diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index bbca7cc..f79cdbe 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -27,7 +27,7 @@
full
false
Temp\Bin\Debug\Assembly-CSharp\
- UNITY_6000_4_8;UNITY_6000_4;UNITY_6000;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_2023_1_OR_NEWER;UNITY_2023_2_OR_NEWER;UNITY_2023_3_OR_NEWER;UNITY_6000_0_OR_NEWER;UNITY_6000_1_OR_NEWER;UNITY_6000_2_OR_NEWER;UNITY_6000_3_OR_NEWER;UNITY_6000_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_AUDIO_SCRIPTABLE_PIPELINE;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_UNITY_CONSENT;ENABLE_UNITY_CLOUD_IDENTIFIERS;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_MARSHALLING_TESTS;ENABLE_VIDEO;ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_ACCESSIBILITY_SCREEN_READER;TEXTCORE_1_0_OR_NEWER;EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_AMD;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_USES_EXPLICIT_MEMORY_MANAGER_INITIALIZER;PLATFORM_SUPPORTS_WAIT_FOR_PRESENTATION;PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;ENABLE_PROFILER_ASSISTANT_INTEGRATION;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER;TEXTCORE_FONT_ENGINE_1_6_OR_NEWER;SENTIS_ANALYTICS_ENABLED;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
+ UNITY_6000_4_8;UNITY_6000_4;UNITY_6000;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_2023_1_OR_NEWER;UNITY_2023_2_OR_NEWER;UNITY_2023_3_OR_NEWER;UNITY_6000_0_OR_NEWER;UNITY_6000_1_OR_NEWER;UNITY_6000_2_OR_NEWER;UNITY_6000_3_OR_NEWER;UNITY_6000_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_AUDIO_SCRIPTABLE_PIPELINE;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_UNITY_CONSENT;ENABLE_UNITY_CLOUD_IDENTIFIERS;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_MARSHALLING_TESTS;ENABLE_VIDEO;ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_ACCESSIBILITY_SCREEN_READER;TEXTCORE_1_0_OR_NEWER;EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_AMD;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_USES_EXPLICIT_MEMORY_MANAGER_INITIALIZER;PLATFORM_SUPPORTS_WAIT_FOR_PRESENTATION;PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;ENABLE_PROFILER_ASSISTANT_INTEGRATION;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER;TEXTCORE_FONT_ENGINE_1_6_OR_NEWER;SENTIS_ANALYTICS_ENABLED;APP_UI_EDITOR_ONLY;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
prompt
4
0169,0649
@@ -98,6 +98,7 @@
+
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index f69717e..f88ff3e 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -928,9 +928,9 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
bulletPrefab: {fileID: 64532214264549638, guid: 2ad92b831082deb4d950dc3d3e01c7b0, type: 3}
- damage: 1
+ damage: 2
fireRate: 1
- attackRange: 10
+ attackRange: 6
extraBullets: 0
homingEnabled: 0
ricochetEnabled: 0
diff --git a/Assets/Scripts/EnemyHealth.cs b/Assets/Scripts/EnemyHealth.cs
index 582c3af..f5f6d41 100644
--- a/Assets/Scripts/EnemyHealth.cs
+++ b/Assets/Scripts/EnemyHealth.cs
@@ -128,7 +128,9 @@ public class EnemyHealth : MonoBehaviour
text.text = damage.ToString();
text.fontSize = 3.1f;
text.alignment = TextAlignmentOptions.Center;
- text.color = Color.white;
+ text.color = GetDamageTakenMultiplier() > 1f
+ ? new Color(0.4f, 0.9f, 1f, 1f)
+ : new Color(1f, 0.88f, 0.58f, 1f);
text.sortingOrder = 50;
textObject.AddComponent().Configure(0.75f, new Vector3(0f, 0.58f, 0f));
}
diff --git a/Assets/Scripts/EnemySpawner.cs b/Assets/Scripts/EnemySpawner.cs
index 9947517..7cd0d53 100644
--- a/Assets/Scripts/EnemySpawner.cs
+++ b/Assets/Scripts/EnemySpawner.cs
@@ -20,12 +20,12 @@ public class EnemySpawner : MonoBehaviour
private bool isSpawning = false;
private bool stageComplete = false;
