implement additional tower

This commit is contained in:
2026-05-27 20:42:44 +02:00
parent 432dd57d07
commit d1a90e498f
17 changed files with 1569 additions and 3922 deletions
+17
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@@ -7,6 +7,7 @@ public class Enemy : MonoBehaviour
private EnemyHealth enemyHealth; private EnemyHealth enemyHealth;
private float slowMultiplier = 1f; private float slowMultiplier = 1f;
private float slowEndTime; private float slowEndTime;
private float stunEndTime;
private Vector2 knockbackVelocity; private Vector2 knockbackVelocity;
private float knockbackEndTime; private float knockbackEndTime;
@@ -26,6 +27,8 @@ public class Enemy : MonoBehaviour
if (tower == null || enemyHealth == null) return; if (tower == null || enemyHealth == null) return;
if (Time.time >= slowEndTime) if (Time.time >= slowEndTime)
slowMultiplier = 1f; slowMultiplier = 1f;
if (Time.time < stunEndTime)
return;
if (Time.time < knockbackEndTime && knockbackVelocity.sqrMagnitude > 0.01f) if (Time.time < knockbackEndTime && knockbackVelocity.sqrMagnitude > 0.01f)
{ {
@@ -52,6 +55,20 @@ public class Enemy : MonoBehaviour
slowEndTime = Mathf.Max(slowEndTime, Time.time + duration); slowEndTime = Mathf.Max(slowEndTime, Time.time + duration);
} }
public void ApplyStun(float duration)
{
stunEndTime = Mathf.Max(stunEndTime, Time.time + duration);
}
public void PullToward(Vector2 point, float distance)
{
Vector2 direction = (point - (Vector2)transform.position).normalized;
if (direction.sqrMagnitude <= Mathf.Epsilon)
return;
transform.position += (Vector3)(direction * distance);
}
public void ApplyKnockback(Vector2 source, float distance) public void ApplyKnockback(Vector2 source, float distance)
{ {
Vector2 direction = ((Vector2)transform.position - source).normalized; Vector2 direction = ((Vector2)transform.position - source).normalized;
+42 -2
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@@ -1,4 +1,5 @@
using TMPro; using TMPro;
using System.Collections;
using UnityEngine; using UnityEngine;
public class EnemyHealth : MonoBehaviour public class EnemyHealth : MonoBehaviour
@@ -8,14 +9,18 @@ public class EnemyHealth : MonoBehaviour
public EnemySpawner spawner; public EnemySpawner spawner;
public bool isBoss; public bool isBoss;
private int maxHealth = 1; private int maxHealth = 1;
private float ionizedDamageMultiplier = 1f;
private float ionizedEndTime;
private Coroutine residualCurrentRoutine;
public bool TakeDamage(int damage) public bool TakeDamage(int damage)
{ {
if (health <= 0) if (health <= 0)
return false; return false;
ShowDamageNumber(damage); int finalDamage = Mathf.Max(1, Mathf.RoundToInt(damage * GetDamageTakenMultiplier()));
health -= damage; ShowDamageNumber(finalDamage);
health -= finalDamage;
if (isBoss && spawner != null) if (isBoss && spawner != null)
spawner.UpdateBossHealth(this, health, maxHealth); spawner.UpdateBossHealth(this, health, maxHealth);
@@ -52,6 +57,41 @@ public class EnemyHealth : MonoBehaviour
return maxHealth <= 0 ? 0f : (float)health / maxHealth; return maxHealth <= 0 ? 0f : (float)health / maxHealth;
} }
public float GetDamageTakenMultiplier()
{
if (Time.time >= ionizedEndTime)
ionizedDamageMultiplier = 1f;
return ionizedDamageMultiplier;
}
public void ApplyIonized(float extraDamageMultiplier, float duration)
{
ionizedDamageMultiplier = Mathf.Max(ionizedDamageMultiplier, 1f + extraDamageMultiplier);
ionizedEndTime = Mathf.Max(ionizedEndTime, Time.time + duration);
}
public void ApplyResidualCurrent(int damagePerTick, float duration, float tickInterval)
{
if (residualCurrentRoutine != null)
StopCoroutine(residualCurrentRoutine);
residualCurrentRoutine = StartCoroutine(ResidualCurrent(damagePerTick, duration, tickInterval));
}
IEnumerator ResidualCurrent(int damagePerTick, float duration, float tickInterval)
{
float endTime = Time.time + duration;
while (Time.time < endTime && health > 0)
{
yield return new WaitForSeconds(tickInterval);
if (health > 0)
TakeDamage(damagePerTick);
}
residualCurrentRoutine = null;
}
public void NotifySpawner() public void NotifySpawner()
{ {
if (spawner != null) if (spawner != null)
+15 -4
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@@ -8,6 +8,7 @@ public class EnemySpawner : MonoBehaviour
{ {
const int WavesPerStage = 15; const int WavesPerStage = 15;
const string CurrentStageKey = "CurrentStage"; const string CurrentStageKey = "CurrentStage";
const string TeslaTowerUnlockedKey = "TeslaTowerUnlocked";
public GameObject enemyPrefab; public GameObject enemyPrefab;
public Transform tower; public Transform tower;
@@ -223,9 +224,12 @@ public class EnemySpawner : MonoBehaviour
isSpawning = false; isSpawning = false;
HideBossHealth(activeBoss); HideBossHealth(activeBoss);
int nextStage = currentStage + 1; int nextStage = currentStage + 1;
bool unlockedTeslaTower = currentStage == 1 && PlayerPrefs.GetInt(TeslaTowerUnlockedKey, 0) == 0;
PlayerPrefs.SetInt(CurrentStageKey, nextStage); PlayerPrefs.SetInt(CurrentStageKey, nextStage);
if (unlockedTeslaTower)
PlayerPrefs.SetInt(TeslaTowerUnlockedKey, 1);
PlayerPrefs.Save(); PlayerPrefs.Save();
ShowWinScreen(nextStage); ShowWinScreen(nextStage, unlockedTeslaTower);
} }
public void UpdateBossHealth(EnemyHealth boss, int currentHealth, int maxHealth) public void UpdateBossHealth(EnemyHealth boss, int currentHealth, int maxHealth)
@@ -262,7 +266,7 @@ public class EnemySpawner : MonoBehaviour
bossHealthBar.gameObject.SetActive(false); bossHealthBar.gameObject.SetActive(false);
} }
void ShowWinScreen(int nextStage) void ShowWinScreen(int nextStage, bool unlockedTeslaTower)
{ {
Time.timeScale = 0f; Time.timeScale = 0f;
@@ -287,10 +291,17 @@ public class EnemySpawner : MonoBehaviour
PlaceOverlayRect(title.rectTransform, 0f, 76f, 420f, 70f); PlaceOverlayRect(title.rectTransform, 0f, 76f, 420f, 70f);
TextMeshProUGUI subtitle = CreateOverlayText("Subtitle", rect, $"Stage {currentStage} complete. Stage {nextStage} unlocked.", 20f, FontStyles.Normal); TextMeshProUGUI subtitle = CreateOverlayText("Subtitle", rect, $"Stage {currentStage} complete. Stage {nextStage} unlocked.", 20f, FontStyles.Normal);
PlaceOverlayRect(subtitle.rectTransform, 0f, 22f, 520f, 42f); PlaceOverlayRect(subtitle.rectTransform, 0f, unlockedTeslaTower ? 30f : 22f, 520f, 42f);
if (unlockedTeslaTower)
{
