small fix

This commit is contained in:
IM23a-spirgif
2025-02-26 09:28:42 +01:00
parent 17aae3692a
commit 05b87ae8d3
40 changed files with 90 additions and 17 deletions
+8
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@@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
+8
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="jdk" jdkName="Python 3.11 (m320-lu02-a02-bottle-IM23a-spirgif)" jdkType="Python SDK" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
+38
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@@ -0,0 +1,38 @@
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="DuplicatedCode" enabled="true" level="WEAK WARNING" enabled_by_default="true">
<Languages>
<language minSize="47" name="Python" />
<language minSize="67" name="JavaScript" />
</Languages>
</inspection_tool>
<inspection_tool class="PyCallingNonCallableInspection" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="PyPackageRequirementsInspection" enabled="true" level="WARNING" enabled_by_default="true">
<option name="ignoredPackages">
<value>
<list size="1">
<item index="0" class="java.lang.String" itemvalue="pytest" />
</list>
</value>
</option>
</inspection_tool>
<inspection_tool class="PyPep8Inspection" enabled="true" level="WEAK WARNING" enabled_by_default="true">
<option name="ignoredErrors">
<list>
<option value="E501" />
</list>
</option>
</inspection_tool>
<inspection_tool class="PyStatementEffectInspection" enabled="false" level="WARNING" enabled_by_default="false" />
<inspection_tool class="PyUnresolvedReferencesInspection" enabled="true" level="WARNING" enabled_by_default="true">
<option name="ignoredIdentifiers">
<list>
<option value="tuple.append" />
<option value="str.get_width" />
<option value="rental.return_date" />
</list>
</option>
</inspection_tool>
</profile>
</component>
+6
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<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>
+7
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Black">
<option name="sdkName" value="Python 3.11 (m320-lu02-a02-bottle-IM23a-spirgif)" />
</component>
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.11 (m320-lu02-a02-bottle-IM23a-spirgif)" project-jdk-type="Python SDK" />
</project>
+8
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/PortfolioWebsite.iml" filepath="$PROJECT_DIR$/.idea/PortfolioWebsite.iml" />
</modules>
</component>
</project>
Generated
+6
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>
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+1 -1
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@@ -42,7 +42,7 @@
<h3 class="project-name">TRLStats</h3> <h3 class="project-name">TRLStats</h3>
<p class="project-description">An online javascript & python application that helps calculate damage stats for the <p class="project-description">An online javascript & python application that helps calculate damage stats for the
Game 'The Red Lake'!</p> Game 'The Red Lake'!</p>
<img src="Project_TrlStats.png" alt="TRLStats"> <img src="img/Project_TrlStats.png" alt="TRLStats">
<p class="long-description" data-project-name="TRLStats">TRLStats was my first project ever made, a damage <p class="long-description" data-project-name="TRLStats">TRLStats was my first project ever made, a damage
calculator for the Roblox Game 'The Red Lake'. The Project is based on a python file, using the python library calculator for the Roblox Game 'The Red Lake'. The Project is based on a python file, using the python library
"Flask" to grab the data from JSON files, and then Javascript to display it.</p> "Flask" to grab the data from JSON files, and then Javascript to display it.</p>
+8 -16
View File
@@ -16,7 +16,7 @@ const detailsScrollStep = 30;
let detailsMaxScroll = 0; let detailsMaxScroll = 0;
let gameState = "outside"; let gameState = "outside";
const interiorBackground = new Image(); const interiorBackground = new Image();
interiorBackground.src = "house-interior.png"; interiorBackground.src = "img/house-interior.png";
let lastInputTime = performance.now(); let lastInputTime = performance.now();
