fix multiple issues

This commit is contained in:
2026-05-27 07:07:03 +02:00
parent 93a2f0e08c
commit 432dd57d07
12 changed files with 680 additions and 36 deletions
+70
View File
@@ -38,6 +38,8 @@ public class Tower : MonoBehaviour
private int shotsFired;
private float cooldownUntil;
private bool cannonBaselineApplied;
private SpriteRenderer rangeCircle;
private Camera mainCamera;
public int extraBullets = 0; // For "Shoot +1 bullet"
public bool homingEnabled = false;
public bool ricochetEnabled = false;
@@ -51,10 +53,15 @@ public class Tower : MonoBehaviour
void Start()
{
ApplyCannonBaseline();
EnsureRangeCircle();
FitCameraToRange();
}
void Update()
{
UpdateRangeCircle();
FitCameraToRange();
if (Time.time < cooldownUntil)
return;
@@ -65,6 +72,69 @@ public class Tower : MonoBehaviour
}
}
void EnsureRangeCircle()
{
if (rangeCircle != null)
return;
GameObject rangeObject = new GameObject("TowerRangeCircle", typeof(SpriteRenderer));
rangeObject.transform.position = transform.position;
rangeCircle = rangeObject.GetComponent<SpriteRenderer>();
rangeCircle.sprite = CreateCircleSprite();
rangeCircle.color = new Color(0.72f, 0.74f, 0.78f, 0.16f);
rangeCircle.sortingOrder = -10;
UpdateRangeCircle();
}
void UpdateRangeCircle()
{
if (rangeCircle == null)
return;
rangeCircle.transform.position = transform.position;
rangeCircle.transform.localScale = Vector3.one * (attackRange * 2.08f);
}
void FitCameraToRange()
{
if (mainCamera == null)
mainCamera = Camera.main;
if (mainCamera == null || !mainCamera.orthographic)
return;
float padding = 0.45f;
float verticalSize = attackRange + padding;
float horizontalSize = (attackRange + padding) / Mathf.Max(0.1f, mainCamera.aspect);
mainCamera.orthographicSize = Mathf.Max(5.5f, verticalSize, horizontalSize);
Vector3 cameraPosition = transform.position;
cameraPosition.z = mainCamera.transform.position.z;
mainCamera.transform.position = cameraPosition;
}
static Sprite CreateCircleSprite()
{
const int size = 128;
Texture2D texture = new Texture2D(size, size, TextureFormat.RGBA32, false);
texture.filterMode = FilterMode.Bilinear;
Vector2 center = new Vector2((size - 1) * 0.5f, (size - 1) * 0.5f);
float radius = size * 0.47f;
for (int y = 0; y < size; y++)
{
for (int x = 0; x < size; x++)
{
float distance = Vector2.Distance(new Vector2(x, y), center);
float fillAlpha = distance <= radius ? 0.75f : 0f;
float edge = Mathf.Clamp01(1f - Mathf.Abs(distance - radius) / 2.2f);
float alpha = Mathf.Max(fillAlpha * 0.18f, edge);
texture.SetPixel(x, y, new Color(1f, 1f, 1f, alpha));
}
}
texture.Apply();
return Sprite.Create(texture, new Rect(0f, 0f, size, size), new Vector2(0.5f, 0.5f), size);
}
void ApplyCannonBaseline()
{
if (cannonBaselineApplied)