater = player.isInWater() && !player.isUnderWater();
boolean underWater = player.isUnderWater();
boolean sleeping = player.isSleeping();
boolean inLight = player.level().getMaxLocalRawBrightness(player.blockPosition()) > 12;
boolean nearTorch = player.level().getBlockState(player.blockPosition().above()).is(Blocks.TORCH);
if (inDark) delta -= 0.02f;
if (inRain) delta -= 0.04f;
if (isHungry) delta -= 0.06f;
if (nearLava) delta -= 0.05f;
if (underWater) delta -= 0.04f;
boolean inDark = player.level().getMaxLocalRawBrightness(player.blockPosition()) < 5;
boolean inRain = player.level().isRainingAt(player.blockPosition());
boolean isHungry = player.getFoodData().getFoodLevel() < 6;
boolean nearLava = player.level().getBlockState(player.blockPosition().below()).is(Blocks.LAVA);
boolean inWater = player.isInWater() && !player.isUnderWater();
boolean underWater = player.isUnderWater();
boolean sleeping = player.isSleeping();
boolean inLight = player.level().getMaxLocalRawBrightness(player.blockPosition()) > 12;
boolean nearTorch = player.level().getBlockState(player.blockPosition().above()).is(Blocks.TORCH);
if (inDark) delta -= 2f;
if (inRain) delta -= 0.04f;
if (isHungry) delta -= 0.06f;
if (nearLava) delta -= 0.05f;
if (underWater) delta -= 0.04f;
if (inWater && !underWater) delta -= 0.02f;
if (inLight) delta += 0.03f;
if (nearTorch) delta += 0.05f;
if (sleeping) delta += 0.25f;
if (inLight) delta += 0.03f;
if (nearTorch) delta += 0.05f;
if (sleeping) delta += 0.25f;
if (player.getUseItem() != null && player.getUseItem().isEdible()) delta += 0.05f;
sanity.setSanity(value + delta);
if (sanity.getSanity() <= 0) {
@@ -90,25 +101,22 @@ public class PlayerTickHandler {
sanity.setInsanity(Math.max(0, insanity - 0.15f));
}
float percent = (value / sanity.getMaxSanity()) * 100f;
if (percent <= 70 && percent > 50 && Math.random() < 0.03)
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 40, 0)); // Shiver
if (percent <= 70 && percent > 50 && Math.random() < 0.03) {
applyShiver(player);
}
if (percent <= 30 && percent > 10 && Math.random() < 0.015) {
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 20, 1));
player.hurt(player.damageSources().magic(), 1f);
applyPanic(player);
}
if (percent <= 10 && percent > 0 && Math.random() < 0.02) {
player.hurt(player.damageSources().magic(), 2f);
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 30, 1));
applyScratching(player);
}
float insanityPercent = (insanity / sanity.getMaxSanity()) * 100f;
if (insanityPercent > 0) {
if (insanityPercent > 60 && Math.random() < 0.02) {
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 60, 1));
player.hurt(player.damageSources().magic(), 1f);
applyPanic(player);
}
if (insanityPercent > 90 && Math.random() < 0.05) {
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 60, 2));
player.hurt(player.damageSources().magic(), 2f);
applyScratching(player);
}
}
});
@@ -129,4 +137,26 @@ public class PlayerTickHandler {
public static void markCombat(Player player) {
lastCombatTick.put(player.getUUID(), player.tickCount);
}
public static void triggerIdentityBlindness(Player player) {
identityBlindUntil.put(player.getUUID(), player.tickCount + IDENTITY_BLIND_DURATION);
}
private static void applyShiver(Player player) {
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 40, 0));
}
private static void applyPanic(Player player) {
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 20, 1));
