implement more changes

This commit is contained in:
2026-05-27 00:04:52 +02:00
parent e460a69443
commit 93a2f0e08c
27 changed files with 5825 additions and 5842 deletions
+467 -308
View File
@@ -6,160 +6,491 @@ using UnityEngine.UI;
public class UpgradeManager : MonoBehaviour
{
public GameObject[] normalUpgradePrefabs;
public GameObject[] specialUpgradePrefabs;
enum FreeUpgradeType
{
KillBonus,
HitBonus
}
[HideInInspector] public List<UpgradeCard.UpgradeType> unlockedUpgrades = new List<UpgradeCard.UpgradeType>();
struct CardDefinition
{
public UpgradeCard.UpgradeType type;
public string title;
public string description;
public string rarity;
public int maxStacks;
public int baseCost;
}
public Transform specialUpgradeSpawnParent;
public float specialUpgradeSpacing = 2f;
struct UpgradeOffer
{
public UpgradeCard.UpgradeType paidType;
public FreeUpgradeType freeType;
public bool isFree;
public string title;
public string description;
public string footer;
public string rarity;
}
public Tower tower;
public int bits = 5;
public TextMeshProUGUI bitsText;
private readonly Dictionary<UpgradeCard.UpgradeType, int> upgradeLevels = new Dictionary<UpgradeCard.UpgradeType, int>();
private readonly Dictionary<UpgradeCard.UpgradeType, int> upgradeCosts = new Dictionary<UpgradeCard.UpgradeType, int>();
private readonly Dictionary<UpgradeCard.UpgradeType, UpgradeCard> activeCards = new Dictionary<UpgradeCard.UpgradeType, UpgradeCard>();
readonly Dictionary<UpgradeCard.UpgradeType, int> upgradeLevels = new Dictionary<UpgradeCard.UpgradeType, int>();
readonly Dictionary<UpgradeCard.UpgradeType, int> upgradeCosts = new Dictionary<UpgradeCard.UpgradeType, int>();
private RectTransform upgradeDock;
private RectTransform upgradeCardRow;
private GameObject specialOverlay;
GameObject choiceOverlay;
Action currentChoiceComplete;
int bonusBitsPerKill;
float hitBitChance;
private static readonly UpgradeCard.UpgradeType[] NormalUpgradeTypes =
static readonly CardDefinition[] CannonCards =
{
UpgradeCard.UpgradeType.FireRate,
UpgradeCard.UpgradeType.Range,
UpgradeCard.UpgradeType.Damage
};
private static readonly UpgradeCard.UpgradeType[] SpecialUpgradeTypes =
{
UpgradeCard.UpgradeType.MultiShot,
UpgradeCard.UpgradeType.Homing,
UpgradeCard.UpgradeType.Ricochet
Card(UpgradeCard.UpgradeType.ReinforcedPowder, "REINFORCED POWDER", "Shell Damage +15%.", "Common", 8, 3),
Card(UpgradeCard.UpgradeType.ExpandedPayload, "EXPANDED PAYLOAD", "Blast Radius +12%.", "Common", 6, 3),
Card(UpgradeCard.UpgradeType.AutoLoader, "AUTO-LOADER", "Reload Speed +10%.", "Common", 8, 3),
Card(UpgradeCard.UpgradeType.HeavyCaliber, "HEAVY CALIBER", "Shells gain +25% damage but Reload Speed -8%.", "Uncommon", 5, 5),
Card(UpgradeCard.UpgradeType.ShockwaveShells, "SHOCKWAVE SHELLS", "Explosion knockback increased slightly.", "Uncommon", 4, 5),
Card(UpgradeCard.UpgradeType.ShrapnelRounds, "SHRAPNEL ROUNDS", "Explosion edges deal shrapnel damage equal to 35% shell damage.", "Rare", 5, 7),
Card(UpgradeCard.UpgradeType.FragmentBurst, "FRAGMENT BURST", "Explosions release 3 metal fragments.", "Rare", 3, 7),
Card(UpgradeCard.UpgradeType.BurningDebris, "BURNING DEBRIS", "Explosions leave burning ground for 2 seconds.", "Rare", 4, 7),
Card(UpgradeCard.UpgradeType.ConcussiveImpact, "CONCUSSIVE IMPACT", "Explosion hits slow enemies by 20% for 1 second.", "Rare", 3, 7),
Card(UpgradeCard.UpgradeType.CraterMaker, "CRATER MAKER", "Direct hits create a lingering slowing crater.", "Epic", 2, 10),
Card(UpgradeCard.UpgradeType.ChainDetonation, "CHAIN DETONATION", "Enemies killed by explosions detonate for 20% shell damage.", "Epic", 3, 10),
