Initial commit
This commit is contained in:
@@ -0,0 +1,411 @@
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Using pre-set license
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Built from '6000.0/staging' branch; Version is '6000.0.40f1 (157d81624ddf) revision 1408385'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'de' Physical Memory: 16074 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Unity.exe
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9
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8
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1
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Successfully changed project path to: C:/Users/frederik/The Tower
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C:/Users/frederik/The Tower
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [7204] Target information:
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Player connection [7204] * "[IP] 172.29.144.1 [Port] 0 [Flags] 2 [Guid] 3019078239 [EditorId] 3019078239 [Version] 1048832 [Id] WindowsEditor(7,FredsZenBook) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [7204] * "[IP] 10.62.151.244 [Port] 0 [Flags] 2 [Guid] 3019078239 [EditorId] 3019078239 [Version] 1048832 [Id] WindowsEditor(7,FredsZenBook) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [7204] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [7204] Host joined alternative multi-casting on [225.0.0.222:34997]...
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Initialize mono
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56160
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Refreshing native plugins compatible for Editor in 1.57 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 2323ms
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initialDomainReloadingComplete (46ms)
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Preloading 0 native plugins for Editor in 0.00 ms.
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path: Assets/Prefabs/Upgrade_Ricochet.prefab
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artifactKey: Guid(73459384c17b96649b8f40f7510b8170) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Refreshing native plugins compatible for Editor in 4.26 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Refreshing native plugins compatible for Editor in 1.80 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Mono: successfully reloaded assembly
|
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|
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Domain Reload Profiling: 1997ms
|
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|
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|
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|
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Refreshing native plugins compatible for Editor in 1.59 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
|
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Native extension for WebGL target not found
|
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|
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|
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Domain Reload Profiling: 1949ms
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EditorAssembliesLoaded (1ms)
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Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
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|
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|
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6614 unused Assets / (9.3 MB). Loaded Objects now: 7329.
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||||
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|
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Refreshing native plugins compatible for Editor in 2.10 ms, found 4 plugins.
|
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Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 0.951 seconds
|
||||
Domain Reload Profiling: 1836ms
|
||||
BeginReloadAssembly (229ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (17ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (57ms)
|
||||
RebuildCommonClasses (37ms)
|
||||
RebuildNativeTypeToScriptingClass (13ms)
|
||||
initialDomainReloadingComplete (32ms)
|
||||
LoadAllAssembliesAndSetupDomain (574ms)
|
||||
LoadAssemblies (464ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (218ms)
|
||||
TypeCache.Refresh (11ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (190ms)
|
||||
ResolveRequiredComponents (13ms)
|
||||
FinalizeReload (952ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (745ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (4ms)
|
||||
SetLoadedEditorAssemblies (10ms)
|
||||
BeforeProcessingInitializeOnLoad (204ms)
|
||||
ProcessInitializeOnLoadAttributes (448ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (72ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (14ms)
|
||||
Refreshing native plugins compatible for Editor in 2.61 ms, found 4 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6625 unused Assets / (7.6 MB). Loaded Objects now: 7331.
|
||||
Memory consumption went from 166.1 MB to 158.5 MB.
|
||||
Total: 15.365100 ms (FindLiveObjects: 0.879100 ms CreateObjectMapping: 1.087200 ms MarkObjects: 7.609400 ms DeleteObjects: 5.787500 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
Reference in New Issue
Block a user