TextMeshProUGUI unlockText = CreateOverlayText("UnlockText", rect, "You unlocked: Tesla Tower", 22f, FontStyles.Bold);
unlockText.color = new Color(0.52f, 0.86f, 1f, 1f);
PlaceOverlayRect(unlockText.rectTransform, 0f, -14f, 520f, 42f);
}
Button menuButton = CreateOverlayButton("MenuButton", rect, "MAIN MENU", ReturnToMenu); Button menuButton = CreateOverlayButton("MenuButton", rect, "MAIN MENU", ReturnToMenu);
PlaceOverlayRect(menuButton.GetComponent<RectTransform>(), 0f, -58f, 220f, 54f); PlaceOverlayRect(menuButton.GetComponent<RectTransform>(), 0f, unlockedTeslaTower ? -86f : -58f, 220f, 54f);
} }
void ReturnToMenu() void ReturnToMenu()
+39 -12
View File
@@ -7,7 +7,9 @@ public class MainMenu : MonoBehaviour
{ {
const string CurrentStageKey = "CurrentStage"; const string CurrentStageKey = "CurrentStage";
const string SelectedTowerKey = "SelectedTower"; const string SelectedTowerKey = "SelectedTower";
const string TeslaTowerUnlockedKey = "TeslaTowerUnlocked";
const string CannonTowerId = "cannon"; const string CannonTowerId = "cannon";
const string TeslaTowerId = "tesla";
Canvas canvas; Canvas canvas;
RectTransform contentRoot; RectTransform contentRoot;
@@ -21,6 +23,10 @@ public class MainMenu : MonoBehaviour
PlayerPrefs.SetInt(CurrentStageKey, 1); PlayerPrefs.SetInt(CurrentStageKey, 1);
if (!PlayerPrefs.HasKey(SelectedTowerKey)) if (!PlayerPrefs.HasKey(SelectedTowerKey))
PlayerPrefs.SetString(SelectedTowerKey, CannonTowerId); PlayerPrefs.SetString(SelectedTowerKey, CannonTowerId);
if (PlayerPrefs.GetInt(CurrentStageKey, 1) > 1)
PlayerPrefs.SetInt(TeslaTowerUnlockedKey, 1);
if (!IsTowerUnlocked(PlayerPrefs.GetString(SelectedTowerKey, CannonTowerId)))
PlayerPrefs.SetString(SelectedTowerKey, CannonTowerId);
BuildMenu(); BuildMenu();
ShowHome(); ShowHome();
@@ -28,6 +34,7 @@ public class MainMenu : MonoBehaviour
public void StartGame() public void StartGame()
{ {
if (!IsTowerUnlocked(PlayerPrefs.GetString(SelectedTowerKey, CannonTowerId)))
PlayerPrefs.SetString(SelectedTowerKey, CannonTowerId); PlayerPrefs.SetString(SelectedTowerKey, CannonTowerId);
PlayerPrefs.Save(); PlayerPrefs.Save();
SceneManager.LoadScene("SampleScene"); SceneManager.LoadScene("SampleScene");
@@ -146,24 +153,44 @@ public class MainMenu : MonoBehaviour
TextMeshProUGUI heading = CreateText("Heading", contentRoot, "TOWERS", 26f, FontStyles.Bold, TextAlignmentOptions.Center); TextMeshProUGUI heading = CreateText("Heading", contentRoot, "TOWERS", 26f, FontStyles.Bold, TextAlignmentOptions.Center);
PlaceTop(heading.rectTransform, -34f, 36f); PlaceTop(heading.rectTransform, -34f, 36f);
RectTransform card = CreatePanel("CannonTowerCard", contentRoot, new Color(0.105f, 0.12f, 0.15f, 1f)); CreateTowerCard("CannonTowerCard", "CANNON TOWER", "Explosive shells with splash and heavy upgrade scaling.", CannonTowerId, true, -216f);
PlaceCenter(card, 0f, -10f, 420f, 198f); CreateTowerCard("TeslaTowerCard", "TESLA TOWER", "Rapid arcs with longer range and steadier damage.", TeslaTowerId, IsTowerUnlocked(TeslaTowerId), 216f);
}
TextMeshProUGUI name = CreateText("Name", card, "CANNON TOWER", 24f, FontStyles.Bold, TextAlignmentOptions.Center); void CreateTowerCard(string cardName, string towerName, string descriptionText, string towerId, bool unlocked, float x)
PlaceTop(name.rectTransform, -18f, 34f);
TextMeshProUGUI description = CreateText("Description", card, "Single-target bullets with Fire Rate, Range and Damage upgrades.", 16f, FontStyles.Normal, TextAlignmentOptions.Center);
PlaceCenter(description.rectTransform, 0f, 18f, 320f, 54f);
Button equipButton = CreateButton("EquipButton", card, "EQUIPPED", () =>
{ {
PlayerPrefs.SetString(SelectedTowerKey, CannonTowerId); string selectedTower = PlayerPrefs.GetString(SelectedTowerKey, CannonTowerId);
bool selected = selectedTower == towerId && unlocked;
Color cardColor = unlocked ? new Color(0.105f, 0.12f, 0.15f, 1f) : new Color(0.078f, 0.084f, 0.096f, 1f);
RectTransform card = CreatePanel(cardName, contentRoot, cardColor);
PlaceCenter(card, x, -10f, 196f, 198f);
TextMeshProUGUI name = CreateText("Name", card, towerName, 20f, FontStyles.Bold, TextAlignmentOptions.Center);
PlaceTop(name.rectTransform, -18f, 34f);
name.color = unlocked ? new Color(0.91f, 0.94f, 0.98f, 1f) : new Color(0.58f, 0.62f, 0.68f, 1f);
TextMeshProUGUI description = CreateText("Description", card, unlocked ? descriptionText : "Locked until you beat stage 1.", 14f, FontStyles.Normal, TextAlignmentOptions.Center);
PlaceCenter(description.rectTransform, 0f, 18f, 160f, 64f);
description.color = unlocked ? new Color(0.78f, 0.83f, 0.9f, 1f) : new Color(0.5f, 0.54f, 0.6f, 1f);
Button equipButton = CreateButton("EquipButton", card, selected ? "EQUIPPED" : unlocked ? "EQUIP" : "LOCKED", () =>
{
if (!unlocked)
return;
PlayerPrefs.SetString(SelectedTowerKey, towerId);
PlayerPrefs.Save(); PlayerPrefs.Save();
ShowTowers(); ShowTowers();
}); });
RectTransform equipRect = equipButton.GetComponent<RectTransform>(); RectTransform equipRect = equipButton.GetComponent<RectTransform>();
PlaceCenter(equipRect, 0f, -54f, 170f, 42f); PlaceCenter(equipRect, 0f, -54f, 144f, 42f);
equipButton.interactable = false; equipButton.interactable = unlocked && !selected;
}
static bool IsTowerUnlocked(string towerId)
{
return towerId == CannonTowerId || (towerId == TeslaTowerId && PlayerPrefs.GetInt(TeslaTowerUnlockedKey, 0) == 1);
} }
void SetTabState(bool homeActive) void SetTabState(bool homeActive)
+316 -14
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@@ -3,6 +3,9 @@ using UnityEngine;
public class Tower : MonoBehaviour public class Tower : MonoBehaviour
{ {
const string SelectedTowerKey = "SelectedTower";
const string TeslaTowerId = "tesla";
public static Tower Instance; public static Tower Instance;
public GameObject bulletPrefab; public GameObject bulletPrefab;
public int damage = 1; public int damage = 1;
@@ -33,13 +36,40 @@ public class Tower : MonoBehaviour
public float volatileSecondaryExplosionMultiplier; public float volatileSecondaryExplosionMultiplier;
public bool glassCannonDesign; public bool glassCannonDesign;
public bool apocalypseRound; public bool apocalypseRound;
public bool isTeslaTower;
public float teslaDamageMultiplier = 1f;
public int teslaChainCount = 1;
public float teslaChainFalloff = 0.72f;
public float teslaChainRange = 3.25f;
public float teslaForkChance;
public bool teslaArcBounce;
