Add client-side ability cooldowns, sync, and GUI updates
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package net.fretux.skillengine.abilities;
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import net.fretux.skillengine.SkillEngine;
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import net.fretux.skillengine.capability.PlayerSkillData;
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import net.fretux.skillengine.capability.SkillEngineCapabilities;
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import net.fretux.skillengine.network.ClientboundSyncCooldownPacket;
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import net.fretux.skillengine.network.PacketHandler;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.network.PacketDistributor;
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@Mod.EventBusSubscriber(modid = SkillEngine.MODID)
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public class AbilityCooldownHandler {
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private static int syncCounter = 0;
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@SubscribeEvent
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public static void onServerTick(TickEvent.PlayerTickEvent event) {
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if (event.phase != TickEvent.Phase.END) return;
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if (event.player.level().isClientSide) return;
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event.player.getCapability(SkillEngineCapabilities.PLAYER_SKILLS).ifPresent(data -> {
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data.tickCooldowns();
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syncCounter++;
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if (syncCounter >= 10) {
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syncCounter = 0;
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for (int i = 1; i <= 3; i++) {
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PacketHandler.CHANNEL.send(
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PacketDistributor.PLAYER.with(() -> (ServerPlayer) event.player),
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new ClientboundSyncCooldownPacket(i, data.getCooldown(i))
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);
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}
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}
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});
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}
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}
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