diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index b548ae9..bbca7cc 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -27,7 +27,7 @@
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- UNITY_6000_4_8;UNITY_6000_4;UNITY_6000;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_2023_1_OR_NEWER;UNITY_2023_2_OR_NEWER;UNITY_2023_3_OR_NEWER;UNITY_6000_0_OR_NEWER;UNITY_6000_1_OR_NEWER;UNITY_6000_2_OR_NEWER;UNITY_6000_3_OR_NEWER;UNITY_6000_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_AUDIO_SCRIPTABLE_PIPELINE;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_UNITY_CONSENT;ENABLE_UNITY_CLOUD_IDENTIFIERS;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_MARSHALLING_TESTS;ENABLE_VIDEO;ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_ACCESSIBILITY_SCREEN_READER;TEXTCORE_1_0_OR_NEWER;EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_AMD;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_USES_EXPLICIT_MEMORY_MANAGER_INITIALIZER;PLATFORM_SUPPORTS_WAIT_FOR_PRESENTATION;PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;ENABLE_PROFILER_ASSISTANT_INTEGRATION;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER;TEXTCORE_FONT_ENGINE_1_6_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
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C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.Multiplayer.Center.Common.dll
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C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\UnityEditor.UI.dll
+
+ C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InferenceEngine.dll
+
diff --git a/Logs/AssetImportWorker0-prev.log b/Logs/AssetImportWorker0-prev.log
index aa3c7a3..7c06794 100644
--- a/Logs/AssetImportWorker0-prev.log
+++ b/Logs/AssetImportWorker0-prev.log
@@ -1,22 +1,22 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T20:29:18.8967944Z"
Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.0862182Z"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
-Date: 2026-05-26T21:13:10Z
+Date: 2026-05-27T20:29:18Z
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.1+9fbee8e
- Session Id: 506ce9faa34f4b7ab06062deec554b6a
+ Session Id: a6c9761de94d42bba04d422c0a79b288
Correlation Id: a9d19e690f97c32e2b4465954453c96a
- External correlation Id: 9081397541960369833
+ External correlation Id: 4652370541993990818
Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
-[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.13s)
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2244695Z"
-[Licensing::Module] Licensing Background thread has ended after 0.14s
+[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.03s, handshake: 0.23s)
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T20:29:19.1625734Z"
+[Licensing::Module] Licensing Background thread has ended after 0.27s
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
@@ -30,7 +30,7 @@ C:/Users/frederik/The Tower/The Tower
-logFile
Logs/AssetImportWorker0.log
-srvPort
-54306
+59053
-force-d3d12
-job-worker-count
7
@@ -77,14 +77,14 @@ C:/Users/frederik/The Tower/The Tower
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
-Player connection [4720] Target information:
+Player connection [29472] Target information:
-Player connection [4720] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3560963978 [EditorId] 3560963978 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
+Player connection [29472] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3215533925 [EditorId] 3215533925 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-Player connection [4720] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 3560963978 [EditorId] 3560963978 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
+Player connection [29472] * "[IP] 192.168.193.101 [Port] 0 [Flags] 2 [Guid] 3215533925 [EditorId] 3215533925 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-Player connection [4720] Host joined multi-casting on [225.0.0.222:54997]...
-Player connection [4720] Host joined alternative multi-casting on [225.0.0.222:34997]...
+Player connection [29472] Host joined multi-casting on [225.0.0.222:54997]...
+Player connection [29472] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
@@ -96,7 +96,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
-Refreshing native plugins compatible for Editor in 11.01 ms, found 5 plugins.
+Refreshing native plugins compatible for Editor in 32.00 ms, found 5 plugins.
Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
@@ -115,13 +115,13 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56640
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56112
CodeReloadManager initialized
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.006125 seconds.
+Registered in 0.321227 seconds.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
@@ -130,23 +130,25 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 0.936 seconds
-Domain Reload Profiling: 2151ms
- BeginReloadAssembly (319ms)
- RebuildCommonClasses (89ms)
- RebuildNativeTypeToScriptingClass (34ms)
- initialDomainReloadingComplete (175ms)
- LoadAllAssembliesAndSetupDomain (594ms)
- LoadAssemblies (304ms)
- AnalyzeDomain (574ms)
- TypeCache.Refresh (571ms)
- TypeCache.ScanAssembly (539ms)
- FinalizeReload (939ms)
+- Finished resetting the current domain, in 4.625 seconds
+Domain Reload Profiling: 12668ms
+ BeginReloadAssembly (1671ms)
+ CreateAndSetChildDomain (8ms)
+ RebuildCommonClasses (526ms)
+ RebuildNativeTypeToScriptingClass (500ms)
+ initialDomainReloadingComplete (2666ms)
+ LoadAllAssembliesAndSetupDomain (2666ms)
+ LoadAssemblies (1560ms)
+ AnalyzeDomain (2492ms)
+ TypeCache.Refresh (2481ms)
+ TypeCache.ScanAssembly (2303ms)
+ ResolveRequiredComponents (4ms)
+ FinalizeReload (4639ms)
SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (106ms)
- BeforeProcessingInitializeOnLoad (204ms)
- ProcessInitializeOnLoadAttributes (260ms)
- ProcessInitializeOnLoadMethodAttributes (186ms)
+ InitializePlatformSupportModulesInManaged (537ms)
+ BeforeProcessingInitializeOnLoad (1328ms)
+ ProcessInitializeOnLoadAttributes (1015ms)
+ ProcessInitializeOnLoadMethodAttributes (377ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
@@ -195,47 +197,47 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 7.26 ms, found 5 plugins.
+Refreshing native plugins compatible for Editor in 21.80 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
-Refreshing native plugins compatible for Editor in 9.07 ms, found 5 plugins.
+Refreshing native plugins compatible for Editor in 34.64 ms, found 5 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 2.627 seconds
-Domain Reload Profiling: 4932ms
- BeginReloadAssembly (405ms)
- DisableScriptedObjects (13ms)
- CreateAndSetChildDomain (62ms)
- RebuildCommonClasses (100ms)
- RebuildNativeTypeToScriptingClass (32ms)
- initialDomainReloadingComplete (201ms)
- LoadAllAssembliesAndSetupDomain (1565ms)
- LoadAssemblies (1099ms)
- AnalyzeDomain (671ms)
- TypeCache.Refresh (461ms)
- TypeCache.ScanAssembly (429ms)
- BuildScriptInfoCaches (178ms)
- ResolveRequiredComponents (28ms)
- FinalizeReload (2629ms)
+- Finished resetting the current domain, in 11.653 seconds
+Domain Reload Profiling: 22124ms
+ BeginReloadAssembly (1345ms)
+ DisableScriptedObjects (52ms)
+ CreateAndSetChildDomain (193ms)
+ RebuildCommonClasses (186ms)
+ RebuildNativeTypeToScriptingClass (73ms)
+ initialDomainReloadingComplete (628ms)
+ LoadAllAssembliesAndSetupDomain (8237ms)
+ LoadAssemblies (4261ms)
+ AnalyzeDomain (4479ms)
+ TypeCache.Refresh (2894ms)
+ TypeCache.ScanAssembly (2529ms)
+ BuildScriptInfoCaches (1353ms)
+ ResolveRequiredComponents (204ms)
+ FinalizeReload (11654ms)
SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (4ms)
- BeforeProcessingInitializeOnLoad (502ms)
- ProcessInitializeOnLoadAttributes (1368ms)
- ProcessInitializeOnLoadMethodAttributes (346ms)
- AfterProcessingInitializeOnLoad (27ms)
- AwakeInstancesAfterBackupRestoration (12ms)
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
-Refreshing native plugins compatible for Editor in 7.74 ms, found 5 plugins.
+ InitializePlatformSupportModulesInManaged (22ms)
+ BeforeProcessingInitializeOnLoad (3305ms)
+ ProcessInitializeOnLoadAttributes (5188ms)
+ ProcessInitializeOnLoadMethodAttributes (784ms)
+ AfterProcessingInitializeOnLoad (53ms)
+ AwakeInstancesAfterBackupRestoration (41ms)
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
+Refreshing native plugins compatible for Editor in 15.32 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7319 unused Assets / (6.4 MB). Loaded Objects now: 8160.
-Memory consumption went from 163.5 MB to 157.1 MB.
-Total: 25.040100 ms (FindLiveObjects: 1.824800 ms CreateObjectMapping: 1.866400 ms MarkObjects: 14.869300 ms DeleteObjects: 6.475300 ms)
+Unloading 7323 unused Assets / (6.5 MB). Loaded Objects now: 8164.
+Memory consumption went from 165.1 MB to 158.6 MB.
+Total: 46.154000 ms (FindLiveObjects: 3.081900 ms CreateObjectMapping: 4.093300 ms MarkObjects: 24.773000 ms DeleteObjects: 14.198000 ms)
========================================================================
Received Prepare
@@ -278,7 +280,7 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 8.96 ms, found 5 plugins.
