fixed a critical bug that made it impossible to become insane
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+2
-4
@@ -62,7 +62,7 @@ minecraft {
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sourceSets.main.resources { srcDir 'src/generated/resources' }
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repositories {
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mavenLocal() // REQUIRED for local Ascend mod
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mavenLocal()
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mavenCentral()
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maven {
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@@ -86,9 +86,7 @@ repositories {
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dependencies {
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minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
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// Local Ascend mod (works because of mavenLocal())
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implementation fg.deobf("net.fretux.ascend:Ascend:2.0.2")
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implementation fg.deobf("net.fretux.ascend:Ascend:2.0.3")
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// Iron's Spellbooks
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compileOnly fg.deobf("io.redspace.ironsspellbooks:irons_spellbooks:${irons_spells_version}:api")
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+1
-1
@@ -52,7 +52,7 @@ mod_name=Mind & Motion
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=All Rights Reserved
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# The mod version. See https://semver.org/
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mod_version=1.2.0
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mod_version=1.2.1
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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@@ -150,12 +150,13 @@ public class PlayerTickHandler {
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}
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return;
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}
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sanity.setSanity(value + delta);
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value = sanity.getSanity();
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if (value <= 0 && delta < 0) {
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float overflow = Math.abs(value);
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float newValue = value + delta;
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if (newValue <= 0 && delta < 0) {
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float overflow = -newValue;
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sanity.setSanity(0);
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sanity.setInsanity(Math.min(sanity.getMaxSanity(), insanity + overflow));
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} else {
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sanity.setSanity(newValue);
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}
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insanity = sanity.getInsanity();
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if (sanity.getSanity() <= 0 && insanity >= sanity.getMaxSanity()) {
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@@ -168,10 +169,17 @@ public class PlayerTickHandler {
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return;
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}
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} else {
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sanity.setSanity(value + delta);
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if (sanity.getSanity() > 0) {
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float newValueElse = value + delta;
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if (newValueElse <= 0 && delta < 0) {
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float overflow = -newValueElse;
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sanity.setSanity(0);
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sanity.setInsanity(Math.min(sanity.getMaxSanity(), insanity + overflow));
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insanity = sanity.getInsanity();
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} else if (newValueElse > 0) {
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sanity.setSanity(newValueElse);
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sanity.setInsanity(Math.max(0, insanity - 0.15f));
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insanityDamageTicks.remove(player.getUUID());
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insanity = sanity.getInsanity();
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}
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}
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float percent = (value / sanity.getMaxSanity()) * 100f;
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