implement more changes
This commit is contained in:
@@ -53,7 +53,9 @@
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMP_ExampleScript_01.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMPro_InstructionOverlay.cs" />
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<Compile Include="Assets\Scripts\Enemy.cs" />
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<Compile Include="Assets\Scripts\ShockwaveEffect.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\VertexShakeB.cs" />
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<Compile Include="Assets\Scripts\CannonAreaEffect.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\VertexJitter.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMP_UiFrameRateCounter.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\VertexZoom.cs" />
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@@ -50,11 +50,13 @@
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMP_TextEventHandler.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\EnvMapAnimator.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMP_TextSelector_A.cs" />
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<Compile Include="Assets\Scripts\ShockwaveEffect.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\Benchmark02.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMP_ExampleScript_01.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMPro_InstructionOverlay.cs" />
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<Compile Include="Assets\Scripts\Enemy.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\VertexShakeB.cs" />
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<Compile Include="Assets\Scripts\CannonAreaEffect.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\VertexJitter.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\TMP_UiFrameRateCounter.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples & Extras\Scripts\VertexZoom.cs" />
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@@ -468,7 +468,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1038208932
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -738,7 +738,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1406026031
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RectTransform:
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m_ObjectHideFlags: 0
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+267
-16
@@ -1,45 +1,98 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bullet : MonoBehaviour
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{
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public struct ShellStats
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{
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public int directDamage;
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public float directHitDamageMultiplier;
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public float splashRadius;
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public float splashDamageMultiplier;
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public float speedMultiplier;
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public float knockback;
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public float shrapnelEdgeDamageMultiplier;
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public int fragmentCount;
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public float burningGroundDuration;
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public float concussiveSlowMultiplier;
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public float concussiveSlowDuration;
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public float craterDuration;
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public float craterSlowMultiplier;
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public float chainDetonationMultiplier;
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public float executionDamageMultiplier;
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public float finisherDamageMultiplier;
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public float delayedFuseSeconds;
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public float volatileSecondaryExplosionMultiplier;
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}
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public float speed = 5f;
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private int damage = 1;
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private Transform target;
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public GameObject shatterEffectPrefab;
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private Vector2 lastKnownDirection;
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private bool hasTarget = true; // Track if bullet has an active target
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ShellStats stats;
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Transform target;
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Vector2 lastKnownDirection;
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bool hasTarget = true;
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bool exploded;
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void Awake()
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{
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stats = new ShellStats
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{
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directDamage = 1,
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directHitDamageMultiplier = 1f,
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splashRadius = 1.15f,
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splashDamageMultiplier = 0.45f,
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speedMultiplier = 1f,
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concussiveSlowMultiplier = 1f,
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craterSlowMultiplier = 1f,
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};
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}
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public void Configure(ShellStats shellStats)
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{
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stats = shellStats;
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stats.directDamage = Mathf.Max(1, stats.directDamage);
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stats.directHitDamageMultiplier = Mathf.Max(0f, stats.directHitDamageMultiplier);
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stats.splashRadius = Mathf.Max(0.25f, stats.splashRadius);
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stats.speedMultiplier = Mathf.Max(0.1f, stats.speedMultiplier);
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if (stats.concussiveSlowMultiplier <= 0f)
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stats.concussiveSlowMultiplier = 1f;
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if (stats.craterSlowMultiplier <= 0f)
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stats.craterSlowMultiplier = 1f;
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}
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public void SetTarget(GameObject enemy)
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{
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if (enemy != null)
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{
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target = enemy.transform;
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lastKnownDirection = (target.position - transform.position).normalized; // Store initial direction
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lastKnownDirection = (target.position - transform.position).normalized;
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UpdateRotation();
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}
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}
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public void SetDamage(int newDamage)
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{
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damage = newDamage;
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stats.directDamage = newDamage;
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}
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void Update()
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{
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if (exploded)
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return;
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if (hasTarget && target != null)
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{
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lastKnownDirection = (target.position - transform.position).normalized; // Keep updating direction
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lastKnownDirection = (target.position - transform.position).normalized;
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}
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else
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{
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hasTarget = false; // The target is gone, continue in last direction
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hasTarget = false;
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}
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// Move bullet in the last known direction
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UpdateRotation();
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transform.position += (Vector3)lastKnownDirection * speed * Time.deltaTime;
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// Destroy bullet after 5 seconds to prevent infinite movement
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transform.position += (Vector3)lastKnownDirection * (speed * stats.speedMultiplier) * Time.deltaTime;
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Destroy(gameObject, 5f);
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}
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@@ -53,19 +106,217 @@ public class Bullet : MonoBehaviour
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void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Enemy"))
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if (!exploded && other.CompareTag("Enemy"))
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StartCoroutine(ExplodeAfterFuse(other.GetComponent<EnemyHealth>()));
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}
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IEnumerator ExplodeAfterFuse(EnemyHealth directTarget)
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{
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other.GetComponent<EnemyHealth>().TakeDamage(damage);
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ShatterEffect();
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exploded = true;
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if (stats.delayedFuseSeconds > 0f)
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{
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GetComponent<Collider2D>().enabled = false;
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float elapsed = 0f;
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while (elapsed < stats.delayedFuseSeconds)
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{
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elapsed += Time.deltaTime;
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transform.position += (Vector3)lastKnownDirection * (speed * stats.speedMultiplier) * Time.deltaTime;
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yield return null;
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}
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}
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Explode(directTarget);
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Destroy(gameObject);
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}
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void Explode(EnemyHealth directTarget)
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{
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Vector2 center = transform.position;
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NotifyBulletHit();
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ShatterEffect();
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CreateShockwave(center, stats.splashRadius);
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HashSet<EnemyHealth> hitEnemies = new HashSet<EnemyHealth>();
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bool directKilled = false;
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if (directTarget != null)
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{
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Collider2D directCollider = directTarget.GetComponent<Collider2D>();
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if (directCollider != null)
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ApplyExplosionControl(directCollider, center);
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int directDamage = CalculateDirectDamage(directTarget);
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directKilled = directTarget.TakeDamage(directDamage);
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hitEnemies.Add(directTarget);
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}
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Collider2D[] colliders = Physics2D.OverlapCircleAll(center, stats.splashRadius);
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foreach (Collider2D collider in colliders)
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{
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if (!collider.CompareTag("Enemy"))
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continue;
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EnemyHealth enemyHealth = collider.GetComponent<EnemyHealth>();
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if (enemyHealth == null || hitEnemies.Contains(enemyHealth))
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continue;
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float distance = Vector2.Distance(center, collider.transform.position);
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float falloff = Mathf.Clamp01(1f - distance / stats.splashRadius);
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int splashDamage = Mathf.Max(1, Mathf.RoundToInt(stats.directDamage * stats.splashDamageMultiplier * Mathf.Lerp(0.5f, 1f, falloff)));
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if (stats.shrapnelEdgeDamageMultiplier > 0f && distance >= stats.splashRadius * 0.68f)
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splashDamage += Mathf.Max(1, Mathf.RoundToInt(stats.directDamage * stats.shrapnelEdgeDamageMultiplier));
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bool killed = enemyHealth.TakeDamage(splashDamage);
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hitEnemies.Add(enemyHealth);
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ApplyExplosionControl(collider, center);
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if (killed)
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TriggerChainDetonation(collider.transform.position);
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}
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if (directKilled)
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{
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TriggerChainDetonation(center);
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TriggerVolatileDetonation(center);
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}
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SpawnFragments(center);
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SpawnLingeringArea(center);
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}
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int CalculateDirectDamage(EnemyHealth targetHealth)
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{
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float multiplier = stats.directHitDamageMultiplier;
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float healthPercent = targetHealth.GetHealthPercent();
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if (healthPercent >= 0.8f)
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multiplier *= 1f + stats.executionDamageMultiplier;
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if (healthPercent <= 0.3f)
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multiplier *= 1f + stats.finisherDamageMultiplier;
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return Mathf.Max(1, Mathf.RoundToInt(stats.directDamage * multiplier));
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}
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void ApplyExplosionControl(Collider2D enemyCollider, Vector2 center)
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{
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Enemy enemy = enemyCollider.GetComponent<Enemy>();
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if (enemy == null)
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return;
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if (stats.knockback > 0f)
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enemy.ApplyKnockback(center, stats.knockback);
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if (stats.concussiveSlowDuration > 0f)
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enemy.ApplySlow(stats.concussiveSlowMultiplier, stats.concussiveSlowDuration);
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}
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void SpawnFragments(Vector2 center)
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{
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if (stats.fragmentCount <= 0)
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return;
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Collider2D[] colliders = Physics2D.OverlapCircleAll(center, stats.splashRadius * 1.75f);
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int fragmentsLeft = stats.fragmentCount;
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foreach (Collider2D collider in colliders)
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{
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if (fragmentsLeft <= 0)
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break;
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if (!collider.CompareTag("Enemy"))
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continue;
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EnemyHealth enemyHealth = collider.GetComponent<EnemyHealth>();
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if (enemyHealth == null)
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continue;
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enemyHealth.TakeDamage(Mathf.Max(1, Mathf.RoundToInt(stats.directDamage * 0.35f)));
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fragmentsLeft--;
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}
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}
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void SpawnLingeringArea(Vector2 center)
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{
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if (stats.burningGroundDuration <= 0f && stats.craterDuration <= 0f)
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return;
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GameObject area = new GameObject("CannonLingeringArea", typeof(CircleCollider2D), typeof(CannonAreaEffect));
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area.transform.position = center;
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CircleCollider2D circle = area.GetComponent<CircleCollider2D>();
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circle.isTrigger = true;
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circle.radius = stats.splashRadius * 0.72f;
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CannonAreaEffect effect = area.GetComponent<CannonAreaEffect>();
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effect.Configure(
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Mathf.Max(stats.burningGroundDuration, stats.craterDuration),
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stats.burningGroundDuration > 0f ? Mathf.Max(1, Mathf.RoundToInt(stats.directDamage * 0.18f)) : 0,
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stats.craterDuration > 0f ? stats.craterSlowMultiplier : 1f);
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}
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void TriggerChainDetonation(Vector2 center)
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{
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if (stats.chainDetonationMultiplier <= 0f)