+Refreshing native plugins compatible for Editor in 9.39 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@@ -289,45 +291,123 @@ Native extension for WebGL target not found
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 2.822 seconds
-Domain Reload Profiling: 5326ms
- BeginReloadAssembly (662ms)
- DisableScriptedObjects (28ms)
- CreateAndSetChildDomain (217ms)
- RebuildCommonClasses (121ms)
- RebuildNativeTypeToScriptingClass (34ms)
- initialDomainReloadingComplete (202ms)
- LoadAllAssembliesAndSetupDomain (1484ms)
- LoadAssemblies (1155ms)
- AnalyzeDomain (594ms)
- TypeCache.Refresh (12ms)
- BuildScriptInfoCaches (553ms)
- ResolveRequiredComponents (25ms)
- FinalizeReload (2823ms)
+- Finished resetting the current domain, in 8.683 seconds
+Domain Reload Profiling: 19552ms
+ BeginReloadAssembly (4612ms)
+ DisableScriptedObjects (78ms)
+ CreateAndSetChildDomain (224ms)
+ RebuildCommonClasses (550ms)
+ RebuildNativeTypeToScriptingClass (210ms)
+ initialDomainReloadingComplete (988ms)
+ LoadAllAssembliesAndSetupDomain (4505ms)
+ LoadAssemblies (6364ms)
+ AnalyzeDomain (1618ms)
+ TypeCache.Refresh (39ms)
+ BuildScriptInfoCaches (1466ms)
+ ResolveRequiredComponents (102ms)
+ FinalizeReload (8686ms)
SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (5ms)
- BeforeProcessingInitializeOnLoad (567ms)
- ProcessInitializeOnLoadAttributes (1493ms)
- ProcessInitializeOnLoadMethodAttributes (251ms)
- AfterProcessingInitializeOnLoad (27ms)
- AwakeInstancesAfterBackupRestoration (39ms)
-Refreshing native plugins compatible for Editor in 9.26 ms, found 5 plugins.
+ InitializePlatformSupportModulesInManaged (12ms)
+ BeforeProcessingInitializeOnLoad (1655ms)
+ ProcessInitializeOnLoadAttributes (4904ms)
+ ProcessInitializeOnLoadMethodAttributes (904ms)
+ AfterProcessingInitializeOnLoad (95ms)
+ AwakeInstancesAfterBackupRestoration (138ms)
+Refreshing native plugins compatible for Editor in 29.67 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7317 unused Assets / (6.2 MB). Loaded Objects now: 8164.
-Memory consumption went from 164.2 MB to 158.1 MB.
-Total: 22.511100 ms (FindLiveObjects: 1.652500 ms CreateObjectMapping: 2.035700 ms MarkObjects: 13.498000 ms DeleteObjects: 5.322700 ms)
+Unloading 7321 unused Assets / (5.5 MB). Loaded Objects now: 8168.
+Memory consumption went from 165.9 MB to 160.3 MB.
+Total: 73.454700 ms (FindLiveObjects: 4.064500 ms CreateObjectMapping: 5.336500 ms MarkObjects: 48.498700 ms DeleteObjects: 15.550100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
-Refreshing native plugins compatible for Editor in 7.86 ms, found 5 plugins.
+Begin MonoManager ReloadAssembly
+Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
+Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
+Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
+Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
+Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
+Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
+Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
+Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
+Refreshing native plugins compatible for Editor in 21.93 ms, found 5 plugins.
+Native extension for WindowsStandalone target not found
+Native extension for WebGL target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 6.194 seconds
+Domain Reload Profiling: 16461ms
+ BeginReloadAssembly (1254ms)
+ DisableScriptedObjects (89ms)
+ CreateAndSetChildDomain (264ms)
+ RebuildCommonClasses (266ms)
+ RebuildNativeTypeToScriptingClass (135ms)
+ initialDomainReloadingComplete (574ms)
+ LoadAllAssembliesAndSetupDomain (8031ms)
+ LoadAssemblies (3994ms)
+ AnalyzeDomain (4558ms)
+ TypeCache.Refresh (134ms)
+ BuildScriptInfoCaches (4279ms)
+ ResolveRequiredComponents (122ms)
+ FinalizeReload (6201ms)
+ SetupLoadedEditorAssemblies (0ms)
+ InitializePlatformSupportModulesInManaged (11ms)
+ BeforeProcessingInitializeOnLoad (1151ms)
+ ProcessInitializeOnLoadAttributes (2731ms)
+ ProcessInitializeOnLoadMethodAttributes (840ms)
+ AfterProcessingInitializeOnLoad (100ms)
+ EditorAssembliesLoaded (3ms)
+ AwakeInstancesAfterBackupRestoration (173ms)
+Refreshing native plugins compatible for Editor in 33.82 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7301 unused Assets / (5.2 MB). Loaded Objects now: 8163.
-Memory consumption went from 167.2 MB to 162.0 MB.
-Total: 19.902700 ms (FindLiveObjects: 1.583700 ms CreateObjectMapping: 1.773400 ms MarkObjects: 12.703800 ms DeleteObjects: 3.840000 ms)
+Unloading 7321 unused Assets / (6.1 MB). Loaded Objects now: 8171.
+Memory consumption went from 168.9 MB to 162.8 MB.
+Total: 85.298300 ms (FindLiveObjects: 7.410300 ms CreateObjectMapping: 4.762800 ms MarkObjects: 52.085500 ms DeleteObjects: 21.031800 ms)
+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Refreshing native plugins compatible for Editor in 12.70 ms, found 5 plugins.
+Unloading 160 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 11191 unused Assets / (28.9 MB). Loaded Objects now: 11899.
+Memory consumption went from 250.5 MB to 221.6 MB.
+Total: 47.187700 ms (FindLiveObjects: 2.084000 ms CreateObjectMapping: 2.534100 ms MarkObjects: 16.040900 ms DeleteObjects: 26.525500 ms)
Prepare: number of updated asset objects reloaded= 0
-Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
-AssetImportWorker is now disconnected from the server
-Process exiting
-Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
diff --git a/Logs/AssetImportWorker0.log b/Logs/AssetImportWorker0.log
deleted file mode 100644
index 1c3c030..0000000
--- a/Logs/AssetImportWorker0.log
+++ /dev/null
@@ -1,326 +0,0 @@
-[Licensing::Module] Trying to connect to existing licensing client channel...
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T06:31:25.1762611Z"
-Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
-OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
-BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
-System architecture: x64
-Process architecture: x64
-Date: 2026-05-27T06:31:25Z
-[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
-[Licensing::Module] LicensingClient has failed validation; ignoring
-[Licensing::Client] Handshaking with LicensingClient:
- Version: 1.18.1+9fbee8e
- Session Id: cced52490bb84726b13d388230f4cd2c
- Correlation Id: a9d19e690f97c32e2b4465954453c96a
- External correlation Id: 5802835536828282449
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-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T06:31:25.3343611Z"
-[Licensing::Module] Licensing Background thread has ended after 0.16s
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--adb2
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-Successfully changed project path to: C:/Users/frederik/The Tower/The Tower
-C:/Users/frederik/The Tower/The Tower
-[UnityMemory] Configuration Parameters - Can be set up in boot.config
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-[Physics::Module] Initialized fallback backend.
-[Physics::Module] Id: 0xdecafbad
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-[Physics::Module] Selected backend.
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-[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
-[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
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- Unified Memory Architecture
-Initialize mono
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-Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56924
-CodeReloadManager initialized
-Begin MonoManager ReloadAssembly
-Registering precompiled unity dll's ...
-Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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-Native extension for WindowsStandalone target not found
-Native extension for WebGL target not found
-Package Manager log level set to [2]
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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-Begin MonoManager ReloadAssembly
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- Product: Unity Personal
- Type: Assigned
- Expiration: Unlimited
-Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
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-Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
-Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
-Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
-Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
-Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 15.87 ms, found 5 plugins.
-Native extension for WindowsStandalone target not found
-Native extension for WebGL target not found
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-Refreshing native plugins compatible for Editor in 12.86 ms, found 5 plugins.
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
-Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 4.650 seconds
-Domain Reload Profiling: 8214ms
- BeginReloadAssembly (593ms)
- DisableScriptedObjects (16ms)
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- RebuildCommonClasses (141ms)
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- initialDomainReloadingComplete (316ms)
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- AnalyzeDomain (1178ms)
- TypeCache.Refresh (831ms)
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- SetupLoadedEditorAssemblies (0ms)
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- ProcessInitializeOnLoadMethodAttributes (620ms)
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- AwakeInstancesAfterBackupRestoration (26ms)
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
-Refreshing native plugins compatible for Editor in 11.82 ms, found 5 plugins.
-Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7323 unused Assets / (6.7 MB). Loaded Objects now: 8164.
-Memory consumption went from 163.4 MB to 156.7 MB.
-Total: 33.697800 ms (FindLiveObjects: 1.880500 ms CreateObjectMapping: 2.104000 ms MarkObjects: 18.063700 ms DeleteObjects: 11.642400 ms)
-
-========================================================================
-Received Prepare
-Begin MonoManager ReloadAssembly
-Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
-Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
-Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
-Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
-Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
-Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
-Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 14.43 ms, found 5 plugins.
-Native extension for WindowsStandalone target not found
-Native extension for WebGL target not found
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
-Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 5.905 seconds
-Domain Reload Profiling: 8789ms
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- DisableScriptedObjects (34ms)
- CreateAndSetChildDomain (120ms)
- RebuildCommonClasses (104ms)
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- AfterProcessingInitializeOnLoad (47ms)
- AwakeInstancesAfterBackupRestoration (67ms)
-Refreshing native plugins compatible for Editor in 10.14 ms, found 5 plugins.
-Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7321 unused Assets / (6.0 MB). Loaded Objects now: 8168.
-Memory consumption went from 164.2 MB to 158.2 MB.
