implement additional tower
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@@ -31,6 +31,31 @@ public class UpgradeCard : MonoBehaviour
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VolatileMunitions = 22,
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GlassCannonDesign = 23,
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ApocalypseRound = 24,
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HighVoltageCoils = 25,
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RapidCapacitors = 26,
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ConductiveReach = 27,
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ArcStability = 28,
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OverclockedWiring = 29,
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ExtendedArc = 30,
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ForkedLightning = 31,
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ArcBounce = 32,
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StormCurrent = 33,
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Superconductor = 34,
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StaticCharge = 35,
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ParalysisField = 36,
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IonizedArmor = 37,
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ResidualCurrent = 38,
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EmpSurge = 39,
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CapacitorBanks = 40,
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EnergyOverflow = 41,
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FeedbackLoop = 42,
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UnstablePlasma = 43,
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TeslaField = 44,
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MagneticStorm = 45,
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VoltageCollapse = 46,
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MeltdownCore = 47,
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InfiniteArc = 48,
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StormbringerProtocol = 49,
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}
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@@ -123,6 +148,31 @@ public class UpgradeCard : MonoBehaviour
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case UpgradeType.VolatileMunitions: return "VOLATILE MUNITIONS";
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case UpgradeType.GlassCannonDesign: return "GLASS CANNON DESIGN";
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case UpgradeType.ApocalypseRound: return "APOCALYPSE ROUND";
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case UpgradeType.HighVoltageCoils: return "HIGH VOLTAGE COILS";
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case UpgradeType.RapidCapacitors: return "RAPID CAPACITORS";
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case UpgradeType.ConductiveReach: return "CONDUCTIVE REACH";
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case UpgradeType.ArcStability: return "ARC STABILITY";
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case UpgradeType.OverclockedWiring: return "OVERCLOCKED WIRING";
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case UpgradeType.ExtendedArc: return "EXTENDED ARC";
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case UpgradeType.ForkedLightning: return "FORKED LIGHTNING";
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case UpgradeType.ArcBounce: return "ARC BOUNCE";
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case UpgradeType.StormCurrent: return "STORM CURRENT";
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case UpgradeType.Superconductor: return "SUPERCONDUCTOR";
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case UpgradeType.StaticCharge: return "STATIC CHARGE";
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case UpgradeType.ParalysisField: return "PARALYSIS FIELD";
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case UpgradeType.IonizedArmor: return "IONIZED ARMOR";
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case UpgradeType.ResidualCurrent: return "RESIDUAL CURRENT";
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case UpgradeType.EmpSurge: return "EMP SURGE";
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case UpgradeType.CapacitorBanks: return "CAPACITOR BANKS";
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case UpgradeType.EnergyOverflow: return "ENERGY OVERFLOW";
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case UpgradeType.FeedbackLoop: return "FEEDBACK LOOP";
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case UpgradeType.UnstablePlasma: return "UNSTABLE PLASMA";
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case UpgradeType.TeslaField: return "TESLA FIELD";
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case UpgradeType.MagneticStorm: return "MAGNETIC STORM";
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case UpgradeType.VoltageCollapse: return "VOLTAGE COLLAPSE";
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case UpgradeType.MeltdownCore: return "MELTDOWN CORE";
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case UpgradeType.InfiniteArc: return "INFINITE ARC";
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case UpgradeType.StormbringerProtocol: return "STORMBRINGER PROTOCOL";
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default: return type.ToString().ToUpperInvariant();
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}
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}
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