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return;
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DamageSecondaryExplosion(center, stats.splashRadius * 0.65f, stats.chainDetonationMultiplier);
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}
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void TriggerVolatileDetonation(Vector2 center)
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{
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if (stats.volatileSecondaryExplosionMultiplier <= 0f || Random.value > 0.2f)
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return;
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DamageSecondaryExplosion(center, stats.splashRadius * 0.75f, stats.volatileSecondaryExplosionMultiplier);
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}
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void DamageSecondaryExplosion(Vector2 center, float radius, float damageMultiplier)
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{
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CreateShockwave(center, radius);
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Collider2D[] colliders = Physics2D.OverlapCircleAll(center, radius);
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foreach (Collider2D collider in colliders)
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{
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if (!collider.CompareTag("Enemy"))
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continue;
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EnemyHealth enemyHealth = collider.GetComponent<EnemyHealth>();
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if (enemyHealth != null)
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enemyHealth.TakeDamage(Mathf.Max(1, Mathf.RoundToInt(stats.directDamage * damageMultiplier)));
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}
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}
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void NotifyBulletHit()
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{
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UpgradeManager upgradeManager = FindAnyObjectByType<UpgradeManager>();
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if (upgradeManager != null)
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upgradeManager.EnemyHitByBullet();
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}
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void ShatterEffect()
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{
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if (shatterEffectPrefab != null)
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{
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Instantiate(shatterEffectPrefab, transform.position, Quaternion.identity);
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}
|
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static void CreateShockwave(Vector2 center, float radius)
|
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{
|
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GameObject ring = new GameObject("CannonShockwave", typeof(LineRenderer), typeof(ShockwaveEffect));
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ring.transform.position = center;
|
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|
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LineRenderer line = ring.GetComponent<LineRenderer>();
|
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line.useWorldSpace = false;
|
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line.loop = true;
|
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line.positionCount = 48;
|
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line.startWidth = 0.035f;
|
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line.endWidth = 0.035f;
|
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line.material = new Material(Shader.Find("Sprites/Default"));
|
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line.startColor = new Color(0.95f, 0.82f, 0.45f, 0.82f);
|
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line.endColor = new Color(0.95f, 0.82f, 0.45f, 0.82f);
|
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|
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for (int i = 0; i < line.positionCount; i++)
|
||||
{
|
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float angle = (float)i / line.positionCount * Mathf.PI * 2f;
|
||||
line.SetPosition(i, new Vector3(Mathf.Cos(angle), Mathf.Sin(angle), 0f) * radius);
|
||||
}
|
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|
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ring.GetComponent<ShockwaveEffect>().Configure(0.28f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CannonAreaEffect : MonoBehaviour
|
||||
{
|
||||
readonly Dictionary<EnemyHealth, float> nextDamageTick = new Dictionary<EnemyHealth, float>();
|
||||
|
||||
float duration;
|
||||
int damagePerSecond;
|
||||
float slowMultiplier = 1f;
|
||||
float expiresAt;
|
||||
|
||||
public void Configure(float effectDuration, int burnDamagePerSecond, float craterSlowMultiplier)
|
||||
{
|
||||
duration = effectDuration;
|
||||
damagePerSecond = burnDamagePerSecond;
|
||||
slowMultiplier = Mathf.Clamp(craterSlowMultiplier, 0.1f, 1f);
|
||||
expiresAt = Time.time + duration;
|
||||
Destroy(gameObject, duration);
|
||||
}
|
||||
|
||||
void OnTriggerStay2D(Collider2D other)
|
||||
{
|
||||
if (!other.CompareTag("Enemy"))
|
||||
return;
|
||||
|
||||
Enemy enemy = other.GetComponent<Enemy>();
|
||||
if (enemy != null && slowMultiplier < 1f)
|
||||
enemy.ApplySlow(slowMultiplier, 0.18f);
|
||||
|
||||
if (damagePerSecond <= 0)
|
||||
return;
|
||||
|
||||
EnemyHealth health = other.GetComponent<EnemyHealth>();
|
||||
if (health == null)
|
||||
return;
|
||||
|
||||
if (!nextDamageTick.TryGetValue(health, out float nextTick))
|
||||
nextTick = 0f;
|
||||
|
||||
if (Time.time < nextTick || Time.time >= expiresAt)
|
||||
return;
|
||||
|
||||
health.TakeDamage(Mathf.Max(1, damagePerSecond));
|
||||
nextDamageTick[health] = Time.time + 1f;
|
||||
}
|
||||
}
|
||||
+21
-1
@@ -5,6 +5,8 @@ public class Enemy : MonoBehaviour
|
||||
public float speed = 1.5f;
|
||||
private Transform tower;
|
||||
private EnemyHealth enemyHealth;
|
||||
private float slowMultiplier = 1f;
|
||||
private float slowEndTime;
|
||||
|
||||
void Start()
|
||||
{
|
||||
@@ -20,7 +22,10 @@ public class Enemy : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
if (tower == null || enemyHealth == null) return;
|
||||
transform.position = Vector2.MoveTowards(transform.position, tower.position, speed * Time.deltaTime);
|
||||
if (Time.time >= slowEndTime)
|
||||
slowMultiplier = 1f;
|
||||
|
||||
transform.position = Vector2.MoveTowards(transform.position, tower.position, speed * slowMultiplier * Time.deltaTime);
|
||||
if (Vector2.Distance(transform.position, tower.position) < 0.5f)
|
||||
{
|
||||
int damageDealt = enemyHealth.GetCurrentHealth();
|
||||
@@ -29,4 +34,19 @@ public class Enemy : MonoBehaviour
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplySlow(float multiplier, float duration)
|
||||
{
|
||||
slowMultiplier = Mathf.Min(slowMultiplier, Mathf.Clamp(multiplier, 0.1f, 1f));
|
||||
slowEndTime = Mathf.Max(slowEndTime, Time.time + duration);
|
||||
}
|
||||
|
||||
public void ApplyKnockback(Vector2 source, float distance)
|
||||
{
|
||||
Vector2 direction = ((Vector2)transform.position - source).normalized;
|
||||
if (direction.sqrMagnitude <= Mathf.Epsilon)
|
||||
return;
|
||||
|
||||
transform.position += (Vector3)(direction * distance);
|
||||
}
|
||||
}
|
||||
@@ -5,9 +5,13 @@ public class EnemyHealth : MonoBehaviour
|
||||
public int health = 1;
|
||||
public GameObject shatterEffectPrefab;
|
||||
public EnemySpawner spawner;
|
||||
private int maxHealth = 1;
|
||||
|
||||
public void TakeDamage(int damage)
|
||||
public bool TakeDamage(int damage)
|
||||
{
|
||||
if (health <= 0)
|
||||
return false;
|
||||
|
||||
health -= damage;
|
||||
if (health <= 0)
|
||||
{
|
||||
@@ -15,7 +19,10 @@ public class EnemyHealth : MonoBehaviour
|
||||
ShatterEffect();
|
||||
NotifyUpgradeManager();
|
||||
Destroy(gameObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public int GetCurrentHealth()
|
||||
@@ -26,6 +33,12 @@ public class EnemyHealth : MonoBehaviour
|
||||
public void SetHealth(int newHealth)
|
||||
{
|
||||
health = newHealth;
|
||||
maxHealth = Mathf.Max(1, newHealth);
|
||||
}
|
||||
|
||||
public float GetHealthPercent()
|
||||
{
|
||||
return maxHealth <= 0 ? 0f : (float)health / maxHealth;
|
||||
}
|
||||
|
||||
public void NotifySpawner()
|
||||
@@ -38,7 +51,7 @@ public class EnemyHealth : MonoBehaviour
|
||||
|
||||
void NotifyUpgradeManager()
|
||||
{
|
||||
UpgradeManager upgradeManager = FindObjectOfType<UpgradeManager>();
|
||||
UpgradeManager upgradeManager = FindAnyObjectByType<UpgradeManager>();
|
||||
if (upgradeManager != null)
|
||||
{
|
||||
upgradeManager.EnemyKilled();
|
||||
|
||||
+175
-20
@@ -2,28 +2,33 @@ using System.Collections;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class EnemySpawner : MonoBehaviour
|
||||
{
|
||||
const int WavesPerStage = 15;
|
||||
const string CurrentStageKey = "CurrentStage";
|
||||
|
||||
public GameObject enemyPrefab;
|
||||
public Transform tower;
|
||||
public TextMeshProUGUI waveText;
|
||||
public Button startWaveButton;
|
||||
public float spawnRadius = 10f;
|
||||
private int currentWave = 1;
|
||||
private int currentWave = 0;
|
||||
private int currentStage = 1;
|
||||
private bool isSpawning = false;
|
||||
private bool stageComplete = false;
|
||||
private int enemiesRemaining = 0;
|
||||
private int baseEnemyCount = 5;
|
||||
private int enemyCountIncrease = 3;
|
||||
private float enemySpeed = 1.5f;
|
||||
private int enemyBaseHP = 1;
|
||||
private float speedIncreaseRate = 0.2f;
|
||||
private int hpIncreaseRate = 1;
|
||||
private float maxEnemySpeed = 6f;
|
||||
private int maxEnemyHP = 20;
|
||||
|
||||
void Start()
|
||||
{
|
||||
currentStage = Mathf.Max(1, PlayerPrefs.GetInt(CurrentStageKey, 1));
|
||||
EnsureWaveText();
|
||||
StyleStartWaveButton();
|
||||
UpdateWaveText();
|
||||
@@ -31,31 +36,37 @@ public class EnemySpawner : MonoBehaviour
|
||||
|
||||
public void StartWave()
|
||||
{
|
||||
if (!isSpawning)
|
||||
{
|
||||
if (isSpawning || stageComplete || currentWave >= WavesPerStage)
|
||||
return;
|
||||
|
||||
currentWave++;
|
||||
isSpawning = true;
|
||||
UpdateWaveText();
|
||||
enemiesRemaining = baseEnemyCount + (currentWave) * enemyCountIncrease;
|
||||
enemiesRemaining = GetEnemyCountForWave(currentWave);
|
||||
if (startWaveButton != null)
|
||||
startWaveButton.gameObject.SetActive(false);
|
||||
StartCoroutine(SpawnWave());
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator SpawnWave()
|
||||
{
|
||||
isSpawning = true;
|
||||
int enemiesToSpawn = baseEnemyCount + (currentWave) * enemyCountIncrease;
|
||||
int enemiesToSpawn = GetNormalEnemyCount(currentWave);
|
||||
|
||||
for (int i = 0; i < enemiesToSpawn; i++)
|
||||
{
|
||||
SpawnEnemy();
|
||||
SpawnEnemy(false);
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
|
||||
if (IsBossWave(currentWave))
|
||||
{
|
||||
SpawnEnemy(true);
|
||||
}
|
||||
|
||||
isSpawning = false;
|
||||
}
|
||||
|
||||
void SpawnEnemy()
|
||||
void SpawnEnemy(bool boss)
|
||||
{
|
||||
Vector2 spawnPos = GetRandomSpawnPosition();
|
||||
GameObject newEnemy = Instantiate(enemyPrefab, spawnPos, Quaternion.identity);
|
||||
@@ -65,19 +76,33 @@ public class EnemySpawner : MonoBehaviour
|
||||
{
|
||||
// Lower speed scale to 0.1f
|
||||
float waveSpeedBonus = currentWave * 0.1f;
|
||||
enemyComponent.speed = Mathf.Min(maxEnemySpeed, enemySpeed + waveSpeedBonus);
|
||||
float stageSpeedBonus = (currentStage - 1) * 0.08f;
|
||||
enemyComponent.speed = Mathf.Min(maxEnemySpeed, enemySpeed + waveSpeedBonus + stageSpeedBonus);
|
||||
if (boss)
|
||||
enemyComponent.speed *= 0.72f;
|
||||
}
|
||||
|
||||
EnemyHealth enemyHealth = newEnemy.GetComponent<EnemyHealth>();
|
||||
if (enemyHealth != null)
|
||||
{
|
||||
// For HP: baseHP + wave * 0.3 (round it)
|
||||
int scaledHP = enemyBaseHP + Mathf.RoundToInt(currentWave * 0.3f);
|
||||
scaledHP = Mathf.Min(maxEnemyHP, scaledHP);
|
||||
int scaledHP = enemyBaseHP + Mathf.RoundToInt(currentWave * 0.3f) + Mathf.RoundToInt((currentStage - 1) * 0.5f);
|
||||
if (boss)
|
||||
scaledHP = Mathf.RoundToInt((scaledHP + currentStage + currentWave) * 4.5f);
|
||||
scaledHP = Mathf.Min(boss ? maxEnemyHP * 4 : maxEnemyHP, scaledHP);
|
||||
enemyHealth.SetHealth(scaledHP);
|
||||
|
||||
enemyHealth.spawner = this;
|
||||
}
|
||||
|
||||
if (boss)
|
||||
{
|
||||
newEnemy.name = $"Boss Wave {currentWave}";
|
||||
newEnemy.transform.localScale *= 1.8f;
|
||||
SpriteRenderer spriteRenderer = newEnemy.GetComponent<SpriteRenderer>();
|
||||
if (spriteRenderer != null)
|
||||
spriteRenderer.color = new Color(0.95f, 0.32f, 0.28f, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
Vector2 GetRandomSpawnPosition()
|
||||
@@ -90,27 +115,103 @@ public class EnemySpawner : MonoBehaviour
|
||||
{
|
||||
if (waveText != null)
|
||||
{
|
||||
waveText.text = $"WAVE {currentWave}";
|
||||
int displayWave = Mathf.Clamp(isSpawning ? currentWave : currentWave + 1, 1, WavesPerStage);
|
||||
waveText.text = $"Wave {displayWave}/{WavesPerStage}";
|
||||
}
|
||||
}
|
||||
|
||||
public void EnemyDefeated()
|
||||
{
|
||||
if (stageComplete)
|
||||
return;
|
||||
|
||||
enemiesRemaining--;
|
||||
if (enemiesRemaining <= 0)
|
||||
{
|
||||
startWaveButton.gameObject.SetActive(true);
|
||||
|
||||
// If wave is multiple of 5, show special upgrade choice
|
||||
if (currentWave % 5 == 0)
|
||||
if (currentWave >= WavesPerStage)
|
||||
{
|
||||
CompleteStage();
|
||||
return;
|
||||
}
|
||||
|
||||
UpgradeManager upgradeManager = FindAnyObjectByType<UpgradeManager>();
|
||||
if (upgradeManager != null)
|
||||
{
|
||||
upgradeManager.ShowSpecialUpgradeChoice();
|
||||
upgradeManager.ShowWaveUpgradeChoice(PrepareNextWave);
|
||||
return;
|
||||
}
|
||||
|
||||
PrepareNextWave();
|
||||
}
|
||||
}
|
||||
|
||||
void PrepareNextWave()
|
||||
{
|
||||
if (startWaveButton != null)
|
||||
startWaveButton.gameObject.SetActive(true);
|
||||
UpdateWaveText();
|
||||
}
|
||||
|
||||
int GetNormalEnemyCount(int wave)
|
||||
{
|
||||
return baseEnemyCount + wave * enemyCountIncrease + Mathf.Max(0, currentStage - 1);
|
||||
}
|
||||
|
||||
int GetEnemyCountForWave(int wave)
|
||||
{
|
||||
return GetNormalEnemyCount(wave) + (IsBossWave(wave) ? 1 : 0);
|
||||
}
|
||||
|
||||
static bool IsBossWave(int wave)
|
||||
{
|
||||
return wave == 5 || wave == 10 || wave == 15;
|
||||
}
|
||||
|
||||
void CompleteStage()
|
||||
{
|
||||
stageComplete = true;
|
||||
isSpawning = false;
|
||||
int nextStage = currentStage + 1;
|
||||
PlayerPrefs.SetInt(CurrentStageKey, nextStage);
|
||||
PlayerPrefs.Save();
|
||||
ShowWinScreen(nextStage);
|
||||
}
|
||||
|
||||
void ShowWinScreen(int nextStage)
|
||||
{
|
||||
Time.timeScale = 0f;
|
||||
|
||||
Canvas canvas = FindAnyObjectByType<Canvas>();
|
||||
if (canvas == null)
|
||||
return;
|
||||
|
||||
GameObject overlay = new GameObject("WinOverlay", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
|
||||
RectTransform rect = overlay.GetComponent<RectTransform>();
|
||||
rect.SetParent(canvas.transform, false);
|
||||
rect.anchorMin = Vector2.zero;
|
||||
rect.anchorMax = Vector2.one;
|
||||
rect.offsetMin = Vector2.zero;
|
||||
rect.offsetMax = Vector2.zero;
|
||||
rect.SetAsLastSibling();
|
||||
|
||||
Image background = overlay.GetComponent<Image>();
|
||||
background.color = new Color(0f, 0f, 0f, 0.78f);
|
||||
background.raycastTarget = true;
|
||||
|
||||
TextMeshProUGUI title = CreateOverlayText("Title", rect, "YOU WIN", 46f, FontStyles.Bold);
|
||||
PlaceOverlayRect(title.rectTransform, 0f, 76f, 420f, 70f);
|
||||
|
||||
TextMeshProUGUI subtitle = CreateOverlayText("Subtitle", rect, $"Stage {currentStage} complete. Stage {nextStage} unlocked.", 20f, FontStyles.Normal);
|
||||
PlaceOverlayRect(subtitle.rectTransform, 0f, 22f, 520f, 42f);
|
||||
|
||||
Button menuButton = CreateOverlayButton("MenuButton", rect, "MAIN MENU", ReturnToMenu);
|
||||
PlaceOverlayRect(menuButton.GetComponent<RectTransform>(), 0f, -58f, 220f, 54f);
|
||||
}
|
||||
|
||||
void ReturnToMenu()
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
SceneManager.LoadScene("MainMenu");
|
||||
}
|
||||
|
||||
void EnsureWaveText()
|
||||
@@ -198,4 +299,58 @@ public class EnemySpawner : MonoBehaviour
|
||||
label.raycastTarget = false;
|
||||
}
|
||||
}
|
||||
|
||||
static TextMeshProUGUI CreateOverlayText(string name, Transform parent, string text, float fontSize, FontStyles style)
|
||||
{
|
||||
GameObject obj = new GameObject(name, typeof(RectTransform), typeof(CanvasRenderer), typeof(TextMeshProUGUI));
|
||||
RectTransform rect = obj.GetComponent<RectTransform>();
|
||||
rect.SetParent(parent, false);
|
||||
|
||||
TextMeshProUGUI label = obj.GetComponent<TextMeshProUGUI>();
|
||||
label.text = text;
|
||||
label.fontSize = fontSize;
|
||||
label.fontStyle = style;
|
||||
label.alignment = TextAlignmentOptions.Center;
|
||||
label.color = new Color(0.94f, 0.96f, 1f, 1f);
|
||||
label.textWrappingMode = TextWrappingModes.Normal;
|
||||
label.raycastTarget = false;
|
||||
return label;
|
||||
}
|
||||
|
||||
static Button CreateOverlayButton(string name, Transform parent, string label, UnityEngine.Events.UnityAction onClick)
|
||||
{
|
||||
GameObject obj = new GameObject(name, typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button));
|
||||
RectTransform rect = obj.GetComponent<RectTransform>();
|
||||
rect.SetParent(parent, false);
|
||||
|
||||
Image image = obj.GetComponent<Image>();
|
||||
image.color = new Color(0.18f, 0.5f, 0.74f, 1f);
|
||||
|
||||
Button button = obj.GetComponent<Button>();
|
||||
ColorBlock colors = button.colors;
|
||||
colors.normalColor = image.color;
|
||||
colors.highlightedColor = new Color(0.25f, 0.62f, 0.88f, 1f);
|
||||
colors.pressedColor = new Color(0.12f, 0.36f, 0.56f, 1f);
|
||||
colors.selectedColor = colors.highlightedColor;
|
||||
colors.disabledColor = new Color(0.16f, 0.18f, 0.22f, 1f);
|
||||
colors.colorMultiplier = 1f;
|
||||
button.colors = colors;
|
||||
button.onClick.AddListener(onClick);
|
||||
|
||||
TextMeshProUGUI text = CreateOverlayText("Text", rect, label, 18f, FontStyles.Bold);
|
||||
text.rectTransform.anchorMin = Vector2.zero;
|
||||
text.rectTransform.anchorMax = Vector2.one;
|
||||
text.rectTransform.offsetMin = Vector2.zero;
|
||||
text.rectTransform.offsetMax = Vector2.zero;
|
||||
return button;
|
||||
}
|
||||
|
||||
static void PlaceOverlayRect(RectTransform rect, float x, float y, float width, float height)
|
||||
{
|
||||
rect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
rect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
rect.pivot = new Vector2(0.5f, 0.5f);
|
||||
rect.anchoredPosition = new Vector2(x, y);
|
||||
rect.sizeDelta = new Vector2(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
+246
-1
@@ -1,11 +1,35 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
public class MainMenu : MonoBehaviour
|
||||
{
|
||||
const string CurrentStageKey = "CurrentStage";
|
||||
const string SelectedTowerKey = "SelectedTower";
|
||||
const string CannonTowerId = "cannon";
|
||||
|
||||
Canvas canvas;
|
||||
RectTransform contentRoot;
|
||||
TextMeshProUGUI homeTabLabel;
|
||||
TextMeshProUGUI towersTabLabel;
|
||||
|
||||
void Start()
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
if (!PlayerPrefs.HasKey(CurrentStageKey))
|
||||
PlayerPrefs.SetInt(CurrentStageKey, 1);
|
||||
if (!PlayerPrefs.HasKey(SelectedTowerKey))
|
||||
PlayerPrefs.SetString(SelectedTowerKey, CannonTowerId);
|
||||
|
||||
BuildMenu();
|
||||
ShowHome();
|
||||
}
|
||||
|
||||
public void StartGame()
|
||||
{
|
||||
Debug.Log("Game Start!");
|
||||
PlayerPrefs.SetString(SelectedTowerKey, CannonTowerId);
|
||||
PlayerPrefs.Save();
|
||||
SceneManager.LoadScene("SampleScene");
|
||||
}
|
||||
|
||||
@@ -14,4 +38,225 @@ public class MainMenu : MonoBehaviour
|
||||
Debug.Log("Game Quit!");
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
void BuildMenu()
|
||||
{
|
||||
Canvas[] existingCanvases = FindObjectsByType<Canvas>();
|
||||
canvas = null;
|
||||
foreach (Canvas existingCanvas in existingCanvases)
|
||||
{
|
||||
if (existingCanvas.GetComponent<MainMenu>() != null)
|
||||
{
|
||||
canvas = existingCanvas;
|
||||
continue;
|
||||
}
|
||||
|
||||
Destroy(existingCanvas.gameObject);
|
||||
}
|
||||
|
||||
if (canvas == null)
|
||||
{
|
||||
GameObject canvasObject = new GameObject("MainMenuCanvas", typeof(RectTransform), typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
|
||||
canvas = canvasObject.GetComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
|
||||
CanvasScaler scaler = canvasObject.GetComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(900f, 600f);
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
}
|
||||
|
||||
for (int i = canvas.transform.childCount - 1; i >= 0; i--)
|
||||
Destroy(canvas.transform.GetChild(i).gameObject);