-Total: 27.659800 ms (FindLiveObjects: 1.403000 ms CreateObjectMapping: 1.890000 ms MarkObjects: 17.284200 ms DeleteObjects: 7.079600 ms)
-
-Prepare: number of updated asset objects reloaded= 0
-Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
-AssetImportWorker is now disconnected from the server
-Process exiting
-Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
diff --git a/Logs/AssetImportWorker1-prev.log b/Logs/AssetImportWorker1-prev.log
index 0867671..965acaa 100644
--- a/Logs/AssetImportWorker1-prev.log
+++ b/Logs/AssetImportWorker1-prev.log
@@ -1,22 +1,22 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T20:29:18.9084269Z"
Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.1267065Z"
System architecture: x64
Process architecture: x64
-Date: 2026-05-26T21:13:10Z
+Date: 2026-05-27T20:29:18Z
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.1+9fbee8e
- Session Id: 0dc7da2508e044a4935c26eec3af1a55
+ Session Id: 5eb4e1ee6a4b49ee9f02f5182c3947d2
Correlation Id: a9d19e690f97c32e2b4465954453c96a
- External correlation Id: 7203720513233786123
+ External correlation Id: 3005268580805916538
Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
-[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.02s, handshake: 0.11s)
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2474859Z"
-[Licensing::Module] Licensing Background thread has ended after 0.12s
+[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.21s)
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T20:29:19.1294553Z"
+[Licensing::Module] Licensing Background thread has ended after 0.22s
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
@@ -30,7 +30,7 @@ C:/Users/frederik/The Tower/The Tower
-logFile
Logs/AssetImportWorker1.log
-srvPort
-54306
+59053
-force-d3d12
-job-worker-count
7
@@ -77,14 +77,14 @@ C:/Users/frederik/The Tower/The Tower
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
-Player connection [28336] Target information:
+Player connection [20364] Target information:
-Player connection [28336] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3302842908 [EditorId] 3302842908 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
+Player connection [20364] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 4024094269 [EditorId] 4024094269 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-Player connection [28336] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 3302842908 [EditorId] 3302842908 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
+Player connection [20364] * "[IP] 192.168.193.101 [Port] 0 [Flags] 2 [Guid] 4024094269 [EditorId] 4024094269 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-Player connection [28336] Host joined multi-casting on [225.0.0.222:54997]...
-Player connection [28336] Host joined alternative multi-casting on [225.0.0.222:34997]...
+Player connection [20364] Host joined multi-casting on [225.0.0.222:54997]...
+Player connection [20364] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
@@ -96,7 +96,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
-Refreshing native plugins compatible for Editor in 12.09 ms, found 5 plugins.
+Refreshing native plugins compatible for Editor in 32.70 ms, found 5 plugins.
Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
@@ -115,13 +115,13 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56536
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56944
CodeReloadManager initialized
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.007309 seconds.
+Registered in 0.113467 seconds.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
@@ -130,23 +130,25 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 0.934 seconds
-Domain Reload Profiling: 2153ms
- BeginReloadAssembly (321ms)
- RebuildCommonClasses (98ms)
- RebuildNativeTypeToScriptingClass (26ms)
- initialDomainReloadingComplete (172ms)
- LoadAllAssembliesAndSetupDomain (597ms)
- LoadAssemblies (303ms)
- AnalyzeDomain (580ms)
- TypeCache.Refresh (577ms)
- TypeCache.ScanAssembly (543ms)
- FinalizeReload (938ms)
+- Finished resetting the current domain, in 4.469 seconds
+Domain Reload Profiling: 12716ms
+ BeginReloadAssembly (1729ms)
+ CreateAndSetChildDomain (5ms)
+ RebuildCommonClasses (1210ms)
+ RebuildNativeTypeToScriptingClass (688ms)
+ initialDomainReloadingComplete (1742ms)
+ LoadAllAssembliesAndSetupDomain (2867ms)
+ LoadAssemblies (1617ms)
+ AnalyzeDomain (2578ms)
+ TypeCache.Refresh (2563ms)
+ TypeCache.ScanAssembly (2396ms)
+ ResolveRequiredComponents (7ms)
+ FinalizeReload (4481ms)
SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (101ms)
- BeforeProcessingInitializeOnLoad (210ms)
- ProcessInitializeOnLoadAttributes (265ms)
- ProcessInitializeOnLoadMethodAttributes (183ms)
+ InitializePlatformSupportModulesInManaged (538ms)
+ BeforeProcessingInitializeOnLoad (1276ms)
+ ProcessInitializeOnLoadAttributes (1034ms)
+ ProcessInitializeOnLoadMethodAttributes (380ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
@@ -195,47 +197,47 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 7.54 ms, found 5 plugins.
+Refreshing native plugins compatible for Editor in 21.30 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
-Refreshing native plugins compatible for Editor in 7.79 ms, found 5 plugins.
+Refreshing native plugins compatible for Editor in 33.12 ms, found 5 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 2.648 seconds
-Domain Reload Profiling: 4904ms
- BeginReloadAssembly (391ms)
- DisableScriptedObjects (11ms)
- CreateAndSetChildDomain (58ms)
- RebuildCommonClasses (98ms)
- RebuildNativeTypeToScriptingClass (27ms)
- initialDomainReloadingComplete (215ms)
- LoadAllAssembliesAndSetupDomain (1524ms)
- LoadAssemblies (1084ms)
- AnalyzeDomain (647ms)
- TypeCache.Refresh (436ms)
- TypeCache.ScanAssembly (409ms)
- BuildScriptInfoCaches (178ms)
- ResolveRequiredComponents (27ms)
- FinalizeReload (2649ms)
+- Finished resetting the current domain, in 11.674 seconds
+Domain Reload Profiling: 22181ms
+ BeginReloadAssembly (1374ms)
+ DisableScriptedObjects (48ms)
+ CreateAndSetChildDomain (192ms)
+ RebuildCommonClasses (172ms)
+ RebuildNativeTypeToScriptingClass (68ms)
+ initialDomainReloadingComplete (625ms)
+ LoadAllAssembliesAndSetupDomain (8267ms)
+ LoadAssemblies (4235ms)
+ AnalyzeDomain (4620ms)
+ TypeCache.Refresh (2729ms)
+ TypeCache.ScanAssembly (2568ms)
+ BuildScriptInfoCaches (1587ms)
+ ResolveRequiredComponents (286ms)
+ FinalizeReload (11676ms)
SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- BeforeProcessingInitializeOnLoad (510ms)
- ProcessInitializeOnLoadAttributes (1373ms)
- ProcessInitializeOnLoadMethodAttributes (354ms)
- AfterProcessingInitializeOnLoad (25ms)
- AwakeInstancesAfterBackupRestoration (11ms)
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
-Refreshing native plugins compatible for Editor in 9.79 ms, found 5 plugins.
+ InitializePlatformSupportModulesInManaged (21ms)
+ BeforeProcessingInitializeOnLoad (3127ms)
+ ProcessInitializeOnLoadAttributes (5174ms)
+ ProcessInitializeOnLoadMethodAttributes (821ms)
+ AfterProcessingInitializeOnLoad (57ms)
+ AwakeInstancesAfterBackupRestoration (33ms)
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
+Refreshing native plugins compatible for Editor in 14.71 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7319 unused Assets / (5.7 MB). Loaded Objects now: 8160.
-Memory consumption went from 163.6 MB to 157.9 MB.
-Total: 24.864300 ms (FindLiveObjects: 1.780400 ms CreateObjectMapping: 2.124200 ms MarkObjects: 14.735900 ms DeleteObjects: 6.219400 ms)
+Unloading 7323 unused Assets / (5.8 MB). Loaded Objects now: 8164.
+Memory consumption went from 163.5 MB to 157.7 MB.
+Total: 46.106700 ms (FindLiveObjects: 2.104100 ms CreateObjectMapping: 2.437900 ms MarkObjects: 27.932900 ms DeleteObjects: 13.623100 ms)
========================================================================
Received Prepare
@@ -278,7 +280,7 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 6.79 ms, found 5 plugins.
+Refreshing native plugins compatible for Editor in 12.71 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@@ -289,45 +291,123 @@ Native extension for WebGL target not found
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 2.797 seconds
-Domain Reload Profiling: 5282ms
- BeginReloadAssembly (613ms)
- DisableScriptedObjects (36ms)
- CreateAndSetChildDomain (116ms)
- RebuildCommonClasses (114ms)
- RebuildNativeTypeToScriptingClass (66ms)
- initialDomainReloadingComplete (207ms)
- LoadAllAssembliesAndSetupDomain (1484ms)
- LoadAssemblies (1206ms)
- AnalyzeDomain (570ms)
- TypeCache.Refresh (15ms)
- BuildScriptInfoCaches (527ms)
- ResolveRequiredComponents (24ms)
- FinalizeReload (2798ms)
+- Finished resetting the current domain, in 8.473 seconds
+Domain Reload Profiling: 18946ms
+ BeginReloadAssembly (4325ms)
+ DisableScriptedObjects (57ms)
+ CreateAndSetChildDomain (965ms)
+ RebuildCommonClasses (486ms)
+ RebuildNativeTypeToScriptingClass (152ms)
+ initialDomainReloadingComplete (964ms)
+ LoadAllAssembliesAndSetupDomain (4541ms)
+ LoadAssemblies (5758ms)
+ AnalyzeDomain (1660ms)
+ TypeCache.Refresh (41ms)
+ BuildScriptInfoCaches (1524ms)
+ ResolveRequiredComponents (85ms)
+ FinalizeReload (8480ms)
SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (7ms)
- BeforeProcessingInitializeOnLoad (594ms)
- ProcessInitializeOnLoadAttributes (1433ms)
- ProcessInitializeOnLoadMethodAttributes (262ms)
- AfterProcessingInitializeOnLoad (30ms)
- AwakeInstancesAfterBackupRestoration (41ms)
-Refreshing native plugins compatible for Editor in 8.61 ms, found 5 plugins.
+ InitializePlatformSupportModulesInManaged (8ms)
+ BeforeProcessingInitializeOnLoad (1569ms)
+ ProcessInitializeOnLoadAttributes (4830ms)
+ ProcessInitializeOnLoadMethodAttributes (956ms)
+ AfterProcessingInitializeOnLoad (122ms)
+ AwakeInstancesAfterBackupRestoration (147ms)
+Refreshing native plugins compatible for Editor in 27.50 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7317 unused Assets / (6.3 MB). Loaded Objects now: 8164.
