Add client-side ability cooldowns, sync, and GUI updates

This commit is contained in:
2025-12-07 22:54:45 +01:00
parent d4ad08a35a
commit c6cf504f67
11 changed files with 310 additions and 7 deletions
@@ -0,0 +1,32 @@
package net.fretux.skillengine.network;
import net.fretux.skillengine.client.SkilltreeClientState;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraftforge.network.NetworkEvent;
import java.util.function.Supplier;
public class ClientboundSyncCooldownPacket {
private final int slot;
private final int cooldown;
public ClientboundSyncCooldownPacket(int slot, int cooldown) {
this.slot = slot;
this.cooldown = cooldown;
}
public static void encode(ClientboundSyncCooldownPacket msg, FriendlyByteBuf buf) {
buf.writeInt(msg.slot);
buf.writeInt(msg.cooldown);
}
public static ClientboundSyncCooldownPacket decode(FriendlyByteBuf buf) {
return new ClientboundSyncCooldownPacket(buf.readInt(), buf.readInt());
}
public static void handle(ClientboundSyncCooldownPacket msg, Supplier<NetworkEvent.Context> ctx) {
ctx.get().enqueueWork(() -> SkilltreeClientState.updateCooldown(msg.slot, msg.cooldown));
ctx.get().setPacketHandled(true);
}
}
@@ -42,6 +42,16 @@ public class PacketHandler {
.decoder(ServerboundBindAbilityPacket::decode)
.consumerMainThread(ServerboundBindAbilityPacket::handle)
.add();
CHANNEL.messageBuilder(ClientboundSyncCooldownPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(ClientboundSyncCooldownPacket::encode)
.decoder(ClientboundSyncCooldownPacket::decode)
.consumerMainThread(ClientboundSyncCooldownPacket::handle)
.add();
CHANNEL.messageBuilder(ServerboundActivateAbilityPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(ServerboundActivateAbilityPacket::encode)
.decoder(ServerboundActivateAbilityPacket::decode)
.consumerMainThread(ServerboundActivateAbilityPacket::handle)
.add();
}
public static void syncSkillsTo(ServerPlayer player) {
@@ -0,0 +1,56 @@
package net.fretux.skillengine.network;
import net.fretux.skillengine.capability.SkillEngineCapabilities;
import net.fretux.skillengine.skilltree.AbilityNode;
import net.fretux.skillengine.skilltree.AbilityNodeRegistry;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerPlayer;
import net.minecraftforge.network.NetworkEvent;
import net.minecraftforge.network.PacketDistributor;
import java.util.function.Supplier;
public class ServerboundActivateAbilityPacket {
private final int slot;
public ServerboundActivateAbilityPacket(int slot) {
this.slot = slot;
}
public static void encode(ServerboundActivateAbilityPacket msg, FriendlyByteBuf buf) {
buf.writeInt(msg.slot);
}
public static ServerboundActivateAbilityPacket decode(FriendlyByteBuf buf) {
return new ServerboundActivateAbilityPacket(buf.readInt());
}
public static void handle(ServerboundActivateAbilityPacket msg, Supplier<NetworkEvent.Context> ctx) {
ctx.get().enqueueWork(() -> {
ServerPlayer player = ctx.get().getSender();
if (player == null) return;
player.getCapability(SkillEngineCapabilities.PLAYER_SKILLS).ifPresent(data -> {
ResourceLocation abilityId = data.getAbilityInSlot(msg.slot);
if (abilityId == null) return;
AbilityNode ability = AbilityNodeRegistry.get(abilityId);
if (ability == null) return;
int cd = data.getCooldown(msg.slot);
if (cd > 0) return;
ability.execute(player);
data.setCooldown(msg.slot, ability.getCooldown());
PacketHandler.CHANNEL.send(
PacketDistributor.PLAYER.with(() -> player),
new ClientboundSyncCooldownPacket(msg.slot, ability.getCooldown())
);
});
});
ctx.get().setPacketHandled(true);
}
}