|
||||
|
||||
RectTransform root = CreatePanel("MainMenuRoot", canvas.transform, new Color(0.035f, 0.04f, 0.052f, 1f));
|
||||
root.anchorMin = Vector2.zero;
|
||||
root.anchorMax = Vector2.one;
|
||||
root.offsetMin = Vector2.zero;
|
||||
root.offsetMax = Vector2.zero;
|
||||
|
||||
TextMeshProUGUI title = CreateText("Title", root, "THE TOWER", 42f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
RectTransform titleRect = title.rectTransform;
|
||||
titleRect.anchorMin = new Vector2(0f, 1f);
|
||||
titleRect.anchorMax = new Vector2(1f, 1f);
|
||||
titleRect.pivot = new Vector2(0.5f, 1f);
|
||||
titleRect.anchoredPosition = new Vector2(0f, -30f);
|
||||
titleRect.sizeDelta = new Vector2(0f, 58f);
|
||||
|
||||
RectTransform nav = CreateRect("Nav", root);
|
||||
nav.anchorMin = new Vector2(0f, 0f);
|
||||
nav.anchorMax = new Vector2(1f, 0f);
|
||||
nav.pivot = new Vector2(0.5f, 0f);
|
||||
nav.anchoredPosition = Vector2.zero;
|
||||
nav.sizeDelta = new Vector2(0f, 58f);
|
||||
HorizontalLayoutGroup navLayout = nav.gameObject.AddComponent<HorizontalLayoutGroup>();
|
||||
navLayout.spacing = 0f;
|
||||
navLayout.childAlignment = TextAnchor.MiddleCenter;
|
||||
navLayout.childControlWidth = true;
|
||||
navLayout.childControlHeight = true;
|
||||
navLayout.childForceExpandWidth = true;
|
||||
navLayout.childForceExpandHeight = true;
|
||||
|
||||
Button homeButton = CreateButton("HomeButton", nav, "HOME", () => ShowHome());
|
||||
homeTabLabel = homeButton.GetComponentInChildren<TextMeshProUGUI>();
|
||||
Button towersButton = CreateButton("TowersButton", nav, "TOWERS", () => ShowTowers());
|
||||
towersTabLabel = towersButton.GetComponentInChildren<TextMeshProUGUI>();
|
||||
|
||||
contentRoot = CreatePanel("Content", root, new Color(0.075f, 0.084f, 0.105f, 0.98f));
|
||||
contentRoot.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
contentRoot.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
contentRoot.pivot = new Vector2(0.5f, 0.5f);
|
||||
contentRoot.anchoredPosition = new Vector2(0f, -12f);
|
||||
contentRoot.sizeDelta = new Vector2(640f, 350f);
|
||||
|
||||
Button quitButton = CreateButton("QuitButton", root, "QUIT", QuitGame);
|
||||
RectTransform quitRect = quitButton.GetComponent<RectTransform>();
|
||||
quitRect.anchorMin = new Vector2(1f, 1f);
|
||||
quitRect.anchorMax = new Vector2(1f, 1f);
|
||||
quitRect.pivot = new Vector2(1f, 1f);
|
||||
quitRect.anchoredPosition = new Vector2(-20f, -20f);
|
||||
quitRect.sizeDelta = new Vector2(112f, 40f);
|
||||
}
|
||||
|
||||
void ShowHome()
|
||||
{
|
||||
SetTabState(true);
|
||||
ClearContent();
|
||||
|
||||
int stage = Mathf.Max(1, PlayerPrefs.GetInt(CurrentStageKey, 1));
|
||||
TextMeshProUGUI heading = CreateText("Heading", contentRoot, "HOME", 26f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
PlaceTop(heading.rectTransform, -34f, 36f);
|
||||
|
||||
TextMeshProUGUI stageText = CreateText("Stage", contentRoot, $"STAGE {stage}", 42f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
PlaceCenter(stageText.rectTransform, 0f, 76f, 320f, 60f);
|
||||
|
||||
TextMeshProUGUI detail = CreateText("Detail", contentRoot, "15 waves. Boss waves at 5, 10 and 15.", 17f, FontStyles.Normal, TextAlignmentOptions.Center);
|
||||
PlaceCenter(detail.rectTransform, 0f, 8f, 460f, 34f);
|
||||
|
||||
Button playButton = CreateButton("PlayButton", contentRoot, "PLAY", StartGame);
|
||||
RectTransform playRect = playButton.GetComponent<RectTransform>();
|
||||
PlaceCenter(playRect, 0f, -104f, 240f, 58f);
|
||||
}
|
||||
|
||||
void ShowTowers()
|
||||
{
|
||||
SetTabState(false);
|
||||
ClearContent();
|
||||
|
||||
TextMeshProUGUI heading = CreateText("Heading", contentRoot, "TOWERS", 26f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
PlaceTop(heading.rectTransform, -34f, 36f);
|
||||
|
||||
RectTransform card = CreatePanel("CannonTowerCard", contentRoot, new Color(0.105f, 0.12f, 0.15f, 1f));
|
||||
PlaceCenter(card, 0f, -10f, 420f, 198f);
|
||||
|
||||
TextMeshProUGUI name = CreateText("Name", card, "CANNON TOWER", 24f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
PlaceTop(name.rectTransform, -18f, 34f);
|
||||
|
||||
TextMeshProUGUI description = CreateText("Description", card, "Single-target bullets with Fire Rate, Range and Damage upgrades.", 16f, FontStyles.Normal, TextAlignmentOptions.Center);
|
||||
PlaceCenter(description.rectTransform, 0f, 18f, 320f, 54f);
|
||||
|
||||
Button equipButton = CreateButton("EquipButton", card, "EQUIPPED", () =>
|
||||
{
|
||||
PlayerPrefs.SetString(SelectedTowerKey, CannonTowerId);
|
||||
PlayerPrefs.Save();
|
||||
ShowTowers();
|
||||
});
|
||||
RectTransform equipRect = equipButton.GetComponent<RectTransform>();
|
||||
PlaceCenter(equipRect, 0f, -54f, 170f, 42f);
|
||||
equipButton.interactable = false;
|
||||
}
|
||||
|
||||
void SetTabState(bool homeActive)
|
||||
{
|
||||
if (homeTabLabel != null)
|
||||
homeTabLabel.color = homeActive ? Color.white : new Color(0.68f, 0.73f, 0.8f, 1f);
|
||||
if (towersTabLabel != null)
|
||||
towersTabLabel.color = homeActive ? new Color(0.68f, 0.73f, 0.8f, 1f) : Color.white;
|
||||
}
|
||||
|
||||
void ClearContent()
|
||||
{
|
||||
for (int i = contentRoot.childCount - 1; i >= 0; i--)
|
||||
Destroy(contentRoot.GetChild(i).gameObject);
|
||||
}
|
||||
|
||||
static Button CreateButton(string name, Transform parent, string label, UnityEngine.Events.UnityAction onClick)
|
||||
{
|
||||
GameObject obj = new GameObject(name, typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button));
|
||||
RectTransform rect = obj.GetComponent<RectTransform>();
|
||||
rect.SetParent(parent, false);
|
||||
|
||||
Image image = obj.GetComponent<Image>();
|
||||
image.color = new Color(0.18f, 0.5f, 0.74f, 1f);
|
||||
|
||||
Button button = obj.GetComponent<Button>();
|
||||
ColorBlock colors = button.colors;
|
||||
colors.normalColor = image.color;
|
||||
colors.highlightedColor = new Color(0.25f, 0.62f, 0.88f, 1f);
|
||||
colors.pressedColor = new Color(0.12f, 0.36f, 0.56f, 1f);
|
||||
colors.selectedColor = colors.highlightedColor;
|
||||
colors.disabledColor = new Color(0.16f, 0.18f, 0.22f, 1f);
|
||||
colors.colorMultiplier = 1f;
|
||||
button.colors = colors;
|
||||
button.onClick.AddListener(onClick);
|
||||
|
||||
TextMeshProUGUI text = CreateText("Text", rect, label, 18f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
text.rectTransform.anchorMin = Vector2.zero;
|
||||
text.rectTransform.anchorMax = Vector2.one;
|
||||
text.rectTransform.offsetMin = Vector2.zero;
|
||||
text.rectTransform.offsetMax = Vector2.zero;
|
||||
return button;
|
||||
}
|
||||
|
||||
static RectTransform CreatePanel(string name, Transform parent, Color color)
|
||||
{
|
||||
GameObject obj = new GameObject(name, typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
|
||||
RectTransform rect = obj.GetComponent<RectTransform>();
|
||||
rect.SetParent(parent, false);
|
||||
obj.GetComponent<Image>().color = color;
|
||||
return rect;
|
||||
}
|
||||
|
||||
static RectTransform CreateRect(string name, Transform parent)
|
||||
{
|
||||
GameObject obj = new GameObject(name, typeof(RectTransform));
|
||||
RectTransform rect = obj.GetComponent<RectTransform>();
|
||||
rect.SetParent(parent, false);
|
||||
return rect;
|
||||
}
|
||||
|
||||
static TextMeshProUGUI CreateText(string name, Transform parent, string text, float fontSize, FontStyles style, TextAlignmentOptions alignment)
|
||||
{
|
||||
GameObject obj = new GameObject(name, typeof(RectTransform), typeof(CanvasRenderer), typeof(TextMeshProUGUI));
|
||||
RectTransform rect = obj.GetComponent<RectTransform>();
|
||||
rect.SetParent(parent, false);
|
||||
|
||||
TextMeshProUGUI label = obj.GetComponent<TextMeshProUGUI>();
|
||||
label.text = text;
|
||||
label.fontSize = fontSize;
|
||||
label.fontStyle = style;
|
||||
label.alignment = alignment;
|
||||
label.color = new Color(0.91f, 0.94f, 0.98f, 1f);
|
||||
label.textWrappingMode = TextWrappingModes.Normal;
|
||||
label.raycastTarget = false;
|
||||
return label;
|
||||
}
|
||||
|
||||
static void PlaceTop(RectTransform rect, float y, float height)
|
||||
{
|
||||
rect.anchorMin = new Vector2(0f, 1f);
|
||||
rect.anchorMax = new Vector2(1f, 1f);
|
||||
rect.pivot = new Vector2(0.5f, 1f);
|
||||
rect.anchoredPosition = new Vector2(0f, y);
|
||||
rect.sizeDelta = new Vector2(-40f, height);
|
||||
}
|
||||
|
||||
static void PlaceCenter(RectTransform rect, float x, float y, float width, float height)
|
||||
{
|
||||
rect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
rect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
rect.pivot = new Vector2(0.5f, 0.5f);
|
||||
rect.anchoredPosition = new Vector2(x, y);
|
||||
rect.sizeDelta = new Vector2(width, height);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ShockwaveEffect : MonoBehaviour
|
||||
{
|
||||
LineRenderer line;
|
||||
float duration = 0.28f;
|
||||
float elapsed;
|
||||
Vector3 startScale;
|
||||
|
||||
public void Configure(float effectDuration)
|
||||
{
|
||||
duration = Mathf.Max(0.05f, effectDuration);
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
line = GetComponent<LineRenderer>();
|
||||
startScale = transform.localScale * 0.35f;
|
||||
transform.localScale = startScale;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
float t = Mathf.Clamp01(elapsed / duration);
|
||||
transform.localScale = Vector3.Lerp(startScale, Vector3.one, t);
|
||||
|
||||
if (line != null)
|
||||
{
|
||||
Color color = Color.Lerp(new Color(0.95f, 0.82f, 0.45f, 0.8f), new Color(0.95f, 0.82f, 0.45f, 0f), t);
|
||||
line.startColor = color;
|
||||
line.endColor = color;
|
||||
}
|
||||
|
||||
if (elapsed >= duration)
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
@@ -6,20 +6,18 @@ public class SpecialChoiceCard : MonoBehaviour
|
||||
|
||||
void OnMouseDown()
|
||||
{
|
||||
// Identify which UpgradeType this card has
|
||||
UpgradeCard card = GetComponent<UpgradeCard>();
|
||||
if (card != null)
|
||||
if (card != null && upgradeManager != null)
|
||||
{
|
||||
upgradeManager.UnlockSpecialUpgrade(card.upgradeType);
|
||||
upgradeManager.TryUpgrade(card.upgradeType);
|
||||
}
|
||||
|
||||
// Destroy all other special cards
|
||||
SpecialChoiceCard[] allChoices = FindObjectsOfType<SpecialChoiceCard>();
|
||||
SpecialChoiceCard[] allChoices = FindObjectsByType<SpecialChoiceCard>();
|
||||
foreach (var choice in allChoices)
|
||||
{
|
||||
Destroy(choice.gameObject);
|
||||
}
|
||||
|
||||
Time.timeScale = 1f; // Resume game
|
||||
Time.timeScale = 1f;
|
||||
}
|
||||
}
|
||||
+112
-2
@@ -8,15 +8,56 @@ public class Tower : MonoBehaviour
|
||||
public int damage = 1;
|
||||
public float fireRate = 1f;
|
||||
public float attackRange = 5f;
|
||||
public float splashRadius = 1.15f;
|
||||
public float splashDamageMultiplier = 0.45f;
|
||||
public float shellDamageMultiplier = 1f;
|
||||
public float projectileSpeedMultiplier = 1f;
|
||||
public float explosionKnockback = 0.18f;
|
||||
public float shrapnelEdgeDamageMultiplier;
|
||||
public int fragmentCount;
|
||||
public float burningGroundDuration;
|
||||
public float concussiveSlowMultiplier = 1f;
|
||||
public float concussiveSlowDuration;
|
||||
public float craterDuration;
|
||||
public float craterSlowMultiplier = 1f;
|
||||
public float chainDetonationMultiplier;
|
||||
public int siegeShellStacks;
|
||||
public float directHitDamageMultiplier = 1f;
|
||||
public float doubleChargeChance;
|
||||
public int siegePlatformStacks;
|
||||
public float executionDamageMultiplier;
|
||||
public float finisherDamageMultiplier;
|
||||
public bool smartTargeting;
|
||||
public float delayedFuseSeconds;
|
||||
public float delayedFuseRadiusMultiplier = 1f;
|
||||
public float volatileSecondaryExplosionMultiplier;
|
||||
public bool glassCannonDesign;
|
||||
public bool apocalypseRound;
|
||||
private float nextFireTime;
|
||||
private GameObject currentTarget;
|
||||
private int shotsFired;
|
||||
private float cooldownUntil;
|
||||
private bool cannonBaselineApplied;
|
||||
public int extraBullets = 0; // For "Shoot +1 bullet"
|
||||
public bool homingEnabled = false;
|
||||
public bool ricochetEnabled = false;
|
||||
public bool pierceEnabled = false;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
ApplyCannonBaseline();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
ApplyCannonBaseline();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Time.time < cooldownUntil)
|
||||
return;
|
||||
|
||||
if (Time.time >= nextFireTime)
|
||||
{
|
||||
RetargetAndFire();
|
||||
@@ -24,6 +65,15 @@ public class Tower : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyCannonBaseline()
|
||||
{
|
||||
if (cannonBaselineApplied)
|
||||
return;
|
||||
|
||||
fireRate *= 1.1f;
|
||||
cannonBaselineApplied = true;
|
||||
}
|
||||
|
||||
void RetargetAndFire()
|
||||
{
|
||||
currentTarget = GetNearestEnemy();
|
||||
@@ -34,10 +84,70 @@ public class Tower : MonoBehaviour
|
||||
}
|
||||
|
||||
void FireAtTarget(GameObject target)
|
||||
{
|
||||
shotsFired++;
|
||||
FireShell(target, BuildShellStats());
|
||||
|
||||
if (Random.value < doubleChargeChance)
|
||||
FireShell(target, BuildShellStats());
|
||||
|
||||
if (glassCannonDesign && shotsFired % 10 == 0)
|
||||
cooldownUntil = Time.time + 1.75f;
|
||||
}
|
||||
|
||||
void FireShell(GameObject target, Bullet.ShellStats stats)
|
||||
{
|
||||
GameObject bullet = Instantiate(bulletPrefab, transform.position, Quaternion.identity);
|
||||
bullet.GetComponent<Bullet>().SetDamage(damage);
|
||||
bullet.GetComponent<Bullet>().SetTarget(target);
|
||||
Bullet shell = bullet.GetComponent<Bullet>();
|
||||
shell.Configure(stats);
|
||||
shell.SetTarget(target);
|
||||
}
|
||||
|
||||
Bullet.ShellStats BuildShellStats()
|
||||
{
|
||||
bool siegeShot = siegeShellStacks > 0 && shotsFired % Mathf.Max(2, 6 - siegeShellStacks) == 0;
|
||||
bool apocalypseShot = apocalypseRound && shotsFired % 20 == 0;
|
||||
float damageBonus = shellDamageMultiplier;
|
||||
|
||||
if (siegePlatformStacks > 0 && Time.time >= cooldownUntil)
|
||||
damageBonus *= 1f + 0.35f * siegePlatformStacks;
|
||||
|
||||
Bullet.ShellStats stats = new Bullet.ShellStats
|
||||
{
|
||||
directDamage = Mathf.Max(1, Mathf.RoundToInt(damage * damageBonus)),
|
||||
directHitDamageMultiplier = directHitDamageMultiplier,
|
||||
splashRadius = splashRadius * delayedFuseRadiusMultiplier,
|
||||
splashDamageMultiplier = splashDamageMultiplier,
|
||||
speedMultiplier = projectileSpeedMultiplier,
|
||||
knockback = explosionKnockback,
|
||||
shrapnelEdgeDamageMultiplier = shrapnelEdgeDamageMultiplier,
|
||||
fragmentCount = fragmentCount,
|
||||
burningGroundDuration = burningGroundDuration,
|
||||
concussiveSlowMultiplier = concussiveSlowMultiplier,
|
||||
concussiveSlowDuration = concussiveSlowDuration,
|
||||
craterDuration = craterDuration,
|
||||
craterSlowMultiplier = craterSlowMultiplier,
|
||||
chainDetonationMultiplier = chainDetonationMultiplier,
|
||||
executionDamageMultiplier = executionDamageMultiplier,
|
||||
finisherDamageMultiplier = finisherDamageMultiplier,
|
||||
delayedFuseSeconds = delayedFuseSeconds,
|
||||
volatileSecondaryExplosionMultiplier = volatileSecondaryExplosionMultiplier,
|
||||
};
|
||||
|
||||
if (siegeShot)
|
||||
{
|
||||
stats.directDamage = Mathf.RoundToInt(stats.directDamage * 1.8f);
|
||||
stats.splashRadius *= 1.6f;
|
||||
}
|
||||
|
||||
if (apocalypseShot)
|
||||
{
|
||||
stats.directDamage = Mathf.RoundToInt(stats.directDamage * 4f);
|
||||
stats.splashRadius *= 3.2f;
|
||||
stats.splashDamageMultiplier = Mathf.Max(stats.splashDamageMultiplier, 0.8f);
|
||||
}
|
||||
|
||||
return stats;
|
||||
}
|
||||
|
||||
GameObject GetNearestEnemy()
|
||||
|
||||
@@ -6,12 +6,31 @@ public class UpgradeCard : MonoBehaviour
|
||||
{
|
||||
public enum UpgradeType
|
||||
{
|
||||
FireRate = 0,
|
||||
Range = 1,
|
||||
Damage = 2,
|
||||
MultiShot= 3,
|
||||
Homing = 4,
|
||||
Ricochet = 5,
|
||||
ReinforcedPowder = 0,
|
||||
ExpandedPayload = 1,
|
||||
AutoLoader = 2,
|
||||
HeavyCaliber = 3,
|
||||
ShockwaveShells = 4,
|
||||
ShrapnelRounds = 5,
|
||||
FragmentBurst = 6,
|
||||
BurningDebris = 7,
|
||||
ConcussiveImpact = 8,
|
||||
CraterMaker = 9,
|
||||
ChainDetonation = 10,
|
||||
SiegeShells = 11,
|
||||
ArmorPiercingCore = 12,
|
||||
DoubleCharge = 13,
|
||||
SiegePlatform = 14,
|
||||
ExecutionShell = 15,
|
||||
FinisherPayload = 16,
|
||||
StabilizedBarrel = 17,
|
||||
SmartTargeting = 18,
|
||||
RangefinderOptics = 19,
|
||||
DelayedFuse = 20,
|
||||
OverloadedChamber = 21,
|
||||
VolatileMunitions = 22,
|
||||
GlassCannonDesign = 23,
|
||||
ApocalypseRound = 24,
|
||||
}
|
||||
|
||||
|
||||
@@ -79,12 +98,31 @@ public class UpgradeCard : MonoBehaviour
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case UpgradeType.FireRate: return "FIRE RATE";
|
||||
case UpgradeType.Range: return "RANGE";
|
||||
case UpgradeType.Damage: return "DAMAGE";
|
||||
case UpgradeType.MultiShot: return "MULTI SHOT";
|
||||
case UpgradeType.Homing: return "HOMING";
|
||||
case UpgradeType.Ricochet: return "RICOCHET";
|
||||
case UpgradeType.ReinforcedPowder: return "REINFORCED POWDER";
|
||||
case UpgradeType.ExpandedPayload: return "EXPANDED PAYLOAD";
|
||||
case UpgradeType.AutoLoader: return "AUTO-LOADER";
|
||||
case UpgradeType.HeavyCaliber: return "HEAVY CALIBER";
|
||||
case UpgradeType.ShockwaveShells: return "SHOCKWAVE SHELLS";
|
||||
case UpgradeType.ShrapnelRounds: return "SHRAPNEL ROUNDS";
|
||||
case UpgradeType.FragmentBurst: return "FRAGMENT BURST";
|
||||
case UpgradeType.BurningDebris: return "BURNING DEBRIS";
|
||||
case UpgradeType.ConcussiveImpact: return "CONCUSSIVE IMPACT";
|
||||
case UpgradeType.CraterMaker: return "CRATER MAKER";
|
||||
case UpgradeType.ChainDetonation: return "CHAIN DETONATION";
|
||||
case UpgradeType.SiegeShells: return "SIEGE SHELLS";
|
||||
case UpgradeType.ArmorPiercingCore: return "ARMOR-PIERCING CORE";
|
||||
case UpgradeType.DoubleCharge: return "DOUBLE CHARGE";
|
||||
case UpgradeType.SiegePlatform: return "SIEGE PLATFORM";
|
||||
case UpgradeType.ExecutionShell: return "EXECUTION SHELL";
|
||||
case UpgradeType.FinisherPayload: return "FINISHER PAYLOAD";
|
||||
case UpgradeType.StabilizedBarrel: return "STABILIZED BARREL";
|
||||
case UpgradeType.SmartTargeting: return "SMART TARGETING";
|
||||
case UpgradeType.RangefinderOptics: return "RANGEFINDER OPTICS";
|
||||
case UpgradeType.DelayedFuse: return "DELAYED FUSE";
|
||||
case UpgradeType.OverloadedChamber: return "OVERLOADED CHAMBER";
|
||||
case UpgradeType.VolatileMunitions: return "VOLATILE MUNITIONS";
|
||||
case UpgradeType.GlassCannonDesign: return "GLASS CANNON DESIGN";
|
||||
case UpgradeType.ApocalypseRound: return "APOCALYPSE ROUND";
|
||||
default: return type.ToString().ToUpperInvariant();
|
||||
}
|
||||
}
|
||||
|
||||
+468
-309
@@ -6,160 +6,491 @@ using UnityEngine.UI;
|
||||
|
||||
public class UpgradeManager : MonoBehaviour
|
||||
{
|
||||
public GameObject[] normalUpgradePrefabs;
|
||||
public GameObject[] specialUpgradePrefabs;
|
||||
enum FreeUpgradeType
|
||||
{
|
||||
KillBonus,
|
||||
HitBonus
|
||||
}
|
||||
|
||||
[HideInInspector] public List<UpgradeCard.UpgradeType> unlockedUpgrades = new List<UpgradeCard.UpgradeType>();
|
||||
struct CardDefinition
|
||||
{
|
||||
public UpgradeCard.UpgradeType type;
|
||||
public string title;
|
||||
public string description;
|
||||
public string rarity;
|
||||
public int maxStacks;
|
||||
public int baseCost;
|
||||
}
|
||||
|
||||
public Transform specialUpgradeSpawnParent;
|
||||
public float specialUpgradeSpacing = 2f;
|
||||
struct UpgradeOffer
|
||||
{
|
||||
public UpgradeCard.UpgradeType paidType;
|
||||
public FreeUpgradeType freeType;
|
||||
public bool isFree;
|
||||
public string title;
|
||||
public string description;
|
||||
public string footer;
|
||||
public string rarity;
|
||||
}
|
||||
|
||||
public Tower tower;
|
||||
public int bits = 5;
|
||||
public TextMeshProUGUI bitsText;
|
||||
|
||||
private readonly Dictionary<UpgradeCard.UpgradeType, int> upgradeLevels = new Dictionary<UpgradeCard.UpgradeType, int>();
|
||||
private readonly Dictionary<UpgradeCard.UpgradeType, int> upgradeCosts = new Dictionary<UpgradeCard.UpgradeType, int>();
|
||||
private readonly Dictionary<UpgradeCard.UpgradeType, UpgradeCard> activeCards = new Dictionary<UpgradeCard.UpgradeType, UpgradeCard>();
|
||||
readonly Dictionary<UpgradeCard.UpgradeType, int> upgradeLevels = new Dictionary<UpgradeCard.UpgradeType, int>();
|
||||
readonly Dictionary<UpgradeCard.UpgradeType, int> upgradeCosts = new Dictionary<UpgradeCard.UpgradeType, int>();
|
||||
|
||||
private RectTransform upgradeDock;
|
||||
private RectTransform upgradeCardRow;
|
||||
private GameObject specialOverlay;
|
||||
GameObject choiceOverlay;
|
||||
Action currentChoiceComplete;
|
||||
int bonusBitsPerKill;
|
||||
float hitBitChance;
|
||||
|
||||
private static readonly UpgradeCard.UpgradeType[] NormalUpgradeTypes =
|
||||
static readonly CardDefinition[] CannonCards =
|
||||
{
|
||||
UpgradeCard.UpgradeType.FireRate,
|
||||
UpgradeCard.UpgradeType.Range,
|
||||
UpgradeCard.UpgradeType.Damage
|
||||
};
|
||||
|
||||
private static readonly UpgradeCard.UpgradeType[] SpecialUpgradeTypes =