-Memory consumption went from 164.4 MB to 158.0 MB.
-Total: 24.804900 ms (FindLiveObjects: 1.554800 ms CreateObjectMapping: 2.307500 ms MarkObjects: 13.943500 ms DeleteObjects: 6.996700 ms)
+Unloading 7321 unused Assets / (6.1 MB). Loaded Objects now: 8168.
+Memory consumption went from 164.2 MB to 158.1 MB.
+Total: 66.229100 ms (FindLiveObjects: 4.302300 ms CreateObjectMapping: 5.135000 ms MarkObjects: 37.964900 ms DeleteObjects: 18.821900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
-Refreshing native plugins compatible for Editor in 7.92 ms, found 5 plugins.
+Begin MonoManager ReloadAssembly
+Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
+Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
+Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
+Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
+Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
+Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
+Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
+Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
+Refreshing native plugins compatible for Editor in 20.41 ms, found 5 plugins.
+Native extension for WindowsStandalone target not found
+Native extension for WebGL target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 6.347 seconds
+Domain Reload Profiling: 16649ms
+ BeginReloadAssembly (1278ms)
+ DisableScriptedObjects (103ms)
+ CreateAndSetChildDomain (252ms)
+ RebuildCommonClasses (228ms)
+ RebuildNativeTypeToScriptingClass (94ms)
+ initialDomainReloadingComplete (596ms)
+ LoadAllAssembliesAndSetupDomain (8103ms)
+ LoadAssemblies (3957ms)
+ AnalyzeDomain (4459ms)
+ TypeCache.Refresh (52ms)
+ BuildScriptInfoCaches (3947ms)
+ ResolveRequiredComponents (252ms)
+ FinalizeReload (6350ms)
+ SetupLoadedEditorAssemblies (0ms)
+ InitializePlatformSupportModulesInManaged (12ms)
+ BeforeProcessingInitializeOnLoad (1190ms)
+ ProcessInitializeOnLoadAttributes (2779ms)
+ ProcessInitializeOnLoadMethodAttributes (867ms)
+ AfterProcessingInitializeOnLoad (114ms)
+ EditorAssembliesLoaded (4ms)
+ AwakeInstancesAfterBackupRestoration (179ms)
+Refreshing native plugins compatible for Editor in 35.63 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7301 unused Assets / (6.0 MB). Loaded Objects now: 8163.
-Memory consumption went from 167.5 MB to 161.5 MB.
-Total: 18.094100 ms (FindLiveObjects: 1.098000 ms CreateObjectMapping: 1.209600 ms MarkObjects: 10.855800 ms DeleteObjects: 4.929100 ms)
+Unloading 7321 unused Assets / (6.3 MB). Loaded Objects now: 8171.
+Memory consumption went from 167.4 MB to 161.0 MB.
+Total: 89.638100 ms (FindLiveObjects: 4.923600 ms CreateObjectMapping: 6.187800 ms MarkObjects: 54.726400 ms DeleteObjects: 23.794100 ms)
+
+Prepare: number of updated asset objects reloaded= 0
+========================================================================
+Received Prepare
+Refreshing native plugins compatible for Editor in 11.24 ms, found 5 plugins.
+Unloading 160 Unused Serialized files (Serialized files now loaded: 0)
+Unloading 11191 unused Assets / (29.8 MB). Loaded Objects now: 11899.
+Memory consumption went from 249.0 MB to 219.1 MB.
+Total: 47.144400 ms (FindLiveObjects: 2.212400 ms CreateObjectMapping: 2.528100 ms MarkObjects: 15.484500 ms DeleteObjects: 26.916600 ms)
Prepare: number of updated asset objects reloaded= 0
-Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
-AssetImportWorker is now disconnected from the server
-Process exiting
-Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
diff --git a/Logs/AssetImportWorker1.log b/Logs/AssetImportWorker1.log
deleted file mode 100644
index aaf7cf5..0000000
--- a/Logs/AssetImportWorker1.log
+++ /dev/null
@@ -1,449 +0,0 @@
-[Licensing::Module] Trying to connect to existing licensing client channel...
-Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
-OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
-BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
-System architecture: x64
-Process architecture: x64
-Date: 2026-05-27T06:31:25Z
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T06:31:25.1901532Z"
-[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
-[Licensing::Module] LicensingClient has failed validation; ignoring
-[Licensing::Client] Handshaking with LicensingClient:
- Version: 1.18.1+9fbee8e
- Session Id: e10ac9cc66e846b7bd173ea071ed55ee
- Correlation Id: a9d19e690f97c32e2b4465954453c96a
- External correlation Id: 2653364706438961469
- Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
-[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.15s)
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T06:31:25.3538413Z"
-[Licensing::Module] Licensing Background thread has ended after 0.17s
-
-COMMAND LINE ARGUMENTS:
-C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
--adb2
--batchMode
--noUpm
--name
-AssetImportWorker1
--projectPath
-C:/Users/frederik/The Tower/The Tower
--logFile
-Logs/AssetImportWorker1.log
--srvPort
-58334
--licensingIpc
-LicenseClient-fretux
--force-d3d12
--job-worker-count
-7
--background-job-worker-count
-8
--gc-helper-count
-1
--name
-AssetImport
-Successfully changed project path to: C:/Users/frederik/The Tower/The Tower
-C:/Users/frederik/The Tower/The Tower
-[UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gfx=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
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-[Physics::Module] Initialized fallback backend.
-[Physics::Module] Id: 0xdecafbad
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-[Physics::Module] Selected backend.
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-[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
-[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
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-Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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-CodeReloadManager initialized
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-Registering precompiled unity dll's ...
-Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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-Native extension for WindowsStandalone target not found
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-Package Manager log level set to [2]
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
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-Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 12.52 ms, found 5 plugins.
-Native extension for WindowsStandalone target not found
-Native extension for WebGL target not found
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-Refreshing native plugins compatible for Editor in 16.74 ms, found 5 plugins.
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
-Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 4.454 seconds
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-Refreshing native plugins compatible for Editor in 8.20 ms, found 5 plugins.
-Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
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-
-========================================================================
-Received Prepare
-Begin MonoManager ReloadAssembly
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-Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
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-Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
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-Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
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-Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
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-Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 17.17 ms, found 5 plugins.
-Native extension for WindowsStandalone target not found
-Native extension for WebGL target not found
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
-Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 5.879 seconds
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-
-Prepare: number of updated asset objects reloaded= 0
-========================================================================
-Received Prepare
-Begin MonoManager ReloadAssembly
-[Licensing::Client] Successfully resolved entitlement details
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-Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
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-Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
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-Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
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-Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
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-Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
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-Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
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-Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
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-Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 10.14 ms, found 5 plugins.
-Native extension for WindowsStandalone target not found
-Native extension for WebGL target not found
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
-Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 3.642 seconds
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- AwakeInstancesAfterBackupRestoration (56ms)
-Refreshing native plugins compatible for Editor in 9.98 ms, found 5 plugins.
-Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7321 unused Assets / (6.6 MB). Loaded Objects now: 8171.
-Memory consumption went from 167.1 MB to 160.5 MB.
-Total: 30.452500 ms (FindLiveObjects: 1.966600 ms CreateObjectMapping: 2.212400 ms MarkObjects: 18.417500 ms DeleteObjects: 7.852600 ms)
-
-Prepare: number of updated asset objects reloaded= 0
-========================================================================
-Received Import Request.
- Time since last request: 483813.039618 seconds.
- path: Assets/Prefabs/Enemy.prefab
- importAddress: Guid(8cc3c96efc93348458ad0335b42d0214) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Prefabs/Enemy.prefab using Guid(8cc3c96efc93348458ad0335b42d0214) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '03c0c7d05d5838363a483377fbc2bfd9') in 3.7484661 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7a10ab4545f8f0690cce674af4e0f717 DependenciesID=dabb6f154d75486bab4b0a6d16c6f210 StaticDependenciesID=d6c80351cca9ce9ec081cf5291006433
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 15
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000181 seconds.
- path: Assets/Prefabs/Upgrade_Multishot.prefab
- importAddress: Guid(9f308993642ba5844869d2896ff41010) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Prefabs/Upgrade_Multishot.prefab using Guid(9f308993642ba5844869d2896ff41010) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '3990de7bba0618da7de40e74fef1fe6f') in 0.8452872 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=154f6359550410c8a74c1614e0b4028c DependenciesID=210f867c04c8d9a2fc8c9225a1346092 StaticDependenciesID=8059ef3871c71e722c44fc83bcf37952
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000231 seconds.
- path: Assets/Prefabs/Upgrade_Range.prefab
- importAddress: Guid(1561f55eee956314e80e56c0c1f586f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Prefabs/Upgrade_Range.prefab using Guid(1561f55eee956314e80e56c0c1f586f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '6c0a936c27c4c27c63c2575fc1d3972d') in 0.145323 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ae03ccb7d912a4f8ee949e531c76d0d1 DependenciesID=53595174d396737fdbb86c5e3a22fcbd StaticDependenciesID=c1f4fd72c2046fed6603c5eb66cc0b59
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000242 seconds.
- path: Assets/Prefabs/FloatingDamageText.prefab
- importAddress: Guid(ce6bbd55220979548a1d2e042f91f404) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Prefabs/FloatingDamageText.prefab using Guid(ce6bbd55220979548a1d2e042f91f404) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '9556c26988ae3d0aa88677ee70ac015e') in 0.1387311 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8ab055e82f47d961599f5f7f77e3f1e4 DependenciesID=e81ff9098e6f36157cee203378751552 StaticDependenciesID=e83a15f1345abf7f26935bf6d7332bbc
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 15
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000130 seconds.