private int enemiesRemaining = 0;
- private int baseEnemyCount = 5;
- private int enemyCountIncrease = 3;
- private float enemySpeed = 1.16f;
+ private int baseEnemyCount = 9;
+ private int enemyCountIncrease = 5;
+ private float enemySpeed = 1.05f;
private int enemyBaseHP = 1;
- private float maxEnemySpeed = 6f;
- private int maxEnemyHP = 20;
+ private float maxEnemySpeed = 5.2f;
+ private int maxEnemyHP = 32;
private RectTransform bossHealthBar;
private Image bossHealthFill;
private TextMeshProUGUI bossHealthText;
@@ -60,7 +60,7 @@ public class EnemySpawner : MonoBehaviour
for (int i = 0; i < enemiesToSpawn; i++)
{
SpawnEnemy(false);
- yield return new WaitForSeconds(1f);
+ yield return new WaitForSeconds(0.72f);
}
if (IsBossWave(currentWave))
@@ -79,8 +79,8 @@ public class EnemySpawner : MonoBehaviour
Enemy enemyComponent = newEnemy.GetComponent();
if (enemyComponent != null)
{
- float waveSpeedBonus = currentWave * 0.028f;
- float stageSpeedBonus = (currentStage - 1) * 0.025f;
+ float waveSpeedBonus = currentWave * 0.022f;
+ float stageSpeedBonus = (currentStage - 1) * 0.018f;
enemyComponent.speed = Mathf.Min(maxEnemySpeed, enemySpeed + waveSpeedBonus + stageSpeedBonus);
if (boss)
enemyComponent.speed *= 0.72f;
@@ -89,9 +89,11 @@ public class EnemySpawner : MonoBehaviour
EnemyHealth enemyHealth = newEnemy.GetComponent();
if (enemyHealth != null)
{
- int scaledHP = enemyBaseHP + Mathf.FloorToInt(currentWave * 0.14f) + Mathf.FloorToInt((currentStage - 1) * 0.25f);
+ int scaledHP = enemyBaseHP
+ + Mathf.RoundToInt((currentWave - 1) * 0.15f)
+ + Mathf.RoundToInt((currentStage - 1) * 0.45f);
if (boss)
- scaledHP = Mathf.RoundToInt((scaledHP + currentStage + currentWave * 0.48f) * 3.05f);
+ scaledHP = Mathf.RoundToInt((scaledHP + currentStage + currentWave * 0.4f) * 2.6f);
scaledHP = Mathf.Min(boss ? maxEnemyHP * 4 : maxEnemyHP, scaledHP);
enemyHealth.SetHealth(scaledHP);
@@ -131,7 +133,7 @@ public class EnemySpawner : MonoBehaviour
if (roll < fastChance)
{
enemyObject.name = "Fast Enemy";
- enemyComponent.speed *= 1.65f;
+ enemyComponent.speed *= 1.55f;
enemyObject.transform.localScale *= 0.82f;
if (spriteRenderer != null)
spriteRenderer.color = new Color(0.35f, 0.78f, 1f, 1f);
@@ -141,7 +143,7 @@ public class EnemySpawner : MonoBehaviour
enemyObject.name = "Tank Enemy";
enemyComponent.speed *= 0.62f;
enemyObject.transform.localScale *= 1.32f;
- enemyHealth.SetHealth(Mathf.Max(2, Mathf.RoundToInt(enemyHealth.GetCurrentHealth() * 2.35f)));
+ enemyHealth.SetHealth(Mathf.Max(2, Mathf.RoundToInt(enemyHealth.GetCurrentHealth() * 1.8f)));
if (spriteRenderer != null)
spriteRenderer.color = new Color(0.78f, 0.56f, 0.28f, 1f);
}
@@ -246,7 +248,7 @@ public class EnemySpawner : MonoBehaviour
if (bossHealthFill != null)
{
bossHealthFill.fillAmount = 1f;
- bossHealthFill.color = Color.Lerp(new Color(0.55f, 0.05f, 0.06f, 1f), new Color(0.95f, 0.2f, 0.18f, 1f), percent);
+ bossHealthFill.color = Color.Lerp(new Color(0.48f, 0.035f, 0.055f, 1f), UITheme.Red, percent);
RectTransform fillRect = bossHealthFill.rectTransform;
fillRect.anchorMax = new Vector2(percent, fillRect.anchorMax.y);
fillRect.offsetMax = Vector2.zero;
@@ -284,10 +286,12 @@ public class EnemySpawner : MonoBehaviour
rect.SetAsLastSibling();
Image background = overlay.GetComponent();
- background.color = new Color(0f, 0f, 0f, 0.78f);
+ background.color = new Color(0.005f, 0.012f, 0.022f, 0.9f);
background.raycastTarget = true;
- TextMeshProUGUI title = CreateOverlayText("Title", rect, "YOU WIN", 46f, FontStyles.Bold);
+ UITheme.AddAccent(rect, "VictoryLine", UITheme.Green, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(-220f, 118f), new Vector2(220f, 121f));
