try to fix an issue where active abilities can be kept after resetting skilltree

This commit is contained in:
2026-05-18 18:57:46 +02:00
parent 66f7f76e01
commit c8c2119fb2
2 changed files with 11 additions and 3 deletions
@@ -109,6 +109,13 @@ public class PlayerSkillData {
return abilitySlots.clone();
}
public void clearAbilitySlots() {
for (int i = 0; i < abilitySlots.length; i++) {
abilitySlots[i] = null;
abilityCooldowns[i] = 0;
}
}
public void setCooldown(int slot, int ticks) {
int idx = slot - 1;
if (idx < 0 || idx >= abilityCooldowns.length) return;
@@ -215,9 +222,10 @@ public class PlayerSkillData {
unlockedNodes.clear();
activeTags.clear();
unlockedAbilities.clear();
clearAbilitySlots();
}
public void sync(ServerPlayer player) {
PacketHandler.syncSkillsTo(player);
}
}
}