|
||||
{
|
||||
UpgradeCard.UpgradeType.MultiShot,
|
||||
UpgradeCard.UpgradeType.Homing,
|
||||
UpgradeCard.UpgradeType.Ricochet
|
||||
Card(UpgradeCard.UpgradeType.ReinforcedPowder, "REINFORCED POWDER", "Shell Damage +15%.", "Common", 8, 3),
|
||||
Card(UpgradeCard.UpgradeType.ExpandedPayload, "EXPANDED PAYLOAD", "Blast Radius +12%.", "Common", 6, 3),
|
||||
Card(UpgradeCard.UpgradeType.AutoLoader, "AUTO-LOADER", "Reload Speed +10%.", "Common", 8, 3),
|
||||
Card(UpgradeCard.UpgradeType.HeavyCaliber, "HEAVY CALIBER", "Shells gain +25% damage but Reload Speed -8%.", "Uncommon", 5, 5),
|
||||
Card(UpgradeCard.UpgradeType.ShockwaveShells, "SHOCKWAVE SHELLS", "Explosion knockback increased slightly.", "Uncommon", 4, 5),
|
||||
Card(UpgradeCard.UpgradeType.ShrapnelRounds, "SHRAPNEL ROUNDS", "Explosion edges deal shrapnel damage equal to 35% shell damage.", "Rare", 5, 7),
|
||||
Card(UpgradeCard.UpgradeType.FragmentBurst, "FRAGMENT BURST", "Explosions release 3 metal fragments.", "Rare", 3, 7),
|
||||
Card(UpgradeCard.UpgradeType.BurningDebris, "BURNING DEBRIS", "Explosions leave burning ground for 2 seconds.", "Rare", 4, 7),
|
||||
Card(UpgradeCard.UpgradeType.ConcussiveImpact, "CONCUSSIVE IMPACT", "Explosion hits slow enemies by 20% for 1 second.", "Rare", 3, 7),
|
||||
Card(UpgradeCard.UpgradeType.CraterMaker, "CRATER MAKER", "Direct hits create a lingering slowing crater.", "Epic", 2, 10),
|
||||
Card(UpgradeCard.UpgradeType.ChainDetonation, "CHAIN DETONATION", "Enemies killed by explosions detonate for 20% shell damage.", "Epic", 3, 10),
|
||||
Card(UpgradeCard.UpgradeType.SiegeShells, "SIEGE SHELLS", "Every 5th shot fires a massive shell. Stacks reduce required shots.", "Epic", 3, 10),
|
||||
Card(UpgradeCard.UpgradeType.ArmorPiercingCore, "ARMOR-PIERCING CORE", "Direct-hit damage pierces defenses, increasing direct damage.", "Rare", 4, 7),
|
||||
Card(UpgradeCard.UpgradeType.DoubleCharge, "DOUBLE CHARGE", "Every reload has a 20% chance to instantly load a second shell.", "Rare", 3, 7),
|
||||
Card(UpgradeCard.UpgradeType.SiegePlatform, "SIEGE PLATFORM", "Stable firing increases damage by 35%.", "Epic", 2, 10),
|
||||
Card(UpgradeCard.UpgradeType.ExecutionShell, "EXECUTION SHELL", "Shells deal bonus damage to enemies above 80% health.", "Uncommon", 4, 5),
|
||||
Card(UpgradeCard.UpgradeType.FinisherPayload, "FINISHER PAYLOAD", "Shells deal bonus damage to enemies below 30% health.", "Uncommon", 4, 5),
|
||||
Card(UpgradeCard.UpgradeType.StabilizedBarrel, "STABILIZED BARREL", "Projectile speed +30%.", "Common", 4, 3),
|
||||
Card(UpgradeCard.UpgradeType.SmartTargeting, "SMART TARGETING", "Prioritizes enemies near the center tower.", "Rare", 1, 7),
|
||||
Card(UpgradeCard.UpgradeType.RangefinderOptics, "RANGEFINDER OPTICS", "Tower range +18%.", "Common", 5, 3),
|
||||
Card(UpgradeCard.UpgradeType.DelayedFuse, "DELAYED FUSE", "Shells explode slightly later for deeper penetration and radius.", "Rare", 2, 7),
|
||||
Card(UpgradeCard.UpgradeType.OverloadedChamber, "OVERLOADED CHAMBER", "Damage +40%, Reload Speed -15%.", "Rare", 3, 7),
|
||||
Card(UpgradeCard.UpgradeType.VolatileMunitions, "VOLATILE MUNITIONS", "Critical kills create secondary explosions.", "Epic", 2, 10),
|
||||
Card(UpgradeCard.UpgradeType.GlassCannonDesign, "GLASS CANNON DESIGN", "Massive damage, but pauses after every 10 shots to cool down.", "Legendary", 1, 14),
|
||||
Card(UpgradeCard.UpgradeType.ApocalypseRound, "APOCALYPSE ROUND", "Every 20th shot fires an enormous extreme-damage shell.", "Legendary", 1, 14),
|
||||
};
|
||||
|
||||
void Start()
|
||||
{
|
||||
EnsureUpgradeDock();
|
||||
InitializeUpgrades();
|
||||
EnsureBitsText();
|
||||
UpdateBitsText();
|
||||
}
|
||||
|
||||
public void EnemyKilled()
|
||||
{
|
||||
bits++;
|
||||
bits += 1 + bonusBitsPerKill;
|
||||
UpdateBitsText();
|
||||
UpdateUpgradeCards();
|
||||
}
|
||||
|
||||
void InitializeUpgrades()
|
||||
public void EnemyHitByBullet()
|
||||
{
|
||||
foreach (UpgradeCard.UpgradeType type in Enum.GetValues(typeof(UpgradeCard.UpgradeType)))
|
||||
{
|
||||
if (!upgradeLevels.ContainsKey(type))
|
||||
upgradeLevels[type] = 0;
|
||||
if (!upgradeCosts.ContainsKey(type))
|
||||
upgradeCosts[type] = GetBaseCost(type);
|
||||
}
|
||||
|
||||
foreach (UpgradeCard.UpgradeType type in NormalUpgradeTypes)
|
||||
{
|
||||
SpawnUpgradeCard(type, 0f);
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnUpgradeCard(UpgradeCard.UpgradeType upgradeType, float xPos)
|
||||
{
|
||||
if (activeCards.ContainsKey(upgradeType))
|
||||
if (hitBitChance <= 0f)
|
||||
return;
|
||||
|
||||
EnsureUpgradeDock();
|
||||
|
||||
int currentLevel = upgradeLevels[upgradeType] + 1;
|
||||
GameObject cardObject = CreateUpgradeCardObject(upgradeType, upgradeCardRow, false);
|
||||
UpgradeCard upgradeCard = cardObject.GetComponent<UpgradeCard>();
|
||||
upgradeCard.upgradeType = upgradeType;
|
||||
upgradeCard.upgradeLevel = currentLevel;
|
||||
upgradeCard.upgradeCost = upgradeCosts[upgradeType];
|
||||
upgradeCard.upgradeManager = this;
|
||||
upgradeCard.UpdateUpgradeUI();
|
||||
|
||||
Button button = cardObject.GetComponent<Button>();
|
||||
button.onClick.AddListener(() => TryUpgrade(upgradeType));
|
||||
|
||||
activeCards[upgradeType] = upgradeCard;
|
||||
UpdateCardAffordability(upgradeCard);
|
||||
if (UnityEngine.Random.value <= hitBitChance)
|
||||
{
|
||||
bits++;
|
||||
UpdateBitsText();
|
||||
}
|
||||
}
|
||||
|
||||
public int GetBaseCost(UpgradeCard.UpgradeType type)
|
||||
public void ShowWaveUpgradeChoice(Action onChoiceComplete)
|
||||
{
|
||||
switch (type)
|
||||
if (choiceOverlay != null)
|
||||
return;
|
||||
|
||||
InitializeUpgrades();
|
||||
EnsureBitsText();
|
||||
currentChoiceComplete = onChoiceComplete;
|
||||
|
||||
List<UpgradeOffer> offers = BuildOffers();
|
||||
if (offers.Count == 0)
|
||||
{
|
||||
case UpgradeCard.UpgradeType.FireRate: return 3;
|
||||
case UpgradeCard.UpgradeType.Range: return 2;
|
||||
case UpgradeCard.UpgradeType.Damage: return 5;
|
||||
default: return 1;
|
||||
CompleteChoice();
|
||||
return;
|
||||
}
|
||||
|
||||
Time.timeScale = 0f;
|
||||
choiceOverlay = CreateOverlay(offers[0].isFree);
|
||||
RectTransform row = CreateRect("UpgradeChoices", choiceOverlay.transform);
|
||||
row.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
row.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
row.pivot = new Vector2(0.5f, 0.5f);
|
||||
row.anchoredPosition = new Vector2(0f, -12f);
|
||||
row.sizeDelta = new Vector2(700f, 212f);
|
||||
|
||||
HorizontalLayoutGroup layout = row.gameObject.AddComponent<HorizontalLayoutGroup>();
|
||||
layout.spacing = 16f;
|
||||
layout.childAlignment = TextAnchor.MiddleCenter;
|
||||
layout.childControlWidth = true;
|
||||
layout.childControlHeight = true;
|
||||
layout.childForceExpandWidth = false;
|
||||
layout.childForceExpandHeight = false;
|
||||
|
||||
foreach (UpgradeOffer offer in offers)
|
||||
CreateChoiceCard(offer, row);
|
||||
}
|
||||
|
||||
public void ShowSpecialUpgradeChoice()
|
||||
{
|
||||
ShowWaveUpgradeChoice(null);
|
||||
}
|
||||
|
||||
public void TryUpgrade(UpgradeCard.UpgradeType type)
|
||||
{
|
||||
if (!upgradeCosts.ContainsKey(type) || bits < upgradeCosts[type])
|
||||
if (!upgradeCosts.ContainsKey(type) || bits < upgradeCosts[type] || IsAtMaxStacks(type))
|
||||
return;
|
||||
|
||||
bits -= upgradeCosts[type];
|
||||
BuyPaidUpgrade(type);
|
||||
}
|
||||
|
||||
void InitializeUpgrades()
|
||||
{
|
||||
foreach (CardDefinition card in CannonCards)
|
||||
{
|
||||
if (!upgradeLevels.ContainsKey(card.type))
|
||||
upgradeLevels[card.type] = 0;
|
||||
if (!upgradeCosts.ContainsKey(card.type))
|
||||
upgradeCosts[card.type] = card.baseCost;
|
||||
}
|
||||
}
|
||||
|
||||
List<UpgradeOffer> BuildOffers()
|
||||
{
|
||||
List<UpgradeOffer> paidOffers = new List<UpgradeOffer>();
|
||||
foreach (CardDefinition card in CannonCards)
|
||||
{
|
||||
int cost = upgradeCosts[card.type];
|
||||
if (bits < cost || IsAtMaxStacks(card.type))
|
||||
continue;
|
||||
|
||||
int nextLevel = upgradeLevels[card.type] + 1;
|
||||
paidOffers.Add(new UpgradeOffer
|
||||
{
|
||||
paidType = card.type,
|
||||
isFree = false,
|
||||
title = card.maxStacks == 1 ? card.title : $"{card.title} {ToRoman(nextLevel)}",
|
||||
description = card.description,
|
||||
footer = $"Cost: {cost} Bits",
|
||||
rarity = card.rarity
|
||||
});
|
||||
}
|
||||
|
||||
if (paidOffers.Count > 0)
|
||||
return PickRandomWeighted(paidOffers, 3);
|
||||
|
||||
return new List<UpgradeOffer>
|
||||
{
|
||||
new UpgradeOffer
|
||||
{
|
||||
freeType = FreeUpgradeType.KillBonus,
|
||||
isFree = true,
|
||||
title = $"SALVAGE BONUS {ToRoman(bonusBitsPerKill + 1)}",
|
||||
description = "Enemies killed give +1 extra bit from now on.",
|
||||
footer = "Free",
|
||||
rarity = "Supply"
|
||||
},
|
||||
new UpgradeOffer
|
||||
{
|
||||
freeType = FreeUpgradeType.HitBonus,
|
||||
isFree = true,
|
||||
title = $"SCRAP ROUNDS {ToRoman(Mathf.RoundToInt(hitBitChance / 0.4f) + 1)}",
|
||||
description = "Bullet hits gain a +40% chance to give 1 bit.",
|
||||
footer = "Free",
|
||||
rarity = "Supply"
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
static List<UpgradeOffer> PickRandomWeighted(List<UpgradeOffer> source, int count)
|
||||
{
|
||||
List<UpgradeOffer> pool = new List<UpgradeOffer>(source);
|
||||
List<UpgradeOffer> result = new List<UpgradeOffer>();
|
||||
|
||||
while (pool.Count > 0 && result.Count < count)
|
||||
{
|
||||
float totalWeight = 0f;
|
||||
foreach (UpgradeOffer offer in pool)
|
||||
totalWeight += GetRarityWeight(offer.rarity);
|
||||
|
||||
float roll = UnityEngine.Random.value * totalWeight;
|
||||
int pickedIndex = 0;
|
||||
for (int i = 0; i < pool.Count; i++)
|
||||
{
|
||||
roll -= GetRarityWeight(pool[i].rarity);
|
||||
if (roll <= 0f)
|
||||
{
|
||||
pickedIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
result.Add(pool[pickedIndex]);
|
||||
pool.RemoveAt(pickedIndex);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static float GetRarityWeight(string rarity)
|
||||
{
|
||||
switch (rarity)
|
||||
{
|
||||
case "Common": return 10f;
|
||||
case "Uncommon": return 6f;
|
||||
case "Rare": return 3.5f;
|
||||
case "Epic": return 1.5f;
|
||||
case "Legendary": return 0.55f;
|
||||
default: return 1f;
|
||||
}
|
||||
}
|
||||
|
||||
void CreateChoiceCard(UpgradeOffer offer, Transform parent)
|
||||
{
|
||||
GameObject cardObject = new GameObject(offer.title + "Card", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button));
|
||||
RectTransform cardRect = cardObject.GetComponent<RectTransform>();
|
||||
cardRect.SetParent(parent, false);
|
||||
|
||||
LayoutElement layout = cardObject.AddComponent<LayoutElement>();
|
||||
layout.preferredWidth = 212f;
|
||||
layout.preferredHeight = 198f;
|
||||
layout.minWidth = layout.preferredWidth;
|
||||
layout.minHeight = layout.preferredHeight;
|
||||
|
||||
Image image = cardObject.GetComponent<Image>();
|
||||
image.color = offer.isFree ? new Color(0.11f, 0.17f, 0.13f, 0.98f) : GetRarityColor(offer.rarity);
|
||||
|
||||
Button button = cardObject.GetComponent<Button>();
|
||||
ColorBlock colors = button.colors;
|
||||
colors.normalColor = image.color;
|
||||
colors.highlightedColor = image.color + new Color(0.04f, 0.05f, 0.06f, 0f);
|
||||
colors.pressedColor = new Color(0.06f, 0.28f, 0.36f, 1f);
|
||||
colors.selectedColor = colors.highlightedColor;
|
||||
colors.disabledColor = new Color(0.08f, 0.08f, 0.09f, 0.78f);
|
||||
colors.colorMultiplier = 1f;
|
||||
button.colors = colors;
|
||||
button.onClick.AddListener(() => SelectOffer(offer));
|
||||
|
||||
TextMeshProUGUI rarity = CreateText("Rarity", cardRect, offer.rarity.ToUpperInvariant(), 11f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
TextMeshProUGUI title = CreateText("Title", cardRect, offer.title, 16f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
TextMeshProUGUI description = CreateText("Description", cardRect, offer.description, 12f, FontStyles.Normal, TextAlignmentOptions.TopLeft);
|
||||
TextMeshProUGUI footer = CreateText("Footer", cardRect, offer.footer, 14f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
footer.color = offer.isFree ? new Color(0.56f, 0.95f, 0.58f, 1f) : new Color(0.98f, 0.87f, 0.32f, 1f);
|
||||
|
||||
PlaceCardText(rarity.rectTransform, 12f, -8f, -12f, 18f, true);
|
||||
PlaceCardText(title.rectTransform, 12f, -30f, -12f, 46f, true);
|
||||
PlaceCardText(description.rectTransform, 16f, -82f, -16f, 72f, true);
|
||||
PlaceCardText(footer.rectTransform, 12f, 12f, -12f, 28f, false);
|
||||
}
|
||||
|
||||
static Color GetRarityColor(string rarity)
|
||||
{
|
||||
switch (rarity)
|
||||
{
|
||||
case "Common": return new Color(0.1f, 0.12f, 0.14f, 0.98f);
|
||||
case "Uncommon": return new Color(0.09f, 0.16f, 0.12f, 0.98f);
|
||||
case "Rare": return new Color(0.08f, 0.13f, 0.2f, 0.98f);
|
||||
case "Epic": return new Color(0.15f, 0.1f, 0.19f, 0.98f);
|
||||
case "Legendary": return new Color(0.2f, 0.15f, 0.07f, 0.98f);
|
||||
default: return new Color(0.1f, 0.11f, 0.14f, 0.98f);
|
||||
}
|
||||
}
|
||||
|
||||
void SelectOffer(UpgradeOffer offer)
|
||||
{
|
||||
if (offer.isFree)
|
||||
ApplyFreeUpgrade(offer.freeType);
|
||||
else
|
||||
BuyPaidUpgrade(offer.paidType);
|
||||
|
||||
CompleteChoice();
|
||||
}
|
||||
|
||||
void BuyPaidUpgrade(UpgradeCard.UpgradeType type)
|
||||
{
|
||||
int cost = upgradeCosts[type];
|
||||
if (bits < cost || IsAtMaxStacks(type))
|
||||
return;
|
||||
|
||||
bits -= cost;
|
||||
upgradeLevels[type]++;
|
||||
upgradeCosts[type] += Mathf.Max(1, Mathf.RoundToInt(upgradeCosts[type] * 0.5f));
|
||||
ApplyUpgrade(type);
|
||||
upgradeCosts[type] += Mathf.Max(1, Mathf.RoundToInt(cost * 0.45f));
|
||||
ApplyTowerUpgrade(type);
|
||||
UpdateBitsText();
|
||||
}
|
||||
|
||||
void ApplyUpgrade(UpgradeCard.UpgradeType type)
|
||||
void ApplyTowerUpgrade(UpgradeCard.UpgradeType type)
|
||||
{
|
||||
if (tower == null)
|
||||
tower = FindAnyObjectByType<Tower>();
|
||||
|
||||
if (tower == null)
|
||||
return;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case UpgradeCard.UpgradeType.ReinforcedPowder:
|
||||
tower.shellDamageMultiplier *= 1.15f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.ExpandedPayload:
|
||||
tower.splashRadius *= 1.12f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.AutoLoader:
|
||||
tower.fireRate *= 0.9f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.HeavyCaliber:
|
||||
tower.shellDamageMultiplier *= 1.25f;
|
||||
tower.fireRate *= 1.08f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.ShockwaveShells:
|
||||
tower.explosionKnockback += 0.12f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.ShrapnelRounds:
|
||||
tower.shrapnelEdgeDamageMultiplier += 0.35f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.FragmentBurst:
|
||||
tower.fragmentCount += 3;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.BurningDebris:
|
||||
tower.burningGroundDuration += 2f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.ConcussiveImpact:
|
||||
tower.concussiveSlowMultiplier = Mathf.Min(tower.concussiveSlowMultiplier, Mathf.Max(0.35f, 0.8f - 0.06f * upgradeLevels[type]));
|
||||
tower.concussiveSlowDuration += 1f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.CraterMaker:
|
||||
tower.craterDuration += 2.5f;
|
||||
tower.craterSlowMultiplier = Mathf.Min(tower.craterSlowMultiplier, 0.7f);
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.ChainDetonation:
|
||||
tower.chainDetonationMultiplier += 0.2f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.SiegeShells:
|
||||
tower.siegeShellStacks++;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.ArmorPiercingCore:
|
||||
tower.directHitDamageMultiplier *= 1.25f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.DoubleCharge:
|
||||
tower.doubleChargeChance += 0.2f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.SiegePlatform:
|
||||
tower.siegePlatformStacks++;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.ExecutionShell:
|
||||
tower.executionDamageMultiplier += 0.25f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.FinisherPayload:
|
||||
tower.finisherDamageMultiplier += 0.25f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.StabilizedBarrel:
|
||||
tower.projectileSpeedMultiplier *= 1.3f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.SmartTargeting:
|
||||
tower.smartTargeting = true;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.RangefinderOptics:
|
||||
tower.attackRange *= 1.18f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.DelayedFuse:
|
||||
tower.delayedFuseSeconds += 0.08f;
|
||||
tower.delayedFuseRadiusMultiplier *= 1.16f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.OverloadedChamber:
|
||||
tower.shellDamageMultiplier *= 1.4f;
|
||||
tower.fireRate *= 1.15f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.VolatileMunitions:
|
||||
tower.volatileSecondaryExplosionMultiplier += 0.35f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.GlassCannonDesign:
|
||||
tower.glassCannonDesign = true;
|
||||
tower.shellDamageMultiplier *= 2.25f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.ApocalypseRound:
|
||||
tower.apocalypseRound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyFreeUpgrade(FreeUpgradeType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case UpgradeCard.UpgradeType.FireRate:
|
||||
tower.fireRate *= 0.9f;
|
||||
case FreeUpgradeType.KillBonus:
|
||||
bonusBitsPerKill++;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.Range:
|
||||
tower.attackRange += 2.5f;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.Damage:
|
||||
tower.damage += 1;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.Ricochet:
|
||||
tower.ricochetEnabled = true;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.Homing:
|
||||
tower.homingEnabled = true;
|
||||
break;
|
||||
case UpgradeCard.UpgradeType.MultiShot:
|
||||
tower.extraBullets += 1;
|
||||
case FreeUpgradeType.HitBonus:
|
||||
hitBitChance += 0.4f;
|
||||
break;
|
||||
}
|
||||
|
||||
UpdateUpgradeCards();
|
||||
UpdateBitsText();
|
||||
}
|
||||
|
||||
void UpdateUpgradeCards()
|
||||
void CompleteChoice()
|
||||
{
|
||||
foreach (UpgradeCard card in activeCards.Values)
|
||||
{
|
||||
card.upgradeLevel = upgradeLevels[card.upgradeType] + 1;
|
||||
card.upgradeCost = upgradeCosts[card.upgradeType];
|
||||
card.UpdateUpgradeUI();
|
||||
UpdateCardAffordability(card);
|
||||
if (choiceOverlay != null)
|
||||
Destroy(choiceOverlay);
|
||||
|
||||
choiceOverlay = null;
|
||||
Time.timeScale = 1f;
|
||||
|
||||
Action callback = currentChoiceComplete;
|
||||
currentChoiceComplete = null;
|
||||
callback?.Invoke();
|
||||
}
|
||||
|
||||
bool IsAtMaxStacks(UpgradeCard.UpgradeType type)
|
||||
{
|
||||
CardDefinition card = GetCard(type);
|
||||
return card.maxStacks > 0 && upgradeLevels.TryGetValue(type, out int level) && level >= card.maxStacks;
|
||||
}
|
||||
|
||||
void EnsureBitsText()
|
||||
{
|
||||
if (bitsText != null)
|
||||
{
|
||||
StyleBitsText();
|
||||
return;
|
||||
}
|
||||
|
||||
Canvas canvas = FindAnyObjectByType<Canvas>();
|
||||
if (canvas == null)
|
||||
{
|
||||
GameObject canvasObject = new GameObject("GameUI", typeof(RectTransform), typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
|
||||
canvas = canvasObject.GetComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
|
||||
CanvasScaler scaler = canvasObject.GetComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(800f, 600f);
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
}
|
||||
|
||||
Transform existing = canvas.transform.Find("BitsCounter");
|
||||
if (existing != null)
|
||||
bitsText = existing.GetComponent<TextMeshProUGUI>();
|
||||
|
||||
if (bitsText == null)
|
||||
{
|
||||
GameObject textObject = new GameObject("BitsCounter", typeof(RectTransform), typeof(CanvasRenderer), typeof(TextMeshProUGUI));
|
||||
RectTransform rect = textObject.GetComponent<RectTransform>();
|
||||
rect.SetParent(canvas.transform, false);
|
||||
bitsText = textObject.GetComponent<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
StyleBitsText();
|
||||
}
|
||||
|
||||
void UpdateBitsText()
|
||||
{
|
||||
if (bitsText == null)
|
||||
return;
|
||||
|
||||
StyleBitsText();
|
||||
EnsureBitsText();
|
||||
bitsText.text = "BITS " + bits;
|
||||
}
|
||||
|
||||
@@ -172,7 +503,7 @@ public class UpgradeManager : MonoBehaviour
|
||||
rect.anchorMax = new Vector2(0f, 1f);
|
||||
rect.pivot = new Vector2(0f, 1f);
|
||||
rect.anchoredPosition = new Vector2(24f, -24f);
|
||||
rect.sizeDelta = new Vector2(150f, 42f);
|
||||
rect.sizeDelta = new Vector2(170f, 42f);
|
||||
}
|
||||
|
||||
bitsText.alignment = TextAlignmentOptions.Center;
|
||||
@@ -188,180 +519,10 @@ public class UpgradeManager : MonoBehaviour
|
||||
outline.effectDistance = new Vector2(1.5f, -1.5f);
|
||||
}
|
||||
|
||||
public void ShowSpecialUpgradeChoice()
|
||||
GameObject CreateOverlay(bool freeFallback)
|
||||
{
|
||||
EnsureUpgradeDock();
|
||||
|
||||
List<UpgradeCard.UpgradeType> available = new List<UpgradeCard.UpgradeType>();
|
||||
foreach (UpgradeCard.UpgradeType type in SpecialUpgradeTypes)
|
||||
{
|
||||
if (!unlockedUpgrades.Contains(type))
|
||||
available.Add(type);
|
||||
