Files
SkillEngine/src/main/java/net/fretux/skillengine/api/SkillEngineAPI.java
T
2025-12-05 20:24:06 +01:00

143 lines
5.0 KiB
Java

package net.fretux.skillengine.api;
import net.fretux.skillengine.SkillEngine;
import net.fretux.skillengine.capability.PlayerSkillData;
import net.fretux.skillengine.capability.SkillEngineCapabilities;
import net.fretux.skillengine.client.SkilltreeClientState;
import net.fretux.skillengine.skilltree.AbilityNode;
import net.fretux.skillengine.skilltree.AbilityNodeRegistry;
import net.fretux.skillengine.skilltree.SkillLogic;
import net.fretux.skillengine.skilltree.SkillNode;
import net.fretux.skillengine.skilltree.SkillNodeRegistry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.player.Player;
import java.util.List;
import java.util.Set;
public final class SkillEngineAPI {
private SkillEngineAPI() {}
public static ResourceLocation id(String path) {
return new ResourceLocation(SkillEngine.MODID, path);
}
public static ResourceLocation rl(String namespace, String path) {
return new ResourceLocation(namespace, path);
}
public static SkillNode getSkillNode(ResourceLocation id) {
return SkillNodeRegistry.get(id);
}
public static AbilityNode getAbilityNode(ResourceLocation id) {
return AbilityNodeRegistry.get(id);
}
public static boolean hasSkillNode(ResourceLocation id) {
return SkillNodeRegistry.get(id) != null;
}
public static boolean hasAbilityNode(ResourceLocation id) {
return AbilityNodeRegistry.get(id) != null;
}
public static List<SkillNode> getAllSkillNodes() {
return List.copyOf(SkillNodeRegistry.all());
}
public static List<AbilityNode> getAllAbilityNodes() {
return List.copyOf(AbilityNodeRegistry.all());
}
public static PlayerSkillData getPlayerData(Player player) {
return player.getCapability(SkillEngineCapabilities.PLAYER_SKILLS).orElse(null);
}
public static int getSkillPoints(Player player) {
PlayerSkillData data = getPlayerData(player);
return data != null ? data.getSkillPoints() : 0;
}
public static void addSkillPoints(Player player, int amount) {
PlayerSkillData data = getPlayerData(player);
if (data != null) data.addSkillPoints(amount);
}
public static boolean consumeSkillPoints(Player player, int amount) {
PlayerSkillData data = getPlayerData(player);
if (data != null && data.getSkillPoints() >= amount) {
data.addSkillPoints(-amount);
return true;
}
return false;
}
public static Set<ResourceLocation> getUnlockedSkillNodes(Player player) {
PlayerSkillData data = getPlayerData(player);
return data != null ? data.getUnlockedNodes() : Set.of();
}
public static boolean isSkillUnlocked(Player player, ResourceLocation id) {
PlayerSkillData data = getPlayerData(player);
return data != null && data.isUnlocked(id);
}
public static boolean unlockSkill(Player player, ResourceLocation id) {
PlayerSkillData data = getPlayerData(player);
if (data == null) return false;
SkillNode node = SkillNodeRegistry.get(id);
if (node == null) return false;
if (!SkillLogic.canUnlock(data, player, node)) return false;
data.unlockNode(node);
return true;
}
public static boolean isAbilityUnlocked(Player player, ResourceLocation id) {
PlayerSkillData data = getPlayerData(player);
return data != null && data.isAbilityUnlocked(id);
}
public static Set<ResourceLocation> getUnlockedAbilities(Player player) {
PlayerSkillData data = getPlayerData(player);
return data != null ? data.getUnlockedAbilities() : Set.of();
}
public static boolean unlockAbility(Player player, ResourceLocation id) {
PlayerSkillData data = getPlayerData(player);
if (data == null) return false;
AbilityNode ability = AbilityNodeRegistry.get(id);
if (ability == null) return false;
data.unlockAbility(ability);
return true;
}
public static void bindAbility(Player player, int slot, ResourceLocation abilityId) {
PlayerSkillData data = getPlayerData(player);
if (data == null) return;
data.bindAbility(slot, abilityId);
}
public static ResourceLocation getAbilityInSlot(Player player, int slot) {
PlayerSkillData data = getPlayerData(player);
return data != null ? data.getAbilityInSlot(slot) : null;
}
public static ResourceLocation[] getAbilitySlots(Player player) {
PlayerSkillData data = getPlayerData(player);
return data != null ? data.getAbilitySlots() : new ResourceLocation[3];
}
public static boolean clientHasSkill(ResourceLocation id) {
return SkilltreeClientState.isUnlocked(id);
}
public static int clientGetAbilitySlot(ResourceLocation id) {
return SkilltreeClientState.getSlotOfAbility(id);
}
public static ResourceLocation[] clientGetAbilitySlots() {
return SkilltreeClientState.getAbilitySlots();
}
}