+ TextMeshProUGUI title = CreateOverlayText("Title", rect, "STAGE SECURED", 46f, FontStyles.Bold);
+ title.color = UITheme.Green;
PlaceOverlayRect(title.rectTransform, 0f, 76f, 420f, 70f);
TextMeshProUGUI subtitle = CreateOverlayText("Subtitle", rect, $"Stage {currentStage} complete. Stage {nextStage} unlocked.", 20f, FontStyles.Normal);
@@ -296,7 +300,7 @@ public class EnemySpawner : MonoBehaviour
if (unlockedTeslaTower)
{
TextMeshProUGUI unlockText = CreateOverlayText("UnlockText", rect, "You unlocked: Tesla Tower", 22f, FontStyles.Bold);
- unlockText.color = new Color(0.52f, 0.86f, 1f, 1f);
+ unlockText.color = UITheme.CyanBright;
PlaceOverlayRect(unlockText.rectTransform, 0f, -14f, 520f, 42f);
}
@@ -331,7 +335,8 @@ public class EnemySpawner : MonoBehaviour
Image panel = bossHealthBar.GetComponent();
if (panel == null)
panel = bossHealthBar.gameObject.AddComponent();
- panel.color = new Color(0.05f, 0.03f, 0.035f, 0.88f);
+ UITheme.StylePanel(panel, new Color(0.12f, 0.035f, 0.05f, 0.94f), new Color(0.9f, 0.18f, 0.22f, 0.9f));
+ UITheme.AddTopAccent(bossHealthBar, UITheme.Red, 3f);
RectTransform track = bossHealthBar.Find("Track")?.GetComponent();
if (track == null)
@@ -343,7 +348,7 @@ public class EnemySpawner : MonoBehaviour
track.anchoredPosition = new Vector2(0f, 8f);
track.sizeDelta = new Vector2(-24f, 16f);
Image trackImage = track.gameObject.AddComponent();
- trackImage.color = new Color(0.16f, 0.08f, 0.08f, 1f);
+ trackImage.color = new Color(0.2f, 0.06f, 0.08f, 1f);
}
bossHealthFill = track.Find("Fill")?.GetComponent();
@@ -397,7 +402,8 @@ public class EnemySpawner : MonoBehaviour
panel.sizeDelta = new Vector2(150f, 42f);
Image panelImage = panelObject.GetComponent();
- panelImage.color = new Color(0.05f, 0.06f, 0.08f, 0.84f);
+ UITheme.StylePanel(panelImage, UITheme.Panel, UITheme.Border);
+ UITheme.AddTopAccent(panel, UITheme.Cyan, 3f);
GameObject textObject = new GameObject("Text", typeof(RectTransform), typeof(CanvasRenderer), typeof(TextMeshProUGUI));
RectTransform textRect = textObject.GetComponent();
@@ -411,7 +417,7 @@ public class EnemySpawner : MonoBehaviour
waveText.alignment = TextAlignmentOptions.Center;
waveText.fontSize = 21f;
waveText.fontStyle = FontStyles.Bold;
- waveText.color = new Color(0.92f, 0.95f, 1f, 1f);
+ waveText.color = UITheme.Text;
waveText.raycastTarget = false;
}
@@ -433,17 +439,10 @@ public class EnemySpawner : MonoBehaviour
Image image = startWaveButton.GetComponent();
if (image != null)
{
- image.color = new Color(0.2f, 0.66f, 0.9f, 1f);
+ image.color = new Color(0.08f, 0.42f, 0.61f, 1f);
}
- ColorBlock colors = startWaveButton.colors;
- colors.normalColor = new Color(0.2f, 0.66f, 0.9f, 1f);
- colors.highlightedColor = new Color(0.33f, 0.78f, 1f, 1f);
- colors.pressedColor = new Color(0.12f, 0.48f, 0.7f, 1f);
- colors.selectedColor = colors.highlightedColor;
- colors.disabledColor = new Color(0.18f, 0.22f, 0.27f, 0.7f);
- colors.colorMultiplier = 1f;
- startWaveButton.colors = colors;
+ UITheme.StyleButton(startWaveButton);
TextMeshProUGUI label = startWaveButton.GetComponentInChildren();
if (label != null)
@@ -467,7 +466,7 @@ public class EnemySpawner : MonoBehaviour
label.fontSize = fontSize;
label.fontStyle = style;
label.alignment = TextAlignmentOptions.Center;
- label.color = new Color(0.94f, 0.96f, 1f, 1f);
+ UITheme.StyleText(label);
label.textWrappingMode = TextWrappingModes.Normal;
label.raycastTarget = false;
return label;
@@ -479,18 +478,8 @@ public class EnemySpawner : MonoBehaviour
RectTransform rect = obj.GetComponent();
rect.SetParent(parent, false);
- Image image = obj.GetComponent();
- image.color = new Color(0.18f, 0.5f, 0.74f, 1f);
-
Button button = obj.GetComponent