Card(UpgradeCard.UpgradeType.SiegeShells, "SIEGE SHELLS", "Every 5th shot fires a massive shell. Stacks reduce required shots.", "Epic", 3, 10),
Card(UpgradeCard.UpgradeType.ArmorPiercingCore, "ARMOR-PIERCING CORE", "Direct-hit damage pierces defenses, increasing direct damage.", "Rare", 4, 7),
Card(UpgradeCard.UpgradeType.DoubleCharge, "DOUBLE CHARGE", "Every reload has a 20% chance to instantly load a second shell.", "Rare", 3, 7),
Card(UpgradeCard.UpgradeType.SiegePlatform, "SIEGE PLATFORM", "Stable firing increases damage by 35%.", "Epic", 2, 10),
Card(UpgradeCard.UpgradeType.ExecutionShell, "EXECUTION SHELL", "Shells deal bonus damage to enemies above 80% health.", "Uncommon", 4, 5),
Card(UpgradeCard.UpgradeType.FinisherPayload, "FINISHER PAYLOAD", "Shells deal bonus damage to enemies below 30% health.", "Uncommon", 4, 5),
Card(UpgradeCard.UpgradeType.StabilizedBarrel, "STABILIZED BARREL", "Projectile speed +30%.", "Common", 4, 3),
Card(UpgradeCard.UpgradeType.SmartTargeting, "SMART TARGETING", "Prioritizes enemies near the center tower.", "Rare", 1, 7),
Card(UpgradeCard.UpgradeType.RangefinderOptics, "RANGEFINDER OPTICS", "Tower range +18%.", "Common", 5, 3),
Card(UpgradeCard.UpgradeType.DelayedFuse, "DELAYED FUSE", "Shells explode slightly later for deeper penetration and radius.", "Rare", 2, 7),
Card(UpgradeCard.UpgradeType.OverloadedChamber, "OVERLOADED CHAMBER", "Damage +40%, Reload Speed -15%.", "Rare", 3, 7),
Card(UpgradeCard.UpgradeType.VolatileMunitions, "VOLATILE MUNITIONS", "Critical kills create secondary explosions.", "Epic", 2, 10),
Card(UpgradeCard.UpgradeType.GlassCannonDesign, "GLASS CANNON DESIGN", "Massive damage, but pauses after every 10 shots to cool down.", "Legendary", 1, 14),
Card(UpgradeCard.UpgradeType.ApocalypseRound, "APOCALYPSE ROUND", "Every 20th shot fires an enormous extreme-damage shell.", "Legendary", 1, 14),
};
void Start()
{
EnsureUpgradeDock();
InitializeUpgrades();
EnsureBitsText();
UpdateBitsText();
}
public void EnemyKilled()
{
bits++;
bits += 1 + bonusBitsPerKill;
UpdateBitsText();
UpdateUpgradeCards();
}
void InitializeUpgrades()
public void EnemyHitByBullet()
{
foreach (UpgradeCard.UpgradeType type in Enum.GetValues(typeof(UpgradeCard.UpgradeType)))
{
if (!upgradeLevels.ContainsKey(type))
upgradeLevels[type] = 0;
if (!upgradeCosts.ContainsKey(type))
upgradeCosts[type] = GetBaseCost(type);
}
foreach (UpgradeCard.UpgradeType type in NormalUpgradeTypes)
{
SpawnUpgradeCard(type, 0f);
}
}
void SpawnUpgradeCard(UpgradeCard.UpgradeType upgradeType, float xPos)
{
if (activeCards.ContainsKey(upgradeType))
if (hitBitChance <= 0f)
return;
EnsureUpgradeDock();
int currentLevel = upgradeLevels[upgradeType] + 1;
GameObject cardObject = CreateUpgradeCardObject(upgradeType, upgradeCardRow, false);
UpgradeCard upgradeCard = cardObject.GetComponent<UpgradeCard>();
upgradeCard.upgradeType = upgradeType;
upgradeCard.upgradeLevel = currentLevel;
upgradeCard.upgradeCost = upgradeCosts[upgradeType];
upgradeCard.upgradeManager = this;
upgradeCard.UpdateUpgradeUI();
Button button = cardObject.GetComponent<Button>();
button.onClick.AddListener(() => TryUpgrade(upgradeType));
activeCards[upgradeType] = upgradeCard;
UpdateCardAffordability(upgradeCard);
if (UnityEngine.Random.value <= hitBitChance)
{
bits++;
UpdateBitsText();
}
}
public int GetBaseCost(UpgradeCard.UpgradeType type)
public void ShowWaveUpgradeChoice(Action onChoiceComplete)
{
switch (type)
if (choiceOverlay != null)
return;
InitializeUpgrades();
EnsureBitsText();
currentChoiceComplete = onChoiceComplete;
List<UpgradeOffer> offers = BuildOffers();
if (offers.Count == 0)
{
case UpgradeCard.UpgradeType.FireRate: return 3;