public int teslaSuperconductorStacks;
public float teslaSlowMultiplier = 1f;
public float teslaSlowDuration;
public int teslaParalysisStacks;
public float teslaIonizedBonus;
public float teslaResidualDamageMultiplier;
public int teslaEmpSurgeStacks;
public int teslaCapacitorBankStacks;
public float teslaOverflowDamage;
public bool teslaEnergyOverflow;
public float teslaFeedbackLoopMultiplier;
public float teslaCriticalExplosionChance;
public int teslaFieldStacks;
public float teslaMagneticPull;
public float teslaVoltageCollapseMultiplier;
public int teslaMeltdownStacks;
public bool teslaInfiniteArc;
public bool teslaStormbringerProtocol;
private float nextFireTime; private float nextFireTime;
private GameObject currentTarget; private GameObject currentTarget;
private int shotsFired; private int shotsFired;
private float cooldownUntil; private float cooldownUntil;
private bool cannonBaselineApplied; private bool towerBaselineApplied;
private SpriteRenderer rangeCircle; private SpriteRenderer rangeCircle;
private Camera mainCamera; private Camera mainCamera;
private float teslaFieldNextTick;
private int teslaCapacitorStacks;
public int extraBullets = 0; // For "Shoot +1 bullet" public int extraBullets = 0; // For "Shoot +1 bullet"
public bool homingEnabled = false; public bool homingEnabled = false;
public bool ricochetEnabled = false; public bool ricochetEnabled = false;
@@ -47,12 +77,12 @@ public class Tower : MonoBehaviour
void Awake() void Awake()
{ {
ApplyCannonBaseline(); ApplySelectedTowerBaseline();
} }
void Start() void Start()
{ {
ApplyCannonBaseline(); ApplySelectedTowerBaseline();
EnsureRangeCircle(); EnsureRangeCircle();
FitCameraToRange(); FitCameraToRange();
} }
@@ -61,14 +91,15 @@ public class Tower : MonoBehaviour
{ {
UpdateRangeCircle(); UpdateRangeCircle();
FitCameraToRange(); FitCameraToRange();
TickTeslaField();
if (Time.time < cooldownUntil) if (Time.time < cooldownUntil)
return; return;
if (Time.time >= nextFireTime) if (Time.time >= nextFireTime)
{ {
RetargetAndFire(); float cooldownMultiplier = RetargetAndFire();
nextFireTime = Time.time + fireRate; nextFireTime = Time.time + fireRate * cooldownMultiplier;
} }
} }
@@ -135,25 +166,91 @@ public class Tower : MonoBehaviour
return Sprite.Create(texture, new Rect(0f, 0f, size, size), new Vector2(0.5f, 0.5f), size); return Sprite.Create(texture, new Rect(0f, 0f, size, size), new Vector2(0.5f, 0.5f), size);
} }
void ApplyCannonBaseline() static void CreateTeslaArc(Vector2 start, Vector2 end)
{ {
if (cannonBaselineApplied) GameObject arc = new GameObject("TeslaArc", typeof(LineRenderer), typeof(ShockwaveEffect));
return; LineRenderer line = arc.GetComponent<LineRenderer>();
line.useWorldSpace = true;
line.positionCount = 6;
line.startWidth = 0.055f;
line.endWidth = 0.018f;
line.material = new Material(Shader.Find("Sprites/Default"));
line.startColor = new Color(0.5f, 0.9f, 1f, 0.98f);
line.endColor = new Color(0.95f, 1f, 1f, 0.2f);
fireRate *= 1.1f; for (int i = 0; i < line.positionCount; i++)
cannonBaselineApplied = true; {
float t = (float)i / (line.positionCount - 1);
Vector2 point = Vector2.Lerp(start, end, t);
if (i > 0 && i < line.positionCount - 1)
point += Random.insideUnitCircle * 0.12f;
line.SetPosition(i, point);
} }
void RetargetAndFire() arc.GetComponent<ShockwaveEffect>().Configure(0.12f);
}
static void CreateTeslaPulseVisual(Vector2 center, float radius)
{
GameObject ring = new GameObject("TeslaPulse", typeof(LineRenderer), typeof(ShockwaveEffect));
ring.transform.position = center;
LineRenderer line = ring.GetComponent<LineRenderer>();
line.useWorldSpace = false;
line.loop = true;
line.positionCount = 56;
line.startWidth = 0.03f;
line.endWidth = 0.03f;
line.material = new Material(Shader.Find("Sprites/Default"));
line.startColor = new Color(0.42f, 0.88f, 1f, 0.78f);
line.endColor = new Color(0.42f, 0.88f, 1f, 0.78f);
for (int i = 0; i < line.positionCount; i++)
{
float angle = (float)i / line.positionCount * Mathf.PI * 2f;
line.SetPosition(i, new Vector3(Mathf.Cos(angle), Mathf.Sin(angle), 0f) * radius);
}
ring.GetComponent<ShockwaveEffect>().Configure(0.25f);
}
void ApplySelectedTowerBaseline()
{
if (towerBaselineApplied)
return;
string selectedTower = PlayerPrefs.GetString(SelectedTowerKey, "cannon");
if (selectedTower == TeslaTowerId)
{
isTeslaTower = true;
damage = Mathf.Max(1, damage);
fireRate *= 0.62f;
attackRange *= 1.2f;
splashRadius *= 0.45f;
splashDamageMultiplier *= 0.2f;
projectileSpeedMultiplier *= 1.35f;
}
else
{
fireRate *= 1.1f;
}
towerBaselineApplied = true;
}
float RetargetAndFire()
{ {
currentTarget = GetNearestEnemy(); currentTarget = GetNearestEnemy();
if (currentTarget != null) if (currentTarget != null)
{ {
FireAtTarget(currentTarget); return isTeslaTower ? FireTeslaAtTarget(currentTarget) : FireAtTarget(currentTarget);
}
} }
void FireAtTarget(GameObject target) teslaCapacitorStacks = 0;
return 1f;
}
float FireAtTarget(GameObject target)
{ {
shotsFired++; shotsFired++;
FireShell(target, BuildShellStats()); FireShell(target, BuildShellStats());
@@ -163,6 +260,211 @@ public class Tower : MonoBehaviour
if (glassCannonDesign && shotsFired % 10 == 0) if (glassCannonDesign && shotsFired % 10 == 0)
cooldownUntil = Time.time + 1.75f; cooldownUntil = Time.time + 1.75f;
return 1f;
}
float FireTeslaAtTarget(GameObject target)
{
shotsFired++;
if (teslaCapacitorBankStacks > 0)
teslaCapacitorStacks = Mathf.Min(teslaCapacitorStacks + 1, teslaCapacitorBankStacks * 6);
List<EnemyHealth> hitEnemies = new List<EnemyHealth>();
EnemyHealth targetHealth = target.GetComponent<EnemyHealth>();
if (targetHealth == null)
return 1f;
int maxTargets = teslaInfiniteArc ? 64 : Mathf.Max(1, 1 + teslaChainCount);
float damageMultiplier = teslaDamageMultiplier * (1f + teslaCapacitorStacks * 0.035f);
if (teslaStormbringerProtocol)
damageMultiplier *= 1f + Mathf.Min(0.75f, CountEnemiesInRange(transform.position, attackRange) * 0.025f);
if (teslaOverflowDamage > 0f)
{
damageMultiplier += teslaOverflowDamage;
teslaOverflowDamage = 0f;
}
Vector2 chainSource = transform.position;
EnemyHealth current = targetHealth;
int chainIndex = 0;
int totalHit = 0;
while (current != null && chainIndex < maxTargets)
{
float falloff = Mathf.Pow(teslaChainFalloff, chainIndex);
int dealtDamage = DamageTeslaTarget(current, chainSource, damageMultiplier * falloff, hitEnemies.Count == 0);