player.hurt(player.damageSources().magic(), 1f);
applyShiver(player);
triggerIdentityBlindness(player);
}
private static void applyScratching(Player player) {
player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 30, 1));
player.hurt(player.damageSources().magic(), 2f);
applyShiver(player);
triggerIdentityBlindness(player);
}
}
@@ -26,5 +26,10 @@ public class ModMessages {
.decoder(SyncStatsS2CPacket::decode)
.consumerMainThread(SyncStatsS2CPacket::handle)
.add();
CHANNEL.messageBuilder(SyncIdentityBlindS2CPacket.class, nextId(), NetworkDirection.PLAY_TO_CLIENT)
.encoder(SyncIdentityBlindS2CPacket::encode)
.decoder(SyncIdentityBlindS2CPacket::decode)
.consumerMainThread(SyncIdentityBlindS2CPacket::handle)
.add();
}
}
@@ -0,0 +1,31 @@
package net.fretux.mindmotion.network;
import net.fretux.mindmotion.client.ClientData;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraftforge.network.NetworkEvent;
import java.util.function.Supplier;
public class SyncIdentityBlindS2CPacket {
private final boolean blind;
public SyncIdentityBlindS2CPacket(boolean blind) {
this.blind = blind;
}
public static void encode(SyncIdentityBlindS2CPacket msg, FriendlyByteBuf buf) {
buf.writeBoolean(msg.blind);
}
public static SyncIdentityBlindS2CPacket decode(FriendlyByteBuf buf) {
return new SyncIdentityBlindS2CPacket(buf.readBoolean());
}
public static void handle(SyncIdentityBlindS2CPacket msg, Supplier<NetworkEvent.Context> ctx) {
ctx.get().enqueueWork(() -> {
ClientData.IDENTITY_BLIND = msg.blind;
});
ctx.get().setPacketHandled(true);
}
}
@@ -2,15 +2,49 @@
uniform sampler2D DiffuseSampler;
uniform float Desat;
uniform float BlurAmount; // NEW
uniform float Vignette; // NEW
uniform float FogStrength; // NEW
in vec2 texCoord;
in vec2 oneTexel; // required by sobel.vsh, even if unused
in vec2 oneTexel;
out vec4 fragColor;
vec4 sampleBlur() {
if (BlurAmount <= 0.001) return texture(DiffuseSampler, texCoord);
// lighter blur kernel
float w = BlurAmount * 0.5; // reduce strength globally
vec4 sum = vec4(0.0);
sum += texture(DiffuseSampler, texCoord + oneTexel * vec2(-1, 0)) * w;
sum += texture(DiffuseSampler, texCoord + oneTexel * vec2( 1, 0)) * w;
sum += texture(DiffuseSampler, texCoord + oneTexel * vec2( 0, -1)) * w;
sum += texture(DiffuseSampler, texCoord + oneTexel * vec2( 0, 1)) * w;
// center weight higher to avoid total smudge
vec4 center = texture(DiffuseSampler, texCoord) * (1.0 - w * 4.0);
return center + sum;
}
void main() {
vec4 col = texture(DiffuseSampler, texCoord);
vec4 blurred = sampleBlur();
col = mix(col, blurred, BlurAmount); // Apply blur
// Apply grayscale/desat
float gray = dot(col.rgb, vec3(0.2126, 0.7152, 0.0722));
float d = clamp(Desat, 0.0, 1.0);
fragColor = vec4(mix(col.rgb, vec3(gray), d), col.a);
col.rgb = mix(col.rgb, vec3(gray), clamp(Desat, 0.0, 1.0));
// Fog: push color toward light gray
col.rgb = mix(col.rgb, vec3(0.75, 0.75, 0.8), FogStrength);
// Vignette (darken edges)
float dist = distance(texCoord, vec2(0.5, 0.5));
float vign = smoothstep(0.3, 0.7, dist);
col.rgb = mix(col.rgb, col.rgb * 0.4, vign * Vignette);
fragColor = col;
}
@@ -54,6 +54,24 @@
"values": [
0.0
]
},
{
"name": "BlurAmount",
"type": "float",
"count": 1,
"values": [ 0.0 ]
},
{
"name": "Vignette",
"type": "float",
"count": 1,
"values": [ 0.0 ]
},
{
"name": "FogStrength",
"type": "float",
"count": 1,
"values": [ 0.0 ]
}
]
}