diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index b548ae9..bbca7cc 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -27,7 +27,7 @@ full false Temp\Bin\Debug\Assembly-CSharp\ - UNITY_6000_4_8;UNITY_6000_4;UNITY_6000;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_2023_1_OR_NEWER;UNITY_2023_2_OR_NEWER;UNITY_2023_3_OR_NEWER;UNITY_6000_0_OR_NEWER;UNITY_6000_1_OR_NEWER;UNITY_6000_2_OR_NEWER;UNITY_6000_3_OR_NEWER;UNITY_6000_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_AUDIO_SCRIPTABLE_PIPELINE;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_UNITY_CONSENT;ENABLE_UNITY_CLOUD_IDENTIFIERS;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_MARSHALLING_TESTS;ENABLE_VIDEO;ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_ACCESSIBILITY_SCREEN_READER;TEXTCORE_1_0_OR_NEWER;EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_AMD;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_USES_EXPLICIT_MEMORY_MANAGER_INITIALIZER;PLATFORM_SUPPORTS_WAIT_FOR_PRESENTATION;PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;ENABLE_PROFILER_ASSISTANT_INTEGRATION;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER;TEXTCORE_FONT_ENGINE_1_6_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER + UNITY_6000_4_8;UNITY_6000_4;UNITY_6000;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_2023_1_OR_NEWER;UNITY_2023_2_OR_NEWER;UNITY_2023_3_OR_NEWER;UNITY_6000_0_OR_NEWER;UNITY_6000_1_OR_NEWER;UNITY_6000_2_OR_NEWER;UNITY_6000_3_OR_NEWER;UNITY_6000_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_AUDIO_SCRIPTABLE_PIPELINE;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_UNITY_CONSENT;ENABLE_UNITY_CLOUD_IDENTIFIERS;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_MARSHALLING_TESTS;ENABLE_VIDEO;ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_ACCESSIBILITY_SCREEN_READER;TEXTCORE_1_0_OR_NEWER;EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_AMD;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_USES_EXPLICIT_MEMORY_MANAGER_INITIALIZER;PLATFORM_SUPPORTS_WAIT_FOR_PRESENTATION;PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;ENABLE_PROFILER_ASSISTANT_INTEGRATION;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER;TEXTCORE_FONT_ENGINE_1_6_OR_NEWER;SENTIS_ANALYTICS_ENABLED;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER prompt 4 0169,0649 @@ -45,54 +45,57 @@ + + + - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + @@ -545,12 +548,12 @@ C:\Users\frederik\The Tower\The Tower\Library\PackageCache\com.unity.visualscripting@8bed5ad90189\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll + + C:\Users\frederik\The Tower\The Tower\Library\PackageCache\com.unity.nuget.newtonsoft-json@4dfd81071c64\Runtime\Newtonsoft.Json.dll + C:\Users\frederik\The Tower\The Tower\Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff\Mono.Cecil.dll - - C:\Users\frederik\The Tower\The Tower\Library\PackageCache\com.unity.collections@5b6ebd78ccc0\Unity.Collections.Tests\System.Runtime.CompilerServices.Unsafe\System.Runtime.CompilerServices.Unsafe.dll - C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll @@ -917,9 +920,6 @@ C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.dll - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Common.Path.Editor.dll @@ -929,9 +929,6 @@ C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InternalAPIEngineBridge.001.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\UnityEditor.UI.Analytics.dll - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.TextMeshPro.dll @@ -944,35 +941,20 @@ C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Core.ShaderLibrary.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.IK.Runtime.dll - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Animation.Editor.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AI.Assistant.API.Editor.dll C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InternalAPIEditorBridge.001.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll - - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Editor.dll - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Common.Editor.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.Timeline.dll - - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.PathTracing.Runtime.dll - - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Tooling.Editor.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AI.Assistant.Integrations.Profiler.Editor.dll C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Animation.Runtime.dll @@ -983,6 +965,144 @@ C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.2D.Runtime.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AI.Assistant.Tools.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AppUI.Undo.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AI.MCP.Runtime.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.UnifiedRayTracing.Runtime.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.PixelPerfect.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InferenceEngine.MacBLAS.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.Rider.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AI.Assistant.Bridge.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InferenceEngine.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\glTFast.dots.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Tilemap.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InputSystem.ForUI.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.GPUDriven.Runtime.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Shaders.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\UnityEngine.UI.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\HFDownloader.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Config.Runtime.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AppUI.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InternalAPIEngineBridge.RenderPipelines.Core.Runtime.Shared.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InputSystem.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AppUI.Redux.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AI.MCP.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InferenceEngine.ONNX.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AppUI.Navigation.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\UnityEditor.UI.Analytics.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\glTFast.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.IK.Runtime.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AI.Assistant.Agent.Dynamic.Extension.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Animation.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Editor.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.Timeline.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.PathTracing.Runtime.dll + + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Tooling.Editor.dll + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll @@ -1004,38 +1124,23 @@ C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.Mathematics.Editor.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.UnifiedRayTracing.Runtime.dll - - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll - - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.PixelPerfect.dll - - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.Rider.Editor.dll - - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InternalAPIEditorBridge.ShaderGraph.Editor.dll C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Psdimporter.Editor.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Core.Runtime.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AI.Assistant.Annotations.Editor.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AppUI.MVVM.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.Editor.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AI.Assistant.Runtime.dll C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.dll @@ -1049,14 +1154,11 @@ C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.SpriteShape.Runtime.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AI.Tracing.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Core.Runtime.dll - - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.Tilemap.Editor.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AppUI.Redux.Editor.dll C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.SurfaceCache.Runtime.dll @@ -1067,27 +1169,15 @@ C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.Collections.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InputSystem.ForUI.dll - - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.GPUDriven.Runtime.dll - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.Timeline.Editor.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AppUI.Editor.dll C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.Mathematics.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Shaders.dll - - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\UnityEngine.UI.dll - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.Multiplayer.Center.Common.dll @@ -1106,17 +1196,14 @@ C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.PathTracing.Editor.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InferenceEngine.Tokenization.dll C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.VisualScripting.State.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Config.Runtime.dll - - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InternalAPIEngineBridge.RenderPipelines.Core.Runtime.Shared.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.AppUI.Navigation.Editor.dll C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipeline.Universal.ShaderLibrary.dll @@ -1127,18 +1214,18 @@ C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.ShaderGraph.Editor.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InferenceEngine.iOSBLAS.dll - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll - - - C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InputSystem.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\glTFast.dll C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\UnityEditor.UI.dll + + C:\Users\frederik\The Tower\The Tower\Library\ScriptAssemblies\Unity.InferenceEngine.dll + diff --git a/Logs/AssetImportWorker0-prev.log b/Logs/AssetImportWorker0-prev.log index aa3c7a3..7c06794 100644 --- a/Logs/AssetImportWorker0-prev.log +++ b/Logs/AssetImportWorker0-prev.log @@ -1,22 +1,22 @@ [Licensing::Module] Trying to connect to existing licensing client channel... +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T20:29:18.8967944Z" Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.0862182Z" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 -Date: 2026-05-26T21:13:10Z +Date: 2026-05-27T20:29:18Z [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.1+9fbee8e - Session Id: 506ce9faa34f4b7ab06062deec554b6a + Session Id: a6c9761de94d42bba04d422c0a79b288 Correlation Id: a9d19e690f97c32e2b4465954453c96a - External correlation Id: 9081397541960369833 + External correlation Id: 4652370541993990818 Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.13s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2244695Z" -[Licensing::Module] Licensing Background thread has ended after 0.14s +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.03s, handshake: 0.23s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T20:29:19.1625734Z" +[Licensing::Module] Licensing Background thread has ended after 0.27s COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe @@ -30,7 +30,7 @@ C:/Users/frederik/The Tower/The Tower -logFile Logs/AssetImportWorker0.log -srvPort -54306 +59053 -force-d3d12 -job-worker-count 7 @@ -77,14 +77,14 @@ C:/Users/frederik/The Tower/The Tower "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" -Player connection [4720] Target information: +Player connection [29472] Target information: -Player connection [4720] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3560963978 [EditorId] 3560963978 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" +Player connection [29472] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3215533925 [EditorId] 3215533925 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" -Player connection [4720] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 3560963978 [EditorId] 3560963978 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" +Player connection [29472] * "[IP] 192.168.193.101 [Port] 0 [Flags] 2 [Guid] 3215533925 [EditorId] 3215533925 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" -Player connection [4720] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [4720] Host joined alternative multi-casting on [225.0.0.222:34997]... +Player connection [29472] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [29472] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. @@ -96,7 +96,7 @@ Library Redirect Path: Library/ [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 11.01 ms, found 5 plugins. +Refreshing native plugins compatible for Editor in 32.00 ms, found 5 plugins. Initialize engine version: 6000.4.8f1 (f8b72d3d7343) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets @@ -115,13 +115,13 @@ Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56640 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56112 CodeReloadManager initialized Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll -Registered in 0.006125 seconds. +Registered in 0.321227 seconds. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] @@ -130,23 +130,25 @@ Package Manager log level set to [2] [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.936 seconds -Domain Reload Profiling: 2151ms - BeginReloadAssembly (319ms) - RebuildCommonClasses (89ms) - RebuildNativeTypeToScriptingClass (34ms) - initialDomainReloadingComplete (175ms) - LoadAllAssembliesAndSetupDomain (594ms) - LoadAssemblies (304ms) - AnalyzeDomain (574ms) - TypeCache.Refresh (571ms) - TypeCache.ScanAssembly (539ms) - FinalizeReload (939ms) +- Finished resetting the current domain, in 4.625 seconds +Domain Reload Profiling: 12668ms + BeginReloadAssembly (1671ms) + CreateAndSetChildDomain (8ms) + RebuildCommonClasses (526ms) + RebuildNativeTypeToScriptingClass (500ms) + initialDomainReloadingComplete (2666ms) + LoadAllAssembliesAndSetupDomain (2666ms) + LoadAssemblies (1560ms) + AnalyzeDomain (2492ms) + TypeCache.Refresh (2481ms) + TypeCache.ScanAssembly (2303ms) + ResolveRequiredComponents (4ms) + FinalizeReload (4639ms) SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (106ms) - BeforeProcessingInitializeOnLoad (204ms) - ProcessInitializeOnLoadAttributes (260ms) - ProcessInitializeOnLoadMethodAttributes (186ms) + InitializePlatformSupportModulesInManaged (537ms) + BeforeProcessingInitializeOnLoad (1328ms) + ProcessInitializeOnLoadAttributes (1015ms) + ProcessInitializeOnLoadMethodAttributes (377ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 @@ -195,47 +197,47 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 7.26 ms, found 5 plugins. +Refreshing native plugins compatible for Editor in 21.80 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server -Refreshing native plugins compatible for Editor in 9.07 ms, found 5 plugins. +Refreshing native plugins compatible for Editor in 34.64 ms, found 5 plugins. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly -- Finished resetting the current domain, in 2.627 seconds -Domain Reload Profiling: 4932ms - BeginReloadAssembly (405ms) - DisableScriptedObjects (13ms) - CreateAndSetChildDomain (62ms) - RebuildCommonClasses (100ms) - RebuildNativeTypeToScriptingClass (32ms) - initialDomainReloadingComplete (201ms) - LoadAllAssembliesAndSetupDomain (1565ms) - LoadAssemblies (1099ms) - AnalyzeDomain (671ms) - TypeCache.Refresh (461ms) - TypeCache.ScanAssembly (429ms) - BuildScriptInfoCaches (178ms) - ResolveRequiredComponents (28ms) - FinalizeReload (2629ms) +- Finished resetting the current domain, in 11.653 seconds +Domain Reload Profiling: 22124ms + BeginReloadAssembly (1345ms) + DisableScriptedObjects (52ms) + CreateAndSetChildDomain (193ms) + RebuildCommonClasses (186ms) + RebuildNativeTypeToScriptingClass (73ms) + initialDomainReloadingComplete (628ms) + LoadAllAssembliesAndSetupDomain (8237ms) + LoadAssemblies (4261ms) + AnalyzeDomain (4479ms) + TypeCache.Refresh (2894ms) + TypeCache.ScanAssembly (2529ms) + BuildScriptInfoCaches (1353ms) + ResolveRequiredComponents (204ms) + FinalizeReload (11654ms) SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (4ms) - BeforeProcessingInitializeOnLoad (502ms) - ProcessInitializeOnLoadAttributes (1368ms) - ProcessInitializeOnLoadMethodAttributes (346ms) - AfterProcessingInitializeOnLoad (27ms) - AwakeInstancesAfterBackupRestoration (12ms) -Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds -Refreshing native plugins compatible for Editor in 7.74 ms, found 5 plugins. + InitializePlatformSupportModulesInManaged (22ms) + BeforeProcessingInitializeOnLoad (3305ms) + ProcessInitializeOnLoadAttributes (5188ms) + ProcessInitializeOnLoadMethodAttributes (784ms) + AfterProcessingInitializeOnLoad (53ms) + AwakeInstancesAfterBackupRestoration (41ms) +Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds +Refreshing native plugins compatible for Editor in 15.32 ms, found 5 plugins. Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7319 unused Assets / (6.4 MB). Loaded Objects now: 8160. -Memory consumption went from 163.5 MB to 157.1 MB. -Total: 25.040100 ms (FindLiveObjects: 1.824800 ms CreateObjectMapping: 1.866400 ms MarkObjects: 14.869300 ms DeleteObjects: 6.475300 ms) +Unloading 7323 unused Assets / (6.5 MB). Loaded Objects now: 8164. +Memory consumption went from 165.1 MB to 158.6 MB. +Total: 46.154000 ms (FindLiveObjects: 3.081900 ms CreateObjectMapping: 4.093300 ms MarkObjects: 24.773000 ms DeleteObjects: 14.198000 ms) ======================================================================== Received Prepare @@ -278,7 +280,7 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 8.96 ms, found 5 plugins. +Refreshing native plugins compatible for Editor in 9.39 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument @@ -289,45 +291,123 @@ Native extension for WebGL target not found [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly -- Finished resetting the current domain, in 2.822 seconds -Domain Reload Profiling: 5326ms - BeginReloadAssembly (662ms) - DisableScriptedObjects (28ms) - CreateAndSetChildDomain (217ms) - RebuildCommonClasses (121ms) - RebuildNativeTypeToScriptingClass (34ms) - initialDomainReloadingComplete (202ms) - LoadAllAssembliesAndSetupDomain (1484ms) - LoadAssemblies (1155ms) - AnalyzeDomain (594ms) - TypeCache.Refresh (12ms) - BuildScriptInfoCaches (553ms) - ResolveRequiredComponents (25ms) - FinalizeReload (2823ms) +- Finished resetting the current domain, in 8.683 seconds +Domain Reload Profiling: 19552ms + BeginReloadAssembly (4612ms) + DisableScriptedObjects (78ms) + CreateAndSetChildDomain (224ms) + RebuildCommonClasses (550ms) + RebuildNativeTypeToScriptingClass (210ms) + initialDomainReloadingComplete (988ms) + LoadAllAssembliesAndSetupDomain (4505ms) + LoadAssemblies (6364ms) + AnalyzeDomain (1618ms) + TypeCache.Refresh (39ms) + BuildScriptInfoCaches (1466ms) + ResolveRequiredComponents (102ms) + FinalizeReload (8686ms) SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (5ms) - BeforeProcessingInitializeOnLoad (567ms) - ProcessInitializeOnLoadAttributes (1493ms) - ProcessInitializeOnLoadMethodAttributes (251ms) - AfterProcessingInitializeOnLoad (27ms) - AwakeInstancesAfterBackupRestoration (39ms) -Refreshing native plugins compatible for Editor in 9.26 ms, found 5 plugins. + InitializePlatformSupportModulesInManaged (12ms) + BeforeProcessingInitializeOnLoad (1655ms) + ProcessInitializeOnLoadAttributes (4904ms) + ProcessInitializeOnLoadMethodAttributes (904ms) + AfterProcessingInitializeOnLoad (95ms) + AwakeInstancesAfterBackupRestoration (138ms) +Refreshing native plugins compatible for Editor in 29.67 ms, found 5 plugins. Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7317 unused Assets / (6.2 MB). Loaded Objects now: 8164. -Memory consumption went from 164.2 MB to 158.1 MB. -Total: 22.511100 ms (FindLiveObjects: 1.652500 ms CreateObjectMapping: 2.035700 ms MarkObjects: 13.498000 ms DeleteObjects: 5.322700 ms) +Unloading 7321 unused Assets / (5.5 MB). Loaded Objects now: 8168. +Memory consumption went from 165.9 MB to 160.3 MB. +Total: 73.454700 ms (FindLiveObjects: 4.064500 ms CreateObjectMapping: 5.336500 ms MarkObjects: 48.498700 ms DeleteObjects: 15.550100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -Refreshing native plugins compatible for Editor in 7.86 ms, found 5 plugins. +Begin MonoManager ReloadAssembly +Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped. +Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped. +Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped. +Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped. +Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped. +Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped. +Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped. +Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. +Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. +Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. +Refreshing native plugins compatible for Editor in 21.93 ms, found 5 plugins. +Native extension for WindowsStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 6.194 seconds +Domain Reload Profiling: 16461ms + BeginReloadAssembly (1254ms) + DisableScriptedObjects (89ms) + CreateAndSetChildDomain (264ms) + RebuildCommonClasses (266ms) + RebuildNativeTypeToScriptingClass (135ms) + initialDomainReloadingComplete (574ms) + LoadAllAssembliesAndSetupDomain (8031ms) + LoadAssemblies (3994ms) + AnalyzeDomain (4558ms) + TypeCache.Refresh (134ms) + BuildScriptInfoCaches (4279ms) + ResolveRequiredComponents (122ms) + FinalizeReload (6201ms) + SetupLoadedEditorAssemblies (0ms) + InitializePlatformSupportModulesInManaged (11ms) + BeforeProcessingInitializeOnLoad (1151ms) + ProcessInitializeOnLoadAttributes (2731ms) + ProcessInitializeOnLoadMethodAttributes (840ms) + AfterProcessingInitializeOnLoad (100ms) + EditorAssembliesLoaded (3ms) + AwakeInstancesAfterBackupRestoration (173ms) +Refreshing native plugins compatible for Editor in 33.82 ms, found 5 plugins. Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7301 unused Assets / (5.2 MB). Loaded Objects now: 8163. -Memory consumption went from 167.2 MB to 162.0 MB. -Total: 19.902700 ms (FindLiveObjects: 1.583700 ms CreateObjectMapping: 1.773400 ms MarkObjects: 12.703800 ms DeleteObjects: 3.840000 ms) +Unloading 7321 unused Assets / (6.1 MB). Loaded Objects now: 8171. +Memory consumption went from 168.9 MB to 162.8 MB. +Total: 85.298300 ms (FindLiveObjects: 7.410300 ms CreateObjectMapping: 4.762800 ms MarkObjects: 52.085500 ms DeleteObjects: 21.031800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Refreshing native plugins compatible for Editor in 12.70 ms, found 5 plugins. +Unloading 160 Unused Serialized files (Serialized files now loaded: 0) +Unloading 11191 unused Assets / (28.9 MB). Loaded Objects now: 11899. +Memory consumption went from 250.5 MB to 221.6 MB. +Total: 47.187700 ms (FindLiveObjects: 2.084000 ms CreateObjectMapping: 2.534100 ms MarkObjects: 16.040900 ms DeleteObjects: 26.525500 ms) Prepare: number of updated asset objects reloaded= 0 -Editor requested this worker to shutdown with reason: Scaling down because of idle timeout -AssetImportWorker is now disconnected from the server -Process exiting -Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker0.log b/Logs/AssetImportWorker0.log deleted file mode 100644 index 1c3c030..0000000 --- a/Logs/AssetImportWorker0.log +++ /dev/null @@ -1,326 +0,0 @@ -[Licensing::Module] Trying to connect to existing licensing client channel... -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T06:31:25.1762611Z" -Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release' -OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB -BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 -System architecture: x64 -Process architecture: x64 -Date: 2026-05-27T06:31:25Z -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") -[Licensing::Module] LicensingClient has failed validation; ignoring -[Licensing::Client] Handshaking with LicensingClient: - Version: 1.18.1+9fbee8e - Session Id: cced52490bb84726b13d388230f4cd2c - Correlation Id: a9d19e690f97c32e2b4465954453c96a - External correlation Id: 5802835536828282449 - Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.15s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T06:31:25.3343611Z" -[Licensing::Module] Licensing Background thread has ended after 0.16s - -COMMAND LINE ARGUMENTS: -C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe --adb2 --batchMode --noUpm --name -AssetImportWorker0 --projectPath -C:/Users/frederik/The Tower/The Tower --logFile -Logs/AssetImportWorker0.log --srvPort -58334 --licensingIpc -LicenseClient-fretux --force-d3d12 --job-worker-count -7 --background-job-worker-count -8 --gc-helper-count -1 --name -AssetImport -Successfully changed project path to: C:/Users/frederik/The Tower/The Tower -C:/Users/frederik/The Tower/The Tower -[UnityMemory] Configuration Parameters - Can be set up in boot.config - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-nav-mesh-worker=65536" - "memorysetup-temp-allocator-size-audio-worker=65536" - "memorysetup-temp-allocator-size-cloud-worker=32768" - "memorysetup-temp-allocator-size-gfx=262144" - "memorysetup-temp-allocator-size-preload-manager=33554432" - "memorysetup-temp-allocator-size-job-worker=262144" - "memorysetup-temp-allocator-size-background-worker=32768" - "memorysetup-allocator-temp-initial-block-size-main=262144" - "memorysetup-allocator-temp-initial-block-size-worker=262144" - "memorysetup-bucket-allocator-granularity=16" - "memorysetup-bucket-allocator-bucket-count=8" - "memorysetup-bucket-allocator-block-size=33554432" - "memorysetup-bucket-allocator-block-count=8" - "memorysetup-main-allocator-block-size=16777216" - "memorysetup-thread-allocator-block-size=16777216" - "memorysetup-gfx-main-allocator-block-size=16777216" - "memorysetup-gfx-thread-allocator-block-size=16777216" - "memorysetup-cache-allocator-block-size=4194304" - "memorysetup-typetree-allocator-block-size=2097152" - "memorysetup-profiler-bucket-allocator-granularity=16" - "memorysetup-profiler-bucket-allocator-bucket-count=8" - "memorysetup-profiler-bucket-allocator-block-size=33554432" - "memorysetup-profiler-bucket-allocator-block-count=8" - "memorysetup-profiler-allocator-block-size=16777216" - "memorysetup-profiler-editor-allocator-block-size=1048576" - "memorysetup-temp-allocator-size-main=16777216" - "memorysetup-job-temp-allocator-block-size=2097152" - "memorysetup-job-temp-allocator-block-size-background=1048576" - "memorysetup-job-temp-allocator-reduction-small-platforms=262144" -Player connection [11320] Target information: - -Player connection [11320] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 629771533 [EditorId] 629771533 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" - -Player connection [11320] * "[IP] 10.62.146.64 [Port] 0 [Flags] 2 [Guid] 629771533 [EditorId] 629771533 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" - -Player connection [11320] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [11320] Host joined alternative multi-casting on [225.0.0.222:34997]... -JobSystem: Creating JobQueue using job-worker-count value 7 -Input System module state changed to: Initialized. -[Physics::Module] Initialized fallback backend. -[Physics::Module] Id: 0xdecafbad -Library Redirect Path: Library/ -[Physics::Module] Selected backend. -[Physics::Module] Name: PhysX -[Physics::Module] Id: 0xf2b8ea05 -[Physics::Module] SDK Version: 4.1.2 -[Physics::Module] Integration Version: 1.0.0 -[Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 33.14 ms, found 5 plugins. -Initialize engine version: 6000.4.8f1 (f8b72d3d7343) -[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems -[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets -Forcing GfxDevice: Direct3D 12 -GfxDevice: creating device client; kGfxThreadingModeNonThreaded -d3d12: failed to query info queue interface (0x80004002). -Direct3D: - Version: Direct3D 12 [level 12.2] - Renderer: AMD Radeon(TM) Graphics (ID=0x1681) - Vendor: ATI - VRAM: 15759 MB - App VRAM Budget: 15986 MB - Driver: 32.0.21030.18001 - Unified Memory Architecture -Initialize mono -Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed' -Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' -Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56924 -CodeReloadManager initialized -Begin MonoManager ReloadAssembly -Registering precompiled unity dll's ... -Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll -Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll -Registered in 0.013916 seconds. -Native extension for WindowsStandalone target not found -Native extension for WebGL target not found -Package Manager log level set to [2] -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.570 seconds -Domain Reload Profiling: 3504ms - BeginReloadAssembly (511ms) - RebuildCommonClasses (134ms) - RebuildNativeTypeToScriptingClass (51ms) - initialDomainReloadingComplete (340ms) - LoadAllAssembliesAndSetupDomain (892ms) - LoadAssemblies (492ms) - AnalyzeDomain (854ms) - TypeCache.Refresh (848ms) - TypeCache.ScanAssembly (803ms) - FinalizeReload (1576ms) - SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (203ms) - BeforeProcessingInitializeOnLoad (341ms) - ProcessInitializeOnLoadAttributes (446ms) - ProcessInitializeOnLoadMethodAttributes (320ms) -======================================================================== -Worker process is ready to serve import requests -Import Worker Mode flag is 0x00 -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: 9072251844133-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped. -Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped. -Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped. -Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. -Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 15.87 ms, found 5 plugins. -Native extension for WindowsStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Refreshing native plugins compatible for Editor in 12.86 ms, found 5 plugins. -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 4.650 seconds -Domain Reload Profiling: 8214ms - BeginReloadAssembly (593ms) - DisableScriptedObjects (16ms) - CreateAndSetChildDomain (78ms) - RebuildCommonClasses (141ms) - RebuildNativeTypeToScriptingClass (52ms) - initialDomainReloadingComplete (316ms) - LoadAllAssembliesAndSetupDomain (2460ms) - LoadAssemblies (1575ms) - AnalyzeDomain (1178ms) - TypeCache.Refresh (831ms) - TypeCache.ScanAssembly (772ms) - BuildScriptInfoCaches (295ms) - ResolveRequiredComponents (46ms) - FinalizeReload (4651ms) - SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (8ms) - BeforeProcessingInitializeOnLoad (1003ms) - ProcessInitializeOnLoadAttributes (2230ms) - ProcessInitializeOnLoadMethodAttributes (620ms) - AfterProcessingInitializeOnLoad (47ms) - AwakeInstancesAfterBackupRestoration (26ms) -Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds -Refreshing native plugins compatible for Editor in 11.82 ms, found 5 plugins. -Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7323 unused Assets / (6.7 MB). Loaded Objects now: 8164. -Memory consumption went from 163.4 MB to 156.7 MB. -Total: 33.697800 ms (FindLiveObjects: 1.880500 ms CreateObjectMapping: 2.104000 ms MarkObjects: 18.063700 ms DeleteObjects: 11.642400 ms) - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped. -Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped. -Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped. -Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. -Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 14.43 ms, found 5 plugins. -Native extension for WindowsStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 5.905 seconds -Domain Reload Profiling: 8789ms - BeginReloadAssembly (651ms) - DisableScriptedObjects (34ms) - CreateAndSetChildDomain (120ms) - RebuildCommonClasses (104ms) - RebuildNativeTypeToScriptingClass (42ms) - initialDomainReloadingComplete (254ms) - LoadAllAssembliesAndSetupDomain (1833ms) - LoadAssemblies (1493ms) - AnalyzeDomain (641ms) - TypeCache.Refresh (21ms) - BuildScriptInfoCaches (576ms) - ResolveRequiredComponents (38ms) - FinalizeReload (5906ms) - SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (16ms) - BeforeProcessingInitializeOnLoad (2105ms) - ProcessInitializeOnLoadAttributes (2408ms) - ProcessInitializeOnLoadMethodAttributes (370ms) - AfterProcessingInitializeOnLoad (47ms) - AwakeInstancesAfterBackupRestoration (67ms) -Refreshing native plugins compatible for Editor in 10.14 ms, found 5 plugins. -Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7321 unused Assets / (6.0 MB). Loaded Objects now: 8168. -Memory consumption went from 164.2 MB to 158.2 MB. -Total: 27.659800 ms (FindLiveObjects: 1.403000 ms CreateObjectMapping: 1.890000 ms MarkObjects: 17.284200 ms DeleteObjects: 7.079600 ms) - -Prepare: number of updated asset objects reloaded= 0 -Editor requested this worker to shutdown with reason: Scaling down because of idle timeout -AssetImportWorker is now disconnected from the server -Process exiting -Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker1-prev.log b/Logs/AssetImportWorker1-prev.log index 0867671..965acaa 100644 --- a/Logs/AssetImportWorker1-prev.log +++ b/Logs/AssetImportWorker1-prev.log @@ -1,22 +1,22 @@ [Licensing::Module] Trying to connect to existing licensing client channel... +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T20:29:18.9084269Z" Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.1267065Z" System architecture: x64 Process architecture: x64 -Date: 2026-05-26T21:13:10Z +Date: 2026-05-27T20:29:18Z [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.1+9fbee8e - Session Id: 0dc7da2508e044a4935c26eec3af1a55 + Session Id: 5eb4e1ee6a4b49ee9f02f5182c3947d2 Correlation Id: a9d19e690f97c32e2b4465954453c96a - External correlation Id: 7203720513233786123 + External correlation Id: 3005268580805916538 Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.02s, handshake: 0.11s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2474859Z" -[Licensing::Module] Licensing Background thread has ended after 0.12s +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.21s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T20:29:19.1294553Z" +[Licensing::Module] Licensing Background thread has ended after 0.22s COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe @@ -30,7 +30,7 @@ C:/Users/frederik/The Tower/The Tower -logFile Logs/AssetImportWorker1.log -srvPort -54306 +59053 -force-d3d12 -job-worker-count 7 @@ -77,14 +77,14 @@ C:/Users/frederik/The Tower/The Tower "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" -Player connection [28336] Target information: +Player connection [20364] Target information: -Player connection [28336] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3302842908 [EditorId] 3302842908 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" +Player connection [20364] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 4024094269 [EditorId] 4024094269 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" -Player connection [28336] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 3302842908 [EditorId] 3302842908 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" +Player connection [20364] * "[IP] 192.168.193.101 [Port] 0 [Flags] 2 [Guid] 4024094269 [EditorId] 4024094269 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" -Player connection [28336] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [28336] Host joined alternative multi-casting on [225.0.0.222:34997]... +Player connection [20364] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [20364] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. @@ -96,7 +96,7 @@ Library Redirect Path: Library/ [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 12.09 ms, found 5 plugins. +Refreshing native plugins compatible for Editor in 32.70 ms, found 5 plugins. Initialize engine version: 6000.4.8f1 (f8b72d3d7343) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets @@ -115,13 +115,13 @@ Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56536 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56944 CodeReloadManager initialized Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll -Registered in 0.007309 seconds. +Registered in 0.113467 seconds. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] @@ -130,23 +130,25 @@ Package Manager log level set to [2] [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.934 seconds -Domain Reload Profiling: 2153ms - BeginReloadAssembly (321ms) - RebuildCommonClasses (98ms) - RebuildNativeTypeToScriptingClass (26ms) - initialDomainReloadingComplete (172ms) - LoadAllAssembliesAndSetupDomain (597ms) - LoadAssemblies (303ms) - AnalyzeDomain (580ms) - TypeCache.Refresh (577ms) - TypeCache.ScanAssembly (543ms) - FinalizeReload (938ms) +- Finished resetting the current domain, in 4.469 seconds +Domain Reload Profiling: 12716ms + BeginReloadAssembly (1729ms) + CreateAndSetChildDomain (5ms) + RebuildCommonClasses (1210ms) + RebuildNativeTypeToScriptingClass (688ms) + initialDomainReloadingComplete (1742ms) + LoadAllAssembliesAndSetupDomain (2867ms) + LoadAssemblies (1617ms) + AnalyzeDomain (2578ms) + TypeCache.Refresh (2563ms) + TypeCache.ScanAssembly (2396ms) + ResolveRequiredComponents (7ms) + FinalizeReload (4481ms) SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (101ms) - BeforeProcessingInitializeOnLoad (210ms) - ProcessInitializeOnLoadAttributes (265ms) - ProcessInitializeOnLoadMethodAttributes (183ms) + InitializePlatformSupportModulesInManaged (538ms) + BeforeProcessingInitializeOnLoad (1276ms) + ProcessInitializeOnLoadAttributes (1034ms) + ProcessInitializeOnLoadMethodAttributes (380ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 @@ -195,47 +197,47 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 7.54 ms, found 5 plugins. +Refreshing native plugins compatible for Editor in 21.30 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server -Refreshing native plugins compatible for Editor in 7.79 ms, found 5 plugins. +Refreshing native plugins compatible for Editor in 33.12 ms, found 5 plugins. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly -- Finished resetting the current domain, in 2.648 seconds -Domain Reload Profiling: 4904ms - BeginReloadAssembly (391ms) - DisableScriptedObjects (11ms) - CreateAndSetChildDomain (58ms) - RebuildCommonClasses (98ms) - RebuildNativeTypeToScriptingClass (27ms) - initialDomainReloadingComplete (215ms) - LoadAllAssembliesAndSetupDomain (1524ms) - LoadAssemblies (1084ms) - AnalyzeDomain (647ms) - TypeCache.Refresh (436ms) - TypeCache.ScanAssembly (409ms) - BuildScriptInfoCaches (178ms) - ResolveRequiredComponents (27ms) - FinalizeReload (2649ms) +- Finished resetting the current domain, in 11.674 seconds +Domain Reload Profiling: 22181ms + BeginReloadAssembly (1374ms) + DisableScriptedObjects (48ms) + CreateAndSetChildDomain (192ms) + RebuildCommonClasses (172ms) + RebuildNativeTypeToScriptingClass (68ms) + initialDomainReloadingComplete (625ms) + LoadAllAssembliesAndSetupDomain (8267ms) + LoadAssemblies (4235ms) + AnalyzeDomain (4620ms) + TypeCache.Refresh (2729ms) + TypeCache.ScanAssembly (2568ms) + BuildScriptInfoCaches (1587ms) + ResolveRequiredComponents (286ms) + FinalizeReload (11676ms) SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (6ms) - BeforeProcessingInitializeOnLoad (510ms) - ProcessInitializeOnLoadAttributes (1373ms) - ProcessInitializeOnLoadMethodAttributes (354ms) - AfterProcessingInitializeOnLoad (25ms) - AwakeInstancesAfterBackupRestoration (11ms) -Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds -Refreshing native plugins compatible for Editor in 9.79 ms, found 5 plugins. + InitializePlatformSupportModulesInManaged (21ms) + BeforeProcessingInitializeOnLoad (3127ms) + ProcessInitializeOnLoadAttributes (5174ms) + ProcessInitializeOnLoadMethodAttributes (821ms) + AfterProcessingInitializeOnLoad (57ms) + AwakeInstancesAfterBackupRestoration (33ms) +Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds +Refreshing native plugins compatible for Editor in 14.71 ms, found 5 plugins. Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7319 unused Assets / (5.7 MB). Loaded Objects now: 8160. -Memory consumption went from 163.6 MB to 157.9 MB. -Total: 24.864300 ms (FindLiveObjects: 1.780400 ms CreateObjectMapping: 2.124200 ms MarkObjects: 14.735900 ms DeleteObjects: 6.219400 ms) +Unloading 7323 unused Assets / (5.8 MB). Loaded Objects now: 8164. +Memory consumption went from 163.5 MB to 157.7 MB. +Total: 46.106700 ms (FindLiveObjects: 2.104100 ms CreateObjectMapping: 2.437900 ms MarkObjects: 27.932900 ms DeleteObjects: 13.623100 ms) ======================================================================== Received Prepare @@ -278,7 +280,7 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 6.79 ms, found 5 plugins. +Refreshing native plugins compatible for Editor in 12.71 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument @@ -289,45 +291,123 @@ Native extension for WebGL target not found [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly -- Finished resetting the current domain, in 2.797 seconds -Domain Reload Profiling: 5282ms - BeginReloadAssembly (613ms) - DisableScriptedObjects (36ms) - CreateAndSetChildDomain (116ms) - RebuildCommonClasses (114ms) - RebuildNativeTypeToScriptingClass (66ms) - initialDomainReloadingComplete (207ms) - LoadAllAssembliesAndSetupDomain (1484ms) - LoadAssemblies (1206ms) - AnalyzeDomain (570ms) - TypeCache.Refresh (15ms) - BuildScriptInfoCaches (527ms) - ResolveRequiredComponents (24ms) - FinalizeReload (2798ms) +- Finished resetting the current domain, in 8.473 seconds +Domain Reload Profiling: 18946ms + BeginReloadAssembly (4325ms) + DisableScriptedObjects (57ms) + CreateAndSetChildDomain (965ms) + RebuildCommonClasses (486ms) + RebuildNativeTypeToScriptingClass (152ms) + initialDomainReloadingComplete (964ms) + LoadAllAssembliesAndSetupDomain (4541ms) + LoadAssemblies (5758ms) + AnalyzeDomain (1660ms) + TypeCache.Refresh (41ms) + BuildScriptInfoCaches (1524ms) + ResolveRequiredComponents (85ms) + FinalizeReload (8480ms) SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (7ms) - BeforeProcessingInitializeOnLoad (594ms) - ProcessInitializeOnLoadAttributes (1433ms) - ProcessInitializeOnLoadMethodAttributes (262ms) - AfterProcessingInitializeOnLoad (30ms) - AwakeInstancesAfterBackupRestoration (41ms) -Refreshing native plugins compatible for Editor in 8.61 ms, found 5 plugins. + InitializePlatformSupportModulesInManaged (8ms) + BeforeProcessingInitializeOnLoad (1569ms) + ProcessInitializeOnLoadAttributes (4830ms) + ProcessInitializeOnLoadMethodAttributes (956ms) + AfterProcessingInitializeOnLoad (122ms) + AwakeInstancesAfterBackupRestoration (147ms) +Refreshing native plugins compatible for Editor in 27.50 ms, found 5 plugins. Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7317 unused Assets / (6.3 MB). Loaded Objects now: 8164. -Memory consumption went from 164.4 MB to 158.0 MB. -Total: 24.804900 ms (FindLiveObjects: 1.554800 ms CreateObjectMapping: 2.307500 ms MarkObjects: 13.943500 ms DeleteObjects: 6.996700 ms) +Unloading 7321 unused Assets / (6.1 MB). Loaded Objects now: 8168. +Memory consumption went from 164.2 MB to 158.1 MB. +Total: 66.229100 ms (FindLiveObjects: 4.302300 ms CreateObjectMapping: 5.135000 ms MarkObjects: 37.964900 ms DeleteObjects: 18.821900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -Refreshing native plugins compatible for Editor in 7.92 ms, found 5 plugins. +Begin MonoManager ReloadAssembly +Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped. +Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped. +Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped. +Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped. +Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped. +Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped. +Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped. +Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. +Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. +Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. +Refreshing native plugins compatible for Editor in 20.41 ms, found 5 plugins. +Native extension for WindowsStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 6.347 seconds +Domain Reload Profiling: 16649ms + BeginReloadAssembly (1278ms) + DisableScriptedObjects (103ms) + CreateAndSetChildDomain (252ms) + RebuildCommonClasses (228ms) + RebuildNativeTypeToScriptingClass (94ms) + initialDomainReloadingComplete (596ms) + LoadAllAssembliesAndSetupDomain (8103ms) + LoadAssemblies (3957ms) + AnalyzeDomain (4459ms) + TypeCache.Refresh (52ms) + BuildScriptInfoCaches (3947ms) + ResolveRequiredComponents (252ms) + FinalizeReload (6350ms) + SetupLoadedEditorAssemblies (0ms) + InitializePlatformSupportModulesInManaged (12ms) + BeforeProcessingInitializeOnLoad (1190ms) + ProcessInitializeOnLoadAttributes (2779ms) + ProcessInitializeOnLoadMethodAttributes (867ms) + AfterProcessingInitializeOnLoad (114ms) + EditorAssembliesLoaded (4ms) + AwakeInstancesAfterBackupRestoration (179ms) +Refreshing native plugins compatible for Editor in 35.63 ms, found 5 plugins. Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7301 unused Assets / (6.0 MB). Loaded Objects now: 8163. -Memory consumption went from 167.5 MB to 161.5 MB. -Total: 18.094100 ms (FindLiveObjects: 1.098000 ms CreateObjectMapping: 1.209600 ms MarkObjects: 10.855800 ms DeleteObjects: 4.929100 ms) +Unloading 7321 unused Assets / (6.3 MB). Loaded Objects now: 8171. +Memory consumption went from 167.4 MB to 161.0 MB. +Total: 89.638100 ms (FindLiveObjects: 4.923600 ms CreateObjectMapping: 6.187800 ms MarkObjects: 54.726400 ms DeleteObjects: 23.794100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Refreshing native plugins compatible for Editor in 11.24 ms, found 5 plugins. +Unloading 160 Unused Serialized files (Serialized files now loaded: 0) +Unloading 11191 unused Assets / (29.8 MB). Loaded Objects now: 11899. +Memory consumption went from 249.0 MB to 219.1 MB. +Total: 47.144400 ms (FindLiveObjects: 2.212400 ms CreateObjectMapping: 2.528100 ms MarkObjects: 15.484500 ms DeleteObjects: 26.916600 ms) Prepare: number of updated asset objects reloaded= 0 -Editor requested this worker to shutdown with reason: Scaling down because of idle timeout -AssetImportWorker is now disconnected from the server -Process exiting -Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker1.log b/Logs/AssetImportWorker1.log deleted file mode 100644 index aaf7cf5..0000000 --- a/Logs/AssetImportWorker1.log +++ /dev/null @@ -1,449 +0,0 @@ -[Licensing::Module] Trying to connect to existing licensing client channel... -Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release' -OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB -BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 -System architecture: x64 -Process architecture: x64 -Date: 2026-05-27T06:31:25Z -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T06:31:25.1901532Z" -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") -[Licensing::Module] LicensingClient has failed validation; ignoring -[Licensing::Client] Handshaking with LicensingClient: - Version: 1.18.1+9fbee8e - Session Id: e10ac9cc66e846b7bd173ea071ed55ee - Correlation Id: a9d19e690f97c32e2b4465954453c96a - External correlation Id: 2653364706438961469 - Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.15s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T06:31:25.3538413Z" -[Licensing::Module] Licensing Background thread has ended after 0.17s - -COMMAND LINE ARGUMENTS: -C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe --adb2 --batchMode --noUpm --name -AssetImportWorker1 --projectPath -C:/Users/frederik/The Tower/The Tower --logFile -Logs/AssetImportWorker1.log --srvPort -58334 --licensingIpc -LicenseClient-fretux --force-d3d12 --job-worker-count -7 --background-job-worker-count -8 --gc-helper-count -1 --name -AssetImport -Successfully changed project path to: C:/Users/frederik/The Tower/The Tower -C:/Users/frederik/The Tower/The Tower -[UnityMemory] Configuration Parameters - Can be set up in boot.config - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-nav-mesh-worker=65536" - "memorysetup-temp-allocator-size-audio-worker=65536" - "memorysetup-temp-allocator-size-cloud-worker=32768" - "memorysetup-temp-allocator-size-gfx=262144" - "memorysetup-temp-allocator-size-preload-manager=33554432" - "memorysetup-temp-allocator-size-job-worker=262144" - "memorysetup-temp-allocator-size-background-worker=32768" - "memorysetup-allocator-temp-initial-block-size-main=262144" - "memorysetup-allocator-temp-initial-block-size-worker=262144" - "memorysetup-bucket-allocator-granularity=16" - "memorysetup-bucket-allocator-bucket-count=8" - "memorysetup-bucket-allocator-block-size=33554432" - "memorysetup-bucket-allocator-block-count=8" - "memorysetup-main-allocator-block-size=16777216" - "memorysetup-thread-allocator-block-size=16777216" - "memorysetup-gfx-main-allocator-block-size=16777216" - "memorysetup-gfx-thread-allocator-block-size=16777216" - "memorysetup-cache-allocator-block-size=4194304" - "memorysetup-typetree-allocator-block-size=2097152" - "memorysetup-profiler-bucket-allocator-granularity=16" - "memorysetup-profiler-bucket-allocator-bucket-count=8" - "memorysetup-profiler-bucket-allocator-block-size=33554432" - "memorysetup-profiler-bucket-allocator-block-count=8" - "memorysetup-profiler-allocator-block-size=16777216" - "memorysetup-profiler-editor-allocator-block-size=1048576" - "memorysetup-temp-allocator-size-main=16777216" - "memorysetup-job-temp-allocator-block-size=2097152" - "memorysetup-job-temp-allocator-block-size-background=1048576" - "memorysetup-job-temp-allocator-reduction-small-platforms=262144" -Player