case UpgradeCard.UpgradeType.Range: return 2;
case UpgradeCard.UpgradeType.Damage: return 5;
default: return 1;
CompleteChoice();
return;
}
Time.timeScale = 0f;
choiceOverlay = CreateOverlay(offers[0].isFree);
RectTransform row = CreateRect("UpgradeChoices", choiceOverlay.transform);
row.anchorMin = new Vector2(0.5f, 0.5f);
row.anchorMax = new Vector2(0.5f, 0.5f);
row.pivot = new Vector2(0.5f, 0.5f);
row.anchoredPosition = new Vector2(0f, -12f);
row.sizeDelta = new Vector2(700f, 212f);
HorizontalLayoutGroup layout = row.gameObject.AddComponent<HorizontalLayoutGroup>();
layout.spacing = 16f;
layout.childAlignment = TextAnchor.MiddleCenter;
layout.childControlWidth = true;
layout.childControlHeight = true;
layout.childForceExpandWidth = false;
layout.childForceExpandHeight = false;
foreach (UpgradeOffer offer in offers)
CreateChoiceCard(offer, row);
}
public void ShowSpecialUpgradeChoice()
{
ShowWaveUpgradeChoice(null);
}
public void TryUpgrade(UpgradeCard.UpgradeType type)
{
if (!upgradeCosts.ContainsKey(type) || bits < upgradeCosts[type])
if (!upgradeCosts.ContainsKey(type) || bits < upgradeCosts[type] || IsAtMaxStacks(type))
return;
bits -= upgradeCosts[type];
BuyPaidUpgrade(type);
}
void InitializeUpgrades()
{
foreach (CardDefinition card in CannonCards)
{
if (!upgradeLevels.ContainsKey(card.type))
upgradeLevels[card.type] = 0;
if (!upgradeCosts.ContainsKey(card.type))
upgradeCosts[card.type] = card.baseCost;
}
}
List<UpgradeOffer> BuildOffers()
{
List<UpgradeOffer> paidOffers = new List<UpgradeOffer>();
foreach (CardDefinition card in CannonCards)
{
int cost = upgradeCosts[card.type];
if (bits < cost || IsAtMaxStacks(card.type))
continue;
int nextLevel = upgradeLevels[card.type] + 1;
paidOffers.Add(new UpgradeOffer
{
paidType = card.type,
isFree = false,
title = card.maxStacks == 1 ? card.title : $"{card.title} {ToRoman(nextLevel)}",
description = card.description,
footer = $"Cost: {cost} Bits",
rarity = card.rarity
});
}
if (paidOffers.Count > 0)
return PickRandomWeighted(paidOffers, 3);
return new List<UpgradeOffer>
{
new UpgradeOffer
{
freeType = FreeUpgradeType.KillBonus,
isFree = true,
title = $"SALVAGE BONUS {ToRoman(bonusBitsPerKill + 1)}",
description = "Enemies killed give +1 extra bit from now on.",
footer = "Free",
rarity = "Supply"
},
new UpgradeOffer
{
freeType = FreeUpgradeType.HitBonus,
isFree = true,
title = $"SCRAP ROUNDS {ToRoman(Mathf.RoundToInt(hitBitChance / 0.4f) + 1)}",
description = "Bullet hits gain a +40% chance to give 1 bit.",
footer = "Free",
rarity = "Supply"
}
};
}
static List<UpgradeOffer> PickRandomWeighted(List<UpgradeOffer> source, int count)
{
List<UpgradeOffer> pool = new List<UpgradeOffer>(source);
List<UpgradeOffer> result = new List<UpgradeOffer>();
while (pool.Count > 0 && result.Count < count)
{
float totalWeight = 0f;
foreach (UpgradeOffer offer in pool)
totalWeight += GetRarityWeight(offer.rarity);
float roll = UnityEngine.Random.value * totalWeight;
int pickedIndex = 0;
for (int i = 0; i < pool.Count; i++)
{
roll -= GetRarityWeight(pool[i].rarity);
if (roll <= 0f)
{
pickedIndex = i;
break;
}
}
result.Add(pool[pickedIndex]);
pool.RemoveAt(pickedIndex);
}
return result;
}
static float GetRarityWeight(string rarity)
{
switch (rarity)
{
case "Common": return 10f;
case "Uncommon": return 6f;
case "Rare": return 3.5f;
case "Epic": return 1.5f;
case "Legendary": return 0.55f;
default: return 1f;
}
}
void CreateChoiceCard(UpgradeOffer offer, Transform parent)
{
GameObject cardObject = new GameObject(offer.title + "Card", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button));
RectTransform cardRect = cardObject.GetComponent<RectTransform>();
cardRect.SetParent(parent, false);