}
|
||||
|
||||
if (available.Count == 0)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < available.Count; i++)
|
||||
{
|
||||
int rand = UnityEngine.Random.Range(i, available.Count);
|
||||
UpgradeCard.UpgradeType temp = available[i];
|
||||
available[i] = available[rand];
|
||||
available[rand] = temp;
|
||||
}
|
||||
|
||||
Time.timeScale = 0f;
|
||||
specialOverlay = CreateOverlay();
|
||||
RectTransform row = CreateRect("SpecialUpgradeRow", specialOverlay.transform);
|
||||
row.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
row.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
row.pivot = new Vector2(0.5f, 0.5f);
|
||||
row.sizeDelta = new Vector2(590f, 190f);
|
||||
|
||||
HorizontalLayoutGroup layout = row.gameObject.AddComponent<HorizontalLayoutGroup>();
|
||||
layout.spacing = 16f;
|
||||
layout.childAlignment = TextAnchor.MiddleCenter;
|
||||
layout.childControlWidth = true;
|
||||
layout.childControlHeight = true;
|
||||
layout.childForceExpandWidth = false;
|
||||
layout.childForceExpandHeight = false;
|
||||
|
||||
int numToShow = Mathf.Min(3, available.Count);
|
||||
for (int i = 0; i < numToShow; i++)
|
||||
{
|
||||
UpgradeCard.UpgradeType type = available[i];
|
||||
GameObject cardObject = CreateUpgradeCardObject(type, row, true);
|
||||
UpgradeCard card = cardObject.GetComponent<UpgradeCard>();
|
||||
card.upgradeType = type;
|
||||
card.upgradeLevel = 1;
|
||||
card.upgradeCost = 0;
|
||||
card.upgradeManager = this;
|
||||
card.UpdateUpgradeUI();
|
||||
card.upgradeCostText.text = "UNLOCK";
|
||||
|
||||
Button button = cardObject.GetComponent<Button>();
|
||||
button.onClick.AddListener(() => SelectSpecialUpgrade(type));
|
||||
}
|
||||
}
|
||||
|
||||
public void UnlockSpecialUpgrade(UpgradeCard.UpgradeType type)
|
||||
{
|
||||
if (!upgradeLevels.ContainsKey(type))
|
||||
{
|
||||
upgradeLevels[type] = 0;
|
||||
upgradeCosts[type] = GetBaseCost(type);
|
||||
}
|
||||
|
||||
if (!unlockedUpgrades.Contains(type))
|
||||
unlockedUpgrades.Add(type);
|
||||
|
||||
SpawnUpgradeCard(type, 0f);
|
||||
}
|
||||
|
||||
void SelectSpecialUpgrade(UpgradeCard.UpgradeType type)
|
||||
{
|
||||
UnlockSpecialUpgrade(type);
|
||||
|
||||
if (specialOverlay != null)
|
||||
Destroy(specialOverlay);
|
||||
|
||||
specialOverlay = null;
|
||||
Time.timeScale = 1f;
|
||||
}
|
||||
|
||||
void EnsureUpgradeDock()
|
||||
{
|
||||
if (upgradeDock != null)
|
||||
return;
|
||||
|
||||
Canvas canvas = FindAnyObjectByType<Canvas>();
|
||||
if (canvas == null)
|
||||
{
|
||||
GameObject canvasObject = new GameObject("GameUI", typeof(RectTransform), typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
|
||||
canvas = canvasObject.GetComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
|
||||
CanvasScaler scaler = canvasObject.GetComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(800f, 600f);
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
}
|
||||
|
||||
Transform existingDock = canvas.transform.Find("UpgradeDock");
|
||||
upgradeDock = existingDock != null ? existingDock.GetComponent<RectTransform>() : CreateRect("UpgradeDock", canvas.transform);
|
||||
upgradeDock.anchorMin = new Vector2(0f, 0f);
|
||||
upgradeDock.anchorMax = new Vector2(1f, 0f);
|
||||
upgradeDock.pivot = new Vector2(0.5f, 0f);
|
||||
upgradeDock.anchoredPosition = Vector2.zero;
|
||||
upgradeDock.sizeDelta = new Vector2(0f, 150f);
|
||||
upgradeDock.SetAsLastSibling();
|
||||
|
||||
Image dockImage = upgradeDock.GetComponent<Image>();
|
||||
if (dockImage == null)
|
||||
dockImage = upgradeDock.gameObject.AddComponent<Image>();
|
||||
dockImage.color = new Color(0.03f, 0.035f, 0.045f, 0.94f);
|
||||
dockImage.raycastTarget = true;
|
||||
|
||||
Transform existingRow = upgradeDock.Find("Cards");
|
||||
upgradeCardRow = existingRow != null ? existingRow.GetComponent<RectTransform>() : CreateRect("Cards", upgradeDock);
|
||||
upgradeCardRow.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
upgradeCardRow.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
upgradeCardRow.pivot = new Vector2(0.5f, 0.5f);
|
||||
upgradeCardRow.anchoredPosition = new Vector2(0f, 6f);
|
||||
upgradeCardRow.sizeDelta = new Vector2(720f, 126f);
|
||||
|
||||
HorizontalLayoutGroup layout = upgradeCardRow.GetComponent<HorizontalLayoutGroup>();
|
||||
if (layout == null)
|
||||
layout = upgradeCardRow.gameObject.AddComponent<HorizontalLayoutGroup>();
|
||||
layout.spacing = 12f;
|
||||
layout.childAlignment = TextAnchor.MiddleCenter;
|
||||
layout.childControlWidth = true;
|
||||
layout.childControlHeight = true;
|
||||
layout.childForceExpandWidth = false;
|
||||
layout.childForceExpandHeight = false;
|
||||
}
|
||||
|
||||
GameObject CreateUpgradeCardObject(UpgradeCard.UpgradeType type, Transform parent, bool specialChoice)
|
||||
{
|
||||
GameObject cardObject = new GameObject(type + "Card", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button), typeof(UpgradeCard));
|
||||
RectTransform cardRect = cardObject.GetComponent<RectTransform>();
|
||||
cardRect.SetParent(parent, false);
|
||||
|
||||
LayoutElement layout = cardObject.AddComponent<LayoutElement>();
|
||||
layout.preferredWidth = specialChoice ? 180f : 150f;
|
||||
layout.preferredHeight = specialChoice ? 180f : 116f;
|
||||
layout.minWidth = layout.preferredWidth;
|
||||
layout.minHeight = layout.preferredHeight;
|
||||
|
||||
Image image = cardObject.GetComponent<Image>();
|
||||
image.color = specialChoice ? new Color(0.11f, 0.12f, 0.16f, 0.98f) : new Color(0.1f, 0.11f, 0.14f, 0.98f);
|
||||
|
||||
Button button = cardObject.GetComponent<Button>();
|
||||
ColorBlock colors = button.colors;
|
||||
colors.normalColor = image.color;
|
||||
colors.highlightedColor = new Color(0.16f, 0.19f, 0.25f, 1f);
|
||||
colors.pressedColor = new Color(0.06f, 0.28f, 0.36f, 1f);
|
||||
colors.selectedColor = colors.highlightedColor;
|
||||
colors.disabledColor = new Color(0.08f, 0.08f, 0.09f, 0.78f);
|
||||
colors.colorMultiplier = 1f;
|
||||
button.colors = colors;
|
||||
|
||||
UpgradeCard card = cardObject.GetComponent<UpgradeCard>();
|
||||
card.upgradeText = CreateText("UpgradeText", cardRect, GetDisplayName(type), specialChoice ? 20f : 17f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
card.upgradeDescription = CreateText("UpgradeDescription", cardRect, GetDescription(type), specialChoice ? 13f : 11f, FontStyles.Normal, TextAlignmentOptions.TopLeft);
|
||||
card.upgradeCostText = CreateText("UpgradeCost", cardRect, "", specialChoice ? 12f : 11f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
|
||||
PlaceCardText(card.upgradeText.rectTransform, 10f, -8f, -10f, 28f, true);
|
||||
PlaceCardText(card.upgradeDescription.rectTransform, 12f, -40f, -12f, 44f, true);
|
||||
PlaceCardText(card.upgradeCostText.rectTransform, 10f, 8f, -10f, 22f, false);
|
||||
|
||||
return cardObject;
|
||||
}
|
||||
|
||||
GameObject CreateOverlay()
|
||||
{
|
||||
Canvas canvas = upgradeDock.GetComponentInParent<Canvas>();
|
||||
GameObject overlay = new GameObject("SpecialUpgradeOverlay", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
|
||||
Canvas canvas = bitsText.GetComponentInParent<Canvas>();
|
||||
GameObject overlay = new GameObject("WaveUpgradeOverlay", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
|
||||
RectTransform rect = overlay.GetComponent<RectTransform>();
|
||||
rect.SetParent(canvas.transform, false);
|
||||
rect.anchorMin = Vector2.zero;
|
||||
@@ -374,29 +535,49 @@ public class UpgradeManager : MonoBehaviour
|
||||
image.color = new Color(0f, 0f, 0f, 0.74f);
|
||||
image.raycastTarget = true;
|
||||
|
||||
TextMeshProUGUI title = CreateText("Title", rect, "CHOOSE UPGRADE", 28f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
string titleText = freeFallback ? "LOW BITS: CHOOSE SUPPLY BOOST" : "CHOOSE CANNON UPGRADE";
|
||||
TextMeshProUGUI title = CreateText("Title", rect, titleText, 28f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
RectTransform titleRect = title.rectTransform;
|
||||
titleRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
titleRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
titleRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
titleRect.anchoredPosition = new Vector2(0f, 128f);
|
||||
titleRect.sizeDelta = new Vector2(420f, 42f);
|
||||
titleRect.anchoredPosition = new Vector2(0f, 138f);
|
||||
titleRect.sizeDelta = new Vector2(640f, 42f);
|
||||
|
||||
TextMeshProUGUI bitsLabel = CreateText("Bits", rect, "BITS " + bits, 18f, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
bitsLabel.color = new Color(0.98f, 0.87f, 0.32f, 1f);
|
||||
RectTransform bitsRect = bitsLabel.rectTransform;
|
||||
bitsRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
bitsRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
bitsRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
bitsRect.anchoredPosition = new Vector2(0f, 104f);
|
||||
bitsRect.sizeDelta = new Vector2(220f, 30f);
|
||||
|
||||
return overlay;
|
||||
}
|
||||
|
||||
void UpdateCardAffordability(UpgradeCard card)
|
||||
static CardDefinition Card(UpgradeCard.UpgradeType type, string title, string description, string rarity, int maxStacks, int baseCost)
|
||||
{
|
||||
Button button = card.GetComponent<Button>();
|
||||
if (button != null)
|
||||
button.interactable = bits >= card.upgradeCost;
|
||||
|
||||
if (card.upgradeCostText != null)
|
||||
return new CardDefinition
|
||||
{
|
||||
card.upgradeCostText.color = bits >= card.upgradeCost
|
||||
? new Color(0.98f, 0.87f, 0.32f, 1f)
|
||||
: new Color(0.95f, 0.34f, 0.32f, 1f);
|
||||
type = type,
|
||||
title = title,
|
||||
description = description,
|
||||
rarity = rarity,
|
||||
maxStacks = maxStacks,
|
||||
baseCost = baseCost
|
||||
};
|
||||
}
|
||||
|
||||
static CardDefinition GetCard(UpgradeCard.UpgradeType type)
|
||||
{
|
||||
foreach (CardDefinition card in CannonCards)
|
||||
{
|
||||
if (card.type == type)
|
||||
return card;
|
||||
}
|
||||
|
||||
return CannonCards[0];
|
||||
}
|
||||
|
||||
static RectTransform CreateRect(string name, Transform parent)
|
||||
@@ -433,31 +614,9 @@ public class UpgradeManager : MonoBehaviour
|
||||
rect.offsetMax = new Vector2(right, fromTop ? top : top + height);
|
||||
}
|
||||
|
||||
static string GetDisplayName(UpgradeCard.UpgradeType type)
|
||||
static string ToRoman(int number)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case UpgradeCard.UpgradeType.FireRate: return "FIRE RATE";
|
||||
case UpgradeCard.UpgradeType.Range: return "RANGE";
|
||||
case UpgradeCard.UpgradeType.Damage: return "DAMAGE";
|
||||
case UpgradeCard.UpgradeType.MultiShot: return "MULTI SHOT";
|
||||
case UpgradeCard.UpgradeType.Homing: return "HOMING";
|
||||
case UpgradeCard.UpgradeType.Ricochet: return "RICOCHET";
|
||||
default: return type.ToString().ToUpperInvariant();
|
||||
}
|
||||
}
|
||||
|
||||
static string GetDescription(UpgradeCard.UpgradeType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case UpgradeCard.UpgradeType.FireRate: return "Shoot 10% faster.";
|
||||
case UpgradeCard.UpgradeType.Range: return "Increase targeting range.";
|
||||
case UpgradeCard.UpgradeType.Damage: return "Add 1 damage per bullet.";
|
||||
case UpgradeCard.UpgradeType.MultiShot: return "Fire one extra bullet.";
|
||||
case UpgradeCard.UpgradeType.Homing: return "Bullets track targets.";
|
||||
case UpgradeCard.UpgradeType.Ricochet: return "Shots can bounce onward.";
|
||||
default: return "";
|
||||
}
|
||||
string[] numerals = { "I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X" };
|
||||
return number < 1 || number > 10 ? number.ToString() : numerals[number - 1];
|
||||
}
|
||||
}
|
||||
|
||||
+2613
-299
File diff suppressed because it is too large
Load Diff
+95
-2487
File diff suppressed because it is too large
Load Diff
+964
-178
File diff suppressed because it is too large
Load Diff
+147
-858
File diff suppressed because it is too large
Load Diff
+287
-343
@@ -1,30 +1,62 @@
|
||||
Using pre-set license
|
||||
Built from '6000.0/staging' branch; Version is '6000.0.40f1 (157d81624ddf) revision 1408385'; Using compiler version '193933523'; Build Type 'Release'
|
||||
OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'de' Physical Memory: 16074 MB
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
|
||||
[Licensing::Module] Trying to connect to existing licensing client channel...
|
||||
Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T08:19:39.9346311Z"
|
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OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
|
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|
||||
System architecture: x64
|
||||
Process architecture: x64
|
||||
Date: 2026-05-26T08:19:39Z
|
||||
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
|
||||
[Licensing::Module] LicensingClient has failed validation; ignoring
|
||||
[Licensing::Client] Handshaking with LicensingClient:
|
||||
Version: 1.18.1+9fbee8e
|
||||
Session Id: a1cfd92a3ad54e9a86a34582f282a863
|
||||
Correlation Id: a9d19e690f97c32e2b4465954453c96a
|
||||
External correlation Id: 5050308447084219509
|
||||
Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
|
||||
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.00s, handshake: 0.11s)
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T08:19:40.0539511Z"
|
||||
[Licensing::Module] Licensing Background thread has ended after 0.12s
|
||||
|
||||
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|
||||
C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Unity.exe
|
||||
C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
|
||||
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|
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|
||||
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|
||||
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|
||||
AssetImportWorker2
|
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|
||||
C:/Users/frederik/The Tower
|
||||
C:/Users/frederik/The Tower/The Tower
|
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Logs/AssetImportWorker2.log
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7
|
||||
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|
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-gc-helper-count
|
||||
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|
||||
Successfully changed project path to: C:/Users/frederik/The Tower
|
||||
C:/Users/frederik/The Tower
|
||||
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|
||||
AssetImport
|
||||
Successfully changed project path to: C:/Users/frederik/The Tower/The Tower
|
||||
C:/Users/frederik/The Tower/The Tower
|
||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"memorysetup-allocator-temp-initial-block-size-worker=262144"
|
||||
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|
||||
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|
||||
"memorysetup-bucket-allocator-block-size=33554432"
|
||||
@@ -45,29 +77,15 @@ C:/Users/frederik/The Tower
|
||||
"memorysetup-job-temp-allocator-block-size=2097152"
|
||||
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
||||
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-main=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-worker=262144"
|
||||
"memorysetup-temp-allocator-size-background-worker=32768"
|
||||
"memorysetup-temp-allocator-size-job-worker=262144"
|
||||
"memorysetup-temp-allocator-size-preload-manager=33554432"
|
||||
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
|
||||
"memorysetup-temp-allocator-size-audio-worker=65536"
|
||||
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gfx=262144"
|
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Player connection [13144] Target information:
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Player connection [21648] * "[IP] 172.29.144.1 [Port] 0 [Flags] 2 [Guid] 1905952329 [EditorId] 1905952329 [Version] 1048832 [Id] WindowsEditor(7,FredsZenBook) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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||||
Player connection [13144] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 2264995428 [EditorId] 2264995428 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [21648] * "[IP] 10.62.151.244 [Port] 0 [Flags] 2 [Guid] 1905952329 [EditorId] 1905952329 [Version] 1048832 [Id] WindowsEditor(7,FredsZenBook) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
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Player connection [13144] * "[IP] 10.62.146.64 [Port] 0 [Flags] 2 [Guid] 2264995428 [EditorId] 2264995428 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [21648] Host joined multi-casting on [225.0.0.222:54997]...
|
||||
Player connection [21648] Host joined alternative multi-casting on [225.0.0.222:34997]...
|
||||
JobSystem: Creating JobQueue using job-worker-count value 9
|
||||
Player connection [13144] Host joined multi-casting on [225.0.0.222:54997]...
|
||||
Player connection [13144] Host joined alternative multi-casting on [225.0.0.222:34997]...
|
||||
JobSystem: Creating JobQueue using job-worker-count value 7
|
||||
Input System module state changed to: Initialized.
|
||||
[Physics::Module] Initialized fallback backend.
|
||||
[Physics::Module] Id: 0xdecafbad
|
||||
@@ -78,358 +96,284 @@ Library Redirect Path: Library/
|
||||
[Physics::Module] SDK Version: 4.1.2
|
||||
[Physics::Module] Integration Version: 1.0.0
|
||||
[Physics::Module] Threading Mode: Multi-Threaded
|
||||
Refreshing native plugins compatible for Editor in 3.30 ms, found 4 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Initialize engine version: 6000.0.40f1 (157d81624ddf)
|
||||
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/Assets
|
||||
Refreshing native plugins compatible for Editor in 9.19 ms, found 5 plugins.
|
||||
Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
|
||||
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
|
||||
Forcing GfxDevice: Direct3D 12
|
||||
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
|
||||
d3d12: failed to query info queue interface (0x80004002).
|
||||
Direct3D:
|
||||
Version: Direct3D 11.0 [level 11.1]
|
||||
Renderer: Intel(R) Iris(R) Xe Graphics (ID=0x46a6)
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||||
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|
||||
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|
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Version: Direct3D 12 [level 12.2]
|
||||
Renderer: AMD Radeon(TM) Graphics (ID=0x1681)
|
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Vendor: ATI
|
||||
VRAM: 15759 MB
|
||||
App VRAM Budget: 15986 MB
|
||||
Driver: 32.0.21030.18001
|
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Unified Memory Architecture
|
||||
Initialize mono
|
||||
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56424
|
||||
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56836
|
||||
CodeReloadManager initialized
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.005925 seconds.
|
||||
- Loaded All Assemblies, in 0.485 seconds
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.006877 seconds.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Package Manager log level set to [2]
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.406 seconds
|
||||
Domain Reload Profiling: 888ms
|
||||
BeginReloadAssembly (164ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
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BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
RebuildCommonClasses (44ms)
|
||||
RebuildNativeTypeToScriptingClass (13ms)
|
||||
initialDomainReloadingComplete (61ms)
|
||||
LoadAllAssembliesAndSetupDomain (200ms)
|
||||
LoadAssemblies (161ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (196ms)
|
||||
TypeCache.Refresh (193ms)
|
||||
TypeCache.ScanAssembly (174ms)
|
||||
BuildScriptInfoCaches (0ms)
|
||||
ResolveRequiredComponents (1ms)
|
||||
FinalizeReload (406ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (356ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (35ms)
|
||||
SetLoadedEditorAssemblies (7ms)
|
||||
BeforeProcessingInitializeOnLoad (65ms)
|
||||
ProcessInitializeOnLoadAttributes (187ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (62ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
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|
||||
Domain Reload Profiling: 1926ms
|
||||
BeginReloadAssembly (239ms)
|
||||
RebuildCommonClasses (78ms)
|
||||
RebuildNativeTypeToScriptingClass (27ms)
|
||||
initialDomainReloadingComplete (147ms)
|
||||
LoadAllAssembliesAndSetupDomain (637ms)
|
||||
LoadAssemblies (230ms)
|
||||
AnalyzeDomain (616ms)
|
||||
TypeCache.Refresh (614ms)
|
||||
TypeCache.ScanAssembly (592ms)
|
||||
FinalizeReload (798ms)
|
||||
SetupLoadedEditorAssemblies (0ms)
|
||||
InitializePlatformSupportModulesInManaged (90ms)
|
||||
BeforeProcessingInitializeOnLoad (200ms)
|
||||
ProcessInitializeOnLoadAttributes (215ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (149ms)
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Import Worker Mode flag is 0x00
|
||||
Begin MonoManager ReloadAssembly
|
||||
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|
||||
Refreshing native plugins compatible for Editor in 1.57 ms, found 4 plugins.
