fix more bugs
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@@ -49,9 +49,10 @@ public class ServerboundUnlockNodePacket {
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data.unlockNode(node);
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SkillEngine.LOGGER.info("Node {} unlocked for {}", msg.nodeId, player.getGameProfile().getName());
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// Send client an immediate update about the unlocked node and the new remaining points
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PacketHandler.CHANNEL.send(
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PacketDistributor.PLAYER.with(() -> player),
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new ClientboundNodeUnlockedPacket(node.getId())
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new ClientboundNodeUnlockedPacket(node.getId(), data.getSkillPoints())
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);
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} else {
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SkillEngine.LOGGER.info("Cannot unlock node {} for {} (canUnlock=false)",
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