LayoutElement layout = cardObject.AddComponent<LayoutElement>();
layout.preferredWidth = 212f;
layout.preferredHeight = 198f;
layout.minWidth = layout.preferredWidth;
layout.minHeight = layout.preferredHeight;
Image image = cardObject.GetComponent<Image>();
image.color = offer.isFree ? new Color(0.11f, 0.17f, 0.13f, 0.98f) : GetRarityColor(offer.rarity);
Button button = cardObject.GetComponent<Button>();
ColorBlock colors = button.colors;
colors.normalColor = image.color;
colors.highlightedColor = image.color + new Color(0.04f, 0.05f, 0.06f, 0f);
colors.pressedColor = new Color(0.06f, 0.28f, 0.36f, 1f);
colors.selectedColor = colors.highlightedColor;
colors.disabledColor = new Color(0.08f, 0.08f, 0.09f, 0.78f);
colors.colorMultiplier = 1f;
button.colors = colors;
button.onClick.AddListener(() => SelectOffer(offer));
TextMeshProUGUI rarity = CreateText("Rarity", cardRect, offer.rarity.ToUpperInvariant(), 11f, FontStyles.Bold, TextAlignmentOptions.Center);
TextMeshProUGUI title = CreateText("Title", cardRect, offer.title, 16f, FontStyles.Bold, TextAlignmentOptions.Center);
TextMeshProUGUI description = CreateText("Description", cardRect, offer.description, 12f, FontStyles.Normal, TextAlignmentOptions.TopLeft);
TextMeshProUGUI footer = CreateText("Footer", cardRect, offer.footer, 14f, FontStyles.Bold, TextAlignmentOptions.Center);
footer.color = offer.isFree ? new Color(0.56f, 0.95f, 0.58f, 1f) : new Color(0.98f, 0.87f, 0.32f, 1f);
PlaceCardText(rarity.rectTransform, 12f, -8f, -12f, 18f, true);
PlaceCardText(title.rectTransform, 12f, -30f, -12f, 46f, true);
PlaceCardText(description.rectTransform, 16f, -82f, -16f, 72f, true);
PlaceCardText(footer.rectTransform, 12f, 12f, -12f, 28f, false);
}
static Color GetRarityColor(string rarity)
{
switch (rarity)
{
case "Common": return new Color(0.1f, 0.12f, 0.14f, 0.98f);
case "Uncommon": return new Color(0.09f, 0.16f, 0.12f, 0.98f);
case "Rare": return new Color(0.08f, 0.13f, 0.2f, 0.98f);
case "Epic": return new Color(0.15f, 0.1f, 0.19f, 0.98f);
case "Legendary": return new Color(0.2f, 0.15f, 0.07f, 0.98f);
default: return new Color(0.1f, 0.11f, 0.14f, 0.98f);
}
}
void SelectOffer(UpgradeOffer offer)
{
if (offer.isFree)
ApplyFreeUpgrade(offer.freeType);
else
BuyPaidUpgrade(offer.paidType);
CompleteChoice();
}
void BuyPaidUpgrade(UpgradeCard.UpgradeType type)
{
int cost = upgradeCosts[type];
if (bits < cost || IsAtMaxStacks(type))
return;
bits -= cost;
upgradeLevels[type]++;
upgradeCosts[type] += Mathf.Max(1, Mathf.RoundToInt(upgradeCosts[type] * 0.5f));
ApplyUpgrade(type);
upgradeCosts[type] += Mathf.Max(1, Mathf.RoundToInt(cost * 0.45f));
ApplyTowerUpgrade(type);
UpdateBitsText();
}
void ApplyUpgrade(UpgradeCard.UpgradeType type)
void ApplyTowerUpgrade(UpgradeCard.UpgradeType type)
{
if (tower == null)
tower = FindAnyObjectByType<Tower>();
if (tower == null)
return;
switch (type)
{
case UpgradeCard.UpgradeType.ReinforcedPowder:
tower.shellDamageMultiplier *= 1.15f;
break;
case UpgradeCard.UpgradeType.ExpandedPayload:
tower.splashRadius *= 1.12f;
break;
case UpgradeCard.UpgradeType.AutoLoader:
tower.fireRate *= 0.9f;
break;
case UpgradeCard.UpgradeType.HeavyCaliber:
tower.shellDamageMultiplier *= 1.25f;
tower.fireRate *= 1.08f;
break;
case UpgradeCard.UpgradeType.ShockwaveShells:
tower.explosionKnockback += 0.12f;
break;
case UpgradeCard.UpgradeType.ShrapnelRounds:
tower.shrapnelEdgeDamageMultiplier += 0.35f;
break;
case UpgradeCard.UpgradeType.FragmentBurst:
tower.fragmentCount += 3;
break;
case UpgradeCard.UpgradeType.BurningDebris:
tower.burningGroundDuration += 2f;
break;
case UpgradeCard.UpgradeType.ConcussiveImpact:
tower.concussiveSlowMultiplier = Mathf.Min(tower.concussiveSlowMultiplier, Mathf.Max(0.35f, 0.8f - 0.06f * upgradeLevels[type]));
tower.concussiveSlowDuration += 1f;
break;
case UpgradeCard.UpgradeType.CraterMaker:
tower.craterDuration += 2.5f;
tower.craterSlowMultiplier = Mathf.Min(tower.craterSlowMultiplier, 0.7f);
break;
case UpgradeCard.UpgradeType.ChainDetonation:
tower.chainDetonationMultiplier += 0.2f;
break;
case UpgradeCard.UpgradeType.SiegeShells:
tower.siegeShellStacks++;
break;
case UpgradeCard.UpgradeType.ArmorPiercingCore:
tower.directHitDamageMultiplier *= 1.25f;
break;
case UpgradeCard.UpgradeType.DoubleCharge:
tower.doubleChargeChance += 0.2f;
break;
case UpgradeCard.UpgradeType.SiegePlatform:
tower.siegePlatformStacks++;
break;
case UpgradeCard.UpgradeType.ExecutionShell:
tower.executionDamageMultiplier += 0.25f;
break;
case UpgradeCard.UpgradeType.FinisherPayload:
tower.finisherDamageMultiplier += 0.25f;
break;
case UpgradeCard.UpgradeType.StabilizedBarrel:
tower.projectileSpeedMultiplier *= 1.3f;
break;
case UpgradeCard.UpgradeType.SmartTargeting:
tower.smartTargeting = true;
break;
case UpgradeCard.UpgradeType.RangefinderOptics:
tower.attackRange *= 1.18f;
break;
case UpgradeCard.UpgradeType.DelayedFuse:
tower.delayedFuseSeconds += 0.08f;
tower.delayedFuseRadiusMultiplier *= 1.16f;
break;
case UpgradeCard.UpgradeType.OverloadedChamber:
tower.shellDamageMultiplier *= 1.4f;
tower.fireRate *= 1.15f;
break;
case UpgradeCard.UpgradeType.VolatileMunitions:
tower.volatileSecondaryExplosionMultiplier += 0.35f;
break;
case UpgradeCard.UpgradeType.GlassCannonDesign:
tower.glassCannonDesign = true;
tower.shellDamageMultiplier *= 2.25f;
break;
case UpgradeCard.UpgradeType.ApocalypseRound:
tower.apocalypseRound = true;
break;
}
}
void ApplyFreeUpgrade(FreeUpgradeType type)
{
switch (type)
{
case UpgradeCard.UpgradeType.FireRate:
tower.fireRate *= 0.9f;
case FreeUpgradeType.KillBonus:
bonusBitsPerKill++;
break;
case UpgradeCard.UpgradeType.Range:
tower.attackRange += 2.5f;
break;
case UpgradeCard.UpgradeType.Damage:
tower.damage += 1;
break;
case UpgradeCard.UpgradeType.Ricochet:
tower.ricochetEnabled = true;
break;
case UpgradeCard.UpgradeType.Homing:
tower.homingEnabled = true;
break;
case UpgradeCard.UpgradeType.MultiShot:
tower.extraBullets += 1;
case FreeUpgradeType.HitBonus:
hitBitChance += 0.4f;
break;
}
UpdateUpgradeCards();
UpdateBitsText();
}
void UpdateUpgradeCards()
void CompleteChoice()
{
foreach (UpgradeCard card in activeCards.Values)
if (choiceOverlay != null)
Destroy(choiceOverlay);
choiceOverlay = null;
Time.timeScale = 1f;
Action callback = currentChoiceComplete;
currentChoiceComplete = null;
callback?.Invoke();
}
bool IsAtMaxStacks(UpgradeCard.UpgradeType type)
{
CardDefinition card = GetCard(type);
return card.maxStacks > 0 && upgradeLevels.TryGetValue(type, out int level) && level >= card.maxStacks;
}
void EnsureBitsText()
{
if (bitsText != null)
{
card.upgradeLevel = upgradeLevels[card.upgradeType] + 1;
card.upgradeCost = upgradeCosts[card.upgradeType];
card.UpdateUpgradeUI();
UpdateCardAffordability(card);
StyleBitsText();
return;
}
Canvas canvas = FindAnyObjectByType<Canvas>();
if (canvas == null)
{
GameObject canvasObject = new GameObject("GameUI", typeof(RectTransform), typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
canvas = canvasObject.GetComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
CanvasScaler scaler = canvasObject.GetComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.referenceResolution = new Vector2(800f, 600f);
scaler.matchWidthOrHeight = 0.5f;
}
Transform existing = canvas.transform.Find("BitsCounter");
if (existing != null)