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
[Licensing::Module] License group:
|
||||
Id: 9072251844133-UnityPersXXXX
|
||||
Product: Unity Personal
|
||||
Type: Assigned
|
||||
Expiration: Unlimited
|
||||
Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
|
||||
Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
|
||||
Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
|
||||
Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
|
||||
Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
|
||||
Refreshing native plugins compatible for Editor in 6.64 ms, found 5 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Refreshing native plugins compatible for Editor in 5.52 ms, found 5 plugins.
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.302 seconds
|
||||
Domain Reload Profiling: 2322ms
|
||||
BeginReloadAssembly (205ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (7ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (34ms)
|
||||
RebuildCommonClasses (40ms)
|
||||
RebuildNativeTypeToScriptingClass (13ms)
|
||||
initialDomainReloadingComplete (46ms)
|
||||
LoadAllAssembliesAndSetupDomain (715ms)
|
||||
LoadAssemblies (535ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (306ms)
|
||||
TypeCache.Refresh (225ms)
|
||||
TypeCache.ScanAssembly (207ms)
|
||||
BuildScriptInfoCaches (64ms)
|
||||
ResolveRequiredComponents (13ms)
|
||||
FinalizeReload (1303ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1051ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (3ms)
|
||||
SetLoadedEditorAssemblies (9ms)
|
||||
BeforeProcessingInitializeOnLoad (251ms)
|
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ProcessInitializeOnLoadAttributes (496ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (285ms)
|
||||
AfterProcessingInitializeOnLoad (8ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (7ms)
|
||||
- Finished resetting the current domain, in 2.568 seconds
|
||||
Domain Reload Profiling: 4853ms
|
||||
BeginReloadAssembly (481ms)
|
||||
DisableScriptedObjects (15ms)
|
||||
CreateAndSetChildDomain (83ms)
|
||||
RebuildCommonClasses (99ms)
|
||||
RebuildNativeTypeToScriptingClass (30ms)
|
||||
initialDomainReloadingComplete (198ms)
|
||||
LoadAllAssembliesAndSetupDomain (1475ms)
|
||||
LoadAssemblies (1100ms)
|
||||
AnalyzeDomain (620ms)
|
||||
TypeCache.Refresh (430ms)
|
||||
TypeCache.ScanAssembly (404ms)
|
||||
BuildScriptInfoCaches (161ms)
|
||||
ResolveRequiredComponents (26ms)
|
||||
FinalizeReload (2569ms)
|
||||
SetupLoadedEditorAssemblies (0ms)
|
||||
InitializePlatformSupportModulesInManaged (4ms)
|
||||
BeforeProcessingInitializeOnLoad (551ms)
|
||||
ProcessInitializeOnLoadAttributes (1196ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (392ms)
|
||||
AfterProcessingInitializeOnLoad (23ms)
|
||||
AwakeInstancesAfterBackupRestoration (10ms)
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
|
||||
Refreshing native plugins compatible for Editor in 3.93 ms, found 4 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 220 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6627 unused Assets / (6.5 MB). Loaded Objects now: 7287.
|
||||
Memory consumption went from 185.1 MB to 178.6 MB.
|
||||
Total: 12.306200 ms (FindLiveObjects: 0.628500 ms CreateObjectMapping: 0.606000 ms MarkObjects: 6.913500 ms DeleteObjects: 4.156200 ms)
|
||||
Refreshing native plugins compatible for Editor in 6.41 ms, found 5 plugins.
|
||||
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 7319 unused Assets / (6.3 MB). Loaded Objects now: 8159.
|
||||
Memory consumption went from 163.1 MB to 156.9 MB.
|
||||
Total: 16.291100 ms (FindLiveObjects: 1.558300 ms CreateObjectMapping: 1.146700 ms MarkObjects: 8.416500 ms DeleteObjects: 5.164100 ms)
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 115176.495986 seconds.
|
||||
path: Assets/Prefabs/Upgrade_Multishot.prefab
|
||||
artifactKey: Guid(9f308993642ba5844869d2896ff41010) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Prefabs/Upgrade_Multishot.prefab using Guid(9f308993642ba5844869d2896ff41010) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ec631bf75d104a7ca94821a0921c0560') in 0.6646661 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 38
|
||||
Time since last request: 396159.529281 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs
|
||||
importAddress: Guid(dc20866c0d5e413ab7559440e15333ae) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs using Guid(dc20866c0d5e413ab7559440e15333ae) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '52d7b6a491b1f67c3f92c1da03019dbe') in 0.1400944 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d97c8f57f519f9ebb4ba4691f9de2201 DependenciesID=cd1295b5e5ec3ef90394e2f49ea23861 StaticDependenciesID=9a563d88ba0223390ffeed17e569a4bc
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000041 seconds.
|
||||
path: Assets/Prefabs/Upgrade_FireRate.prefab
|
||||
artifactKey: Guid(255eafaf08558b845a0ce0db48213b18) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Prefabs/Upgrade_FireRate.prefab using Guid(255eafaf08558b845a0ce0db48213b18) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'dd624f46388cd0adb938e40ccdbedbcc') in 0.0445299 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
|
||||
Time since last request: 0.000037 seconds.
|
||||
path: Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset
|
||||
importAddress: Guid(c41005c129ba4d66911b75229fd70b45) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset using Guid(c41005c129ba4d66911b75229fd70b45) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'b1c8e012321711afcb4cb7b44deb33a4') in 0.0597096 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f9d4accb7286d47caf8f133a15608198 DependenciesID=757909917b338b7940727b8da9a1c369 StaticDependenciesID=67c9aa932c07d136b63c21638e15ae51
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 8.194712 seconds.
|
||||
path: Assets/Prefabs/Upgrade_Homing.prefab
|
||||
artifactKey: Guid(9ec6e163fd938b4489c0272fe1f5d36f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Prefabs/Upgrade_Homing.prefab using Guid(9ec6e163fd938b4489c0272fe1f5d36f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b13b2b608627def23ddf55922fe17a58') in 0.0300671 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
|
||||
Time since last request: 0.000048 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs
|
||||
importAddress: Guid(686ec78b56aa445795335fbadafcfaa4) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs using Guid(686ec78b56aa445795335fbadafcfaa4) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '835c845a5fa0380ab3d136e292b07246') in 0.0112018 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7d7a03b10728310f29dfc8642b9a6f9b DependenciesID=a79582d39b2836990a0b447f2e8dfcfd StaticDependenciesID=5551059e8ac6d7251a42ac59675d61be
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 3.369441 seconds.
|
||||
path: Assets/Prefabs/Upgrade_Multishot.prefab
|
||||
artifactKey: Guid(9f308993642ba5844869d2896ff41010) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Prefabs/Upgrade_Multishot.prefab using Guid(9f308993642ba5844869d2896ff41010) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c82d609c808c3c5fce7daf5b63365def') in 0.0278993 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
|
||||
Time since last request: 0.000022 seconds.
|
||||
path: Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset
|
||||
importAddress: Guid(f952c082cb03451daed3ee968ac6c63e) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset using Guid(f952c082cb03451daed3ee968ac6c63e) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '552d37e859a69dc6562d6c1b1a5a7d46') in 0.0116455 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=53d4013fe016804cd238b40c2bba6365 DependenciesID=0e8390b4bfc02cba46d73a4c16687a28 StaticDependenciesID=29fce2b362eaf2efde4abff3423e70dc
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 4.181166 seconds.
|
||||
path: Assets/Prefabs/Upgrade_Ricochet.prefab
|
||||
artifactKey: Guid(73459384c17b96649b8f40f7510b8170) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Prefabs/Upgrade_Ricochet.prefab using Guid(73459384c17b96649b8f40f7510b8170) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3d0f74621d06cb9e753e8b30af0e22bc') in 0.0324207 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
|
||||
Time since last request: 0.000028 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs
|
||||
importAddress: Guid(2787a46a4dc848c1b4b7b9307b614bfd) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs using Guid(2787a46a4dc848c1b4b7b9307b614bfd) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'dc8e8116b8622f5b487b8bad911a849e') in 0.0087155 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2a6bad19f5d744aafb9e50f0ec1625c2 DependenciesID=b5f078037c3c487b4d401303951bd1fd StaticDependenciesID=98869a4e4e20d75afa35689aaad0dcfe
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.097 seconds
|
||||
Refreshing native plugins compatible for Editor in 5.11 ms, found 4 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.015 seconds
|
||||
Domain Reload Profiling: 3115ms
|
||||
BeginReloadAssembly (266ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (28ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (72ms)
|
||||
RebuildCommonClasses (45ms)
|
||||
RebuildNativeTypeToScriptingClass (13ms)
|
||||
initialDomainReloadingComplete (32ms)
|
||||
LoadAllAssembliesAndSetupDomain (743ms)
|
||||
LoadAssemblies (485ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (372ms)
|
||||
TypeCache.Refresh (8ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (317ms)
|
||||
ResolveRequiredComponents (40ms)
|
||||
FinalizeReload (2016ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1562ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (6ms)
|
||||
SetLoadedEditorAssemblies (16ms)
|
||||
BeforeProcessingInitializeOnLoad (448ms)
|
||||
ProcessInitializeOnLoadAttributes (914ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (158ms)
|
||||
AfterProcessingInitializeOnLoad (19ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (38ms)
|
||||
Refreshing native plugins compatible for Editor in 5.06 ms, found 4 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6625 unused Assets / (7.8 MB). Loaded Objects now: 7325.
|
||||
Memory consumption went from 166.4 MB to 158.6 MB.
|
||||
Total: 26.642500 ms (FindLiveObjects: 1.176500 ms CreateObjectMapping: 0.833300 ms MarkObjects: 18.094600 ms DeleteObjects: 6.536100 ms)
|
||||
Received Import Request.
|
||||
Time since last request: 0.000034 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat
|
||||
importAddress: Guid(8b29aaa3eec7468097ff07adfcf29ac9) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat using Guid(8b29aaa3eec7468097ff07adfcf29ac9) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '161a115e5ae856ff8060df69e0a263cf') in 0.0694745 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6c772ea711357fb1221dcf9a270a1e8f DependenciesID=8012d01bf1af56a30654b966735d825f StaticDependenciesID=4faf6f8a84c0d6cf28244457e9b0c292
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 0.891 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.82 ms, found 4 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.116 seconds
|
||||
Domain Reload Profiling: 2006ms
|
||||
BeginReloadAssembly (244ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (19ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (64ms)
|
||||
RebuildCommonClasses (37ms)
|
||||
RebuildNativeTypeToScriptingClass (13ms)
|
||||
initialDomainReloadingComplete (32ms)
|
||||
LoadAllAssembliesAndSetupDomain (564ms)
|
||||
LoadAssemblies (467ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (208ms)
|
||||
TypeCache.Refresh (8ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (183ms)
|
||||
ResolveRequiredComponents (13ms)
|
||||
FinalizeReload (1116ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (897ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (4ms)
|
||||
SetLoadedEditorAssemblies (9ms)
|
||||
BeforeProcessingInitializeOnLoad (210ms)
|
||||
ProcessInitializeOnLoadAttributes (577ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (89ms)
|
||||
AfterProcessingInitializeOnLoad (8ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (16ms)
|
||||
Refreshing native plugins compatible for Editor in 2.39 ms, found 4 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6625 unused Assets / (7.2 MB). Loaded Objects now: 7327.
|
||||
Memory consumption went from 166.0 MB to 158.8 MB.
|
||||
Total: 13.340100 ms (FindLiveObjects: 0.878400 ms CreateObjectMapping: 0.991600 ms MarkObjects: 7.573400 ms DeleteObjects: 3.894300 ms)
|
||||
Received Import Request.
|
||||
Time since last request: 0.000034 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs
|
||||
importAddress: Guid(53d91f98a2664f5cb9af11de72ac54ec) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs using Guid(53d91f98a2664f5cb9af11de72ac54ec) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '29adde071b9f6a8951ee5250022f3ba7') in 0.0073395 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=725078a2e04203dcaeda256828cf51f0 DependenciesID=aa4d912f9752aae26fed4d2b30489037 StaticDependenciesID=8110e57796a550f93999a2998f7c376e
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 0.849 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.73 ms, found 4 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.108 seconds
|
||||
Domain Reload Profiling: 1956ms
|
||||
BeginReloadAssembly (227ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (16ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (55ms)
|
||||
RebuildCommonClasses (36ms)
|
||||
RebuildNativeTypeToScriptingClass (13ms)
|
||||
initialDomainReloadingComplete (30ms)
|
||||
LoadAllAssembliesAndSetupDomain (540ms)
|
||||
LoadAssemblies (447ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (202ms)
|
||||
TypeCache.Refresh (8ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (179ms)
|
||||
ResolveRequiredComponents (12ms)
|
||||
FinalizeReload (1109ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (887ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (4ms)
|
||||
SetLoadedEditorAssemblies (10ms)
|
||||
BeforeProcessingInitializeOnLoad (219ms)
|
||||
ProcessInitializeOnLoadAttributes (555ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (91ms)
|
||||
AfterProcessingInitializeOnLoad (8ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (19ms)
|
||||
Refreshing native plugins compatible for Editor in 1.81 ms, found 4 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6625 unused Assets / (7.1 MB). Loaded Objects now: 7329.
|
||||
Memory consumption went from 166.0 MB to 158.9 MB.
|
||||
Total: 11.556500 ms (FindLiveObjects: 0.787800 ms CreateObjectMapping: 0.688700 ms MarkObjects: 5.417900 ms DeleteObjects: 4.660100 ms)
|
||||
Received Import Request.
|
||||
Time since last request: 0.000039 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat
|
||||
importAddress: Guid(e6b9b44320f4448d9d5e0ee634259966) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat using Guid(e6b9b44320f4448d9d5e0ee634259966) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '878a461e9e864f584eee916168bd816b') in 0.0304822 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6991c6196e85fd3ae6a76acefda7c261 DependenciesID=345613bdf888a0c90c8b558c7d548641 StaticDependenciesID=8b4d951adef8f8f549f03c763fc335f4
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Refreshing native plugins compatible for Editor in 14.25 ms, found 4 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6614 unused Assets / (7.3 MB). Loaded Objects now: 7329.
|
||||
Memory consumption went from 166.1 MB to 158.8 MB.
|
||||
Total: 54.740100 ms (FindLiveObjects: 1.667600 ms CreateObjectMapping: 2.058000 ms MarkObjects: 44.732700 ms DeleteObjects: 6.278700 ms)
|
||||
Received Import Request.
|
||||
Time since last request: 0.000046 seconds.
|
||||
path: Assets/Settings/Scenes/URP2DSceneTemplate.unity
|
||||
importAddress: Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/Settings/Scenes/URP2DSceneTemplate.unity using Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'd14facca7faec47ab31f4a1ec1d9a58a') in 0.0083355 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2b8964aefa1db0ab6c9b0c8c60155d7b DependenciesID=b383f95498550c1a85235f204e193303 StaticDependenciesID=42be838363dc3e52291f962dbeb3a9fa
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 0.894 seconds
|
||||
Refreshing native plugins compatible for Editor in 2.03 ms, found 4 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.945 seconds
|
||||
Domain Reload Profiling: 1838ms
|
||||
BeginReloadAssembly (236ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (17ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (59ms)
|
||||
RebuildCommonClasses (38ms)
|
||||
RebuildNativeTypeToScriptingClass (13ms)
|
||||
initialDomainReloadingComplete (33ms)
|
||||
LoadAllAssembliesAndSetupDomain (573ms)
|
||||
LoadAssemblies (469ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (218ms)
|
||||
TypeCache.Refresh (11ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (190ms)
|
||||
ResolveRequiredComponents (12ms)
|
||||
FinalizeReload (946ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (741ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (4ms)
|
||||
SetLoadedEditorAssemblies (8ms)
|
||||
BeforeProcessingInitializeOnLoad (204ms)
|
||||
ProcessInitializeOnLoadAttributes (450ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (68ms)
|
||||
AfterProcessingInitializeOnLoad (6ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (14ms)
|
||||
Refreshing native plugins compatible for Editor in 1.71 ms, found 4 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6625 unused Assets / (7.2 MB). Loaded Objects now: 7331.
|
||||
Memory consumption went from 166.0 MB to 158.8 MB.
|
||||
Total: 10.570300 ms (FindLiveObjects: 0.710600 ms CreateObjectMapping: 0.693700 ms MarkObjects: 5.494400 ms DeleteObjects: 3.670400 ms)
|
||||
Received Import Request.
|
||||
Time since last request: 0.000028 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity
|
||||
importAddress: Guid(03ec435d4b7140e9b2d87f79136d8374) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity using Guid(03ec435d4b7140e9b2d87f79136d8374) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '0180de1a0a102ea86e221a6be51ea865') in 0.0105949 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=40aa44b787e0f2493b0a6b92b6223969 DependenciesID=251a459c469a84e2cd72bb3963c3f15d StaticDependenciesID=68abe86ba8a8b662b09f4b37f7dc24b2
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000032 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Textures
|
||||
importAddress: Guid(6e5c6d5e25574122a7a12dbdbbeed156) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Textures using Guid(6e5c6d5e25574122a7a12dbdbbeed156) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'b460d6d1e62ba2dd686971b939d689a2') in 0.0071659 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7881fe77ed1070092eae15f889257ad7 DependenciesID=1196e4601fe2970b1e1f92190da94d9c StaticDependenciesID=a6bb464288472aa164726058982b6650
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000054 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold - AFL.txt
|
||||
importAddress: Guid(f28c334d44214474d9702d3ad79ecb0a) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold - AFL.txt using Guid(f28c334d44214474d9702d3ad79ecb0a) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '0d4cd6ba5abf9cfc945b5b6b43082897') in 0.0080178 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7244b56a2a3131c943b4f8e09c0ad080 DependenciesID=5fbe5782eb05ce2b3bc6b45a4b476f7d StaticDependenciesID=7333e88736d9559dc185e896ea83b23c
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000029 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd
|
||||
importAddress: Guid(bb8dfcd263ad4eb383a33d74a720be6f) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd using Guid(bb8dfcd263ad4eb383a33d74a720be6f) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '30ffae780d1f24343098a19e3424a135') in 0.1142949 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=03a65e587f86d798e4623264835b4021 DependenciesID=f19d32d87039bcca987bfec9a941a81b StaticDependenciesID=f5264ec3ffc20c693727896236641e84
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000030 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf
|
||||
importAddress: Guid(997a43b767814dd0a7642ec9b78cba41) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf using Guid(997a43b767814dd0a7642ec9b78cba41) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '234fd1774406391973a07bdc742e198c') in 0.0347211 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d560d0726eda9659d26fd92ca7be323d DependenciesID=9bb7653da9a9593800a081fc6253a009 StaticDependenciesID=ec096214fa32972f5045b2785c8c39a8
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000044 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity
|
||||
importAddress: Guid(8f7137eacd7042d5b17ef0efe5e744f5) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity using Guid(8f7137eacd7042d5b17ef0efe5e744f5) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'd7abd049dfe2e798d42157fd22b814b4') in 0.0108301 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1788587cdab80f0ed6f06a37408c7bc6 DependenciesID=b2406c3b100f0a0949f1d8e79778f140 StaticDependenciesID=748144f7c39bb406a6f042c5bb4a95a3
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000020 seconds.
|
||||
path: Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader
|
||||
importAddress: Guid(128e987d567d4e2c824d754223b3f3b0) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader using Guid(128e987d567d4e2c824d754223b3f3b0) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'd325a019be4e93af0cbac071a53660db') in 0.0146257 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0cfd7b4d28927b828922bfe2b79ae535 DependenciesID=03b13372fbfbbbf19ad5e3da0e67578c StaticDependenciesID=974e146e61eab3641380ad49d10da588
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000022 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity
|
||||
importAddress: Guid(39a1fa96ad2a449b908fca29d4297a74) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity using Guid(39a1fa96ad2a449b908fca29d4297a74) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '9b4860a04596480e4f55d06d23769ad4') in 0.008687 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8c0f9f314d54a9bab8b9956bbf1cbfc6 DependenciesID=99792403be8d31145c3f452891d7d1ec StaticDependenciesID=bcc003b8af3ede96d2bd52c263a73628
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||||
AssetImportWorker is now disconnected from the server
|
||||
Process exiting
|
||||
Exiting without the bug reporter. Application will terminate with return code 0
|
||||
+145
-191
@@ -1,22 +1,22 @@
|
||||
[Licensing::Module] Trying to connect to existing licensing client channel...
|
||||
Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T08:19:39.9346311Z"
|
||||
OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
|
||||
System architecture: x64
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.0939581Z"
|
||||
Process architecture: x64
|
||||
Date: 2026-05-26T08:19:39Z
|
||||
Date: 2026-05-26T21:13:10Z
|
||||
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
|
||||
[Licensing::Module] LicensingClient has failed validation; ignoring
|
||||
[Licensing::Client] Handshaking with LicensingClient:
|
||||
Version: 1.18.1+9fbee8e
|
||||
Session Id: a1cfd92a3ad54e9a86a34582f282a863
|
||||
Session Id: b85129cbd0094752993f68737ae4ca99
|
||||
Correlation Id: a9d19e690f97c32e2b4465954453c96a
|
||||
External correlation Id: 5050308447084219509
|
||||
External correlation Id: 7332700886944244216
|
||||
Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
|
||||
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.00s, handshake: 0.11s)
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T08:19:40.0539511Z"
|
||||
[Licensing::Module] Licensing Background thread has ended after 0.12s
|
||||
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.12s)
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2213198Z"
|
||||
[Licensing::Module] Licensing Background thread has ended after 0.13s
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
|
||||
@@ -30,7 +30,7 @@ C:/Users/frederik/The Tower/The Tower
|
||||
-logFile
|
||||
Logs/AssetImportWorker2.log
|
||||
-srvPort
|
||||
61601
|
||||
54306
|
||||
-force-d3d12
|
||||
-job-worker-count
|
||||
7
|
||||
@@ -77,14 +77,14 @@ C:/Users/frederik/The Tower/The Tower
|
||||
"memorysetup-job-temp-allocator-block-size=2097152"
|
||||
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
||||
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
||||
Player connection [13144] Target information:
|
||||
Player connection [16712] Target information:
|
||||
|
||||
Player connection [13144] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 2264995428 [EditorId] 2264995428 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
Player connection [16712] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [13144] * "[IP] 10.62.146.64 [Port] 0 [Flags] 2 [Guid] 2264995428 [EditorId] 2264995428 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
Player connection [16712] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [13144] Host joined multi-casting on [225.0.0.222:54997]...
