implement additional tower
This commit is contained in:
+89
-96
@@ -1,22 +1,22 @@
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[Licensing::Module] Trying to connect to existing licensing client channel...
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T06:31:25.1762611Z"
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Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.0862182Z"
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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System architecture: x64
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Process architecture: x64
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Date: 2026-05-26T21:13:10Z
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Date: 2026-05-27T06:31:25Z
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.18.1+9fbee8e
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Session Id: 506ce9faa34f4b7ab06062deec554b6a
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Session Id: cced52490bb84726b13d388230f4cd2c
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Correlation Id: a9d19e690f97c32e2b4465954453c96a
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External correlation Id: 9081397541960369833
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External correlation Id: 5802835536828282449
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Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.13s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2244695Z"
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[Licensing::Module] Licensing Background thread has ended after 0.14s
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.15s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T06:31:25.3343611Z"
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[Licensing::Module] Licensing Background thread has ended after 0.16s
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
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@@ -30,7 +30,9 @@ C:/Users/frederik/The Tower/The Tower
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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54306
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58334
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-licensingIpc
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LicenseClient-fretux
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-force-d3d12
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-job-worker-count
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7
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@@ -77,14 +79,14 @@ C:/Users/frederik/The Tower/The Tower
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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Player connection [4720] Target information:
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Player connection [11320] Target information:
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Player connection [4720] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3560963978 [EditorId] 3560963978 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [11320] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 629771533 [EditorId] 629771533 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [4720] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 3560963978 [EditorId] 3560963978 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [11320] * "[IP] 10.62.146.64 [Port] 0 [Flags] 2 [Guid] 629771533 [EditorId] 629771533 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [4720] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [4720] Host joined alternative multi-casting on [225.0.0.222:34997]...
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Player connection [11320] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [11320] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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@@ -96,7 +98,7 @@ Library Redirect Path: Library/
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 11.01 ms, found 5 plugins.
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Refreshing native plugins compatible for Editor in 33.14 ms, found 5 plugins.
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Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
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@@ -115,13 +117,13 @@ Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56640
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56924
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CodeReloadManager initialized
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.006125 seconds.
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Registered in 0.013916 seconds.
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Package Manager log level set to [2]
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@@ -130,23 +132,23 @@ Package Manager log level set to [2]
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[Package Manager] Cannot connect to Unity Package Manager local server
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.936 seconds
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Domain Reload Profiling: 2151ms
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BeginReloadAssembly (319ms)
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RebuildCommonClasses (89ms)
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RebuildNativeTypeToScriptingClass (34ms)
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initialDomainReloadingComplete (175ms)
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LoadAllAssembliesAndSetupDomain (594ms)
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LoadAssemblies (304ms)
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AnalyzeDomain (574ms)
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TypeCache.Refresh (571ms)
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TypeCache.ScanAssembly (539ms)
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FinalizeReload (939ms)
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- Finished resetting the current domain, in 1.570 seconds
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Domain Reload Profiling: 3504ms
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BeginReloadAssembly (511ms)
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RebuildCommonClasses (134ms)
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RebuildNativeTypeToScriptingClass (51ms)
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initialDomainReloadingComplete (340ms)
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LoadAllAssembliesAndSetupDomain (892ms)
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LoadAssemblies (492ms)
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AnalyzeDomain (854ms)
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TypeCache.Refresh (848ms)
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TypeCache.ScanAssembly (803ms)
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FinalizeReload (1576ms)
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SetupLoadedEditorAssemblies (0ms)
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InitializePlatformSupportModulesInManaged (106ms)
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BeforeProcessingInitializeOnLoad (204ms)
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ProcessInitializeOnLoadAttributes (260ms)
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ProcessInitializeOnLoadMethodAttributes (186ms)
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InitializePlatformSupportModulesInManaged (203ms)
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BeforeProcessingInitializeOnLoad (341ms)
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ProcessInitializeOnLoadAttributes (446ms)
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ProcessInitializeOnLoadMethodAttributes (320ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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@@ -195,47 +197,47 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
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Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
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Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
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Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
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Refreshing native plugins compatible for Editor in 7.26 ms, found 5 plugins.