bitsText = existing.GetComponent<TextMeshProUGUI>();
if (bitsText == null)
{
GameObject textObject = new GameObject("BitsCounter", typeof(RectTransform), typeof(CanvasRenderer), typeof(TextMeshProUGUI));
RectTransform rect = textObject.GetComponent<RectTransform>();
rect.SetParent(canvas.transform, false);
bitsText = textObject.GetComponent<TextMeshProUGUI>();
}
StyleBitsText();
}
void UpdateBitsText()
{
if (bitsText == null)
return;
StyleBitsText();
EnsureBitsText();
bitsText.text = "BITS " + bits;
}
@@ -172,7 +503,7 @@ public class UpgradeManager : MonoBehaviour
rect.anchorMax = new Vector2(0f, 1f);
rect.pivot = new Vector2(0f, 1f);
rect.anchoredPosition = new Vector2(24f, -24f);
rect.sizeDelta = new Vector2(150f, 42f);
rect.sizeDelta = new Vector2(170f, 42f);
}
bitsText.alignment = TextAlignmentOptions.Center;
@@ -188,180 +519,10 @@ public class UpgradeManager : MonoBehaviour
outline.effectDistance = new Vector2(1.5f, -1.5f);
}
public void ShowSpecialUpgradeChoice()
GameObject CreateOverlay(bool freeFallback)
{
EnsureUpgradeDock();
List<UpgradeCard.UpgradeType> available = new List<UpgradeCard.UpgradeType>();
foreach (UpgradeCard.UpgradeType type in SpecialUpgradeTypes)
{
if (!unlockedUpgrades.Contains(type))
available.Add(type);
}
if (available.Count == 0)
return;
for (int i = 0; i < available.Count; i++)
{
int rand = UnityEngine.Random.Range(i, available.Count);
UpgradeCard.UpgradeType temp = available[i];
available[i] = available[rand];
available[rand] = temp;
}
Time.timeScale = 0f;
specialOverlay = CreateOverlay();
RectTransform row = CreateRect("SpecialUpgradeRow", specialOverlay.transform);
row.anchorMin = new Vector2(0.5f, 0.5f);
row.anchorMax = new Vector2(0.5f, 0.5f);
row.pivot = new Vector2(0.5f, 0.5f);
row.sizeDelta = new Vector2(590f, 190f);
HorizontalLayoutGroup layout = row.gameObject.AddComponent<HorizontalLayoutGroup>();
layout.spacing = 16f;
layout.childAlignment = TextAnchor.MiddleCenter;
layout.childControlWidth = true;
layout.childControlHeight = true;
layout.childForceExpandWidth = false;
layout.childForceExpandHeight = false;
int numToShow = Mathf.Min(3, available.Count);
for (int i = 0; i < numToShow; i++)
{
UpgradeCard.UpgradeType type = available[i];
GameObject cardObject = CreateUpgradeCardObject(type, row, true);
UpgradeCard card = cardObject.GetComponent<UpgradeCard>();
card.upgradeType = type;
card.upgradeLevel = 1;
card.upgradeCost = 0;
card.upgradeManager = this;
card.UpdateUpgradeUI();
card.upgradeCostText.text = "UNLOCK";
Button button = cardObject.GetComponent<Button>();
button.onClick.AddListener(() => SelectSpecialUpgrade(type));
}
}
public void UnlockSpecialUpgrade(UpgradeCard.UpgradeType type)
{
if (!upgradeLevels.ContainsKey(type))
{
upgradeLevels[type] = 0;
upgradeCosts[type] = GetBaseCost(type);
}
if (!unlockedUpgrades.Contains(type))
unlockedUpgrades.Add(type);
SpawnUpgradeCard(type, 0f);
}
void SelectSpecialUpgrade(UpgradeCard.UpgradeType type)
{
UnlockSpecialUpgrade(type);
if (specialOverlay != null)
Destroy(specialOverlay);
specialOverlay = null;
Time.timeScale = 1f;
}
void EnsureUpgradeDock()
{
if (upgradeDock != null)
return;
Canvas canvas = FindAnyObjectByType<Canvas>();
if (canvas == null)
{
GameObject canvasObject = new GameObject("GameUI", typeof(RectTransform), typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
canvas = canvasObject.GetComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
CanvasScaler scaler = canvasObject.GetComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.referenceResolution = new Vector2(800f, 600f);
scaler.matchWidthOrHeight = 0.5f;
}
Transform existingDock = canvas.transform.Find("UpgradeDock");