totalHit++;
hitEnemies.Add(current);
chainSource = current.transform.position;
TryForkTesla(current, hitEnemies, damageMultiplier * falloff * 0.62f);
current = FindNextTeslaTarget(chainSource, hitEnemies);
if (current == null && teslaArcBounce && hitEnemies.Count > 1)
current = hitEnemies[Random.Range(0, hitEnemies.Count)];
chainIndex++;
if (teslaInfiniteArc && damageMultiplier * Mathf.Pow(teslaChainFalloff, chainIndex) < 0.2f)
break;
}
if (totalHit == 1 && teslaSuperconductorStacks > 0)
DamageTeslaTarget(targetHealth, transform.position, teslaSuperconductorStacks * 1.2f, false);
if (teslaEmpSurgeStacks > 0 && shotsFired % 20 == 0)
TeslaPulse(transform.position, attackRange * 0.9f, 0.7f + teslaEmpSurgeStacks * 0.35f);
if (teslaFieldStacks > 0 && Time.time >= teslaFieldNextTick)
{
teslaFieldNextTick = Time.time + 0.55f;
TeslaPulse(transform.position, 1.9f + teslaFieldStacks * 0.7f, 0.22f * teslaFieldStacks);
}
if (teslaMeltdownStacks > 0 && Random.value < 0.06f * teslaMeltdownStacks)
cooldownUntil = Time.time + 0.5f;
float feedback = Mathf.Clamp01(1f - totalHit * teslaFeedbackLoopMultiplier);
return Mathf.Clamp(feedback, 0.42f, 1f);
}
int DamageTeslaTarget(EnemyHealth enemyHealth, Vector2 source, float multiplier, bool primary)
{
if (enemyHealth == null)
return 0;
int healthBefore = enemyHealth.GetCurrentHealth();
int shockDamage = Mathf.Max(1, Mathf.RoundToInt(damage * multiplier));
CreateTeslaArc(source, enemyHealth.transform.position);
bool killed = enemyHealth.TakeDamage(shockDamage);
ApplyTeslaControl(enemyHealth);
NotifyTeslaHit();
if (teslaCriticalExplosionChance > 0f && Random.value < teslaCriticalExplosionChance)
TeslaPulse(enemyHealth.transform.position, 1.1f, 0.55f);
if (killed)
{
if (teslaEnergyOverflow)
teslaOverflowDamage += Mathf.Clamp01((shockDamage - healthBefore) / 5f);
if (teslaVoltageCollapseMultiplier > 0f)
TeslaPulse(enemyHealth.transform.position, 1.3f, teslaVoltageCollapseMultiplier);
}
return shockDamage;
}
void TryForkTesla(EnemyHealth fromEnemy, List<EnemyHealth> hitEnemies, float multiplier)
{
if (teslaForkChance <= 0f || Random.value > teslaForkChance || fromEnemy == null)
return;
EnemyHealth forkTarget = FindNextTeslaTarget(fromEnemy.transform.position, hitEnemies);
if (forkTarget != null)
DamageTeslaTarget(forkTarget, fromEnemy.transform.position, multiplier, false);
}
void ApplyTeslaControl(EnemyHealth enemyHealth)
{
Enemy enemy = enemyHealth.GetComponent<Enemy>();
if (enemy != null)
{
if (teslaSlowDuration > 0f)
enemy.ApplySlow(teslaSlowMultiplier, teslaSlowDuration);
if (teslaParalysisStacks > 0 && Random.value < 0.08f * teslaParalysisStacks)
enemy.ApplyStun(0.28f + 0.12f * teslaParalysisStacks);
if (teslaMagneticPull > 0f)
PullEnemiesToward(enemyHealth.transform.position, teslaMagneticPull);
}
if (teslaIonizedBonus > 0f)
enemyHealth.ApplyIonized(teslaIonizedBonus, 2.5f);
if (teslaResidualDamageMultiplier > 0f)
enemyHealth.ApplyResidualCurrent(Mathf.Max(1, Mathf.RoundToInt(damage * teslaResidualDamageMultiplier)), 2.4f, 0.8f);
}
EnemyHealth FindNextTeslaTarget(Vector2 source, List<EnemyHealth> ignored)
{
EnemyHealth best = null;
float bestDistance = float.MaxValue;
Collider2D[] colliders = Physics2D.OverlapCircleAll(source, teslaChainRange);
foreach (Collider2D collider in colliders)
{
if (!collider.CompareTag("Enemy"))
continue;
EnemyHealth enemyHealth = collider.GetComponent<EnemyHealth>();
if (enemyHealth == null || ignored.Contains(enemyHealth))
continue;
float distance = Vector2.Distance(source, collider.transform.position);
if (distance < bestDistance)
{
best = enemyHealth;
bestDistance = distance;
}
}
return best;
}
void TeslaPulse(Vector2 center, float radius, float damageMultiplier)
{
CreateTeslaPulseVisual(center, radius);
Collider2D[] colliders = Physics2D.OverlapCircleAll(center, radius);
foreach (Collider2D collider in colliders)
{
if (!collider.CompareTag("Enemy"))
continue;
EnemyHealth enemyHealth = collider.GetComponent<EnemyHealth>();
if (enemyHealth == null)
continue;
enemyHealth.TakeDamage(Mathf.Max(1, Mathf.RoundToInt(damage * teslaDamageMultiplier * damageMultiplier)));
ApplyTeslaControl(enemyHealth);
}
}
void TickTeslaField()
{
if (!isTeslaTower || teslaFieldStacks <= 0 || Time.time < teslaFieldNextTick)
return;
teslaFieldNextTick = Time.time + 0.55f;
TeslaPulse(transform.position, 1.9f + teslaFieldStacks * 0.7f, 0.22f * teslaFieldStacks);
}
void PullEnemiesToward(Vector2 center, float distance)
{
Collider2D[] colliders = Physics2D.OverlapCircleAll(center, 1.8f);
foreach (Collider2D collider in colliders)
{
if (!collider.CompareTag("Enemy"))
continue;
Enemy enemy = collider.GetComponent<Enemy>();
if (enemy != null)
enemy.PullToward(center, distance);
}
}
int CountEnemiesInRange(Vector2 center, float radius)
{
int count = 0;
Collider2D[] colliders = Physics2D.OverlapCircleAll(center, radius);
foreach (Collider2D collider in colliders)
{
if (collider.CompareTag("Enemy"))
count++;
}
return count;
}
void NotifyTeslaHit()
{
UpgradeManager upgradeManager = FindAnyObjectByType<UpgradeManager>();
if (upgradeManager != null)
upgradeManager.EnemyHitByBullet();
} }
void FireShell(GameObject target, Bullet.ShellStats stats) void FireShell(GameObject target, Bullet.ShellStats stats)
+50
View File
@@ -31,6 +31,31 @@ public class UpgradeCard : MonoBehaviour
VolatileMunitions = 22, VolatileMunitions = 22,
GlassCannonDesign = 23, GlassCannonDesign = 23,
ApocalypseRound = 24, ApocalypseRound = 24,
HighVoltageCoils = 25,
RapidCapacitors = 26,
ConductiveReach = 27,
ArcStability = 28,
OverclockedWiring = 29,
ExtendedArc = 30,
ForkedLightning = 31,
ArcBounce = 32,
StormCurrent = 33,
Superconductor = 34,
StaticCharge = 35,
ParalysisField = 36,
IonizedArmor = 37,
ResidualCurrent = 38,
EmpSurge = 39,
CapacitorBanks = 40,
EnergyOverflow = 41,
FeedbackLoop = 42,
UnstablePlasma = 43,
TeslaField = 44,
MagneticStorm = 45,
VoltageCollapse = 46,
MeltdownCore = 47,
InfiniteArc = 48,
StormbringerProtocol = 49,
} }
@@ -123,6 +148,31 @@ public class UpgradeCard : MonoBehaviour
case UpgradeType.VolatileMunitions: return "VOLATILE MUNITIONS"; case UpgradeType.VolatileMunitions: return "VOLATILE MUNITIONS";
case UpgradeType.GlassCannonDesign: return "GLASS CANNON DESIGN"; case UpgradeType.GlassCannonDesign: return "GLASS CANNON DESIGN";