|
||||
Player connection [13144] Host joined alternative multi-casting on [225.0.0.222:34997]...
|
||||
Player connection [16712] Host joined multi-casting on [225.0.0.222:54997]...
|
||||
Player connection [16712] Host joined alternative multi-casting on [225.0.0.222:34997]...
|
||||
JobSystem: Creating JobQueue using job-worker-count value 7
|
||||
Input System module state changed to: Initialized.
|
||||
[Physics::Module] Initialized fallback backend.
|
||||
@@ -96,7 +96,7 @@ Library Redirect Path: Library/
|
||||
[Physics::Module] SDK Version: 4.1.2
|
||||
[Physics::Module] Integration Version: 1.0.0
|
||||
[Physics::Module] Threading Mode: Multi-Threaded
|
||||
Refreshing native plugins compatible for Editor in 9.19 ms, found 5 plugins.
|
||||
Refreshing native plugins compatible for Editor in 16.48 ms, found 5 plugins.
|
||||
Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
|
||||
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
|
||||
@@ -115,13 +115,13 @@ Initialize mono
|
||||
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56836
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56272
|
||||
CodeReloadManager initialized
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.006877 seconds.
|
||||
Registered in 0.007685 seconds.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Package Manager log level set to [2]
|
||||
@@ -130,23 +130,23 @@ Package Manager log level set to [2]
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.795 seconds
|
||||
Domain Reload Profiling: 1926ms
|
||||
BeginReloadAssembly (239ms)
|
||||
RebuildCommonClasses (78ms)
|
||||
- Finished resetting the current domain, in 0.948 seconds
|
||||
Domain Reload Profiling: 2153ms
|
||||
BeginReloadAssembly (281ms)
|
||||
RebuildCommonClasses (109ms)
|
||||
RebuildNativeTypeToScriptingClass (27ms)
|
||||
initialDomainReloadingComplete (147ms)
|
||||
LoadAllAssembliesAndSetupDomain (637ms)
|
||||
LoadAssemblies (230ms)
|
||||
AnalyzeDomain (616ms)
|
||||
TypeCache.Refresh (614ms)
|
||||
TypeCache.ScanAssembly (592ms)
|
||||
FinalizeReload (798ms)
|
||||
initialDomainReloadingComplete (174ms)
|
||||
LoadAllAssembliesAndSetupDomain (611ms)
|
||||
LoadAssemblies (264ms)
|
||||
AnalyzeDomain (592ms)
|
||||
TypeCache.Refresh (589ms)
|
||||
TypeCache.ScanAssembly (558ms)
|
||||
FinalizeReload (952ms)
|
||||
SetupLoadedEditorAssemblies (0ms)
|
||||
InitializePlatformSupportModulesInManaged (90ms)
|
||||
BeforeProcessingInitializeOnLoad (200ms)
|
||||
ProcessInitializeOnLoadAttributes (215ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (149ms)
|
||||
InitializePlatformSupportModulesInManaged (101ms)
|
||||
BeforeProcessingInitializeOnLoad (212ms)
|
||||
ProcessInitializeOnLoadAttributes (263ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (195ms)
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Import Worker Mode flag is 0x00
|
||||
@@ -195,184 +195,138 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
|
||||
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
|
||||
Refreshing native plugins compatible for Editor in 6.64 ms, found 5 plugins.
|
||||
Refreshing native plugins compatible for Editor in 6.70 ms, found 5 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Refreshing native plugins compatible for Editor in 5.52 ms, found 5 plugins.
|
||||
Refreshing native plugins compatible for Editor in 8.51 ms, found 5 plugins.
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.568 seconds
|
||||
Domain Reload Profiling: 4853ms
|
||||
BeginReloadAssembly (481ms)
|
||||
DisableScriptedObjects (15ms)
|
||||
CreateAndSetChildDomain (83ms)
|
||||
RebuildCommonClasses (99ms)
|
||||
RebuildNativeTypeToScriptingClass (30ms)
|
||||
initialDomainReloadingComplete (198ms)
|
||||
LoadAllAssembliesAndSetupDomain (1475ms)
|
||||
LoadAssemblies (1100ms)
|
||||
AnalyzeDomain (620ms)
|
||||
TypeCache.Refresh (430ms)
|
||||
TypeCache.ScanAssembly (404ms)
|
||||
BuildScriptInfoCaches (161ms)
|
||||
ResolveRequiredComponents (26ms)
|
||||
FinalizeReload (2569ms)
|
||||
- Finished resetting the current domain, in 2.527 seconds
|
||||
Domain Reload Profiling: 4818ms
|
||||
BeginReloadAssembly (409ms)
|
||||
DisableScriptedObjects (13ms)
|
||||
CreateAndSetChildDomain (62ms)
|
||||
RebuildCommonClasses (100ms)
|
||||
RebuildNativeTypeToScriptingClass (32ms)
|
||||
initialDomainReloadingComplete (203ms)
|
||||
LoadAllAssembliesAndSetupDomain (1546ms)
|
||||
LoadAssemblies (1107ms)
|
||||
AnalyzeDomain (657ms)
|
||||
TypeCache.Refresh (448ms)
|
||||
TypeCache.ScanAssembly (419ms)
|
||||
BuildScriptInfoCaches (179ms)
|
||||
ResolveRequiredComponents (25ms)
|
||||
FinalizeReload (2528ms)
|
||||
SetupLoadedEditorAssemblies (0ms)
|
||||
InitializePlatformSupportModulesInManaged (4ms)
|
||||
BeforeProcessingInitializeOnLoad (551ms)
|
||||
ProcessInitializeOnLoadAttributes (1196ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (392ms)
|
||||
AfterProcessingInitializeOnLoad (23ms)
|
||||
AwakeInstancesAfterBackupRestoration (10ms)
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
|
||||
Refreshing native plugins compatible for Editor in 6.41 ms, found 5 plugins.
|
||||
BeforeProcessingInitializeOnLoad (483ms)
|
||||
ProcessInitializeOnLoadAttributes (1285ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (352ms)
|
||||
AfterProcessingInitializeOnLoad (22ms)
|
||||
AwakeInstancesAfterBackupRestoration (16ms)
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
|
||||
Refreshing native plugins compatible for Editor in 7.86 ms, found 5 plugins.
|
||||
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 7319 unused Assets / (6.3 MB). Loaded Objects now: 8159.
|
||||
Memory consumption went from 163.1 MB to 156.9 MB.
|
||||
Total: 16.291100 ms (FindLiveObjects: 1.558300 ms CreateObjectMapping: 1.146700 ms MarkObjects: 8.416500 ms DeleteObjects: 5.164100 ms)
|
||||
Unloading 7319 unused Assets / (5.9 MB). Loaded Objects now: 8160.
|
||||
Memory consumption went from 163.6 MB to 157.7 MB.
|
||||
Total: 23.686200 ms (FindLiveObjects: 1.057300 ms CreateObjectMapping: 1.423100 ms MarkObjects: 14.629000 ms DeleteObjects: 6.572100 ms)
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 396159.529281 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs
|
||||
importAddress: Guid(dc20866c0d5e413ab7559440e15333ae) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs using Guid(dc20866c0d5e413ab7559440e15333ae) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '52d7b6a491b1f67c3f92c1da03019dbe') in 0.1400944 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d97c8f57f519f9ebb4ba4691f9de2201 DependenciesID=cd1295b5e5ec3ef90394e2f49ea23861 StaticDependenciesID=9a563d88ba0223390ffeed17e569a4bc
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
|
||||
Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
|
||||
Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
|
||||
Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
|
||||
Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
|
||||
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
|
||||
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
|
||||
Refreshing native plugins compatible for Editor in 6.43 ms, found 5 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.778 seconds
|
||||
Domain Reload Profiling: 5307ms
|
||||
BeginReloadAssembly (641ms)
|
||||
DisableScriptedObjects (32ms)
|
||||
CreateAndSetChildDomain (116ms)
|
||||
RebuildCommonClasses (118ms)
|
||||
RebuildNativeTypeToScriptingClass (55ms)
|
||||
initialDomainReloadingComplete (192ms)
|
||||
LoadAllAssembliesAndSetupDomain (1523ms)
|
||||
LoadAssemblies (1260ms)
|
||||
AnalyzeDomain (597ms)
|
||||
TypeCache.Refresh (12ms)
|
||||
BuildScriptInfoCaches (547ms)
|
||||
ResolveRequiredComponents (35ms)
|
||||
FinalizeReload (2779ms)
|
||||
SetupLoadedEditorAssemblies (0ms)
|
||||
InitializePlatformSupportModulesInManaged (6ms)
|
||||
BeforeProcessingInitializeOnLoad (581ms)
|
||||
ProcessInitializeOnLoadAttributes (1423ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (264ms)
|
||||
AfterProcessingInitializeOnLoad (31ms)
|
||||
AwakeInstancesAfterBackupRestoration (41ms)
|
||||
Refreshing native plugins compatible for Editor in 8.71 ms, found 5 plugins.
|
||||
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 7317 unused Assets / (5.8 MB). Loaded Objects now: 8164.
|
||||
Memory consumption went from 164.4 MB to 158.5 MB.
|
||||
Total: 22.561800 ms (FindLiveObjects: 1.856700 ms CreateObjectMapping: 1.803000 ms MarkObjects: 12.757500 ms DeleteObjects: 6.143000 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000037 seconds.
|
||||
path: Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset
|
||||
importAddress: Guid(c41005c129ba4d66911b75229fd70b45) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset using Guid(c41005c129ba4d66911b75229fd70b45) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'b1c8e012321711afcb4cb7b44deb33a4') in 0.0597096 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f9d4accb7286d47caf8f133a15608198 DependenciesID=757909917b338b7940727b8da9a1c369 StaticDependenciesID=67c9aa932c07d136b63c21638e15ae51
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000048 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs
|
||||
importAddress: Guid(686ec78b56aa445795335fbadafcfaa4) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs using Guid(686ec78b56aa445795335fbadafcfaa4) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '835c845a5fa0380ab3d136e292b07246') in 0.0112018 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7d7a03b10728310f29dfc8642b9a6f9b DependenciesID=a79582d39b2836990a0b447f2e8dfcfd StaticDependenciesID=5551059e8ac6d7251a42ac59675d61be
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000022 seconds.
|
||||
path: Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset
|
||||
importAddress: Guid(f952c082cb03451daed3ee968ac6c63e) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset using Guid(f952c082cb03451daed3ee968ac6c63e) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '552d37e859a69dc6562d6c1b1a5a7d46') in 0.0116455 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=53d4013fe016804cd238b40c2bba6365 DependenciesID=0e8390b4bfc02cba46d73a4c16687a28 StaticDependenciesID=29fce2b362eaf2efde4abff3423e70dc
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000028 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs
|
||||
importAddress: Guid(2787a46a4dc848c1b4b7b9307b614bfd) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs using Guid(2787a46a4dc848c1b4b7b9307b614bfd) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'dc8e8116b8622f5b487b8bad911a849e') in 0.0087155 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2a6bad19f5d744aafb9e50f0ec1625c2 DependenciesID=b5f078037c3c487b4d401303951bd1fd StaticDependenciesID=98869a4e4e20d75afa35689aaad0dcfe
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000034 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat
|
||||
importAddress: Guid(8b29aaa3eec7468097ff07adfcf29ac9) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat using Guid(8b29aaa3eec7468097ff07adfcf29ac9) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '161a115e5ae856ff8060df69e0a263cf') in 0.0694745 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6c772ea711357fb1221dcf9a270a1e8f DependenciesID=8012d01bf1af56a30654b966735d825f StaticDependenciesID=4faf6f8a84c0d6cf28244457e9b0c292
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000034 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs
|
||||
importAddress: Guid(53d91f98a2664f5cb9af11de72ac54ec) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs using Guid(53d91f98a2664f5cb9af11de72ac54ec) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '29adde071b9f6a8951ee5250022f3ba7') in 0.0073395 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=725078a2e04203dcaeda256828cf51f0 DependenciesID=aa4d912f9752aae26fed4d2b30489037 StaticDependenciesID=8110e57796a550f93999a2998f7c376e
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000039 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat
|
||||
importAddress: Guid(e6b9b44320f4448d9d5e0ee634259966) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat using Guid(e6b9b44320f4448d9d5e0ee634259966) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '878a461e9e864f584eee916168bd816b') in 0.0304822 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6991c6196e85fd3ae6a76acefda7c261 DependenciesID=345613bdf888a0c90c8b558c7d548641 StaticDependenciesID=8b4d951adef8f8f549f03c763fc335f4
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000046 seconds.
|
||||
path: Assets/Settings/Scenes/URP2DSceneTemplate.unity
|
||||
importAddress: Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/Settings/Scenes/URP2DSceneTemplate.unity using Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'd14facca7faec47ab31f4a1ec1d9a58a') in 0.0083355 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2b8964aefa1db0ab6c9b0c8c60155d7b DependenciesID=b383f95498550c1a85235f204e193303 StaticDependenciesID=42be838363dc3e52291f962dbeb3a9fa
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000028 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity
|
||||
importAddress: Guid(03ec435d4b7140e9b2d87f79136d8374) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity using Guid(03ec435d4b7140e9b2d87f79136d8374) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '0180de1a0a102ea86e221a6be51ea865') in 0.0105949 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=40aa44b787e0f2493b0a6b92b6223969 DependenciesID=251a459c469a84e2cd72bb3963c3f15d StaticDependenciesID=68abe86ba8a8b662b09f4b37f7dc24b2
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000032 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Textures
|
||||
importAddress: Guid(6e5c6d5e25574122a7a12dbdbbeed156) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Textures using Guid(6e5c6d5e25574122a7a12dbdbbeed156) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'b460d6d1e62ba2dd686971b939d689a2') in 0.0071659 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7881fe77ed1070092eae15f889257ad7 DependenciesID=1196e4601fe2970b1e1f92190da94d9c StaticDependenciesID=a6bb464288472aa164726058982b6650
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000054 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold - AFL.txt
|
||||
importAddress: Guid(f28c334d44214474d9702d3ad79ecb0a) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold - AFL.txt using Guid(f28c334d44214474d9702d3ad79ecb0a) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '0d4cd6ba5abf9cfc945b5b6b43082897') in 0.0080178 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7244b56a2a3131c943b4f8e09c0ad080 DependenciesID=5fbe5782eb05ce2b3bc6b45a4b476f7d StaticDependenciesID=7333e88736d9559dc185e896ea83b23c
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000029 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd
|
||||
importAddress: Guid(bb8dfcd263ad4eb383a33d74a720be6f) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd using Guid(bb8dfcd263ad4eb383a33d74a720be6f) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '30ffae780d1f24343098a19e3424a135') in 0.1142949 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=03a65e587f86d798e4623264835b4021 DependenciesID=f19d32d87039bcca987bfec9a941a81b StaticDependenciesID=f5264ec3ffc20c693727896236641e84
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000030 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf
|
||||
importAddress: Guid(997a43b767814dd0a7642ec9b78cba41) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf using Guid(997a43b767814dd0a7642ec9b78cba41) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '234fd1774406391973a07bdc742e198c') in 0.0347211 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d560d0726eda9659d26fd92ca7be323d DependenciesID=9bb7653da9a9593800a081fc6253a009 StaticDependenciesID=ec096214fa32972f5045b2785c8c39a8
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000044 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity
|
||||
importAddress: Guid(8f7137eacd7042d5b17ef0efe5e744f5) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity using Guid(8f7137eacd7042d5b17ef0efe5e744f5) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'd7abd049dfe2e798d42157fd22b814b4') in 0.0108301 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1788587cdab80f0ed6f06a37408c7bc6 DependenciesID=b2406c3b100f0a0949f1d8e79778f140 StaticDependenciesID=748144f7c39bb406a6f042c5bb4a95a3
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000020 seconds.
|
||||
path: Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader
|
||||
importAddress: Guid(128e987d567d4e2c824d754223b3f3b0) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader using Guid(128e987d567d4e2c824d754223b3f3b0) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'd325a019be4e93af0cbac071a53660db') in 0.0146257 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0cfd7b4d28927b828922bfe2b79ae535 DependenciesID=03b13372fbfbbbf19ad5e3da0e67578c StaticDependenciesID=974e146e61eab3641380ad49d10da588
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000022 seconds.
|
||||
path: Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity
|
||||
importAddress: Guid(39a1fa96ad2a449b908fca29d4297a74) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
|
||||
Start importing Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity using Guid(39a1fa96ad2a449b908fca29d4297a74) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '9b4860a04596480e4f55d06d23769ad4') in 0.008687 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8c0f9f314d54a9bab8b9956bbf1cbfc6 DependenciesID=99792403be8d31145c3f452891d7d1ec StaticDependenciesID=bcc003b8af3ede96d2bd52c263a73628
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|
||||
Received Prepare
|
||||
Refreshing native plugins compatible for Editor in 6.75 ms, found 5 plugins.
|
||||
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 7301 unused Assets / (6.7 MB). Loaded Objects now: 8163.
|
||||
Memory consumption went from 167.5 MB to 160.9 MB.