upgradeDock = existingDock != null ? existingDock.GetComponent<RectTransform>() : CreateRect("UpgradeDock", canvas.transform);
upgradeDock.anchorMin = new Vector2(0f, 0f);
upgradeDock.anchorMax = new Vector2(1f, 0f);
upgradeDock.pivot = new Vector2(0.5f, 0f);
upgradeDock.anchoredPosition = Vector2.zero;
upgradeDock.sizeDelta = new Vector2(0f, 150f);
upgradeDock.SetAsLastSibling();
Image dockImage = upgradeDock.GetComponent<Image>();
if (dockImage == null)
dockImage = upgradeDock.gameObject.AddComponent<Image>();
dockImage.color = new Color(0.03f, 0.035f, 0.045f, 0.94f);
dockImage.raycastTarget = true;
Transform existingRow = upgradeDock.Find("Cards");
upgradeCardRow = existingRow != null ? existingRow.GetComponent<RectTransform>() : CreateRect("Cards", upgradeDock);
upgradeCardRow.anchorMin = new Vector2(0.5f, 0.5f);
upgradeCardRow.anchorMax = new Vector2(0.5f, 0.5f);
upgradeCardRow.pivot = new Vector2(0.5f, 0.5f);
upgradeCardRow.anchoredPosition = new Vector2(0f, 6f);
upgradeCardRow.sizeDelta = new Vector2(720f, 126f);
HorizontalLayoutGroup layout = upgradeCardRow.GetComponent<HorizontalLayoutGroup>();
if (layout == null)
layout = upgradeCardRow.gameObject.AddComponent<HorizontalLayoutGroup>();
layout.spacing = 12f;
layout.childAlignment = TextAnchor.MiddleCenter;
layout.childControlWidth = true;
layout.childControlHeight = true;
layout.childForceExpandWidth = false;
layout.childForceExpandHeight = false;
}
GameObject CreateUpgradeCardObject(UpgradeCard.UpgradeType type, Transform parent, bool specialChoice)
{
GameObject cardObject = new GameObject(type + "Card", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button), typeof(UpgradeCard));
RectTransform cardRect = cardObject.GetComponent<RectTransform>();
cardRect.SetParent(parent, false);
LayoutElement layout = cardObject.AddComponent<LayoutElement>();
layout.preferredWidth = specialChoice ? 180f : 150f;
layout.preferredHeight = specialChoice ? 180f : 116f;
layout.minWidth = layout.preferredWidth;
layout.minHeight = layout.preferredHeight;
Image image = cardObject.GetComponent<Image>();
image.color = specialChoice ? new Color(0.11f, 0.12f, 0.16f, 0.98f) : new Color(0.1f, 0.11f, 0.14f, 0.98f);
Button button = cardObject.GetComponent<Button>();
ColorBlock colors = button.colors;
colors.normalColor = image.color;
colors.highlightedColor = new Color(0.16f, 0.19f, 0.25f, 1f);
colors.pressedColor = new Color(0.06f, 0.28f, 0.36f, 1f);
colors.selectedColor = colors.highlightedColor;
colors.disabledColor = new Color(0.08f, 0.08f, 0.09f, 0.78f);
colors.colorMultiplier = 1f;
button.colors = colors;
UpgradeCard card = cardObject.GetComponent<UpgradeCard>();
card.upgradeText = CreateText("UpgradeText", cardRect, GetDisplayName(type), specialChoice ? 20f : 17f, FontStyles.Bold, TextAlignmentOptions.Center);
card.upgradeDescription = CreateText("UpgradeDescription", cardRect, GetDescription(type), specialChoice ? 13f : 11f, FontStyles.Normal, TextAlignmentOptions.TopLeft);
card.upgradeCostText = CreateText("UpgradeCost", cardRect, "", specialChoice ? 12f : 11f, FontStyles.Bold, TextAlignmentOptions.Center);
PlaceCardText(card.upgradeText.rectTransform, 10f, -8f, -10f, 28f, true);
PlaceCardText(card.upgradeDescription.rectTransform, 12f, -40f, -12f, 44f, true);
PlaceCardText(card.upgradeCostText.rectTransform, 10f, 8f, -10f, 22f, false);
return cardObject;
}
GameObject CreateOverlay()
{
Canvas canvas = upgradeDock.GetComponentInParent<Canvas>();
GameObject overlay = new GameObject("SpecialUpgradeOverlay", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
Canvas canvas = bitsText.GetComponentInParent<Canvas>();
GameObject overlay = new GameObject("WaveUpgradeOverlay", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
