package net.fretux.skillengine.compat; import net.fretux.ascend.player.PlayerStatsProvider; import net.fretux.skillengine.SkillEngine; import net.fretux.skillengine.capability.PlayerSkillData; import net.fretux.skillengine.capability.SkillEngineCapabilities; import net.fretux.skillengine.network.PacketHandler; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.player.Player; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import java.util.*; @Mod.EventBusSubscriber(modid = SkillEngine.MODID) public class AscendResetDetector { private static final String[] ASCEND_ATTRIBUTES = new String[]{ "strength", "agility", "fortitude", "intelligence", "willpower", "charisma", "light_scaling", "medium_scaling", "heavy_scaling", "magic_scaling" }; private static final Map LAST_ATTRIBUTE_SUM = new HashMap<>(); private static final Map LAST_UNSPENT = new HashMap<>(); @SubscribeEvent public static void onTick(TickEvent.PlayerTickEvent event) { if (event.phase != TickEvent.Phase.END) return; Player player = event.player; if (player.level().isClientSide) return; player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(ascend -> { UUID id = player.getUUID(); int currentSum = 0; for (String a : ASCEND_ATTRIBUTES) { currentSum += ascend.getAttributeLevel(a); } int lastSum = LAST_ATTRIBUTE_SUM.getOrDefault(id, currentSum); LAST_ATTRIBUTE_SUM.put(id, currentSum); int currentUnspent = ascend.getUnspentPoints(); int lastUnspent = LAST_UNSPENT.getOrDefault(id, currentUnspent); LAST_UNSPENT.put(id, currentUnspent); boolean attributesDropped = lastSum > currentSum; boolean largeDrop = (lastSum - currentSum) >= 5; boolean unspentJump = currentUnspent > lastUnspent + 3; if (attributesDropped && largeDrop && unspentJump) { SkillEngine.LOGGER.info("[SkillEngine] Detected Ascend attribute reset. Resetting skilltree."); player.getCapability(SkillEngineCapabilities.PLAYER_SKILLS).ifPresent(skillData -> { resetSkillEngine(skillData, player); }); } }); } private static void resetSkillEngine(PlayerSkillData data, Player player) { int refund = data.getTotalSkillCost(); data.addSkillPoints(refund); data.clearAllNodes(); SkillEngine.LOGGER.info("[SkillEngine] Skilltree fully reset. Refunded {} skill points.", refund); if (player instanceof ServerPlayer serverPlayer) { PacketHandler.syncSkillsTo(serverPlayer); } } }