- path: Assets/Prefabs/Upgrade_Ricochet.prefab
- importAddress: Guid(73459384c17b96649b8f40f7510b8170) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Prefabs/Upgrade_Ricochet.prefab using Guid(73459384c17b96649b8f40f7510b8170) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: 'd2bb56be191c7d1038410066a1b9375c') in 0.1893769 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=686aaa58eca739568d22d4e7a9bbd791 DependenciesID=f199f15082d2aeaa23056ec77fbf318a StaticDependenciesID=0bf532d1a014b358fc52bd4019ae7d63
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
-
-Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
-AssetImportWorkerClient::OnTransportError - code=2 error=End of file
-AssetImportWorker is now disconnected from the server
-Process exiting
-Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
diff --git a/Logs/AssetImportWorker2-prev.log b/Logs/AssetImportWorker2-prev.log
index c8a99c1..bcad19b 100644
--- a/Logs/AssetImportWorker2-prev.log
+++ b/Logs/AssetImportWorker2-prev.log
@@ -1,22 +1,22 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T20:29:19.0257131Z"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.0939581Z"
Process architecture: x64
-Date: 2026-05-26T21:13:10Z
+Date: 2026-05-27T20:29:19Z
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.1+9fbee8e
- Session Id: b85129cbd0094752993f68737ae4ca99
+ Session Id: 601f17b8047d4977bd0edfeecde82079
Correlation Id: a9d19e690f97c32e2b4465954453c96a
- External correlation Id: 7332700886944244216
+ External correlation Id: 7206982972796263581
Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
-[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.12s)
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2213198Z"
-[Licensing::Module] Licensing Background thread has ended after 0.13s
+[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.04s, handshake: 0.25s)
+[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T20:29:19.3182788Z"
+[Licensing::Module] Licensing Background thread has ended after 0.29s
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
@@ -30,7 +30,7 @@ C:/Users/frederik/The Tower/The Tower
-logFile
Logs/AssetImportWorker2.log
-srvPort
-54306
+59053
-force-d3d12
-job-worker-count
7
@@ -77,14 +77,14 @@ C:/Users/frederik/The Tower/The Tower
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
-Player connection [16712] Target information:
+Player connection [24912] Target information:
-Player connection [16712] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
+Player connection [24912] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3809744092 [EditorId] 3809744092 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-Player connection [16712] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
+Player connection [24912] * "[IP] 192.168.193.101 [Port] 0 [Flags] 2 [Guid] 3809744092 [EditorId] 3809744092 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-Player connection [16712] Host joined multi-casting on [225.0.0.222:54997]...
-Player connection [16712] Host joined alternative multi-casting on [225.0.0.222:34997]...
+Player connection [24912] Host joined multi-casting on [225.0.0.222:54997]...
+Player connection [24912] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
@@ -96,7 +96,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
-Refreshing native plugins compatible for Editor in 16.48 ms, found 5 plugins.
+Refreshing native plugins compatible for Editor in 25.99 ms, found 5 plugins.
Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
@@ -115,13 +115,13 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56272
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56768
CodeReloadManager initialized
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.007685 seconds.
+Registered in 0.589897 seconds.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
@@ -130,23 +130,26 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 0.948 seconds
-Domain Reload Profiling: 2153ms
- BeginReloadAssembly (281ms)
- RebuildCommonClasses (109ms)
- RebuildNativeTypeToScriptingClass (27ms)
- initialDomainReloadingComplete (174ms)
- LoadAllAssembliesAndSetupDomain (611ms)
- LoadAssemblies (264ms)
- AnalyzeDomain (592ms)
- TypeCache.Refresh (589ms)
- TypeCache.ScanAssembly (558ms)
- FinalizeReload (952ms)
+- Finished resetting the current domain, in 4.555 seconds
+Domain Reload Profiling: 12625ms
+ BeginReloadAssembly (1686ms)
+ CreateAndSetChildDomain (8ms)
+ RebuildCommonClasses (547ms)
+ RebuildNativeTypeToScriptingClass (338ms)
+ initialDomainReloadingComplete (2786ms)
+ LoadAllAssembliesAndSetupDomain (2700ms)
+ LoadAssemblies (1575ms)
+ AnalyzeDomain (2472ms)
+ TypeCache.Refresh (2456ms)
+ TypeCache.ScanAssembly (2303ms)
+ BuildScriptInfoCaches (5ms)
+ ResolveRequiredComponents (4ms)
+ FinalizeReload (4568ms)
SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (101ms)
- BeforeProcessingInitializeOnLoad (212ms)
- ProcessInitializeOnLoadAttributes (263ms)
- ProcessInitializeOnLoadMethodAttributes (195ms)
+ InitializePlatformSupportModulesInManaged (616ms)
+ BeforeProcessingInitializeOnLoad (1189ms)
+ ProcessInitializeOnLoadAttributes (1033ms)
+ ProcessInitializeOnLoadMethodAttributes (355ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
@@ -195,47 +198,47 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 6.70 ms, found 5 plugins.
+Refreshing native plugins compatible for Editor in 30.13 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
-Refreshing native plugins compatible for Editor in 8.51 ms, found 5 plugins.
+Refreshing native plugins compatible for Editor in 23.88 ms, found 5 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 2.527 seconds
-Domain Reload Profiling: 4818ms
- BeginReloadAssembly (409ms)
- DisableScriptedObjects (13ms)
- CreateAndSetChildDomain (62ms)
- RebuildCommonClasses (100ms)
- RebuildNativeTypeToScriptingClass (32ms)
- initialDomainReloadingComplete (203ms)
- LoadAllAssembliesAndSetupDomain (1546ms)
- LoadAssemblies (1107ms)
- AnalyzeDomain (657ms)
- TypeCache.Refresh (448ms)
- TypeCache.ScanAssembly (419ms)
- BuildScriptInfoCaches (179ms)
- ResolveRequiredComponents (25ms)
- FinalizeReload (2528ms)
+- Finished resetting the current domain, in 11.737 seconds
+Domain Reload Profiling: 22154ms
+ BeginReloadAssembly (1404ms)
+ DisableScriptedObjects (62ms)
+ CreateAndSetChildDomain (195ms)
+ RebuildCommonClasses (172ms)
+ RebuildNativeTypeToScriptingClass (69ms)
+ initialDomainReloadingComplete (627ms)
+ LoadAllAssembliesAndSetupDomain (8141ms)
+ LoadAssemblies (4322ms)
+ AnalyzeDomain (4493ms)
+ TypeCache.Refresh (2599ms)
+ TypeCache.ScanAssembly (2429ms)
+ BuildScriptInfoCaches (1571ms)
+ ResolveRequiredComponents (308ms)
+ FinalizeReload (11740ms)
SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (4ms)
- BeforeProcessingInitializeOnLoad (483ms)
- ProcessInitializeOnLoadAttributes (1285ms)
- ProcessInitializeOnLoadMethodAttributes (352ms)
- AfterProcessingInitializeOnLoad (22ms)
- AwakeInstancesAfterBackupRestoration (16ms)
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
-Refreshing native plugins compatible for Editor in 7.86 ms, found 5 plugins.
+ InitializePlatformSupportModulesInManaged (28ms)
+ BeforeProcessingInitializeOnLoad (3194ms)
+ ProcessInitializeOnLoadAttributes (5384ms)
+ ProcessInitializeOnLoadMethodAttributes (789ms)
+ AfterProcessingInitializeOnLoad (52ms)
+ AwakeInstancesAfterBackupRestoration (32ms)
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.11 seconds
+Refreshing native plugins compatible for Editor in 18.73 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7319 unused Assets / (5.9 MB). Loaded Objects now: 8160.
-Memory consumption went from 163.6 MB to 157.7 MB.
-Total: 23.686200 ms (FindLiveObjects: 1.057300 ms CreateObjectMapping: 1.423100 ms MarkObjects: 14.629000 ms DeleteObjects: 6.572100 ms)
+Unloading 7323 unused Assets / (6.4 MB). Loaded Objects now: 8164.
+Memory consumption went from 163.3 MB to 157.0 MB.
+Total: 44.091200 ms (FindLiveObjects: 3.054500 ms CreateObjectMapping: 3.943700 ms MarkObjects: 24.263700 ms DeleteObjects: 12.819400 ms)
========================================================================
Received Prepare
@@ -278,7 +281,7 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 6.43 ms, found 5 plugins.
+Refreshing native plugins compatible for Editor in 12.94 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@@ -289,42 +292,115 @@ Native extension for WebGL target not found
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 2.778 seconds
-Domain Reload Profiling: 5307ms
- BeginReloadAssembly (641ms)
- DisableScriptedObjects (32ms)
- CreateAndSetChildDomain (116ms)
- RebuildCommonClasses (118ms)
- RebuildNativeTypeToScriptingClass (55ms)
- initialDomainReloadingComplete (192ms)
- LoadAllAssembliesAndSetupDomain (1523ms)
- LoadAssemblies (1260ms)
- AnalyzeDomain (597ms)
- TypeCache.Refresh (12ms)
- BuildScriptInfoCaches (547ms)
- ResolveRequiredComponents (35ms)
- FinalizeReload (2779ms)
+- Finished resetting the current domain, in 8.579 seconds
+Domain Reload Profiling: 19046ms
+ BeginReloadAssembly (4140ms)
+ DisableScriptedObjects (66ms)
+ CreateAndSetChildDomain (756ms)
+ RebuildCommonClasses (550ms)
+ RebuildNativeTypeToScriptingClass (194ms)
+ initialDomainReloadingComplete (972ms)
+ LoadAllAssembliesAndSetupDomain (4604ms)
+ LoadAssemblies (5706ms)
+ AnalyzeDomain (1669ms)
+ TypeCache.Refresh (43ms)
+ BuildScriptInfoCaches (1524ms)
+ ResolveRequiredComponents (91ms)
+ FinalizeReload (8587ms)
SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- BeforeProcessingInitializeOnLoad (581ms)
- ProcessInitializeOnLoadAttributes (1423ms)
- ProcessInitializeOnLoadMethodAttributes (264ms)
- AfterProcessingInitializeOnLoad (31ms)
- AwakeInstancesAfterBackupRestoration (41ms)
-Refreshing native plugins compatible for Editor in 8.71 ms, found 5 plugins.
