extend ability system to support dynamic slot counts, add skill tree validation, new prerequisites API, and extended mod commands
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@@ -1,8 +1,9 @@
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package net.fretux.skillengine.skilltree;
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import net.fretux.ascend.player.PlayerStatsProvider;
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import net.fretux.skillengine.api.PrerequisiteProviderRegistry;
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import net.fretux.skillengine.capability.PlayerSkillData;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.entity.player.Player;
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import java.util.ArrayList;
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@@ -43,13 +44,13 @@ public class SkillLogic {
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public static boolean meetsAscendPrerequisites(Player player, SkillNode node) {
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if (node.getPrereqAttributes().isEmpty()) return true;
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return player.getCapability(PlayerStatsProvider.PLAYER_STATS).map(stats -> {
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for (Map.Entry<String, Integer> req : node.getPrereqAttributes().entrySet()) {
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int current = stats.getAttributeLevel(req.getKey());
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if (current < req.getValue()) return false;
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if (!(player instanceof ServerPlayer serverPlayer)) return true;
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for (Map.Entry<String, Integer> req : node.getPrereqAttributes().entrySet()) {
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if (!PrerequisiteProviderRegistry.meets(serverPlayer, node, req.getKey(), req.getValue())) {
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return false;
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}
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return true;
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}).orElse(false);
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}
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return true;
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}
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private static boolean collectUnlockPlan(PlayerSkillData data,
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