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Refreshing native plugins compatible for Editor in 15.87 ms, found 5 plugins.
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Refreshing native plugins compatible for Editor in 9.07 ms, found 5 plugins.
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Refreshing native plugins compatible for Editor in 12.86 ms, found 5 plugins.
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 2.627 seconds
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Domain Reload Profiling: 4932ms
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BeginReloadAssembly (405ms)
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DisableScriptedObjects (13ms)
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CreateAndSetChildDomain (62ms)
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RebuildCommonClasses (100ms)
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RebuildNativeTypeToScriptingClass (32ms)
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initialDomainReloadingComplete (201ms)
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LoadAllAssembliesAndSetupDomain (1565ms)
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LoadAssemblies (1099ms)
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AnalyzeDomain (671ms)
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TypeCache.Refresh (461ms)
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TypeCache.ScanAssembly (429ms)
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BuildScriptInfoCaches (178ms)
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ResolveRequiredComponents (28ms)
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FinalizeReload (2629ms)
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- Finished resetting the current domain, in 4.650 seconds
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Domain Reload Profiling: 8214ms
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BeginReloadAssembly (593ms)
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DisableScriptedObjects (16ms)
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CreateAndSetChildDomain (78ms)
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RebuildCommonClasses (141ms)
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RebuildNativeTypeToScriptingClass (52ms)
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initialDomainReloadingComplete (316ms)
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LoadAllAssembliesAndSetupDomain (2460ms)
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LoadAssemblies (1575ms)
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AnalyzeDomain (1178ms)
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TypeCache.Refresh (831ms)
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TypeCache.ScanAssembly (772ms)
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BuildScriptInfoCaches (295ms)
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ResolveRequiredComponents (46ms)
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FinalizeReload (4651ms)
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SetupLoadedEditorAssemblies (0ms)
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InitializePlatformSupportModulesInManaged (4ms)
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BeforeProcessingInitializeOnLoad (502ms)
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ProcessInitializeOnLoadAttributes (1368ms)
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ProcessInitializeOnLoadMethodAttributes (346ms)
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AfterProcessingInitializeOnLoad (27ms)
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AwakeInstancesAfterBackupRestoration (12ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
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Refreshing native plugins compatible for Editor in 7.74 ms, found 5 plugins.
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InitializePlatformSupportModulesInManaged (8ms)
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BeforeProcessingInitializeOnLoad (1003ms)
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ProcessInitializeOnLoadAttributes (2230ms)
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ProcessInitializeOnLoadMethodAttributes (620ms)
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AfterProcessingInitializeOnLoad (47ms)
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AwakeInstancesAfterBackupRestoration (26ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
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Refreshing native plugins compatible for Editor in 11.82 ms, found 5 plugins.
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Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 7319 unused Assets / (6.4 MB). Loaded Objects now: 8160.
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Memory consumption went from 163.5 MB to 157.1 MB.
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Total: 25.040100 ms (FindLiveObjects: 1.824800 ms CreateObjectMapping: 1.866400 ms MarkObjects: 14.869300 ms DeleteObjects: 6.475300 ms)
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Unloading 7323 unused Assets / (6.7 MB). Loaded Objects now: 8164.
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Memory consumption went from 163.4 MB to 156.7 MB.
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Total: 33.697800 ms (FindLiveObjects: 1.880500 ms CreateObjectMapping: 2.104000 ms MarkObjects: 18.063700 ms DeleteObjects: 11.642400 ms)
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========================================================================
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Received Prepare
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@@ -278,7 +280,7 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
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Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
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Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
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Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
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Refreshing native plugins compatible for Editor in 8.96 ms, found 5 plugins.