+ InitializePlatformSupportModulesInManaged (9ms)
+ BeforeProcessingInitializeOnLoad (1572ms)
+ ProcessInitializeOnLoadAttributes (4931ms)
+ ProcessInitializeOnLoadMethodAttributes (995ms)
+ AfterProcessingInitializeOnLoad (100ms)
+ EditorAssembliesLoaded (3ms)
+ AwakeInstancesAfterBackupRestoration (136ms)
+Refreshing native plugins compatible for Editor in 32.40 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7317 unused Assets / (5.8 MB). Loaded Objects now: 8164.
-Memory consumption went from 164.4 MB to 158.5 MB.
-Total: 22.561800 ms (FindLiveObjects: 1.856700 ms CreateObjectMapping: 1.803000 ms MarkObjects: 12.757500 ms DeleteObjects: 6.143000 ms)
+Unloading 7321 unused Assets / (6.2 MB). Loaded Objects now: 8168.
+Memory consumption went from 164.1 MB to 158.0 MB.
+Total: 63.433700 ms (FindLiveObjects: 4.688300 ms CreateObjectMapping: 5.325700 ms MarkObjects: 38.516400 ms DeleteObjects: 14.898700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
-Refreshing native plugins compatible for Editor in 6.75 ms, found 5 plugins.
+Begin MonoManager ReloadAssembly
+Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
+Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
+Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
+Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
+Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
+Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
+Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
+Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
+Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
+Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
+Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
+Refreshing native plugins compatible for Editor in 19.04 ms, found 5 plugins.
+Native extension for WindowsStandalone target not found
+Native extension for WebGL target not found
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
+[Package Manager] Unable to send message (not connected to server process).
+[Package Manager] Cannot connect to Unity Package Manager local server
+ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
+Mono: successfully reloaded assembly
+- Finished resetting the current domain, in 6.506 seconds
+Domain Reload Profiling: 16959ms
+ BeginReloadAssembly (1264ms)
+ DisableScriptedObjects (104ms)
+ CreateAndSetChildDomain (250ms)
+ RebuildCommonClasses (230ms)
+ RebuildNativeTypeToScriptingClass (90ms)
+ initialDomainReloadingComplete (594ms)
+ LoadAllAssembliesAndSetupDomain (8271ms)
+ LoadAssemblies (3903ms)
+ AnalyzeDomain (4862ms)
+ TypeCache.Refresh (55ms)
+ BuildScriptInfoCaches (4676ms)
+ ResolveRequiredComponents (121ms)
+ FinalizeReload (6510ms)
+ SetupLoadedEditorAssemblies (0ms)
+ InitializePlatformSupportModulesInManaged (14ms)
+ BeforeProcessingInitializeOnLoad (1091ms)
+ ProcessInitializeOnLoadAttributes (2979ms)
+ ProcessInitializeOnLoadMethodAttributes (888ms)
+ AfterProcessingInitializeOnLoad (126ms)
+ AwakeInstancesAfterBackupRestoration (211ms)
+Refreshing native plugins compatible for Editor in 27.82 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7301 unused Assets / (6.7 MB). Loaded Objects now: 8163.
-Memory consumption went from 167.5 MB to 160.9 MB.
-Total: 19.363600 ms (FindLiveObjects: 0.992500 ms CreateObjectMapping: 1.481400 ms MarkObjects: 11.128900 ms DeleteObjects: 5.759300 ms)
+Unloading 7321 unused Assets / (5.5 MB). Loaded Objects now: 8171.
+Memory consumption went from 167.2 MB to 161.7 MB.
+Total: 67.765100 ms (FindLiveObjects: 3.459600 ms CreateObjectMapping: 4.812000 ms MarkObjects: 41.407300 ms DeleteObjects: 18.081100 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
diff --git a/Logs/AssetImportWorker2.log b/Logs/AssetImportWorker2.log
deleted file mode 100644
index 61b157b..0000000
--- a/Logs/AssetImportWorker2.log
+++ /dev/null
@@ -1,450 +0,0 @@
-[Licensing::Module] Trying to connect to existing licensing client channel...
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T06:31:25.2035849Z"
-Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
-OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
-BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
-System architecture: x64
-Process architecture: x64
-Date: 2026-05-27T06:31:25Z
-[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
-[Licensing::Module] LicensingClient has failed validation; ignoring
-[Licensing::Client] Handshaking with LicensingClient:
- Version: 1.18.1+9fbee8e
- Session Id: c05cea7e3a8f44638eff67fd8e82dd4d
- Correlation Id: a9d19e690f97c32e2b4465954453c96a
- External correlation Id: 2715379269427991745
- Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
-[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.14s)
-[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T06:31:25.3567137Z"
-[Licensing::Module] Licensing Background thread has ended after 0.15s
-
-COMMAND LINE ARGUMENTS:
-C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
--adb2
--batchMode
--noUpm
--name
-AssetImportWorker2
--projectPath
-C:/Users/frederik/The Tower/The Tower
--logFile
-Logs/AssetImportWorker2.log
--srvPort
-58334
--licensingIpc
-LicenseClient-fretux
--force-d3d12
--job-worker-count
-7
--background-job-worker-count
-8
--gc-helper-count
-1
--name
-AssetImport
-Successfully changed project path to: C:/Users/frederik/The Tower/The Tower
-C:/Users/frederik/The Tower/The Tower
-[UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gfx=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
-Player connection [21824] Target information:
-
-Player connection [21824] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 170890047 [EditorId] 170890047 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-
-Player connection [21824] * "[IP] 10.62.146.64 [Port] 0 [Flags] 2 [Guid] 170890047 [EditorId] 170890047 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-
-Player connection [21824] Host joined multi-casting on [225.0.0.222:54997]...
-Player connection [21824] Host joined alternative multi-casting on [225.0.0.222:34997]...
-JobSystem: Creating JobQueue using job-worker-count value 7
-Input System module state changed to: Initialized.
-[Physics::Module] Initialized fallback backend.
-[Physics::Module] Id: 0xdecafbad
-Library Redirect Path: Library/
-[Physics::Module] Selected backend.
-[Physics::Module] Name: PhysX
-[Physics::Module] Id: 0xf2b8ea05
-[Physics::Module] SDK Version: 4.1.2
-[Physics::Module] Integration Version: 1.0.0
-[Physics::Module] Threading Mode: Multi-Threaded
-Refreshing native plugins compatible for Editor in 27.48 ms, found 5 plugins.
-Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
-[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
-[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
-Forcing GfxDevice: Direct3D 12
-GfxDevice: creating device client; kGfxThreadingModeNonThreaded
-d3d12: failed to query info queue interface (0x80004002).
-Direct3D:
- Version: Direct3D 12 [level 12.2]
- Renderer: AMD Radeon(TM) Graphics (ID=0x1681)
- Vendor: ATI
- VRAM: 15759 MB
- App VRAM Budget: 15986 MB
- Driver: 32.0.21030.18001
- Unified Memory Architecture
-Initialize mono
-Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
-Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
-Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56888
-CodeReloadManager initialized
-Begin MonoManager ReloadAssembly
-Registering precompiled unity dll's ...
-Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
-Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.013093 seconds.
-Native extension for WindowsStandalone target not found
-Native extension for WebGL target not found
-Package Manager log level set to [2]
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
-Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 1.611 seconds
-Domain Reload Profiling: 3525ms
- BeginReloadAssembly (517ms)
- CreateAndSetChildDomain (3ms)
- RebuildCommonClasses (175ms)
- RebuildNativeTypeToScriptingClass (56ms)
- initialDomainReloadingComplete (344ms)
- LoadAllAssembliesAndSetupDomain (817ms)
- LoadAssemblies (492ms)
- AnalyzeDomain (783ms)
- TypeCache.Refresh (777ms)
- TypeCache.ScanAssembly (720ms)
- FinalizeReload (1617ms)
- SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (215ms)
- BeforeProcessingInitializeOnLoad (367ms)
- ProcessInitializeOnLoadAttributes (469ms)
- ProcessInitializeOnLoadMethodAttributes (305ms)
-========================================================================
-Worker process is ready to serve import requests
-Import Worker Mode flag is 0x00
-Begin MonoManager ReloadAssembly
-[Licensing::Client] Successfully resolved entitlement details
-[Licensing::Module] License group:
- Id: 9072251844133-UnityPersXXXX
- Product: Unity Personal
- Type: Assigned
- Expiration: Unlimited
-Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
-Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
-Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
-Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
-Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
-Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
-Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 11.77 ms, found 5 plugins.
-Native extension for WindowsStandalone target not found
-Native extension for WebGL target not found
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-Refreshing native plugins compatible for Editor in 11.96 ms, found 5 plugins.
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
-Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 4.503 seconds
-Domain Reload Profiling: 8144ms
- BeginReloadAssembly (619ms)
- DisableScriptedObjects (17ms)
- CreateAndSetChildDomain (83ms)
- RebuildCommonClasses (144ms)
- RebuildNativeTypeToScriptingClass (58ms)
- initialDomainReloadingComplete (307ms)
- LoadAllAssembliesAndSetupDomain (2512ms)
- LoadAssemblies (1614ms)
- AnalyzeDomain (1202ms)
- TypeCache.Refresh (827ms)
- TypeCache.ScanAssembly (767ms)
- BuildScriptInfoCaches (321ms)
- ResolveRequiredComponents (48ms)
- FinalizeReload (4505ms)
- SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (10ms)
- BeforeProcessingInitializeOnLoad (946ms)
- ProcessInitializeOnLoadAttributes (2204ms)
- ProcessInitializeOnLoadMethodAttributes (570ms)
- AfterProcessingInitializeOnLoad (44ms)
- AwakeInstancesAfterBackupRestoration (25ms)
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
-Refreshing native plugins compatible for Editor in 15.22 ms, found 5 plugins.
-Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7323 unused Assets / (5.7 MB). Loaded Objects now: 8164.
-Memory consumption went from 163.4 MB to 157.7 MB.
-Total: 28.267900 ms (FindLiveObjects: 2.563600 ms CreateObjectMapping: 2.012800 ms MarkObjects: 17.035600 ms DeleteObjects: 6.647600 ms)
-
-========================================================================
-Received Prepare
-Begin MonoManager ReloadAssembly
-Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
-Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
-Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
-Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
-Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
-Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
-Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 14.28 ms, found 5 plugins.
-Native extension for WindowsStandalone target not found
-Native extension for WebGL target not found
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
-Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 5.922 seconds
-Domain Reload Profiling: 8877ms
- BeginReloadAssembly (685ms)
- DisableScriptedObjects (32ms)
- CreateAndSetChildDomain (123ms)
- RebuildCommonClasses (132ms)
- RebuildNativeTypeToScriptingClass (40ms)
- initialDomainReloadingComplete (234ms)
- LoadAllAssembliesAndSetupDomain (1863ms)
- LoadAssemblies (1527ms)
- AnalyzeDomain (663ms)
- TypeCache.Refresh (17ms)
- BuildScriptInfoCaches (598ms)
- ResolveRequiredComponents (40ms)
- FinalizeReload (5924ms)
- SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (16ms)
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- ProcessInitializeOnLoadAttributes (2310ms)
- ProcessInitializeOnLoadMethodAttributes (388ms)
- AfterProcessingInitializeOnLoad (39ms)
- AwakeInstancesAfterBackupRestoration (60ms)
-Refreshing native plugins compatible for Editor in 15.91 ms, found 5 plugins.
-Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7321 unused Assets / (6.5 MB). Loaded Objects now: 8168.
-Memory consumption went from 164.1 MB to 157.6 MB.
-Total: 41.879900 ms (FindLiveObjects: 3.357500 ms CreateObjectMapping: 4.404100 ms MarkObjects: 22.804300 ms DeleteObjects: 11.309600 ms)
-
-Prepare: number of updated asset objects reloaded= 0
-========================================================================
-Received Prepare
-Begin MonoManager ReloadAssembly
-[Licensing::Client] Successfully resolved entitlement details
-Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
-Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
-Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
-Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
-Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
-Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
-Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
-Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
-Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
-Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
-Refreshing native plugins compatible for Editor in 10.46 ms, found 5 plugins.
-Native extension for WindowsStandalone target not found
-Native extension for WebGL target not found
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
-[Package Manager] Unable to send message (not connected to server process).
-[Package Manager] Cannot connect to Unity Package Manager local server
-ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
-Mono: successfully reloaded assembly
-- Finished resetting the current domain, in 3.539 seconds
-Domain Reload Profiling: 6106ms
- BeginReloadAssembly (704ms)
- DisableScriptedObjects (77ms)
- CreateAndSetChildDomain (193ms)
- RebuildCommonClasses (76ms)
- RebuildNativeTypeToScriptingClass (28ms)
- initialDomainReloadingComplete (174ms)
- LoadAllAssembliesAndSetupDomain (1584ms)
- LoadAssemblies (1242ms)
- AnalyzeDomain (545ms)
- TypeCache.Refresh (20ms)
- BuildScriptInfoCaches (474ms)
- ResolveRequiredComponents (41ms)
- FinalizeReload (3540ms)
- SetupLoadedEditorAssemblies (0ms)
- InitializePlatformSupportModulesInManaged (8ms)
- BeforeProcessingInitializeOnLoad (824ms)
- ProcessInitializeOnLoadAttributes (1689ms)
- ProcessInitializeOnLoadMethodAttributes (334ms)
- AfterProcessingInitializeOnLoad (36ms)
- AwakeInstancesAfterBackupRestoration (44ms)
-Refreshing native plugins compatible for Editor in 12.07 ms, found 5 plugins.
-Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
-Unloading 7321 unused Assets / (5.9 MB). Loaded Objects now: 8171.
-Memory consumption went from 167.2 MB to 161.3 MB.
-Total: 32.278300 ms (FindLiveObjects: 1.967400 ms CreateObjectMapping: 2.636500 ms MarkObjects: 19.050300 ms DeleteObjects: 8.620800 ms)
-
-Prepare: number of updated asset objects reloaded= 0
-========================================================================
-Received Import Request.
- Time since last request: 483813.034737 seconds.
- path: Assets/Prefabs/Bullet.prefab
- importAddress: Guid(2ad92b831082deb4d950dc3d3e01c7b0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Prefabs/Bullet.prefab using Guid(2ad92b831082deb4d950dc3d3e01c7b0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '6d23b511db7e58c751df26eeb61232e1') in 3.7371059 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4fadcf115cfac48ec78d0ce7d1342bd3 DependenciesID=b3fa2b5545e1af4f6bb5a723cb8f7d31 StaticDependenciesID=ea057ffaaf923b4b41674743c6a2e56c
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000124 seconds.
- path: Assets/Prefabs/Upgrade_Damage.prefab
- importAddress: Guid(1aee14f3ea295e44d99bcc910d1a675e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Prefabs/Upgrade_Damage.prefab using Guid(1aee14f3ea295e44d99bcc910d1a675e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '1ba439ee062c2620aaefdd43342dbf9b') in 0.9387006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b3a8b3f1c2aa0e77fdd8d13f888ba3ac DependenciesID=13197a5e1a64bd22017ff83b348e71d1 StaticDependenciesID=3f9b9bbb0fc64882a1354eb32103428c
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000275 seconds.
- path: Assets/Prefabs/ShatterEffect.prefab
- importAddress: Guid(06a74c751ff462f4aba299639ca0b4dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Prefabs/ShatterEffect.prefab using Guid(06a74c751ff462f4aba299639ca0b4dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '75c4bfb2f6729918e791070e6bab60c8') in 0.053581 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5af8d74d2ccfdde2e64864062dc98504 DependenciesID=0048f4e349be010d27ca17ab44a07933 StaticDependenciesID=25ca06671f6cb038952aa52ebc452c4c
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000110 seconds.
- path: Assets/Prefabs/Upgrade_FireRate.prefab
- importAddress: Guid(255eafaf08558b845a0ce0db48213b18) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Prefabs/Upgrade_FireRate.prefab using Guid(255eafaf08558b845a0ce0db48213b18) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: 'f8ba0b2b4e21877b8e6ad69a125402e5') in 0.2426675 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7fe7afe1f5756ff93f67e44e48a1f371 DependenciesID=fa69c1a8da1f8919e5db448f221d4be2 StaticDependenciesID=f33cbab146c2a124c95e417db2edc3e8
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
-
-========================================================================
-Received Import Request.
- Time since last request: 0.000164 seconds.