RectTransform rect = overlay.GetComponent<RectTransform>();
rect.SetParent(canvas.transform, false);
rect.anchorMin = Vector2.zero;
@@ -374,29 +535,49 @@ public class UpgradeManager : MonoBehaviour
image.color = new Color(0f, 0f, 0f, 0.74f);
image.raycastTarget = true;
TextMeshProUGUI title = CreateText("Title", rect, "CHOOSE UPGRADE", 28f, FontStyles.Bold, TextAlignmentOptions.Center);
string titleText = freeFallback ? "LOW BITS: CHOOSE SUPPLY BOOST" : "CHOOSE CANNON UPGRADE";
TextMeshProUGUI title = CreateText("Title", rect, titleText, 28f, FontStyles.Bold, TextAlignmentOptions.Center);
RectTransform titleRect = title.rectTransform;
titleRect.anchorMin = new Vector2(0.5f, 0.5f);
titleRect.anchorMax = new Vector2(0.5f, 0.5f);
titleRect.pivot = new Vector2(0.5f, 0.5f);
titleRect.anchoredPosition = new Vector2(0f, 128f);
titleRect.sizeDelta = new Vector2(420f, 42f);
titleRect.anchoredPosition = new Vector2(0f, 138f);
titleRect.sizeDelta = new Vector2(640f, 42f);
TextMeshProUGUI bitsLabel = CreateText("Bits", rect, "BITS " + bits, 18f, FontStyles.Bold, TextAlignmentOptions.Center);
bitsLabel.color = new Color(0.98f, 0.87f, 0.32f, 1f);
RectTransform bitsRect = bitsLabel.rectTransform;
bitsRect.anchorMin = new Vector2(0.5f, 0.5f);
bitsRect.anchorMax = new Vector2(0.5f, 0.5f);
bitsRect.pivot = new Vector2(0.5f, 0.5f);
bitsRect.anchoredPosition = new Vector2(0f, 104f);
bitsRect.sizeDelta = new Vector2(220f, 30f);
return overlay;
}
void UpdateCardAffordability(UpgradeCard card)
static CardDefinition Card(UpgradeCard.UpgradeType type, string title, string description, string rarity, int maxStacks, int baseCost)
{
Button button = card.GetComponent<Button>();
if (button != null)
button.interactable = bits >= card.upgradeCost;
if (card.upgradeCostText != null)
return new CardDefinition
{
card.upgradeCostText.color = bits >= card.upgradeCost
? new Color(0.98f, 0.87f, 0.32f, 1f)
: new Color(0.95f, 0.34f, 0.32f, 1f);
type = type,
title = title,
description = description,
rarity = rarity,
maxStacks = maxStacks,
baseCost = baseCost
};
}
static CardDefinition GetCard(UpgradeCard.UpgradeType type)
{
foreach (CardDefinition card in CannonCards)
{
if (card.type == type)
return card;
}
return CannonCards[0];
}
static RectTransform CreateRect(string name, Transform parent)
@@ -433,31 +614,9 @@ public class UpgradeManager : MonoBehaviour
rect.offsetMax = new Vector2(right, fromTop ? top : top + height);
}
static string GetDisplayName(UpgradeCard.UpgradeType type)
static string ToRoman(int number)
{
switch (type)
{
case UpgradeCard.UpgradeType.FireRate: return "FIRE RATE";
case UpgradeCard.UpgradeType.Range: return "RANGE";
case UpgradeCard.UpgradeType.Damage: return "DAMAGE";
case UpgradeCard.UpgradeType.MultiShot: return "MULTI SHOT";
case UpgradeCard.UpgradeType.Homing: return "HOMING";
case UpgradeCard.UpgradeType.Ricochet: return "RICOCHET";
default: return type.ToString().ToUpperInvariant();
}
}
static string GetDescription(UpgradeCard.UpgradeType type)
{
switch (type)
{
case UpgradeCard.UpgradeType.FireRate: return "Shoot 10% faster.";
case UpgradeCard.UpgradeType.Range: return "Increase targeting range.";
case UpgradeCard.UpgradeType.Damage: return "Add 1 damage per bullet.";
case UpgradeCard.UpgradeType.MultiShot: return "Fire one extra bullet.";
case UpgradeCard.UpgradeType.Homing: return "Bullets track targets.";
case UpgradeCard.UpgradeType.Ricochet: return "Shots can bounce onward.";
default: return "";
}
string[] numerals = { "I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X" };
return number < 1 || number > 10 ? number.ToString() : numerals[number - 1];
}
}