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Refreshing native plugins compatible for Editor in 14.43 ms, found 5 plugins.
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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@@ -289,42 +291,33 @@ Native extension for WebGL target not found
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[Package Manager] Cannot connect to Unity Package Manager local server
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 2.822 seconds
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Domain Reload Profiling: 5326ms
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BeginReloadAssembly (662ms)
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DisableScriptedObjects (28ms)
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CreateAndSetChildDomain (217ms)
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RebuildCommonClasses (121ms)
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RebuildNativeTypeToScriptingClass (34ms)
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initialDomainReloadingComplete (202ms)
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LoadAllAssembliesAndSetupDomain (1484ms)
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LoadAssemblies (1155ms)
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AnalyzeDomain (594ms)
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TypeCache.Refresh (12ms)
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BuildScriptInfoCaches (553ms)
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ResolveRequiredComponents (25ms)
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FinalizeReload (2823ms)
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- Finished resetting the current domain, in 5.905 seconds
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Domain Reload Profiling: 8789ms
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BeginReloadAssembly (651ms)
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DisableScriptedObjects (34ms)
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CreateAndSetChildDomain (120ms)
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RebuildCommonClasses (104ms)
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RebuildNativeTypeToScriptingClass (42ms)
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initialDomainReloadingComplete (254ms)
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LoadAllAssembliesAndSetupDomain (1833ms)
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LoadAssemblies (1493ms)
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AnalyzeDomain (641ms)
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TypeCache.Refresh (21ms)
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BuildScriptInfoCaches (576ms)
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ResolveRequiredComponents (38ms)
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FinalizeReload (5906ms)
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SetupLoadedEditorAssemblies (0ms)
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InitializePlatformSupportModulesInManaged (5ms)
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BeforeProcessingInitializeOnLoad (567ms)
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ProcessInitializeOnLoadAttributes (1493ms)
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ProcessInitializeOnLoadMethodAttributes (251ms)
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AfterProcessingInitializeOnLoad (27ms)
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AwakeInstancesAfterBackupRestoration (39ms)
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Refreshing native plugins compatible for Editor in 9.26 ms, found 5 plugins.
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InitializePlatformSupportModulesInManaged (16ms)
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BeforeProcessingInitializeOnLoad (2105ms)
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ProcessInitializeOnLoadAttributes (2408ms)
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ProcessInitializeOnLoadMethodAttributes (370ms)
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AfterProcessingInitializeOnLoad (47ms)
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AwakeInstancesAfterBackupRestoration (67ms)
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Refreshing native plugins compatible for Editor in 10.14 ms, found 5 plugins.
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Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 7317 unused Assets / (6.2 MB). Loaded Objects now: 8164.
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Memory consumption went from 164.2 MB to 158.1 MB.
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Total: 22.511100 ms (FindLiveObjects: 1.652500 ms CreateObjectMapping: 2.035700 ms MarkObjects: 13.498000 ms DeleteObjects: 5.322700 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Refreshing native plugins compatible for Editor in 7.86 ms, found 5 plugins.
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Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 7301 unused Assets / (5.2 MB). Loaded Objects now: 8163.
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Memory consumption went from 167.2 MB to 162.0 MB.
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Total: 19.902700 ms (FindLiveObjects: 1.583700 ms CreateObjectMapping: 1.773400 ms MarkObjects: 12.703800 ms DeleteObjects: 3.840000 ms)
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Unloading 7321 unused Assets / (6.0 MB). Loaded Objects now: 8168.
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Memory consumption went from 164.2 MB to 158.2 MB.
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Total: 27.659800 ms (FindLiveObjects: 1.403000 ms CreateObjectMapping: 1.890000 ms MarkObjects: 17.284200 ms DeleteObjects: 7.079600 ms)
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Prepare: number of updated asset objects reloaded= 0
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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Reference in New Issue
Block a user