- path: Assets/Prefabs/Upgrade_Homing.prefab
- importAddress: Guid(9ec6e163fd938b4489c0272fe1f5d36f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Prefabs/Upgrade_Homing.prefab using Guid(9ec6e163fd938b4489c0272fe1f5d36f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '7f3ab18d5c2eaf4c24d50437995f0577') in 0.1852397 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=33dfea9e3b33a0aa7680ec98f6bd2b77 DependenciesID=247a49c66ab5beeeae966f1a54c2a45a StaticDependenciesID=f06b97795d722ff6bb968881893c8f32
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
-
-Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
-AssetImportWorkerClient::OnTransportError - code=2 error=End of file
-AssetImportWorker is now disconnected from the server
-Process exiting
-Exiting without the bug reporter. Application will terminate with return code 0
\ No newline at end of file
diff --git a/Logs/shadercompiler-AssetImportWorker0-0.log b/Logs/shadercompiler-AssetImportWorker0-0.log
deleted file mode 100644
index 5378781..0000000
--- a/Logs/shadercompiler-AssetImportWorker0-0.log
+++ /dev/null
@@ -1,8 +0,0 @@
-Base path: 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines', jobs: y
-Cmd: initializeCompiler
-
-Cmd: initializeCompiler
-
-Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
-
-Quitting shader compiler process
diff --git a/Logs/shadercompiler-AssetImportWorker1-0.log b/Logs/shadercompiler-AssetImportWorker1-0.log
deleted file mode 100644
index 5a9562f..0000000
--- a/Logs/shadercompiler-AssetImportWorker1-0.log
+++ /dev/null
@@ -1,10 +0,0 @@
-Base path: 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines', jobs: y
-Cmd: initializeCompiler
-
-Cmd: initializeCompiler
-
-Cmd: initializeCompiler
-
-Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
-
-Quitting shader compiler process
diff --git a/Logs/shadercompiler-AssetImportWorker2-0.log b/Logs/shadercompiler-AssetImportWorker2-0.log
deleted file mode 100644
index 5a9562f..0000000
--- a/Logs/shadercompiler-AssetImportWorker2-0.log
+++ /dev/null
@@ -1,10 +0,0 @@
-Base path: 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines', jobs: y
-Cmd: initializeCompiler
-
-Cmd: initializeCompiler
-
-Cmd: initializeCompiler
-
-Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
-
-Quitting shader compiler process
diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe-0.log b/Logs/shadercompiler-UnityShaderCompiler.exe-0.log
deleted file mode 100644
index 4df9f81..0000000
--- a/Logs/shadercompiler-UnityShaderCompiler.exe-0.log
+++ /dev/null
@@ -1,4 +0,0 @@
-Base path: 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines', jobs: y
-Cmd: initializeCompiler
-
-Cmd: shutdown
diff --git a/Packages/manifest.json b/Packages/manifest.json
index dc53573..1df1bef 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -1,5 +1,7 @@
{
"dependencies": {
+ "com.unity.ai.assistant": "2.9.0-pre.2",
+ "com.unity.ai.inference": "2.6.1",
"com.unity.collab-proxy": "2.12.4",
"com.unity.feature.2d": "2.0.2",
"com.unity.ide.rider": "3.0.40",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index b09ffb2..a4aad21 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -108,9 +108,36 @@
},
"url": "https://packages.unity.com"
},
+ "com.unity.ai.assistant": {
+ "version": "2.9.0-pre.2",
+ "depth": 0,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.2d.sprite": "1.0.0",
+ "com.unity.mathematics": "1.3.2",
+ "com.unity.cloud.gltfast": "6.14.1",
+ "com.unity.modules.uielements": "1.0.0",
+ "com.unity.nuget.newtonsoft-json": "3.2.1",
+ "com.unity.modules.unitywebrequest": "1.0.0"
+ },
+ "url": "https://packages.unity.com"
+ },
+ "com.unity.ai.inference": {
+ "version": "2.6.1",
+ "depth": 0,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.burst": "1.8.17",
+ "com.unity.dt.app-ui": "1.3.6",
+ "com.unity.collections": "2.4.3",
+ "com.unity.nuget.newtonsoft-json": "3.2.1",
+ "com.unity.modules.imageconversion": "1.0.0"
+ },
+ "url": "https://packages.unity.com"
+ },
"com.unity.burst": {
"version": "1.8.29",
- "depth": 2,
+ "depth": 1,
"source": "registry",
"dependencies": {
"com.unity.mathematics": "1.2.1",
@@ -118,6 +145,19 @@
},
"url": "https://packages.unity.com"
},
+ "com.unity.cloud.gltfast": {
+ "version": "6.14.1",
+ "depth": 1,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.burst": "1.8.24",
+ "com.unity.collections": "1.2.4",
+ "com.unity.mathematics": "1.2.6",
+ "com.unity.modules.jsonserialize": "1.0.0",
+ "com.unity.modules.unitywebrequest": "1.0.0"
+ },
+ "url": "https://packages.unity.com"
+ },
"com.unity.collab-proxy": {
"version": "2.12.4",
"depth": 0,
@@ -127,7 +167,7 @@
},
"com.unity.collections": {
"version": "6.4.0",
- "depth": 2,
+ "depth": 1,
"source": "builtin",
"dependencies": {
"com.unity.burst": "1.8.23",
@@ -137,6 +177,18 @@
"com.unity.test-framework.performance": "3.0.3"
}
},
+ "com.unity.dt.app-ui": {
+ "version": "2.1.1",
+ "depth": 1,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.modules.physics": "1.0.0",
+ "com.unity.modules.androidjni": "1.0.0",
+ "com.unity.modules.uielements": "1.0.0",
+ "com.unity.modules.screencapture": "1.0.0"
+ },
+ "url": "https://packages.unity.com"
+ },
"com.unity.ext.nunit": {
"version": "2.0.5",
"depth": 1,
@@ -188,7 +240,7 @@
},
"com.unity.mathematics": {
"version": "1.3.3",
- "depth": 2,
+ "depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
@@ -203,7 +255,14 @@
},
"com.unity.nuget.mono-cecil": {
"version": "1.11.6",
- "depth": 3,
+ "depth": 2,
+ "source": "registry",
+ "dependencies": {},
+ "url": "https://packages.unity.com"
+ },
+ "com.unity.nuget.newtonsoft-json": {
+ "version": "3.2.2",
+ "depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
@@ -267,7 +326,7 @@
},
"com.unity.test-framework.performance": {
"version": "3.4.0",
- "depth": 3,
+ "depth": 2,
"source": "registry",
"dependencies": {
"com.unity.test-framework": "1.1.33",
diff --git a/UserSettings/Layouts/default-6000.dwlt b/UserSettings/Layouts/default-6000.dwlt
index 4158331..af4c46d 100644
--- a/UserSettings/Layouts/default-6000.dwlt
+++ b/UserSettings/Layouts/default-6000.dwlt
@@ -19,7 +19,7 @@ MonoBehaviour:
width: 1535.2001
height: 860.8
m_ShowMode: 4
- m_Title: Scene
+ m_Title: Console
m_RootView: {fileID: 2}
m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000}
@@ -44,7 +44,7 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
- width: 1535.2001
+ width: 1535.2
height: 860.8
m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000}
@@ -69,7 +69,7 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
- width: 1535.2001
+ width: 1535.2
height: 36
m_MinSize: {x: 50, y: 50}
m_MaxSize: {x: 4000, y: 4000}
@@ -91,7 +91,7 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 840.8
- width: 1535.2001
+ width: 1535.2
height: 20
m_MinSize: {x: 0, y: 0}
m_MaxSize: {x: 0, y: 0}
@@ -114,7 +114,7 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 36
- width: 1535.2001
+ width: 1535.2
height: 804.8
m_MinSize: {x: 300, y: 112}
m_MaxSize: {x: 24288, y: 16192}
@@ -192,8 +192,8 @@ MonoBehaviour:
y: 0
width: 251.2
height: 623.2
- m_MinSize: {x: 201, y: 226}
- m_MaxSize: {x: 4001, y: 4026}
+ m_MinSize: {x: 200, y: 200}
+ m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 14}
m_Panes:
- {fileID: 14}
@@ -236,7 +236,7 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 1
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
- m_Name: ProjectBrowser
+ m_Name: ConsoleWindow
m_EditorClassIdentifier:
m_Children: []
m_Position:
@@ -245,14 +245,14 @@ MonoBehaviour:
y: 623.2
width: 1366.4
height: 181.59998
- m_MinSize: {x: 231, y: 276}
- m_MaxSize: {x: 10001, y: 10026}
- m_ActualView: {fileID: 15}
+ m_MinSize: {x: 100, y: 100}
+ m_MaxSize: {x: 4000, y: 4000}
+ m_ActualView: {fileID: 16}
m_Panes:
- {fileID: 15}
- {fileID: 16}
- m_Selected: 0
- m_LastSelected: 1
+ m_Selected: 1
+ m_LastSelected: 0
--- !u!114 &11
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -270,10 +270,10 @@ MonoBehaviour:
serializedVersion: 2
x: 1366.4
y: 0
- width: 168.80005
+ width: 168.79993
height: 804.8
- m_MinSize: {x: 276, y: 76}
- m_MaxSize: {x: 4001, y: 4026}
+ m_MinSize: {x: 275, y: 50}
+ m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 17}
m_Panes:
- {fileID: 17}
@@ -302,7 +302,7 @@ MonoBehaviour:
serializedVersion: 2
x: 0.8
y: 50.4
- width: 1535.2001
+ width: 1535.2
height: 36
m_SerializedDataModeController:
m_DataMode: 0
@@ -1274,7 +1274,7 @@ MonoBehaviour:
m_LastClickedID:
m_Data: 0
m_ExpandedIDs:
- - m_Data: -1382
+ - m_Data: -1530
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -1369,12 +1369,12 @@ MonoBehaviour:
m_FolderTreeState:
scrollPos: {x: 0, y: 60}
m_SelectedIDs:
- - m_Data: 52698
+ - m_Data: 52512
m_LastClickedID:
- m_Data: 52698
+ m_Data: 52512
m_ExpandedIDs:
- m_Data: 0
- - m_Data: 52626
+ - m_Data: 52450
- m_Data: 1000000000
- m_Data: 2147483647
m_RenameOverlay:
@@ -1533,7 +1533,7 @@ MonoBehaviour:
serializedVersion: 2
x: 1367.2001
y: 86.4
- width: 167.80005
+ width: 167.79993
height: 778.8
m_SerializedDataModeController:
m_DataMode: 0
@@ -1583,9 +1583,9 @@ MonoBehaviour:
m_TextWithWhitespace: "Game\u200B"
m_Pos:
serializedVersion: 2
- x: 100.8
+ x: 252
y: 86.4
- width: 1264.4
+ width: 1113.2001
height: 597.2
m_SerializedDataModeController:
m_DataMode: 0
@@ -1635,7 +1635,7 @@ MonoBehaviour:
m_HSlider: 0
m_VSlider: 0
m_IgnoreScrollWheelUntilClicked: 0
- m_EnableMouseInput: 1
+ m_EnableMouseInput: 0
m_EnableSliderZoomHorizontal: 0
m_EnableSliderZoomVertical: 0
m_UniformScale: 1
@@ -1644,23 +1644,23 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 21
- width: 1264.4
+ width: 1113.2001
height: 576.2
m_Scale: {x: 1, y: 1}
- m_Translation: {x: 632.2, y: 288.1}
+ m_Translation: {x: 556.60004, y: 288.1}
m_MarginLeft: 0
m_MarginRight: 0
m_MarginTop: 0
m_MarginBottom: 0
m_LastShownAreaInsideMargins:
serializedVersion: 2
- x: -632.2
+ x: -556.60004
y: -288.1
- width: 1264.4
+ width: 1113.2001
height: 576.2
m_MinimalGUI: 1
m_defaultScale: 1
- m_LastWindowPixelSize: {x: 1580.5, y: 746.5}
+ m_LastWindowPixelSize: {x: 1391.5001, y: 746.5}
m_ClearInEditMode: 1
m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 00000000000000000000
diff --git a/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache b/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache
index da54def..45be55e 100644
Binary files a/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache and b/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache differ