try to fix an issue where active abilities can be kept after resetting skilltree
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@@ -48,7 +48,7 @@ mod_name=Fretux's Skill Engine
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=All Rights Reserved
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mod_license=All Rights Reserved
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# The mod version. See https://semver.org/
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# The mod version. See https://semver.org/
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mod_version=1.3.0
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mod_version=1.3.1
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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@@ -109,6 +109,13 @@ public class PlayerSkillData {
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return abilitySlots.clone();
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return abilitySlots.clone();
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}
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}
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public void clearAbilitySlots() {
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for (int i = 0; i < abilitySlots.length; i++) {
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abilitySlots[i] = null;
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abilityCooldowns[i] = 0;
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}
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}
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public void setCooldown(int slot, int ticks) {
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public void setCooldown(int slot, int ticks) {
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int idx = slot - 1;
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int idx = slot - 1;
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if (idx < 0 || idx >= abilityCooldowns.length) return;
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if (idx < 0 || idx >= abilityCooldowns.length) return;
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@@ -215,6 +222,7 @@ public class PlayerSkillData {
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unlockedNodes.clear();
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unlockedNodes.clear();
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activeTags.clear();
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activeTags.clear();
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unlockedAbilities.clear();
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unlockedAbilities.clear();
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clearAbilitySlots();
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}
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}
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public void sync(ServerPlayer player) {
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public void sync(ServerPlayer player) {
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