connection [468] Target information: - -Player connection [468] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 2868556577 [EditorId] 2868556577 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" - -Player connection [468] * "[IP] 10.62.146.64 [Port] 0 [Flags] 2 [Guid] 2868556577 [EditorId] 2868556577 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" - -Player connection [468] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [468] Host joined alternative multi-casting on [225.0.0.222:34997]... -JobSystem: Creating JobQueue using job-worker-count value 7 -Input System module state changed to: Initialized. -[Physics::Module] Initialized fallback backend. -[Physics::Module] Id: 0xdecafbad -Library Redirect Path: Library/ -[Physics::Module] Selected backend. -[Physics::Module] Name: PhysX -[Physics::Module] Id: 0xf2b8ea05 -[Physics::Module] SDK Version: 4.1.2 -[Physics::Module] Integration Version: 1.0.0 -[Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 33.76 ms, found 5 plugins. -Initialize engine version: 6000.4.8f1 (f8b72d3d7343) -[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems -[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets -Forcing GfxDevice: Direct3D 12 -GfxDevice: creating device client; kGfxThreadingModeNonThreaded -d3d12: failed to query info queue interface (0x80004002). -Direct3D: - Version: Direct3D 12 [level 12.2] - Renderer: AMD Radeon(TM) Graphics (ID=0x1681) - Vendor: ATI - VRAM: 15759 MB - App VRAM Budget: 15986 MB - Driver: 32.0.21030.18001 - Unified Memory Architecture -Initialize mono -Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed' -Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' -Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56896 -CodeReloadManager initialized -Begin MonoManager ReloadAssembly -Registering precompiled unity dll's ... -Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll -Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll -Registered in 0.018624 seconds. -Native extension for WindowsStandalone target not found -Native extension for WebGL target not found -Package Manager log level set to [2] -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.533 seconds -Domain Reload Profiling: 3450ms - BeginReloadAssembly (516ms) - RebuildCommonClasses (147ms) - RebuildNativeTypeToScriptingClass (45ms) - initialDomainReloadingComplete (336ms) - LoadAllAssembliesAndSetupDomain (865ms) - LoadAssemblies (498ms) - AnalyzeDomain (829ms) - TypeCache.Refresh (824ms) - TypeCache.ScanAssembly (773ms) - FinalizeReload (1540ms) - SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (189ms) - BeforeProcessingInitializeOnLoad (344ms) - ProcessInitializeOnLoadAttributes (427ms) - ProcessInitializeOnLoadMethodAttributes (345ms) -======================================================================== -Worker process is ready to serve import requests -Import Worker Mode flag is 0x00 -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: 9072251844133-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped. -Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped. -Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped. -Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. -Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 12.52 ms, found 5 plugins. -Native extension for WindowsStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Refreshing native plugins compatible for Editor in 16.74 ms, found 5 plugins. -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 4.454 seconds -Domain Reload Profiling: 8290ms - BeginReloadAssembly (672ms) - DisableScriptedObjects (18ms) - CreateAndSetChildDomain (96ms) - RebuildCommonClasses (134ms) - RebuildNativeTypeToScriptingClass (47ms) - initialDomainReloadingComplete (327ms) - LoadAllAssembliesAndSetupDomain (2655ms) - LoadAssemblies (1831ms) - AnalyzeDomain (1163ms) - TypeCache.Refresh (800ms) - TypeCache.ScanAssembly (744ms) - BuildScriptInfoCaches (312ms) - ResolveRequiredComponents (43ms) - FinalizeReload (4455ms) - SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (8ms) - BeforeProcessingInitializeOnLoad (1014ms) - ProcessInitializeOnLoadAttributes (2253ms) - ProcessInitializeOnLoadMethodAttributes (555ms) - AfterProcessingInitializeOnLoad (19ms) - AwakeInstancesAfterBackupRestoration (10ms) -Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds -Refreshing native plugins compatible for Editor in 8.20 ms, found 5 plugins. -Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7323 unused Assets / (5.4 MB). Loaded Objects now: 8164. -Memory consumption went from 163.3 MB to 157.9 MB. -Total: 17.187200 ms (FindLiveObjects: 1.165700 ms CreateObjectMapping: 0.939000 ms MarkObjects: 10.910600 ms DeleteObjects: 4.137100 ms) - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped. -Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped. -Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped. -Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. -Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 17.17 ms, found 5 plugins. -Native extension for WindowsStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 5.879 seconds -Domain Reload Profiling: 8778ms - BeginReloadAssembly (686ms) - DisableScriptedObjects (33ms) - CreateAndSetChildDomain (120ms) - RebuildCommonClasses (139ms) - RebuildNativeTypeToScriptingClass (33ms) - initialDomainReloadingComplete (227ms) - LoadAllAssembliesAndSetupDomain (1813ms) - LoadAssemblies (1514ms) - AnalyzeDomain (635ms) - TypeCache.Refresh (17ms) - BuildScriptInfoCaches (578ms) - ResolveRequiredComponents (37ms) - FinalizeReload (5880ms) - SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (19ms) - BeforeProcessingInitializeOnLoad (2114ms) - ProcessInitializeOnLoadAttributes (2389ms) - ProcessInitializeOnLoadMethodAttributes (377ms) - AfterProcessingInitializeOnLoad (44ms) - AwakeInstancesAfterBackupRestoration (62ms) -Refreshing native plugins compatible for Editor in 8.02 ms, found 5 plugins. -Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7321 unused Assets / (5.6 MB). Loaded Objects now: 8168. -Memory consumption went from 164.0 MB to 158.5 MB. -Total: 25.330300 ms (FindLiveObjects: 1.968800 ms CreateObjectMapping: 2.139500 ms MarkObjects: 14.586200 ms DeleteObjects: 6.633300 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped. -Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped. -Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped. -Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. -Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 10.14 ms, found 5 plugins. -Native extension for WindowsStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 3.642 seconds -Domain Reload Profiling: 6210ms - BeginReloadAssembly (718ms) - DisableScriptedObjects (77ms) - CreateAndSetChildDomain (190ms) - RebuildCommonClasses (71ms) - RebuildNativeTypeToScriptingClass (20ms) - initialDomainReloadingComplete (165ms) - LoadAllAssembliesAndSetupDomain (1593ms) - LoadAssemblies (1284ms) - AnalyzeDomain (536ms) - TypeCache.Refresh (19ms) - BuildScriptInfoCaches (464ms) - ResolveRequiredComponents (41ms) - FinalizeReload (3643ms) - SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (9ms) - BeforeProcessingInitializeOnLoad (830ms) - ProcessInitializeOnLoadAttributes (1769ms) - ProcessInitializeOnLoadMethodAttributes (331ms) - AfterProcessingInitializeOnLoad (38ms) - AwakeInstancesAfterBackupRestoration (56ms) -Refreshing native plugins compatible for Editor in 9.98 ms, found 5 plugins. -Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7321 unused Assets / (6.6 MB). Loaded Objects now: 8171. -Memory consumption went from 167.1 MB to 160.5 MB. -Total: 30.452500 ms (FindLiveObjects: 1.966600 ms CreateObjectMapping: 2.212400 ms MarkObjects: 18.417500 ms DeleteObjects: 7.852600 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 483813.039618 seconds. - path: Assets/Prefabs/Enemy.prefab - importAddress: Guid(8cc3c96efc93348458ad0335b42d0214) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Prefabs/Enemy.prefab using Guid(8cc3c96efc93348458ad0335b42d0214) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '03c0c7d05d5838363a483377fbc2bfd9') in 3.7484661 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7a10ab4545f8f0690cce674af4e0f717 DependenciesID=dabb6f154d75486bab4b0a6d16c6f210 StaticDependenciesID=d6c80351cca9ce9ec081cf5291006433 -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 15 - -======================================================================== -Received Import Request. - Time since last request: 0.000181 seconds. - path: Assets/Prefabs/Upgrade_Multishot.prefab - importAddress: Guid(9f308993642ba5844869d2896ff41010) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Prefabs/Upgrade_Multishot.prefab using Guid(9f308993642ba5844869d2896ff41010) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '3990de7bba0618da7de40e74fef1fe6f') in 0.8452872 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=154f6359550410c8a74c1614e0b4028c DependenciesID=210f867c04c8d9a2fc8c9225a1346092 StaticDependenciesID=8059ef3871c71e722c44fc83bcf37952 -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37 - -======================================================================== -Received Import Request. - Time since last request: 0.000231 seconds. - path: Assets/Prefabs/Upgrade_Range.prefab - importAddress: Guid(1561f55eee956314e80e56c0c1f586f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Prefabs/Upgrade_Range.prefab using Guid(1561f55eee956314e80e56c0c1f586f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '6c0a936c27c4c27c63c2575fc1d3972d') in 0.145323 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ae03ccb7d912a4f8ee949e531c76d0d1 DependenciesID=53595174d396737fdbb86c5e3a22fcbd StaticDependenciesID=c1f4fd72c2046fed6603c5eb66cc0b59 -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37 - -======================================================================== -Received Import Request. - Time since last request: 0.000242 seconds. - path: Assets/Prefabs/FloatingDamageText.prefab - importAddress: Guid(ce6bbd55220979548a1d2e042f91f404) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Prefabs/FloatingDamageText.prefab using Guid(ce6bbd55220979548a1d2e042f91f404) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '9556c26988ae3d0aa88677ee70ac015e') in 0.1387311 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8ab055e82f47d961599f5f7f77e3f1e4 DependenciesID=e81ff9098e6f36157cee203378751552 StaticDependenciesID=e83a15f1345abf7f26935bf6d7332bbc -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 15 - -======================================================================== -Received Import Request. - Time since last request: 0.000130 seconds. - path: Assets/Prefabs/Upgrade_Ricochet.prefab - importAddress: Guid(73459384c17b96649b8f40f7510b8170) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Prefabs/Upgrade_Ricochet.prefab using Guid(73459384c17b96649b8f40f7510b8170) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: 'd2bb56be191c7d1038410066a1b9375c') in 0.1893769 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=686aaa58eca739568d22d4e7a9bbd791 DependenciesID=f199f15082d2aeaa23056ec77fbf318a StaticDependenciesID=0bf532d1a014b358fc52bd4019ae7d63 -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37 - -Editor requested this worker to shutdown with reason: Scaling down because of idle timeout -AssetImportWorkerClient::OnTransportError - code=2 error=End of file -AssetImportWorker is now disconnected from the server -Process exiting -Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker2-prev.log b/Logs/AssetImportWorker2-prev.log index c8a99c1..bcad19b 100644 --- a/Logs/AssetImportWorker2-prev.log +++ b/Logs/AssetImportWorker2-prev.log @@ -1,22 +1,22 @@ [Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T20:29:19.0257131Z" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.0939581Z" Process architecture: x64 -Date: 2026-05-26T21:13:10Z +Date: 