case UpgradeType.ApocalypseRound: return "APOCALYPSE ROUND"; case UpgradeType.ApocalypseRound: return "APOCALYPSE ROUND";
case UpgradeType.HighVoltageCoils: return "HIGH VOLTAGE COILS";
case UpgradeType.RapidCapacitors: return "RAPID CAPACITORS";
case UpgradeType.ConductiveReach: return "CONDUCTIVE REACH";
case UpgradeType.ArcStability: return "ARC STABILITY";
case UpgradeType.OverclockedWiring: return "OVERCLOCKED WIRING";
case UpgradeType.ExtendedArc: return "EXTENDED ARC";
case UpgradeType.ForkedLightning: return "FORKED LIGHTNING";
case UpgradeType.ArcBounce: return "ARC BOUNCE";
case UpgradeType.StormCurrent: return "STORM CURRENT";
case UpgradeType.Superconductor: return "SUPERCONDUCTOR";
case UpgradeType.StaticCharge: return "STATIC CHARGE";
case UpgradeType.ParalysisField: return "PARALYSIS FIELD";
case UpgradeType.IonizedArmor: return "IONIZED ARMOR";
case UpgradeType.ResidualCurrent: return "RESIDUAL CURRENT";
case UpgradeType.EmpSurge: return "EMP SURGE";
case UpgradeType.CapacitorBanks: return "CAPACITOR BANKS";
case UpgradeType.EnergyOverflow: return "ENERGY OVERFLOW";
case UpgradeType.FeedbackLoop: return "FEEDBACK LOOP";
case UpgradeType.UnstablePlasma: return "UNSTABLE PLASMA";
case UpgradeType.TeslaField: return "TESLA FIELD";
case UpgradeType.MagneticStorm: return "MAGNETIC STORM";
case UpgradeType.VoltageCollapse: return "VOLTAGE COLLAPSE";
case UpgradeType.MeltdownCore: return "MELTDOWN CORE";
case UpgradeType.InfiniteArc: return "INFINITE ARC";
case UpgradeType.StormbringerProtocol: return "STORMBRINGER PROTOCOL";
default: return type.ToString().ToUpperInvariant(); default: return type.ToString().ToUpperInvariant();
} }
} }
+131 -3
View File
@@ -6,6 +6,9 @@ using UnityEngine.UI;
public class UpgradeManager : MonoBehaviour public class UpgradeManager : MonoBehaviour
{ {
const string SelectedTowerKey = "SelectedTower";
const string TeslaTowerId = "tesla";
enum FreeUpgradeType enum FreeUpgradeType
{ {
KillBonus, KillBonus,
@@ -77,6 +80,35 @@ public class UpgradeManager : MonoBehaviour
Card(UpgradeCard.UpgradeType.ApocalypseRound, "APOCALYPSE ROUND", "Every 20th shot fires an enormous extreme-damage shell.", "Legendary", 1, 14), Card(UpgradeCard.UpgradeType.ApocalypseRound, "APOCALYPSE ROUND", "Every 20th shot fires an enormous extreme-damage shell.", "Legendary", 1, 14),
}; };
static readonly CardDefinition[] TeslaCards =
{
Card(UpgradeCard.UpgradeType.HighVoltageCoils, "HIGH VOLTAGE COILS", "Lightning Damage +12%.", "Common", 8, 3),
Card(UpgradeCard.UpgradeType.RapidCapacitors, "RAPID CAPACITORS", "Attack Speed +10%.", "Common", 8, 3),
Card(UpgradeCard.UpgradeType.ConductiveReach, "CONDUCTIVE REACH", "Tower Range +15%.", "Common", 5, 3),
Card(UpgradeCard.UpgradeType.ArcStability, "ARC STABILITY", "Chain damage falloff reduced.", "Uncommon", 5, 5),
Card(UpgradeCard.UpgradeType.OverclockedWiring, "OVERCLOCKED WIRING", "Attack Speed +18%, Range -8%.", "Uncommon", 4, 5),
Card(UpgradeCard.UpgradeType.ExtendedArc, "EXTENDED ARC", "Lightning chains to +1 additional enemy.", "Rare", 6, 7),
Card(UpgradeCard.UpgradeType.ForkedLightning, "FORKED LIGHTNING", "Each chain has a 20% chance to split into another nearby enemy.", "Rare", 4, 7),
Card(UpgradeCard.UpgradeType.ArcBounce, "ARC BOUNCE", "Chains can bounce back to previously hit enemies for reduced damage.", "Epic", 2, 10),
Card(UpgradeCard.UpgradeType.StormCurrent, "STORM CURRENT", "Chain distance increased significantly.", "Uncommon", 4, 5),
Card(UpgradeCard.UpgradeType.Superconductor, "SUPERCONDUCTOR", "If only one enemy is hit, damage massively increases.", "Epic", 3, 10),
Card(UpgradeCard.UpgradeType.StaticCharge, "STATIC CHARGE", "Hit enemies are slowed by 10%.", "Common", 5, 3),
Card(UpgradeCard.UpgradeType.ParalysisField, "PARALYSIS FIELD", "Repeated hits briefly stun enemies.", "Epic", 2, 10),
Card(UpgradeCard.UpgradeType.IonizedArmor, "IONIZED ARMOR", "Shocked enemies take increased damage from all sources.", "Rare", 4, 7),
Card(UpgradeCard.UpgradeType.ResidualCurrent, "RESIDUAL CURRENT", "Enemies continue taking electrical damage over time after being shocked.", "Rare", 5, 7),
Card(UpgradeCard.UpgradeType.EmpSurge, "EMP SURGE", "Every 20 attacks emits a large pulse damaging all nearby enemies.", "Epic", 3, 10),
Card(UpgradeCard.UpgradeType.CapacitorBanks, "CAPACITOR BANKS", "Consecutive attacks without interruption gain stacking damage.", "Rare", 4, 7),
Card(UpgradeCard.UpgradeType.EnergyOverflow, "ENERGY OVERFLOW", "Excess damage from kills transfers into the next chain.", "Rare", 3, 7),
Card(UpgradeCard.UpgradeType.FeedbackLoop, "FEEDBACK LOOP", "Each chained enemy slightly reduces reload time for the next shot.", "Rare", 5, 7),
Card(UpgradeCard.UpgradeType.UnstablePlasma, "UNSTABLE PLASMA", "Critical strikes create mini lightning explosions.", "Epic", 3, 10),
Card(UpgradeCard.UpgradeType.TeslaField, "TESLA FIELD", "Creates a passive electric field around the tower damaging nearby enemies.", "Epic", 3, 10),
Card(UpgradeCard.UpgradeType.MagneticStorm, "MAGNETIC STORM", "Shocked enemies slightly pull nearby enemies toward them.", "Epic", 2, 10),
Card(UpgradeCard.UpgradeType.VoltageCollapse, "VOLTAGE COLLAPSE", "Enemies killed by lightning explode in a small electrical burst.", "Rare", 4, 7),
Card(UpgradeCard.UpgradeType.MeltdownCore, "MELTDOWN CORE", "Massive damage increase, but occasional self-stun after firing.", "Legendary", 2, 14),
Card(UpgradeCard.UpgradeType.InfiniteArc, "INFINITE ARC", "Chains no longer have a maximum target count while damage keeps decaying.", "Legendary", 1, 14),
Card(UpgradeCard.UpgradeType.StormbringerProtocol, "STORMBRINGER PROTOCOL", "During high enemy density, attack speed ramps up dramatically.", "Legendary", 1, 14),
};
void Start() void Start()
{ {
InitializeUpgrades(); InitializeUpgrades();
@@ -142,7 +174,7 @@ public class UpgradeManager : MonoBehaviour
void InitializeUpgrades() void InitializeUpgrades()
{ {
foreach (CardDefinition card in CannonCards) foreach (CardDefinition card in GetActiveCards())
{ {
if (!upgradeLevels.ContainsKey(card.type)) if (!upgradeLevels.ContainsKey(card.type))
upgradeLevels[card.type] = 0; upgradeLevels[card.type] = 0;
@@ -154,7 +186,7 @@ public class UpgradeManager : MonoBehaviour
List<UpgradeOffer> BuildOffers(bool guaranteeEpicOrHigher) List<UpgradeOffer> BuildOffers(bool guaranteeEpicOrHigher)
{ {
