fix server-side crashes
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@@ -4,13 +4,14 @@ import com.mojang.blaze3d.platform.InputConstants;
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import net.fretux.skillengine.network.PacketHandler;
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import net.fretux.skillengine.network.ServerboundActivateAbilityPacket;
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import net.minecraft.client.KeyMapping;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.InputEvent;
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import net.minecraftforge.client.settings.KeyConflictContext;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import org.lwjgl.glfw.GLFW;
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@Mod.EventBusSubscriber
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@Mod.EventBusSubscriber(modid = net.fretux.skillengine.SkillEngine.MODID, value = Dist.CLIENT)
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public class AbilityKeybindHandler {
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public static final KeyMapping ABILITY_1 = new KeyMapping(
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