Add client-side ability cooldowns, sync, and GUI updates

This commit is contained in:
2025-12-07 22:54:45 +01:00
parent d4ad08a35a
commit c6cf504f67
11 changed files with 310 additions and 7 deletions
@@ -0,0 +1,36 @@
package net.fretux.skillengine.abilities;
import net.fretux.skillengine.SkillEngine;
import net.fretux.skillengine.capability.PlayerSkillData;
import net.fretux.skillengine.capability.SkillEngineCapabilities;
import net.fretux.skillengine.network.ClientboundSyncCooldownPacket;
import net.fretux.skillengine.network.PacketHandler;
import net.minecraft.server.level.ServerPlayer;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.network.PacketDistributor;
@Mod.EventBusSubscriber(modid = SkillEngine.MODID)
public class AbilityCooldownHandler {
private static int syncCounter = 0;
@SubscribeEvent
public static void onServerTick(TickEvent.PlayerTickEvent event) {
if (event.phase != TickEvent.Phase.END) return;
if (event.player.level().isClientSide) return;
event.player.getCapability(SkillEngineCapabilities.PLAYER_SKILLS).ifPresent(data -> {
data.tickCooldowns();
syncCounter++;
if (syncCounter >= 10) {
syncCounter = 0;
for (int i = 1; i <= 3; i++) {
PacketHandler.CHANNEL.send(
PacketDistributor.PLAYER.with(() -> (ServerPlayer) event.player),
new ClientboundSyncCooldownPacket(i, data.getCooldown(i))
);
}
}
});
}
}