extend ability system to support dynamic slot counts, add skill tree validation, new prerequisites API, and extended mod commands
This commit is contained in:
+16
-4
@@ -20,6 +20,10 @@ import java.util.function.Supplier;
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public class ClientboundSyncSkillDefinitionsPacket {
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private static final int MAX_SYNCED_NODES = 4096;
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private static final int MAX_LIST_ENTRIES = 512;
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private static final int MAX_PREREQUISITES = 256;
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private final List<SkillNode> skillNodes;
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private final List<AbilityNode> abilityNodes;
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@@ -42,13 +46,13 @@ public class ClientboundSyncSkillDefinitionsPacket {
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}
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public static ClientboundSyncSkillDefinitionsPacket decode(FriendlyByteBuf buf) {
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int skillNodeCount = buf.readInt();
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int skillNodeCount = readBoundedCount(buf, MAX_SYNCED_NODES, "skill node definitions");
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List<SkillNode> skillNodes = new ArrayList<>(skillNodeCount);
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for (int i = 0; i < skillNodeCount; i++) {
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skillNodes.add(readSkillNode(buf));
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}
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int abilityNodeCount = buf.readInt();
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int abilityNodeCount = readBoundedCount(buf, MAX_SYNCED_NODES, "ability node definitions");
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List<AbilityNode> abilityNodes = new ArrayList<>(abilityNodeCount);
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for (int i = 0; i < abilityNodeCount; i++) {
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abilityNodes.add(readAbilityNode(buf));
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@@ -136,7 +140,7 @@ public class ClientboundSyncSkillDefinitionsPacket {
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}
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private static List<ResourceLocation> readResourceLocationList(FriendlyByteBuf buf) {
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int size = buf.readInt();
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int size = readBoundedCount(buf, MAX_LIST_ENTRIES, "resource location list");
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List<ResourceLocation> ids = new ArrayList<>(size);
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for (int i = 0; i < size; i++) {
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ids.add(buf.readResourceLocation());
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@@ -153,11 +157,19 @@ public class ClientboundSyncSkillDefinitionsPacket {
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}
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private static Map<String, Integer> readPrerequisites(FriendlyByteBuf buf) {
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int size = buf.readInt();
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int size = readBoundedCount(buf, MAX_PREREQUISITES, "prerequisites");
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Map<String, Integer> prerequisites = new HashMap<>(size);
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for (int i = 0; i < size; i++) {
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prerequisites.put(buf.readUtf(), buf.readInt());
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}
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return prerequisites;
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}
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private static int readBoundedCount(FriendlyByteBuf buf, int max, String fieldName) {
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int count = buf.readInt();
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if (count < 0 || count > max) {
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throw new IllegalArgumentException("Invalid " + fieldName + " count: " + count);
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}
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return count;
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}
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}
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@@ -12,6 +12,9 @@ import java.util.function.Supplier;
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public class ClientboundSyncSkillsPacket {
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private static final int MAX_SYNCED_NODES = 4096;
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private static final int MAX_ABILITY_SLOTS = 64;
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private final Set<ResourceLocation> unlocked;
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private final Set<ResourceLocation> unlockedAbilities;
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private final int skillPoints;
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@@ -46,15 +49,15 @@ public class ClientboundSyncSkillsPacket {
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}
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public static ClientboundSyncSkillsPacket decode(FriendlyByteBuf buf) {
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int size = buf.readInt();
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int size = readBoundedCount(buf, MAX_SYNCED_NODES, "unlocked skill nodes");
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Set<ResourceLocation> unlocked = new HashSet<>();
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for (int i = 0; i < size; i++) unlocked.add(buf.readResourceLocation());
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int abilitySize = buf.readInt();
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int abilitySize = readBoundedCount(buf, MAX_SYNCED_NODES, "unlocked abilities");
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Set<ResourceLocation> unlockedAbilities = new HashSet<>();
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for (int i = 0; i < abilitySize; i++) unlockedAbilities.add(buf.readResourceLocation());
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int points = buf.readInt();
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int slotsCount = buf.readInt();
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ResourceLocation[] slots = new ResourceLocation[Math.max(slotsCount, 0)];
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int slotsCount = readBoundedCount(buf, MAX_ABILITY_SLOTS, "ability slots");
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ResourceLocation[] slots = new ResourceLocation[slotsCount];
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for (int i = 0; i < slots.length; i++) {
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boolean present = buf.readBoolean();
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slots[i] = present ? buf.readResourceLocation() : null;
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@@ -76,4 +79,12 @@ public class ClientboundSyncSkillsPacket {
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});
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ctx.get().setPacketHandled(true);
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}
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private static int readBoundedCount(FriendlyByteBuf buf, int max, String fieldName) {
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int count = buf.readInt();
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if (count < 0 || count > max) {
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throw new IllegalArgumentException("Invalid " + fieldName + " count: " + count);
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}
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return count;
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}
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}
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@@ -46,10 +46,11 @@ public class ServerboundActivateAbilityPacket {
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int cd = data.getCooldown(msg.slot);
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if (cd > 0) return;
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ability.execute(player);
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data.setCooldown(msg.slot, ability.getCooldown());
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int cooldown = Math.max(0, ability.getCooldown());
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data.setCooldown(msg.slot, cooldown);
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PacketHandler.CHANNEL.send(
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PacketDistributor.PLAYER.with(() -> player),
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new ClientboundSyncCooldownPacket(msg.slot, ability.getCooldown())
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new ClientboundSyncCooldownPacket(msg.slot, cooldown)
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);
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});
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});
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@@ -42,10 +42,11 @@ public class ServerboundUnlockNodePacket {
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if (unlockPlan != null) {
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for (SkillNode plannedNode : unlockPlan) {
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data.unlockNode(plannedNode);
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if (plannedNode.getCost() > 0) {
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int cost = Math.max(0, plannedNode.getCost());
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if (cost > 0) {
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MinecraftForge.EVENT_BUS.post(new SkillPointsChangedEvent(
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player,
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plannedNode.getCost(),
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cost,
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SkillPointsChangedEvent.Reason.SPENT,
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plannedNode.getId()
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));
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