List<UpgradeOffer> paidOffers = new List<UpgradeOffer>(); List<UpgradeOffer> paidOffers = new List<UpgradeOffer>();
foreach (CardDefinition card in CannonCards) foreach (CardDefinition card in GetActiveCards())
{ {
int cost = upgradeCosts[card.type]; int cost = upgradeCosts[card.type];
if (bits < cost || IsAtMaxStacks(card.type)) if (bits < cost || IsAtMaxStacks(card.type))
@@ -518,6 +550,86 @@ public class UpgradeManager : MonoBehaviour
case UpgradeCard.UpgradeType.ApocalypseRound: case UpgradeCard.UpgradeType.ApocalypseRound:
tower.apocalypseRound = true; tower.apocalypseRound = true;
break; break;
case UpgradeCard.UpgradeType.HighVoltageCoils:
tower.teslaDamageMultiplier *= 1.12f;
break;
case UpgradeCard.UpgradeType.RapidCapacitors:
tower.fireRate *= 0.9f;
break;
case UpgradeCard.UpgradeType.ConductiveReach:
tower.attackRange *= 1.15f;
break;
case UpgradeCard.UpgradeType.ArcStability:
tower.teslaChainFalloff = Mathf.Min(0.94f, tower.teslaChainFalloff + 0.045f);
break;
case UpgradeCard.UpgradeType.OverclockedWiring:
tower.fireRate *= 0.82f;
tower.attackRange *= 0.92f;
break;
case UpgradeCard.UpgradeType.ExtendedArc:
tower.teslaChainCount++;
break;
case UpgradeCard.UpgradeType.ForkedLightning:
tower.teslaForkChance += 0.2f;
break;
case UpgradeCard.UpgradeType.ArcBounce:
tower.teslaArcBounce = true;
tower.teslaChainFalloff = Mathf.Min(0.96f, tower.teslaChainFalloff + 0.04f);
break;
case UpgradeCard.UpgradeType.StormCurrent:
tower.teslaChainRange *= 1.28f;
break;
case UpgradeCard.UpgradeType.Superconductor:
tower.teslaSuperconductorStacks++;
break;
case UpgradeCard.UpgradeType.StaticCharge:
tower.teslaSlowMultiplier = Mathf.Min(tower.teslaSlowMultiplier, Mathf.Max(0.45f, 0.9f - 0.06f * upgradeLevels[type]));
tower.teslaSlowDuration = Mathf.Max(tower.teslaSlowDuration, 1.5f);
break;
case UpgradeCard.UpgradeType.ParalysisField:
tower.teslaParalysisStacks++;
break;
case UpgradeCard.UpgradeType.IonizedArmor:
tower.teslaIonizedBonus += 0.12f;
break;
case UpgradeCard.UpgradeType.ResidualCurrent:
tower.teslaResidualDamageMultiplier += 0.14f;
break;
case UpgradeCard.UpgradeType.EmpSurge:
tower.teslaEmpSurgeStacks++;
break;
case UpgradeCard.UpgradeType.CapacitorBanks:
tower.teslaCapacitorBankStacks++;
break;
case UpgradeCard.UpgradeType.EnergyOverflow:
tower.teslaEnergyOverflow = true;
tower.teslaDamageMultiplier *= 1.06f;
break;
case UpgradeCard.UpgradeType.FeedbackLoop:
tower.teslaFeedbackLoopMultiplier += 0.025f;
break;
case UpgradeCard.UpgradeType.UnstablePlasma:
tower.teslaCriticalExplosionChance += 0.12f;
break;
case UpgradeCard.UpgradeType.TeslaField:
tower.teslaFieldStacks++;
break;
case UpgradeCard.UpgradeType.MagneticStorm:
tower.teslaMagneticPull += 0.08f;
break;
case UpgradeCard.UpgradeType.VoltageCollapse:
tower.teslaVoltageCollapseMultiplier += 0.22f;
break;
case UpgradeCard.UpgradeType.MeltdownCore:
tower.teslaMeltdownStacks++;
tower.teslaDamageMultiplier *= 1.55f;
break;
case UpgradeCard.UpgradeType.InfiniteArc:
tower.teslaInfiniteArc = true;
break;
case UpgradeCard.UpgradeType.StormbringerProtocol:
tower.teslaStormbringerProtocol = true;
break;
} }
} }
@@ -640,7 +752,7 @@ public class UpgradeManager : MonoBehaviour
image.color = new Color(0f, 0f, 0f, 0.74f); image.color = new Color(0f, 0f, 0f, 0.74f);
image.raycastTarget = true; image.raycastTarget = true;
string titleText = freeFallback ? "LOW BITS: CHOOSE SUPPLY BOOST" : "CHOOSE CANNON UPGRADE"; string titleText = freeFallback ? "LOW BITS: CHOOSE SUPPLY BOOST" : IsTeslaTowerSelected() ? "CHOOSE TESLA UPGRADE" : "CHOOSE CANNON UPGRADE";
TextMeshProUGUI title = CreateText("Title", rect, titleText, 28f, FontStyles.Bold, TextAlignmentOptions.Center); TextMeshProUGUI title = CreateText("Title", rect, titleText, 28f, FontStyles.Bold, TextAlignmentOptions.Center);
RectTransform titleRect = title.rectTransform; RectTransform titleRect = title.rectTransform;
titleRect.anchorMin = new Vector2(0.5f, 0.5f); titleRect.anchorMin = new Vector2(0.5f, 0.5f);
@@ -682,9 +794,25 @@ public class UpgradeManager : MonoBehaviour
return card; return card;
} }
foreach (CardDefinition card in TeslaCards)
{
if (card.type == type)
return card;
}
return CannonCards[0]; return CannonCards[0];
} }
static CardDefinition[] GetActiveCards()
{
return IsTeslaTowerSelected() ? TeslaCards : CannonCards;
}
static bool IsTeslaTowerSelected()
{
return PlayerPrefs.GetString(SelectedTowerKey, "cannon") == TeslaTowerId;
}
static RectTransform CreateRect(string name, Transform parent) static RectTransform CreateRect(string name, Transform parent)
{ {
GameObject obj = new GameObject(name, typeof(RectTransform)); GameObject obj = new GameObject(name, typeof(RectTransform));
File diff suppressed because it is too large Load Diff
+89 -96
View File
@@ -1,22 +1,22 @@
[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T06:31:25.1762611Z"
Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release' Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.0862182Z"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64 System architecture: x64
Process architecture: x64 Process architecture: x64
Date: 2026-05-26T21:13:10Z Date: 2026-05-27T06:31:25Z
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient: [Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.1+9fbee8e Version: 1.18.1+9fbee8e
Session Id: 506ce9faa34f4b7ab06062deec554b6a Session Id: cced52490bb84726b13d388230f4cd2c
Correlation Id: a9d19e690f97c32e2b4465954453c96a Correlation Id: a9d19e690f97c32e2b4465954453c96a
External correlation Id: 9081397541960369833 External correlation Id: 5802835536828282449
Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM= Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.13s) [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.15s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2244695Z" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T06:31:25.3343611Z"
[Licensing::Module] Licensing Background thread has ended after 0.14s [Licensing::Module] Licensing Background thread has ended after 0.16s
COMMAND LINE ARGUMENTS: COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
@@ -30,7 +30,9 @@ C:/Users/frederik/The Tower/The Tower
-logFile -logFile
Logs/AssetImportWorker0.log Logs/AssetImportWorker0.log
-srvPort -srvPort
54306 58334
-licensingIpc
LicenseClient-fretux
-force-d3d12 -force-d3d12
-job-worker-count -job-worker-count