let isPaused = false; let isPaused = false;
const MAP_WIDTH = 3000; const MAP_WIDTH = 3000;
@@ -26,7 +26,7 @@ const dialogOption1 = document.getElementById("dialog-option-1");
const dialogOption2 = document.getElementById("dialog-option-2"); const dialogOption2 = document.getElementById("dialog-option-2");
const dialogOption3 = document.getElementById("dialog-option-3"); const dialogOption3 = document.getElementById("dialog-option-3");
const menuBackground = new Image(); const menuBackground = new Image();
menuBackground.src = "menu-background-projects-1.png"; menuBackground.src = "img/menu-background-projects-1.png";
let menuVisible = false; let menuVisible = false;
const message = { const message = {
x: 0, x: 0,
@@ -137,7 +137,7 @@ let camera = {
//Trees //Trees
const treeImage = new Image(); const treeImage = new Image();
treeImage.src = "image-tree-1.png"; treeImage.src = "./img/image-tree-1.png";
const treeCount = 10; const treeCount = 10;
const treeWidth = 200; const treeWidth = 200;
const treeHeight = 300; const treeHeight = 300;
@@ -289,15 +289,11 @@ function drawCharacterBig() {
function handlePhysics(deltaTime) { function handlePhysics(deltaTime) {
character.dy += gravity * (deltaTime / frameDuration); character.dy += gravity * (deltaTime / frameDuration);
character.y += character.dy * (deltaTime / frameDuration); character.y += character.dy * (deltaTime / frameDuration);
// Handle floor collision
if (character.y + character.height > floorHeight) { if (character.y + character.height > floorHeight) {
character.y = floorHeight - character.height; character.y = floorHeight - character.height;
character.dy = 0; character.dy = 0;
isJumping = false; isJumping = false;
} }
// Update horizontal movement based on keyState
if (keyState.ArrowRight) character.dx = character.speed * (deltaTime / frameDuration); if (keyState.ArrowRight) character.dx = character.speed * (deltaTime / frameDuration);
if (keyState.ArrowLeft) character.dx = -character.speed * (deltaTime / frameDuration); if (keyState.ArrowLeft) character.dx = -character.speed * (deltaTime / frameDuration);
if (keyState.d) character.dx = character.speed * (deltaTime / frameDuration); if (keyState.d) character.dx = character.speed * (deltaTime / frameDuration);
@@ -311,10 +307,7 @@ function moveCharacter() {
} }
function updateCamera() { function updateCamera() {
// Center the camera on the character if you like:
camera.x = character.x - camera.width / 2; camera.x = character.x - camera.width / 2;
// Clamp the camera so it doesn't go outside the world:
if (camera.x < 0) camera.x = 0; if (camera.x < 0) camera.x = 0;
if (camera.x + camera.width > MAP_WIDTH) { if (camera.x + camera.width > MAP_WIDTH) {
camera.x = MAP_WIDTH - camera.width; camera.x = MAP_WIDTH - camera.width;
@@ -331,7 +324,6 @@ function handleInteractions() {
}); });
} }
//draw trees
function drawSections() { function drawSections() {
trees.forEach((tree) => { trees.forEach((tree) => {
ctx.drawImage( ctx.drawImage(
@@ -621,18 +613,18 @@ const house = {
}; };
const NPCImage = new Image(); const NPCImage = new Image();
NPCImage.src = 'me.png'; NPCImage.src = 'img/me.png';
NPC.texture = NPCImage NPC.texture = NPCImage
const houseImage = new Image(); const houseImage = new Image();
houseImage.src = 'House.png'; houseImage.src = 'img/House.png';
house.texture = houseImage; house.texture = houseImage;
const inactiveImage = new Image(); const inactiveImage = new Image();
inactiveImage.src = 'info-box-1-inactive.png'; inactiveImage.src = 'img/info-box-1-inactive.png';
const activeImage = new Image(); const activeImage = new Image();
activeImage.src = 'info-box-1-active.png'; activeImage.src = 'img/info-box-1-active.png';
questionBlock.texture = inactiveImage; questionBlock.texture = inactiveImage;
const questBoardImage = new Image(); const questBoardImage = new Image();
questBoardImage.src = 'quest-board-1.png' questBoardImage.src = 'img/quest-board-1.png'
questBoard.texture = questBoardImage questBoard.texture = questBoardImage
let particles = []; let particles = [];