2026-05-27T20:29:19Z [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.1+9fbee8e - Session Id: b85129cbd0094752993f68737ae4ca99 + Session Id: 601f17b8047d4977bd0edfeecde82079 Correlation Id: a9d19e690f97c32e2b4465954453c96a - External correlation Id: 7332700886944244216 + External correlation Id: 7206982972796263581 Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.12s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2213198Z" -[Licensing::Module] Licensing Background thread has ended after 0.13s +[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.04s, handshake: 0.25s) +[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T20:29:19.3182788Z" +[Licensing::Module] Licensing Background thread has ended after 0.29s COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe @@ -30,7 +30,7 @@ C:/Users/frederik/The Tower/The Tower -logFile Logs/AssetImportWorker2.log -srvPort -54306 +59053 -force-d3d12 -job-worker-count 7 @@ -77,14 +77,14 @@ C:/Users/frederik/The Tower/The Tower "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" -Player connection [16712] Target information: +Player connection [24912] Target information: -Player connection [16712] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" +Player connection [24912] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3809744092 [EditorId] 3809744092 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" -Player connection [16712] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" +Player connection [24912] * "[IP] 192.168.193.101 [Port] 0 [Flags] 2 [Guid] 3809744092 [EditorId] 3809744092 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" -Player connection [16712] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [16712] Host joined alternative multi-casting on [225.0.0.222:34997]... +Player connection [24912] Host joined multi-casting on [225.0.0.222:54997]... +Player connection [24912] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. @@ -96,7 +96,7 @@ Library Redirect Path: Library/ [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 16.48 ms, found 5 plugins. +Refreshing native plugins compatible for Editor in 25.99 ms, found 5 plugins. Initialize engine version: 6000.4.8f1 (f8b72d3d7343) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets @@ -115,13 +115,13 @@ Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56272 +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56768 CodeReloadManager initialized Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll -Registered in 0.007685 seconds. +Registered in 0.589897 seconds. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] @@ -130,23 +130,26 @@ Package Manager log level set to [2] [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.948 seconds -Domain Reload Profiling: 2153ms - BeginReloadAssembly (281ms) - RebuildCommonClasses (109ms) - RebuildNativeTypeToScriptingClass (27ms) - initialDomainReloadingComplete (174ms) - LoadAllAssembliesAndSetupDomain (611ms) - LoadAssemblies (264ms) - AnalyzeDomain (592ms) - TypeCache.Refresh (589ms) - TypeCache.ScanAssembly (558ms) - FinalizeReload (952ms) +- Finished resetting the current domain, in 4.555 seconds +Domain Reload Profiling: 12625ms + BeginReloadAssembly (1686ms) + CreateAndSetChildDomain (8ms) + RebuildCommonClasses (547ms) + RebuildNativeTypeToScriptingClass (338ms) + initialDomainReloadingComplete (2786ms) + LoadAllAssembliesAndSetupDomain (2700ms) + LoadAssemblies (1575ms) + AnalyzeDomain (2472ms) + TypeCache.Refresh (2456ms) + TypeCache.ScanAssembly (2303ms) + BuildScriptInfoCaches (5ms) + ResolveRequiredComponents (4ms) + FinalizeReload (4568ms) SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (101ms) - BeforeProcessingInitializeOnLoad (212ms) - ProcessInitializeOnLoadAttributes (263ms) - ProcessInitializeOnLoadMethodAttributes (195ms) + InitializePlatformSupportModulesInManaged (616ms) + BeforeProcessingInitializeOnLoad (1189ms) + ProcessInitializeOnLoadAttributes (1033ms) + ProcessInitializeOnLoadMethodAttributes (355ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 @@ -195,47 +198,47 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 6.70 ms, found 5 plugins. +Refreshing native plugins compatible for Editor in 30.13 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server -Refreshing native plugins compatible for Editor in 8.51 ms, found 5 plugins. +Refreshing native plugins compatible for Editor in 23.88 ms, found 5 plugins. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly -- Finished resetting the current domain, in 2.527 seconds -Domain Reload Profiling: 4818ms - BeginReloadAssembly (409ms) - DisableScriptedObjects (13ms) - CreateAndSetChildDomain (62ms) - RebuildCommonClasses (100ms) - RebuildNativeTypeToScriptingClass (32ms) - initialDomainReloadingComplete (203ms) - LoadAllAssembliesAndSetupDomain (1546ms) - LoadAssemblies (1107ms) - AnalyzeDomain (657ms) - TypeCache.Refresh (448ms) - TypeCache.ScanAssembly (419ms) - BuildScriptInfoCaches (179ms) - ResolveRequiredComponents (25ms) - FinalizeReload (2528ms) +- Finished resetting the current domain, in 11.737 seconds +Domain Reload Profiling: 22154ms + BeginReloadAssembly (1404ms) + DisableScriptedObjects (62ms) + CreateAndSetChildDomain (195ms) + RebuildCommonClasses (172ms) + RebuildNativeTypeToScriptingClass (69ms) + initialDomainReloadingComplete (627ms) + LoadAllAssembliesAndSetupDomain (8141ms) + LoadAssemblies (4322ms) + AnalyzeDomain (4493ms) + TypeCache.Refresh (2599ms) + TypeCache.ScanAssembly (2429ms) + BuildScriptInfoCaches (1571ms) + ResolveRequiredComponents (308ms) + FinalizeReload (11740ms) SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (4ms) - BeforeProcessingInitializeOnLoad (483ms) - ProcessInitializeOnLoadAttributes (1285ms) - ProcessInitializeOnLoadMethodAttributes (352ms) - AfterProcessingInitializeOnLoad (22ms) - AwakeInstancesAfterBackupRestoration (16ms) -Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds -Refreshing native plugins compatible for Editor in 7.86 ms, found 5 plugins. + InitializePlatformSupportModulesInManaged (28ms) + BeforeProcessingInitializeOnLoad (3194ms) + ProcessInitializeOnLoadAttributes (5384ms) + ProcessInitializeOnLoadMethodAttributes (789ms) + AfterProcessingInitializeOnLoad (52ms) + AwakeInstancesAfterBackupRestoration (32ms) +Launched and connected shader compiler UnityShaderCompiler.exe after 0.11 seconds +Refreshing native plugins compatible for Editor in 18.73 ms, found 5 plugins. Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7319 unused Assets / (5.9 MB). Loaded Objects now: 8160. -Memory consumption went from 163.6 MB to 157.7 MB. -Total: 23.686200 ms (FindLiveObjects: 1.057300 ms CreateObjectMapping: 1.423100 ms MarkObjects: 14.629000 ms DeleteObjects: 6.572100 ms) +Unloading 7323 unused Assets / (6.4 MB). Loaded Objects now: 8164. +Memory consumption went from 163.3 MB to 157.0 MB. +Total: 44.091200 ms (FindLiveObjects: 3.054500 ms CreateObjectMapping: 3.943700 ms MarkObjects: 24.263700 ms DeleteObjects: 12.819400 ms) ======================================================================== Received Prepare @@ -278,7 +281,7 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 6.43 ms, found 5 plugins. +Refreshing native plugins compatible for Editor in 12.94 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument @@ -289,42 +292,115 @@ Native extension for WebGL target not found [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly -- Finished resetting the current domain, in 2.778 seconds -Domain Reload Profiling: 5307ms - BeginReloadAssembly (641ms) - DisableScriptedObjects (32ms) - CreateAndSetChildDomain (116ms) - RebuildCommonClasses (118ms) - RebuildNativeTypeToScriptingClass (55ms) - initialDomainReloadingComplete (192ms) - LoadAllAssembliesAndSetupDomain (1523ms) - LoadAssemblies (1260ms) - AnalyzeDomain (597ms) - TypeCache.Refresh (12ms) - BuildScriptInfoCaches (547ms) - ResolveRequiredComponents (35ms) - FinalizeReload (2779ms) +- Finished resetting the current domain, in 8.579 seconds +Domain Reload Profiling: 19046ms + BeginReloadAssembly (4140ms) + DisableScriptedObjects (66ms) + CreateAndSetChildDomain (756ms) + RebuildCommonClasses (550ms) + RebuildNativeTypeToScriptingClass (194ms) + initialDomainReloadingComplete (972ms) + LoadAllAssembliesAndSetupDomain (4604ms) + LoadAssemblies (5706ms) + AnalyzeDomain (1669ms) + TypeCache.Refresh (43ms) + BuildScriptInfoCaches (1524ms) + ResolveRequiredComponents (91ms) + FinalizeReload (8587ms) SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (6ms) - BeforeProcessingInitializeOnLoad (581ms) - ProcessInitializeOnLoadAttributes (1423ms) - ProcessInitializeOnLoadMethodAttributes (264ms) - AfterProcessingInitializeOnLoad (31ms) - AwakeInstancesAfterBackupRestoration (41ms) -Refreshing native plugins compatible for Editor in 8.71 ms, found 5 plugins. + InitializePlatformSupportModulesInManaged (9ms) + BeforeProcessingInitializeOnLoad (1572ms) + ProcessInitializeOnLoadAttributes (4931ms) + ProcessInitializeOnLoadMethodAttributes (995ms) + AfterProcessingInitializeOnLoad (100ms) + EditorAssembliesLoaded (3ms) + AwakeInstancesAfterBackupRestoration (136ms) +Refreshing native plugins compatible for Editor in 32.40 ms, found 5 plugins. Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7317 unused Assets / (5.8 MB). Loaded Objects now: 8164. -Memory consumption went from 164.4 MB to 158.5 MB. -Total: 22.561800 ms (FindLiveObjects: 1.856700 ms CreateObjectMapping: 1.803000 ms MarkObjects: 12.757500 ms DeleteObjects: 6.143000 ms) +Unloading 7321 unused Assets / (6.2 MB). Loaded Objects now: 8168. +Memory consumption went from 164.1 MB to 158.0 MB. +Total: 63.433700 ms (FindLiveObjects: 4.688300 ms CreateObjectMapping: 5.325700 ms MarkObjects: 38.516400 ms DeleteObjects: 14.898700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare -Refreshing native plugins compatible for Editor in 6.75 ms, found 5 plugins. +Begin MonoManager ReloadAssembly +Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped. +Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped. +Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped. +Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped. +Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped. +Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped. +Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped. +Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped. +Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped. +Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped. +Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. +Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. +Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. +Refreshing native plugins compatible for Editor in 19.04 ms, found 5 plugins. +Native extension for WindowsStandalone target not found +Native extension for WebGL target not found +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument +[Package Manager] Unable to send message (not connected to server process). +[Package Manager] Cannot connect to Unity Package Manager local server +ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 6.506 seconds +Domain Reload Profiling: 16959ms + BeginReloadAssembly (1264ms) + DisableScriptedObjects (104ms) + CreateAndSetChildDomain (250ms) + RebuildCommonClasses (230ms) + RebuildNativeTypeToScriptingClass (90ms) + initialDomainReloadingComplete (594ms) + LoadAllAssembliesAndSetupDomain (8271ms) + LoadAssemblies (3903ms) + AnalyzeDomain (4862ms) + TypeCache.Refresh (55ms) + BuildScriptInfoCaches (4676ms) + ResolveRequiredComponents (121ms) + FinalizeReload (6510ms) + SetupLoadedEditorAssemblies (0ms) + InitializePlatformSupportModulesInManaged (14ms) + BeforeProcessingInitializeOnLoad (1091ms) + ProcessInitializeOnLoadAttributes (2979ms) + ProcessInitializeOnLoadMethodAttributes (888ms) + AfterProcessingInitializeOnLoad (126ms) + AwakeInstancesAfterBackupRestoration (211ms) +Refreshing native plugins compatible for Editor in 27.82 ms, found 5 plugins. Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7301 unused Assets / (6.7 MB). Loaded Objects now: 8163. -Memory consumption went from 167.5 MB to 160.9 MB. -Total: 19.363600 ms (FindLiveObjects: 0.992500 ms CreateObjectMapping: 1.481400 ms MarkObjects: 11.128900 ms DeleteObjects: 5.759300 ms) +Unloading 7321 unused Assets / (5.5 MB). Loaded Objects now: 8171. +Memory consumption went from 167.2 MB to 161.7 MB. +Total: 67.765100 ms (FindLiveObjects: 3.459600 ms CreateObjectMapping: 4.812000 ms MarkObjects: 41.407300 ms DeleteObjects: 18.081100 ms) Prepare: number of updated asset objects reloaded= 0 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout diff --git a/Logs/AssetImportWorker2.log b/Logs/AssetImportWorker2.log deleted file mode 100644 index 61b157b..0000000 --- a/Logs/AssetImportWorker2.log +++ /dev/null @@ -1,450 +0,0 @@ -[Licensing::Module] Trying to connect to existing licensing client channel... -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T06:31:25.2035849Z" -Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release' -OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB -BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 -System architecture: x64 -Process architecture: x64 -Date: 2026-05-27T06:31:25Z -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") -[Licensing::Module] LicensingClient has failed validation; ignoring -[Licensing::Client] Handshaking with LicensingClient: - Version: 1.18.1+9fbee8e - Session Id: c05cea7e3a8f44638eff67fd8e82dd4d - Correlation Id: a9d19e690f97c32e2b4465954453c96a - External correlation Id: 2715379269427991745 - Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.14s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T06:31:25.3567137Z" -[Licensing::Module] Licensing Background thread has ended after 0.15s - -COMMAND LINE ARGUMENTS: -C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe --adb2 --batchMode --noUpm --name -AssetImportWorker2 --projectPath -C:/Users/frederik/The Tower/The Tower --logFile -Logs/AssetImportWorker2.log --srvPort -58334 --licensingIpc -LicenseClient-fretux --force-d3d12 --job-worker-count -7 --background-job-worker-count -8 --gc-helper-count -1 --name -AssetImport -Successfully changed project path to: C:/Users/frederik/The Tower/The Tower -C:/Users/frederik/The Tower/The Tower -[UnityMemory] Configuration Parameters - Can be set up in boot.config - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-nav-mesh-worker=65536" - "memorysetup-temp-allocator-size-audio-worker=65536" - "memorysetup-temp-allocator-size-cloud-worker=32768" - "memorysetup-temp-allocator-size-gfx=262144" - "memorysetup-temp-allocator-size-preload-manager=33554432" - "memorysetup-temp-allocator-size-job-worker=262144" - "memorysetup-temp-allocator-size-background-worker=32768" - "memorysetup-allocator-temp-initial-block-size-main=262144" - "memorysetup-allocator-temp-initial-block-size-worker=262144" - "memorysetup-bucket-allocator-granularity=16" - "memorysetup-bucket-allocator-bucket-count=8" - "memorysetup-bucket-allocator-block-size=33554432" - "memorysetup-bucket-allocator-block-count=8" - "memorysetup-main-allocator-block-size=16777216" - "memorysetup-thread-allocator-block-size=16777216" - "memorysetup-gfx-main-allocator-block-size=16777216" - "memorysetup-gfx-thread-allocator-block-size=16777216" - "memorysetup-cache-allocator-block-size=4194304" - "memorysetup-typetree-allocator-block-size=2097152" - "memorysetup-profiler-bucket-allocator-granularity=16" - "memorysetup-profiler-bucket-allocator-bucket-count=8" - "memorysetup-profiler-bucket-allocator-block-size=33554432" - "memorysetup-profiler-bucket-allocator-block-count=8" - "memorysetup-profiler-allocator-block-size=16777216" - "memorysetup-profiler-editor-allocator-block-size=1048576" - "memorysetup-temp-allocator-size-main=16777216" - "memorysetup-job-temp-allocator-block-size=2097152" - "memorysetup-job-temp-allocator-block-size-background=1048576" - "memorysetup-job-temp-allocator-reduction-small-platforms=262144" -Player connection [21824] Target information: - -Player connection [21824] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 170890047 [EditorId] 170890047 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" - -Player connection [21824] * "[IP] 10.62.146.64 [Port] 0 [Flags] 2 [Guid] 170890047 [EditorId] 170890047 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" - -Player connection [21824] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [21824] Host joined alternative multi-casting on [225.0.0.222:34997]... -JobSystem: Creating JobQueue using job-worker-count value 7 -Input System module state changed to: Initialized. -[Physics::Module] Initialized fallback backend. -[Physics::Module] Id: 0xdecafbad -Library Redirect Path: Library/ -[Physics::Module] Selected backend. -[Physics::Module] Name: PhysX -[Physics::Module] Id: 0xf2b8ea05 -[Physics::Module] SDK Version: 4.1.2 -[Physics::Module] Integration Version: 1.0.0 -[Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 27.48 ms, found 5 plugins. -Initialize engine version: 6000.4.8f1 (f8b72d3d7343) -[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems -[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets -Forcing GfxDevice: Direct3D 12 -GfxDevice: creating device client; kGfxThreadingModeNonThreaded -d3d12: failed to query info queue interface (0x80004002). -Direct3D: - Version: Direct3D 12 [level 12.2] - Renderer: AMD Radeon(TM) Graphics (ID=0x1681) - Vendor: ATI - VRAM: 15759 MB - App VRAM Budget: 15986 MB - Driver: 32.0.21030.18001 - Unified Memory Architecture -Initialize mono -Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed' -Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' -Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56888 -CodeReloadManager initialized -Begin MonoManager ReloadAssembly -Registering precompiled unity dll's ... -Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll -Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll -Registered in 0.013093 seconds. -Native extension for WindowsStandalone target not found -Native extension for WebGL target not found -Package Manager log level set to [2] -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.611 seconds -Domain Reload Profiling: 3525ms - BeginReloadAssembly (517ms) - CreateAndSetChildDomain (3ms) - RebuildCommonClasses (175ms) - RebuildNativeTypeToScriptingClass (56ms) - initialDomainReloadingComplete (344ms) - LoadAllAssembliesAndSetupDomain (817ms) - LoadAssemblies (492ms) - AnalyzeDomain (783ms) - TypeCache.Refresh (777ms) - TypeCache.ScanAssembly (720ms) - FinalizeReload (1617ms) - SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (215ms) - BeforeProcessingInitializeOnLoad (367ms) - ProcessInitializeOnLoadAttributes (469ms) - ProcessInitializeOnLoadMethodAttributes (305ms) -======================================================================== -Worker process is ready to serve import requests -Import Worker Mode flag is 0x00 -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: 9072251844133-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped. -Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped. -Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped. -Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. -Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 11.77 ms, found 5 plugins. -Native extension for WindowsStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Refreshing native plugins compatible for Editor in 11.96 ms, found 5 plugins. -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 4.503 seconds -Domain Reload Profiling: 8144ms - BeginReloadAssembly (619ms) - DisableScriptedObjects (17ms) - CreateAndSetChildDomain (83ms) - RebuildCommonClasses (144ms) - RebuildNativeTypeToScriptingClass (58ms) - initialDomainReloadingComplete (307ms) - LoadAllAssembliesAndSetupDomain (2512ms) - LoadAssemblies (1614ms) - AnalyzeDomain (1202ms) - TypeCache.Refresh (827ms) - TypeCache.ScanAssembly (767ms) - BuildScriptInfoCaches (321ms) - ResolveRequiredComponents (48ms) - FinalizeReload (4505ms) - SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (10ms) - BeforeProcessingInitializeOnLoad (946ms) - ProcessInitializeOnLoadAttributes (2204ms) - ProcessInitializeOnLoadMethodAttributes (570ms) - AfterProcessingInitializeOnLoad (44ms) - AwakeInstancesAfterBackupRestoration (25ms) -Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds -Refreshing native plugins compatible for Editor in 15.22 ms, found 5 plugins. -Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7323 unused Assets / (5.7 MB). Loaded Objects now: 8164. -Memory consumption went from 163.4 MB to 157.7 MB. -Total: 28.267900 ms (FindLiveObjects: 2.563600 ms CreateObjectMapping: 2.012800 ms MarkObjects: 17.035600 ms DeleteObjects: 6.647600 ms) - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped. -Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped. -Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped. -Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. -Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 14.28 ms, found 5 plugins. -Native extension for WindowsStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 5.922 seconds -Domain Reload Profiling: 8877ms - BeginReloadAssembly (685ms) - DisableScriptedObjects (32ms) - CreateAndSetChildDomain (123ms) - RebuildCommonClasses (132ms) - RebuildNativeTypeToScriptingClass (40ms) - initialDomainReloadingComplete (234ms) - LoadAllAssembliesAndSetupDomain (1863ms) - LoadAssemblies (1527ms) - AnalyzeDomain (663ms) - TypeCache.Refresh (17ms) - BuildScriptInfoCaches (598ms) - ResolveRequiredComponents (40ms) - FinalizeReload (5924ms) - SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (16ms) - BeforeProcessingInitializeOnLoad (2042ms) - ProcessInitializeOnLoadAttributes (2310ms) - ProcessInitializeOnLoadMethodAttributes (388ms) - AfterProcessingInitializeOnLoad (39ms) - AwakeInstancesAfterBackupRestoration (60ms) -Refreshing native plugins compatible for Editor in 15.91 ms, found 5 plugins. -Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7321 unused Assets / (6.5 MB). Loaded Objects now: 8168. -Memory consumption went from 164.1 MB to 157.6 MB. -Total: 41.879900 ms (FindLiveObjects: 3.357500 ms CreateObjectMapping: 4.404100 ms MarkObjects: 22.804300 ms DeleteObjects: 11.309600 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped. -Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped. -Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped. -Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped. -Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped. -Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped. -Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped. -Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. -Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. -Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. -Refreshing native plugins compatible for Editor in 10.46 ms, found 5 plugins. -Native extension for WindowsStandalone target not found -Native extension for WebGL target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 3.539 seconds -Domain Reload Profiling: 6106ms - BeginReloadAssembly (704ms) - DisableScriptedObjects (77ms) - CreateAndSetChildDomain (193ms) - RebuildCommonClasses (76ms) - RebuildNativeTypeToScriptingClass (28ms) - initialDomainReloadingComplete (174ms) - LoadAllAssembliesAndSetupDomain (1584ms) - LoadAssemblies (1242ms) - AnalyzeDomain (545ms) - TypeCache.Refresh (20ms) - BuildScriptInfoCaches (474ms) - ResolveRequiredComponents (41ms) - FinalizeReload (3540ms) - SetupLoadedEditorAssemblies (0ms) - InitializePlatformSupportModulesInManaged (8ms) - BeforeProcessingInitializeOnLoad (824ms) - ProcessInitializeOnLoadAttributes (1689ms) - ProcessInitializeOnLoadMethodAttributes (334ms) - AfterProcessingInitializeOnLoad (36ms) - AwakeInstancesAfterBackupRestoration (44ms) -Refreshing native plugins compatible for Editor in 12.07 ms, found 5 plugins. -Unloading 24 Unused Serialized files (Serialized files now loaded: 0) -Unloading 7321 unused Assets / (5.9 MB). Loaded Objects now: 8171. -Memory consumption went from 167.2 MB to 161.3 MB. -Total: 32.278300 ms (FindLiveObjects: 1.967400 ms CreateObjectMapping: 2.636500 ms MarkObjects: 19.050300 ms DeleteObjects: 8.620800 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 483813.034737 seconds. - path: Assets/Prefabs/Bullet.prefab - importAddress: Guid(2ad92b831082deb4d950dc3d3e01c7b0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Prefabs/Bullet.prefab using Guid(2ad92b831082deb4d950dc3d3e01c7b0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '6d23b511db7e58c751df26eeb61232e1') in 3.7371059 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4fadcf115cfac48ec78d0ce7d1342bd3 DependenciesID=b3fa2b5545e1af4f6bb5a723cb8f7d31 StaticDependenciesID=ea057ffaaf923b4b41674743c6a2e56c -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17 - -======================================================================== -Received Import Request. - Time since last request: 0.000124 seconds. - path: Assets/Prefabs/Upgrade_Damage.prefab - importAddress: Guid(1aee14f3ea295e44d99bcc910d1a675e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Prefabs/Upgrade_Damage.prefab using Guid(1aee14f3ea295e44d99bcc910d1a675e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '1ba439ee062c2620aaefdd43342dbf9b') in 0.9387006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b3a8b3f1c2aa0e77fdd8d13f888ba3ac DependenciesID=13197a5e1a64bd22017ff83b348e71d1 StaticDependenciesID=3f9b9bbb0fc64882a1354eb32103428c -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37 - -======================================================================== -Received Import Request. - Time since last request: 0.000275 seconds. - path: Assets/Prefabs/ShatterEffect.prefab - importAddress: Guid(06a74c751ff462f4aba299639ca0b4dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Prefabs/ShatterEffect.prefab using Guid(06a74c751ff462f4aba299639ca0b4dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '75c4bfb2f6729918e791070e6bab60c8') in 0.053581 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5af8d74d2ccfdde2e64864062dc98504 DependenciesID=0048f4e349be010d27ca17ab44a07933 StaticDependenciesID=25ca06671f6cb038952aa52ebc452c4c -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8 - -======================================================================== -Received Import Request. - Time since last request: 0.000110 seconds. - path: Assets/Prefabs/Upgrade_FireRate.prefab - importAddress: Guid(255eafaf08558b845a0ce0db48213b18) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Prefabs/Upgrade_FireRate.prefab using Guid(255eafaf08558b845a0ce0db48213b18) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: 'f8ba0b2b4e21877b8e6ad69a125402e5') in 0.2426675 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7fe7afe1f5756ff93f67e44e48a1f371 DependenciesID=fa69c1a8da1f8919e5db448f221d4be2 StaticDependenciesID=f33cbab146c2a124c95e417db2edc3e8 -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37 - -======================================================================== -Received Import Request. - Time since last request: 0.000164 seconds. - path: Assets/Prefabs/Upgrade_Homing.prefab - importAddress: Guid(9ec6e163fd938b4489c0272fe1f5d36f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Prefabs/Upgrade_Homing.prefab using Guid(9ec6e163fd938b4489c0272fe1f5d36f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '7f3ab18d5c2eaf4c24d50437995f0577') in 0.1852397 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=33dfea9e3b33a0aa7680ec98f6bd2b77 DependenciesID=247a49c66ab5beeeae966f1a54c2a45a StaticDependenciesID=f06b97795d722ff6bb968881893c8f32 -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37 - -Editor requested this worker to shutdown with reason: Scaling down because of idle timeout -AssetImportWorkerClient::OnTransportError - code=2 error=End of file -AssetImportWorker is now disconnected from the server -Process exiting -Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/shadercompiler-AssetImportWorker0-0.log b/Logs/shadercompiler-AssetImportWorker0-0.log deleted file mode 100644 index 5378781..0000000 --- a/Logs/shadercompiler-AssetImportWorker0-0.log +++ /dev/null @@ -1,8 +0,0 @@ -Base path: 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines', jobs: y -Cmd: initializeCompiler - -Cmd: initializeCompiler - -Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) - -Quitting shader compiler process diff --git a/Logs/shadercompiler-AssetImportWorker1-0.log b/Logs/shadercompiler-AssetImportWorker1-0.log deleted file mode 100644 index 5a9562f..0000000 --- a/Logs/shadercompiler-AssetImportWorker1-0.log +++ /dev/null @@ -1,10 +0,0 @@ -Base path: 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines', jobs: y -Cmd: initializeCompiler - -Cmd: initializeCompiler - -Cmd: initializeCompiler - -Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) - -Quitting shader compiler process diff --git a/Logs/shadercompiler-AssetImportWorker2-0.log b/Logs/shadercompiler-AssetImportWorker2-0.log deleted file mode 100644 index 5a9562f..0000000 --- a/Logs/shadercompiler-AssetImportWorker2-0.log +++ /dev/null @@ -1,10 +0,0 @@ -Base path: 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines', jobs: y -Cmd: initializeCompiler - -Cmd: initializeCompiler - -Cmd: initializeCompiler - -Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) - -Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe-0.log b/Logs/shadercompiler-UnityShaderCompiler.exe-0.log deleted file mode 100644 index 4df9f81..0000000 --- a/Logs/shadercompiler-UnityShaderCompiler.exe-0.log +++ /dev/null @@ -1,4 +0,0 @@ -Base path: 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines', jobs: y -Cmd: initializeCompiler - -Cmd: shutdown diff --git a/Packages/manifest.json b/Packages/manifest.json index dc53573..1df1bef 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,5 +1,7 @@ { "dependencies": { + "com.unity.ai.assistant": "2.9.0-pre.2", + "com.unity.ai.inference": "2.6.1", "com.unity.collab-proxy": "2.12.4", "com.unity.feature.2d": "2.0.2", "com.unity.ide.rider": "3.0.40", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index b09ffb2..a4aad21 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -108,9 +108,36 @@ }, "url": "https://packages.unity.com" }, + "com.unity.ai.assistant": { + "version": "2.9.0-pre.2", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.2d.sprite": "1.0.0", + "com.unity.mathematics": "1.3.2", + "com.unity.cloud.gltfast": "6.14.1", + "com.unity.modules.uielements": "1.0.0", + "com.unity.nuget.newtonsoft-json": "3.2.1", + "com.unity.modules.unitywebrequest": "1.0.0" + }, + "url": "https://packages.unity.com" + }, + "com.unity.ai.inference": { + "version": "2.6.1", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.burst": "1.8.17", + "com.unity.dt.app-ui": "1.3.6", + "com.unity.collections": "2.4.3", + "com.unity.nuget.newtonsoft-json": "3.2.1", + "com.unity.modules.imageconversion": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.burst": { "version": "1.8.29", - "depth": 2, + "depth": 1, "source": "registry", "dependencies": { "com.unity.mathematics": "1.2.1", @@ -118,6 +145,19 @@ }, "url": "https://packages.unity.com" }, + "com.unity.cloud.gltfast": { + "version": "6.14.1", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.burst": "1.8.24", + "com.unity.collections": "1.2.4", + "com.unity.mathematics": "1.2.6", + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.modules.unitywebrequest": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.collab-proxy": { "version": "2.12.4", "depth": 0, @@ -127,7 +167,7 @@ }, "com.unity.collections": { "version": "6.4.0", - "depth": 2, + "depth": 1, "source": "builtin", "dependencies": { "com.unity.burst": "1.8.23", @@ -137,6 +177,18 @@ "com.unity.test-framework.performance": "3.0.3" } }, + "com.unity.dt.app-ui": { + "version": "2.1.1", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.modules.physics": "1.0.0", + "com.unity.modules.androidjni": "1.0.0", + "com.unity.modules.uielements": "1.0.0", + "com.unity.modules.screencapture": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.ext.nunit": { "version": "2.0.5", "depth": 1, @@ -188,7 +240,7 @@ }, "com.unity.mathematics": { "version": "1.3.3", - "depth": 2, + "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" @@ -203,7 +255,14 @@ }, "com.unity.nuget.mono-cecil": { "version": "1.11.6", - "depth": 3, + "depth": 2, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, + "com.unity.nuget.newtonsoft-json": { + "version": "3.2.2", + "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" @@ -267,7 +326,7 @@ }, "com.unity.test-framework.performance": { "version": "3.4.0", - "depth": 3, + "depth": 2, "source": "registry", "dependencies": { "com.unity.test-framework": "1.1.33", diff --git a/UserSettings/Layouts/default-6000.dwlt b/UserSettings/Layouts/default-6000.dwlt index 4158331..af4c46d 100644 --- a/UserSettings/Layouts/default-6000.dwlt +++ b/UserSettings/Layouts/default-6000.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1535.2001 height: 860.8 m_ShowMode: 4 - m_Title: Scene + m_Title: Console m_RootView: {fileID: 2} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -44,7 +44,7 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 1535.2001 + width: 1535.2 height: 860.8 m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -69,7 +69,7 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 1535.2001 + width: 1535.2 height: 36 m_MinSize: {x: 50, y: 50} m_MaxSize: {x: 4000, y: 4000} @@ -91,7 +91,7 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 840.8 - width: 1535.2001 + width: 1535.2 height: 20 m_MinSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0} @@ -114,7 +114,7 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 36 - width: 1535.2001 + width: 1535.2 height: 804.8 m_MinSize: {x: 300, y: 112} m_MaxSize: {x: 24288, y: 16192} @@ -192,8 +192,8 @@ MonoBehaviour: y: 0 width: 251.2 height: 623.2 - m_MinSize: {x: 201, y: 226} - m_MaxSize: {x: 4001, y: 4026} + m_MinSize: {x: 200, y: 200} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 14} m_Panes: - {fileID: 14} @@ -236,7 +236,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: ProjectBrowser + m_Name: ConsoleWindow m_EditorClassIdentifier: m_Children: [] m_Position: @@ -245,14 +245,14 @@ MonoBehaviour: y: 623.2 width: 1366.4 height: 181.59998 - m_MinSize: {x: 231, y: 276} - m_MaxSize: {x: 10001, y: 10026} - m_ActualView: {fileID: 15} + m_MinSize: {x: 100, y: 100} + m_MaxSize: {x: 4000, y: 4000} + m_ActualView: {fileID: 16} m_Panes: - {fileID: 15} - {fileID: 16} - m_Selected: 0 - m_LastSelected: 1 + m_Selected: 1 + m_LastSelected: 0 --- !u!114 &11 MonoBehaviour: m_ObjectHideFlags: 52 @@ -270,10 +270,10 @@ MonoBehaviour: serializedVersion: 2 x: 1366.4 y: 0 - width: 168.80005 + width: 168.79993 height: 804.8 - m_MinSize: {x: 276, y: 76} - m_MaxSize: {x: 4001, y: 4026} + m_MinSize: {x: 275, y: 50} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 17} m_Panes: - {fileID: 17} @@ -302,7 +302,7 @@ MonoBehaviour: serializedVersion: 2 x: 0.8 y: 50.4 - width: 1535.2001 + width: 1535.2 height: 36 m_SerializedDataModeController: m_DataMode: 0 @@ -1274,7 +1274,7 @@ MonoBehaviour: m_LastClickedID: m_Data: 0 m_ExpandedIDs: - - m_Data: -1382 + - m_Data: -1530 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -1369,12 +1369,12 @@ MonoBehaviour: m_FolderTreeState: scrollPos: {x: 0, y: 60} m_SelectedIDs: - - m_Data: 52698 + - m_Data: 52512 m_LastClickedID: - m_Data: 52698 + m_Data: 52512 m_ExpandedIDs: - m_Data: 0 - - m_Data: 52626 + - m_Data: 52450 - m_Data: 1000000000 - m_Data: 2147483647 m_RenameOverlay: @@ -1533,7 +1533,7 @@ MonoBehaviour: serializedVersion: 2 x: 1367.2001 y: 86.4 - width: 167.80005 + width: 167.79993 height: 778.8 m_SerializedDataModeController: m_DataMode: 0 @@ -1583,9 +1583,9 @@ MonoBehaviour: m_TextWithWhitespace: "Game\u200B" m_Pos: serializedVersion: 2 - x: 100.8 + x: 252 y: 86.4 - width: 1264.4 + width: 1113.2001 height: 597.2 m_SerializedDataModeController: m_DataMode: 0 @@ -1635,7 +1635,7 @@ MonoBehaviour: m_HSlider: 0 m_VSlider: 0 m_IgnoreScrollWheelUntilClicked: 0 - m_EnableMouseInput: 1 + m_EnableMouseInput: 0 m_EnableSliderZoomHorizontal: 0 m_EnableSliderZoomVertical: 0 m_UniformScale: 1 @@ -1644,23 +1644,23 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 21 - width: 1264.4 + width: 1113.2001 height: 576.2 m_Scale: {x: 1, y: 1} - m_Translation: {x: 632.2, y: 288.1} + m_Translation: {x: 556.60004, y: 288.1} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 m_MarginBottom: 0 m_LastShownAreaInsideMargins: serializedVersion: 2 - x: -632.2 + x: -556.60004 y: -288.1 - width: 1264.4 + width: 1113.2001 height: 576.2 m_MinimalGUI: 1 m_defaultScale: 1 - m_LastWindowPixelSize: {x: 1580.5, y: 746.5} + m_LastWindowPixelSize: {x: 1391.5001, y: 746.5} m_ClearInEditMode: 1 m_NoCameraWarning: 1 m_LowResolutionForAspectRatios: 00000000000000000000 diff --git a/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache b/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache index da54def..45be55e 100644 Binary files a/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache and b/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache differ