7 7
@@ -77,14 +79,14 @@ C:/Users/frederik/The Tower/The Tower
"memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [4720] Target information: Player connection [11320] Target information:
Player connection [4720] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3560963978 [EditorId] 3560963978 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [11320] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 629771533 [EditorId] 629771533 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [4720] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 3560963978 [EditorId] 3560963978 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [11320] * "[IP] 10.62.146.64 [Port] 0 [Flags] 2 [Guid] 629771533 [EditorId] 629771533 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [4720] Host joined multi-casting on [225.0.0.222:54997]... Player connection [11320] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [4720] Host joined alternative multi-casting on [225.0.0.222:34997]... Player connection [11320] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7 JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized. Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend. [Physics::Module] Initialized fallback backend.
@@ -96,7 +98,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2 [Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0 [Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded [Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 11.01 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 33.14 ms, found 5 plugins.
Initialize engine version: 6000.4.8f1 (f8b72d3d7343) Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets [Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
@@ -115,13 +117,13 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed' Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56640 Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56924
CodeReloadManager initialized CodeReloadManager initialized
Begin MonoManager ReloadAssembly Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ... Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.006125 seconds. Registered in 0.013916 seconds.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Native extension for WebGL target not found Native extension for WebGL target not found
Package Manager log level set to [2] Package Manager log level set to [2]
@@ -130,23 +132,23 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.936 seconds - Finished resetting the current domain, in 1.570 seconds
Domain Reload Profiling: 2151ms Domain Reload Profiling: 3504ms
BeginReloadAssembly (319ms) BeginReloadAssembly (511ms)
RebuildCommonClasses (89ms) RebuildCommonClasses (134ms)
RebuildNativeTypeToScriptingClass (34ms) RebuildNativeTypeToScriptingClass (51ms)
initialDomainReloadingComplete (175ms) initialDomainReloadingComplete (340ms)
LoadAllAssembliesAndSetupDomain (594ms) LoadAllAssembliesAndSetupDomain (892ms)
LoadAssemblies (304ms) LoadAssemblies (492ms)
AnalyzeDomain (574ms) AnalyzeDomain (854ms)
TypeCache.Refresh (571ms) TypeCache.Refresh (848ms)
TypeCache.ScanAssembly (539ms) TypeCache.ScanAssembly (803ms)
FinalizeReload (939ms) FinalizeReload (1576ms)
SetupLoadedEditorAssemblies (0ms) SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (106ms) InitializePlatformSupportModulesInManaged (203ms)
BeforeProcessingInitializeOnLoad (204ms) BeforeProcessingInitializeOnLoad (341ms)
ProcessInitializeOnLoadAttributes (260ms) ProcessInitializeOnLoadAttributes (446ms)
ProcessInitializeOnLoadMethodAttributes (186ms) ProcessInitializeOnLoadMethodAttributes (320ms)
======================================================================== ========================================================================
Worker process is ready to serve import requests Worker process is ready to serve import requests
Import Worker Mode flag is 0x00 Import Worker Mode flag is 0x00
@@ -195,47 +197,47 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 7.26 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 15.87 ms, found 5 plugins.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Native extension for WebGL target not found Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process). [Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 9.07 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 12.86 ms, found 5 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process). [Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.627 seconds - Finished resetting the current domain, in 4.650 seconds
Domain Reload Profiling: 4932ms Domain Reload Profiling: 8214ms
BeginReloadAssembly (405ms) BeginReloadAssembly (593ms)
DisableScriptedObjects (13ms) DisableScriptedObjects (16ms)
CreateAndSetChildDomain (62ms) CreateAndSetChildDomain (78ms)
RebuildCommonClasses (100ms) RebuildCommonClasses (141ms)
RebuildNativeTypeToScriptingClass (32ms) RebuildNativeTypeToScriptingClass (52ms)
initialDomainReloadingComplete (201ms) initialDomainReloadingComplete (316ms)
LoadAllAssembliesAndSetupDomain (1565ms) LoadAllAssembliesAndSetupDomain (2460ms)
LoadAssemblies (1099ms) LoadAssemblies (1575ms)
AnalyzeDomain (671ms) AnalyzeDomain (1178ms)
TypeCache.Refresh (461ms) TypeCache.Refresh (831ms)
TypeCache.ScanAssembly (429ms) TypeCache.ScanAssembly (772ms)
BuildScriptInfoCaches (178ms) BuildScriptInfoCaches (295ms)
ResolveRequiredComponents (28ms) ResolveRequiredComponents (46ms)
FinalizeReload (2629ms) FinalizeReload (4651ms)
SetupLoadedEditorAssemblies (0ms) SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (4ms) InitializePlatformSupportModulesInManaged (8ms)
BeforeProcessingInitializeOnLoad (502ms) BeforeProcessingInitializeOnLoad (1003ms)
ProcessInitializeOnLoadAttributes (1368ms) ProcessInitializeOnLoadAttributes (2230ms)
ProcessInitializeOnLoadMethodAttributes (346ms) ProcessInitializeOnLoadMethodAttributes (620ms)
AfterProcessingInitializeOnLoad (27ms) AfterProcessingInitializeOnLoad (47ms)
AwakeInstancesAfterBackupRestoration (12ms) AwakeInstancesAfterBackupRestoration (26ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 7.74 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 11.82 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7319 unused Assets / (6.4 MB). Loaded Objects now: 8160. Unloading 7323 unused Assets / (6.7 MB). Loaded Objects now: 8164.