|
||||
Total: 19.363600 ms (FindLiveObjects: 0.992500 ms CreateObjectMapping: 1.481400 ms MarkObjects: 11.128900 ms DeleteObjects: 5.759300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||||
AssetImportWorker is now disconnected from the server
|
||||
Process exiting
|
||||
|
||||
@@ -5,59 +5,6 @@ Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
|
||||
@@ -3,6 +3,8 @@ Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines', jobs: y
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
|
||||
@@ -1,960 +1,3 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines', jobs: y
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=4317 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/ExpansionHelpers.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4317
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1380 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/BlitNoAlpha.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=265
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1760 file=Packages/com.unity.render-pipelines.universal/Shaders/SpatialMappingOcclusion.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=460
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2356 file=Packages/com.unity.2d.spriteshape/Editor/Handles/Shaders/Sprites-Inspector.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=789
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1395 file=Packages/com.unity.render-pipelines.universal/Tests/Editor/CustomDepthBlit.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=486
|
||||
|
||||
Cmd: preprocess
|
||||
insize=5765 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LensFlareScreenSpace.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1895
|
||||
|
||||
Cmd: preprocess
|
||||
insize=8081 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2451
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1334 file=Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/DBufferClear.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=369
|
||||
|
||||
Cmd: preprocess
|
||||
insize=11795 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2980
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1104 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/StopNaN.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=348
|
||||
|
||||
Cmd: preprocess
|
||||
insize=10050 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBase.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2551
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1414 file=Packages/com.unity.render-pipelines.core/Tests/Editor/ShaderStripping/DummyPipelineShader.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=338
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=3032 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeUploadDataL2.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3032
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3962 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/CubeToLatlong.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=718
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=4235 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/Defrag.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4235
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1649 file=Packages/com.unity.render-pipelines.universal/Tests/Editor/PostProcessDataTests/1.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1212
|
||||
|
||||
Cmd: preprocess
|
||||
insize=4296 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/PaniniProjection.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=367
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1697 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Blit.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=353
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1842 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/Lightmapping/ChartRasterizerSoftware.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=178
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1246 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlitColorAndDepth.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=783
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3364 file=Packages/com.unity.render-pipelines.core/Shaders/CoreCopy.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=485
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2752 file=Packages/com.unity.render-pipelines.core/Tests/Editor/SimpleDots.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=266
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3839 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1342
|
||||
|
||||
Cmd: preprocess
|
||||
insize=7133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ClusterDeferred.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2564
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1087 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SpriteBitmask.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=516
|
||||
|
||||
Cmd: preprocess
|
||||
insize=735 file=Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGIRendererFeature/FallbackMaterial.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=320
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1401 file=Packages/com.unity.render-pipelines.core/Runtime/Vrs/Shaders/VrsVisualization.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=277
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=8417 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/scatter.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8417
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=866 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/OcclusionCullingDebug.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=866
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=1323 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/TemporalFiltering.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1323
|
||||
|
||||
Cmd: preprocess
|
||||
insize=4185 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/Lightmapping/UVFallbackBufferGeneration.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=183
|
||||
|
||||
Cmd: preprocess
|
||||
insize=6169 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Lit-Default.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1415
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2523 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Unlit-Default.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1014
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=3713 file=Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGIRendererFeature/FlatNormalResolution.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3713
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=22273 file=Packages/com.unity.render-pipelines.core/Runtime/STP/StpSetup.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=22273
|
||||
|
||||
Cmd: preprocess
|
||||
insize=18065 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Compositor.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2592
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=1174 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/ProbeVolumeSamplingDebugPositionNormal.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1174
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=1980 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceDataBufferUploadKernels.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1980
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=2538 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/SpatialFiltering.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2538
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1692 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1079
|
||||
|
||||
Cmd: preprocess
|
||||
insize=10921 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6574
|
||||
|
||||
Cmd: preprocess
|
||||
insize=22756 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8140
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=2364 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeBlendStates.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2364
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1727 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/DebugOccluder.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=362
|
||||
|
||||
Cmd: preprocess
|
||||
insize=4200 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/DebugOcclusionTest.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=343
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1749 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Mask.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1052
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1516 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Sampling.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=408
|
||||
|
||||
Cmd: preprocess
|
||||
insize=12430 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5585
|
||||
|
||||
Cmd: preprocess
|
||||
insize=12438 file=Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4583
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2090 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/XROcclusionMesh.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=344
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1698 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Shadow-Sprite.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=579
|
||||
|
||||
Cmd: preprocess
|
||||
insize=4405 file=Packages/com.unity.render-pipelines.universal/Shaders/BRGPicking.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1506
|
||||
|
||||
Cmd: preprocess
|
||||
insize=5899 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/RenderAs2D-Flattening.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1637
|
||||
|
||||
Cmd: preprocess
|
||||
insize=8928 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1275
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=739 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/BlitCookie.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=739
|
||||
|
||||
Cmd: preprocess
|
||||
insize=11295 file=Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4263
|
||||
|
||||
Cmd: preprocess
|
||||
insize=6555 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LutBuilderLdr.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=361
|
||||
|
||||
Cmd: preprocess
|
||||
insize=19165 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLit.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7486
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3523 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2636
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3275 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/ShadowsMidtonesHighlightsCurves.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=395
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=1897 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/RestirEstimation.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1897
|
||||
|
||||
Cmd: preprocess
|
||||
insize=5190 file=Packages/com.unity.render-pipelines.universal/Shaders/CameraMotionVectors.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=265
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1126 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMirrorView.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=323
|
||||
|
||||
Cmd: preprocess
|
||||
insize=8128 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrass.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1723
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=3626 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/SegmentedReduction.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3626
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=11164 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/BuildLightGrid.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=11164
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1061 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/FallbackShader.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=168
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=26314
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2220 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/EdgeAdaptiveSpatialUpsampling.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=685
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=619 file=Packages/com.unity.render-pipelines.core/Tests/Editor/CopyDepthToBuffer.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=619
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=2844 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/bit_histogram.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2844
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=3309 file=Packages/com.unity.render-pipelines.core/Runtime/STP/StpPreTaa.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3309
|
||||
|
||||
Cmd: preprocess
|
||||
insize=666 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=376
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1926 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackError.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=408
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=9178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=9178
|
||||
|
||||
Cmd: preprocess
|
||||
insize=10738 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLit.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1320
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=2199 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/Scrolling.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2199
|
||||
|
||||
Cmd: preprocess
|
||||
insize=8962 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/HDRDebugView.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=547
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=7059 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7059
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2616 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Unshadow-Geometry.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1093
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3836 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/TrackballEditor.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=375
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3157 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/LensFlareDataDriven.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1415
|
||||
|
||||
Cmd: preprocess
|
||||
insize=18820 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLit.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7385
|
||||
|
||||
Cmd: preprocess
|
||||
insize=966 file=Packages/com.unity.test-framework.performance/Editor/TestReportGraph/TestReportShader.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
||||
|
||||
Cmd: preprocess
|
||||
insize=15777 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=584
|
||||
|
||||
Cmd: preprocess
|
||||
insize=4353 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3650
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=6252 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/OccluderDepthPyramidKernels.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6252
|
||||
|
||||
Cmd: preprocess
|
||||
insize=7560 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3134
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3836 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1388
|
||||
|
||||
Cmd: preprocess
|
||||
insize=11027 file=Assets/TextMesh Pro/Shaders/TMP_SDF.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3931
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=3558 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3558
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3915 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/BlitHDROverlay.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=624
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3064 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2717
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1666 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VoxelizeScene.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=862
|
||||
|
||||
Cmd: preprocess
|
||||
insize=6038 file=Packages/com.unity.render-pipelines.universal/Shaders/SpatialMappingWireframe.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=649
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3792 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/ScalingSetup.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=789
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3403 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMotionVector.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=696
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=7409 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeUploadData.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7409
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1155 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Shadow-Geometry.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=495
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1629 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/LensFlareDataDrivenPreview.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=926
|
||||
|
||||
Cmd: preprocess
|
||||
insize=6519 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassBillboard.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1575
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1669 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=332
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=4802 file=Packages/com.unity.render-pipelines.core/Runtime/STP/StpTaa.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4802
|
||||
|
||||
Cmd: preprocess
|
||||
insize=961 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/PathTracing/UniformCubemap.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=365
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=6444 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/ProbePostProcessing.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6444
|
||||
|
||||
Cmd: preprocess
|
||||
insize=13829 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLit.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4576
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=744 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapOccupancy.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=744
|
||||
|
||||
Cmd: preprocess
|
||||
insize=10776 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2999
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=1635 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/Eviction.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1635
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=3311 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/ResolveAccumulation.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3311
|
||||
|
||||
Cmd: preprocess
|
||||
insize=16606 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6707
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=2171 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceDataBufferCopyKernels.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2171
|
||||
|
||||
Cmd: preprocess
|
||||
insize=8605 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitAdd.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3300
|
||||
|
||||
Cmd: preprocess
|
||||
insize=4162 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SpriteOutline.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=595
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=3437 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/Lightmapping/BilinearOverlaps.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3437
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=931 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/CopyPositions.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=931
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=12079 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=12079
|
||||
|
||||
Cmd: preprocess
|
||||
insize=13103 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/BokehDepthOfField.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1806
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1199 file=Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeFragmentationDebug.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=296
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=1582 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/BlitCubemap.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1582
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=2405 file=Packages/com.unity.render-pipelines.core/Runtime/Vrs/Shaders/VrsTexture.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2405
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1176 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/FallbackError.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=302
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=559 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/Utilities/CopyBuffer.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=559
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2845 file=Packages/com.unity.render-pipelines.core/Tests/Editor/SimpleSpeedTreeDots.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=323
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=6333 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/ComputeHelpers.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6333
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1250 file=Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebug.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=349
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=4523 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Environment/EnvironmentImportanceSamplingBuild.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4523
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=6600 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeCellDilation.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6600
|
||||
|
||||
Cmd: preprocess
|
||||
insize=980 file=Packages/com.unity.render-pipelines.universal/Shaders/ObjectMotionVectorFallback.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=703
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=251 file=Packages/com.unity.render-pipelines.core/Tests/Editor/BufferCopyTest.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=251
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=2836 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/RestirSpatial.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2836
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=841 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/ProbeOcclusionLightIndexMapping.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=841
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6888
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1259 file=Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeOffsetDebug.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=316
|
||||
|
||||
Cmd: preprocess
|
||||
insize=13096 file=Packages/com.unity.render-pipelines.universal/Shaders/BakedLit.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5016
|
||||
|
||||
Cmd: preprocess
|
||||
insize=949 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/Checkerboard.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=218
|
||||
|
||||
Cmd: preprocess
|
||||
insize=6262 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LensFlareDataDriven.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2012
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=4499 file=Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGIRendererFeature/ScreenResolveUpsampling.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4499
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1679 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SpriteEdgeOutline.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=497
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=8277 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8277
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1898 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Mesh2D-Unlit-Default.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1039
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1718 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDitherMaskSeed.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=974
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3390 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1125
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2414 file=Packages/com.unity.ugui/Editor Resources/Shaders/TMP_SDF Internal Editor.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2035
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1649 file=Packages/com.unity.render-pipelines.universal/Tests/Editor/PostProcessDataTests/2.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1212
|
||||
|
||||
Cmd: preprocess
|
||||
insize=8273 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2717
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1132 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/Lightmapping/ChartRasterizerHardware.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=206
|
||||
|
||||
Cmd: preprocess
|
||||
insize=10857 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LutBuilderHdr.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=361
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1709 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/CurveBackground.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=368
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=18631 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=18631
|
||||
|
||||
Cmd: preprocess
|
||||
insize=405 file=Packages/com.unity.render-pipelines.core/Editor/Gizmo/UnlitGizmo.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=405
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=10409 file=Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGIRendererFeature/PatchAllocation.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=10409
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=7515 file=Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGIRendererFeature/Debug.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7515
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=4571 file=Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGIRendererFeature/ScreenResolveLookup.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4571
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=5667 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/block_scan.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5667
|
||||
|
||||
Cmd: preprocess
|
||||
insize=19416 file=Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6446
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2006 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/PassthroughMetaPass.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=433
|
||||
|
||||
Cmd: preprocess
|
||||
insize=11054 file=Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3922
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=1151 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceWindDataUpdateKernels.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1151
|
||||
|
||||
Cmd: preprocess
|
||||
insize=4071 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1757
|
||||
|
||||
Cmd: preprocess
|
||||
insize=7126 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/CameraMotionBlur.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1138
|
||||
|
||||
Cmd: preprocess
|
||||
insize=4025 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Mesh2D-Lit-Default.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1263
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=3569 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/block_reduce_part.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3569
|
||||
|
||||
Cmd: preprocess
|
||||
insize=9581 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/GaussianDepthOfField.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=944
|
||||
|
||||
Cmd: preprocess
|
||||
insize=5601 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Billboard.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1773
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=1408 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/SetAlphaChannel.compute buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1408
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1421 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/PassthroughSkybox.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=371
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2297 file=Packages/com.unity.2d.animation/Editor/Assets/SkinningModule/SkinningModule-GUITextureClip.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=816
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3199 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Projected.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1098
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3730 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Unshadow-Sprite.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1284
|
||||
|
||||
Cmd: preprocess
|
||||
insize=22995 file=Packages/com.unity.render-pipelines.universal/Shaders/ComplexLit.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=8475
|
||||
|
||||
Cmd: preprocess
|
||||
insize=8074 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2464
|
||||
|
||||
Cmd: preprocess
|
||||
insize=15287 file=Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/OnTileUberPost.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1486
|
||||
|
||||
Cmd: preprocess
|
||||
insize=8828 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2314
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2124 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceShadows.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=386
|
||||
|
||||
Cmd: preprocess
|
||||
insize=9014 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=503
|
||||
|
||||
Cmd: preprocess
|
||||
insize=13000 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Bloom.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1161
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2075 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/MaterialError.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=625
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1960 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackLoading.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 28 at (-1): Ignoring duplicate keyword line 'multi_compile _ DOTS_INSTANCING_ON'
|
||||
ok=1 outsize=386
|
||||
|
||||
Cmd: preprocess
|
||||
insize=8409 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBasemapGen.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2361
|
||||
|
||||
Cmd: preprocess
|
||||
insize=1076 file=Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeSamplingDebug.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=319
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3446 file=Assets/TextMesh Pro/Shaders/TMP_Sprite.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1231
|
||||
|
||||
Cmd: preprocess
|
||||
insize=4769 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/DebugReplacement.shader surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=377
|
||||
|
||||
Cmd: preprocess
|
||||
insize=124038 file=Packages/com.unity.shadergraph/GraphTemplates/BuiltIn/BuiltIn Lit Basic.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3245
|
||||
|
||||
Cmd: preprocess
|
||||
insize=167918 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurfaceTransparent.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4345
|
||||
|
||||
Cmd: preprocess
|
||||
insize=182120 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveMasked.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4658
|
||||
|
||||
Cmd: preprocess
|
||||
insize=253737 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4801
|
||||
|
||||
Cmd: preprocess
|
||||
insize=138052 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/0_Lit Basic.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3974
|
||||
|
||||
Cmd: preprocess
|
||||
insize=332728 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5356
|
||||
|
||||
Cmd: preprocess
|
||||
insize=84347 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/Unlit Simple.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3193
|
||||
|
||||
Cmd: preprocess
|
||||
insize=59276 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteLit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2395
|
||||
|
||||
Cmd: preprocess
|
||||
insize=165410 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4766
|
||||
|
||||
Cmd: preprocess
|
||||
insize=52394 file=Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/2D/1_2D Sprite Unlit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2187
|
||||
|
||||
Cmd: preprocess
|
||||
insize=55348 file=Packages/com.unity.shadergraph/GraphTemplates/BuiltIn/BuiltIn Unlit Basic.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2144
|
||||
|
||||
Cmd: preprocess
|
||||
insize=159957 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/2_Particle Lit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5067
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2058 file=Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP UNLIT.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2058
|
||||
|
||||
Cmd: preprocess
|
||||
insize=15830 file=Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/UITKBasicTemplate.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1025
|
||||
|
||||
Cmd: preprocess
|
||||
insize=222419 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/1_Decal Material Volume.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4332
|
||||
|
||||
Cmd: preprocess
|
||||
insize=159287 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurface.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4389
|
||||
|
||||
Cmd: preprocess
|
||||
insize=46778 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteUnlit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2166
|
||||
|
||||
Cmd: preprocess
|
||||
insize=116419 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/0_Decal Simple.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4285
|
||||
|
||||
Cmd: preprocess
|
||||
insize=750329 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8_PBRLit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4916
|
||||
|
||||
Cmd: preprocess
|
||||
insize=175523 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMaxTransparent.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4619
|
||||
|
||||
Cmd: preprocess
|
||||
insize=28338 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/UGUI Canvas Basic.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2673
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2057 file=Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP LIT.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2057
|
||||
|
||||
Cmd: preprocess
|
||||
insize=127318 file=Packages/com.unity.render-pipelines.universal/Shaders/Decal.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4266
|
||||
|
||||
Cmd: preprocess
|
||||
insize=745165 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree9_URP.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5019
|
||||
|
||||
Cmd: preprocess
|
||||
insize=19393 file=Packages/com.unity.render-pipelines.universal/Shaders/FullscreenInvertColors.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1121
|
||||
|
||||
Cmd: preprocess
|
||||
insize=152782 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveTransparent.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4415
|
||||
|
||||
Cmd: preprocess
|
||||
insize=909738 file=Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/Terrain Standard 4 Layers URP.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7219
|
||||
|
||||
Cmd: preprocess
|
||||
insize=322980 file=Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/Terrain Standard 4 Layers URP.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3063
|
||||
|
||||
Cmd: preprocess
|
||||
insize=214149 file=Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/Terrain Standard 4 Layers URP.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2422
|
||||
|
||||
Cmd: preprocess
|
||||
insize=30832 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/UGUI Canvas Meter.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2731
|
||||
|
||||
Cmd: preprocess
|
||||
insize=73606 file=Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/2D/0_2D Sprite Lit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2762
|
||||
|
||||
Cmd: preprocess
|
||||
insize=151890 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4579
|
||||
|
||||
Cmd: preprocess
|
||||
insize=18698 file=Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/UITKFullTemplate.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1024
|
||||
|
||||
Cmd: preprocess
|
||||
insize=4252 file=Packages/com.unity.shadergraph/GraphTemplates/Custom Render Texture.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=580
|
||||
|
||||
Cmd: preprocess
|
||||
insize=663911 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/1_Lit Full.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6562
|
||||
|
||||
Cmd: preprocess
|
||||
insize=370186 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/Terrain Simple.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6536
|
||||
|
||||
Cmd: preprocess
|
||||
insize=127774 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/Terrain Simple.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3043
|
||||
|
||||
Cmd: preprocess
|
||||
insize=84120 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/Terrain Simple.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2404
|
||||
|
||||
Cmd: preprocess
|
||||
insize=111791 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/0_Particle Unlit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4043
|
||||
|
||||
Cmd: preprocess
|
||||
insize=86338 file=Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/2D/2_2D Sprite Custom Lit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2836
|
||||
|
||||
Cmd: preprocess
|
||||
insize=21311 file=Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/Fullscreen Basic URP.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1244
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=1242 file=Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRays.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1242
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=1245 path=Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRays.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=1245
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=419 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/RisEstimation.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=419
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=422 path=Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/RisEstimation.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=422
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=2816 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapShadowMaskIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2816
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=2819 path=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapShadowMaskIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=2819
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=876 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapGBufferDebug.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=876
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=879 path=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapGBufferDebug.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=879
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=1013 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapNormalIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1013
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=1016 path=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapNormalIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=1016
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=2769 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2769
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=2772 path=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=2772
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=423 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/UniformEstimation.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=423
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=426 path=Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/UniformEstimation.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=426
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=1836 file=Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceTransparentRays.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1836
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=1839 path=Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceTransparentRays.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=1839
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=5874 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapIndirectIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5874
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=5877 path=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapIndirectIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=5877
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=4594 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapGBufferIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4594
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=4597 path=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapGBufferIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=4597
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=7013 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7013
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=7016 path=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=7016
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=6466 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapDirectIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6466
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=6469 path=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapDirectIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=6469
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=1720 file=Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRaysAndFetchAttributes.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1720
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=1723 path=Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRaysAndFetchAttributes.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=1723
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=3000 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapAOIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3000
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=3003 path=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapAOIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=3003
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=2570 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/ProbeIntegrationValidity.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2570
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=2573 path=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/ProbeIntegrationValidity.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=2573
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=2940 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapValidityIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2940
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=2943 path=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LightmapValidityIntegration.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=2943
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=459 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/RestirCandidateTemporal.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=459
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=462 path=Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/RestirCandidateTemporal.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=462
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=5231 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/ProbeIntegrationIndirect.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5231
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=5234 path=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/ProbeIntegrationIndirect.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=5234
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=2452 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/PathTracing/PathIteratorTest.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2452
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=2455 path=Packages/com.unity.render-pipelines.core/Tests/Runtime/PathTracing/PathIteratorTest.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=2455
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=5928 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LiveGI.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5928
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=5931 path=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/LiveGI.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=5931
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=2774 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/ProbeIntegrationOcclusion.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2774
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=2777 path=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/ProbeIntegrationOcclusion.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=2777
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=3142 file=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/ProbeIntegrationDirect.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3142
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=3145 path=Packages/com.unity.render-pipelines.core/Runtime/PathTracing/Shaders/ProbeIntegrationDirect.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=3145
|
||||
|
||||
Cmd: preprocessCompute
|
||||
insize=4426 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VirtualOffset/TraceVirtualOffset.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4426
|
||||
|
||||
Cmd: preprocessRayTracingShader
|
||||
insize=4429 path=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VirtualOffset/TraceVirtualOffset.urtshader buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1
|
||||
outsize=4429
|
||||
|
||||
Cmd: preprocess
|
||||
insize=124038 file=Packages/com.unity.shadergraph/GraphTemplates/BuiltIn/BuiltIn Lit Basic.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3245
|
||||
|
||||
Cmd: preprocess
|
||||
insize=168096 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurfaceTransparent.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4346
|
||||
|
||||
Cmd: preprocess
|
||||
insize=182298 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveMasked.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4659
|
||||
|
||||
Cmd: preprocess
|
||||
insize=253826 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4801
|
||||
|
||||
Cmd: preprocess
|
||||
insize=138230 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/0_Lit Basic.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3974
|
||||
|
||||
Cmd: preprocess
|
||||
insize=332906 file=Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5356
|
||||
|
||||
Cmd: preprocess
|
||||
insize=84436 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/Unlit Simple.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3193
|
||||
|
||||
Cmd: preprocess
|
||||
insize=59564 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteLit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2683
|
||||
|
||||
Cmd: preprocess
|
||||
insize=165588 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4767
|
||||
|
||||
Cmd: preprocess
|
||||
insize=52586 file=Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/2D/1_2D Sprite Unlit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2380
|
||||
|
||||
Cmd: preprocess
|
||||
insize=55348 file=Packages/com.unity.shadergraph/GraphTemplates/BuiltIn/BuiltIn Unlit Basic.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2144
|
||||
|
||||
Cmd: preprocess
|
||||
insize=160135 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/2_Particle Lit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5066
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2058 file=Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP UNLIT.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2058
|
||||
|
||||
Cmd: preprocess
|
||||
insize=15830 file=Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/UITKBasicTemplate.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1025
|
||||
|
||||
Cmd: preprocess
|
||||
insize=222419 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/1_Decal Material Volume.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4332
|
||||
|
||||
Cmd: preprocess
|
||||
insize=159465 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurface.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4389
|
||||
|
||||
Cmd: preprocess
|
||||
insize=46970 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteUnlit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2358
|
||||
|
||||
Cmd: preprocess
|
||||
insize=116419 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/0_Decal Simple.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4285
|
||||
|
||||
Cmd: preprocess
|
||||
insize=750329 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8_PBRLit.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4916
|
||||
|
||||
Cmd: preprocess
|
||||
insize=175523 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMaxTransparent.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4619
|
||||
|
||||
Cmd: preprocess
|
||||
insize=28338 file=Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/UGUI Canvas Basic.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2673
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2057 file=Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP LIT.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2057
|
||||
|
||||
Cmd: preprocess
|
||||
insize=127318 file=Packages/com.unity.render-pipelines.universal/Shaders/Decal.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4266
|
||||
|
||||
Cmd: preprocess
|
||||
insize=745165 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree9_URP.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5019
|
||||
|
||||
Cmd: preprocess
|
||||
insize=19393 file=Packages/com.unity.render-pipelines.universal/Shaders/FullscreenInvertColors.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1121
|
||||
|
||||
Cmd: preprocess
|
||||
insize=152782 file=Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveTransparent.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4415
|
||||
|
||||
Cmd: preprocess
|
||||
insize=909738 file=Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/Terrain Standard 4 Layers URP.shadergraph surfaceOnly=0 buildPlatform=19 validAPIs=295440 pKW=SHADER_API_DESKTOP UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=7219
|
||||
|
||||
Cmd: preprocess
|
||||
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Binary file not shown.
Reference in New Issue
Block a user