Memory consumption went from 163.5 MB to 157.1 MB. Memory consumption went from 163.4 MB to 156.7 MB.
Total: 25.040100 ms (FindLiveObjects: 1.824800 ms CreateObjectMapping: 1.866400 ms MarkObjects: 14.869300 ms DeleteObjects: 6.475300 ms) Total: 33.697800 ms (FindLiveObjects: 1.880500 ms CreateObjectMapping: 2.104000 ms MarkObjects: 18.063700 ms DeleteObjects: 11.642400 ms)
======================================================================== ========================================================================
Received Prepare Received Prepare
@@ -278,7 +280,7 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 8.96 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 14.43 ms, found 5 plugins.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Native extension for WebGL target not found Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@@ -289,42 +291,33 @@ Native extension for WebGL target not found
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.822 seconds - Finished resetting the current domain, in 5.905 seconds
Domain Reload Profiling: 5326ms Domain Reload Profiling: 8789ms
BeginReloadAssembly (662ms) BeginReloadAssembly (651ms)
DisableScriptedObjects (28ms) DisableScriptedObjects (34ms)
CreateAndSetChildDomain (217ms) CreateAndSetChildDomain (120ms)
RebuildCommonClasses (121ms) RebuildCommonClasses (104ms)
RebuildNativeTypeToScriptingClass (34ms) RebuildNativeTypeToScriptingClass (42ms)
initialDomainReloadingComplete (202ms) initialDomainReloadingComplete (254ms)
LoadAllAssembliesAndSetupDomain (1484ms) LoadAllAssembliesAndSetupDomain (1833ms)
LoadAssemblies (1155ms) LoadAssemblies (1493ms)
AnalyzeDomain (594ms) AnalyzeDomain (641ms)
TypeCache.Refresh (12ms) TypeCache.Refresh (21ms)
BuildScriptInfoCaches (553ms) BuildScriptInfoCaches (576ms)
ResolveRequiredComponents (25ms) ResolveRequiredComponents (38ms)
FinalizeReload (2823ms) FinalizeReload (5906ms)
SetupLoadedEditorAssemblies (0ms) SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (5ms) InitializePlatformSupportModulesInManaged (16ms)
BeforeProcessingInitializeOnLoad (567ms) BeforeProcessingInitializeOnLoad (2105ms)
ProcessInitializeOnLoadAttributes (1493ms) ProcessInitializeOnLoadAttributes (2408ms)
ProcessInitializeOnLoadMethodAttributes (251ms) ProcessInitializeOnLoadMethodAttributes (370ms)
AfterProcessingInitializeOnLoad (27ms) AfterProcessingInitializeOnLoad (47ms)
AwakeInstancesAfterBackupRestoration (39ms) AwakeInstancesAfterBackupRestoration (67ms)
Refreshing native plugins compatible for Editor in 9.26 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 10.14 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7317 unused Assets / (6.2 MB). Loaded Objects now: 8164. Unloading 7321 unused Assets / (6.0 MB). Loaded Objects now: 8168.
Memory consumption went from 164.2 MB to 158.1 MB. Memory consumption went from 164.2 MB to 158.2 MB.
Total: 22.511100 ms (FindLiveObjects: 1.652500 ms CreateObjectMapping: 2.035700 ms MarkObjects: 13.498000 ms DeleteObjects: 5.322700 ms) Total: 27.659800 ms (FindLiveObjects: 1.403000 ms CreateObjectMapping: 1.890000 ms MarkObjects: 17.284200 ms DeleteObjects: 7.079600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 7.86 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7301 unused Assets / (5.2 MB). Loaded Objects now: 8163.
Memory consumption went from 167.2 MB to 162.0 MB.
Total: 19.902700 ms (FindLiveObjects: 1.583700 ms CreateObjectMapping: 1.773400 ms MarkObjects: 12.703800 ms DeleteObjects: 3.840000 ms)
Prepare: number of updated asset objects reloaded= 0 Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
File diff suppressed because it is too large Load Diff
+207 -91
View File
@@ -2,21 +2,21 @@
Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release' Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.1267065Z"
System architecture: x64 System architecture: x64
Process architecture: x64 Process architecture: x64
Date: 2026-05-26T21:13:10Z Date: 2026-05-27T06:31:25Z
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T06:31:25.1901532Z"
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient: [Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.1+9fbee8e Version: 1.18.1+9fbee8e
Session Id: 0dc7da2508e044a4935c26eec3af1a55 Session Id: e10ac9cc66e846b7bd173ea071ed55ee
Correlation Id: a9d19e690f97c32e2b4465954453c96a Correlation Id: a9d19e690f97c32e2b4465954453c96a
External correlation Id: 7203720513233786123 External correlation Id: 2653364706438961469
Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM= Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.02s, handshake: 0.11s) [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.15s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2474859Z" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T06:31:25.3538413Z"
[Licensing::Module] Licensing Background thread has ended after 0.12s [Licensing::Module] Licensing Background thread has ended after 0.17s
COMMAND LINE ARGUMENTS: COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
@@ -30,7 +30,9 @@ C:/Users/frederik/The Tower/The Tower
-logFile -logFile
Logs/AssetImportWorker1.log Logs/AssetImportWorker1.log
-srvPort -srvPort
54306 58334
-licensingIpc
LicenseClient-fretux
-force-d3d12 -force-d3d12
-job-worker-count -job-worker-count
7 7
@@ -77,14 +79,14 @@ C:/Users/frederik/The Tower/The Tower
"memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [28336] Target information: Player connection [468] Target information:
Player connection [28336] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 3302842908 [EditorId] 3302842908 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [468] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 2868556577 [EditorId] 2868556577 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [28336] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 3302842908 [EditorId] 3302842908 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [468] * "[IP] 10.62.146.64 [Port] 0 [Flags] 2 [Guid] 2868556577 [EditorId] 2868556577 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [28336] Host joined multi-casting on [225.0.0.222:54997]... Player connection [468] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [28336] Host joined alternative multi-casting on [225.0.0.222:34997]... Player connection [468] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7 JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized. Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend. [Physics::Module] Initialized fallback backend.
@@ -96,7 +98,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2 [Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0 [Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded [Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 12.09 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 33.76 ms, found 5 plugins.
Initialize engine version: 6000.4.8f1 (f8b72d3d7343) Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets [Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
@@ -115,13 +117,13 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed' Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56536 Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56896
CodeReloadManager initialized CodeReloadManager initialized
Begin MonoManager ReloadAssembly Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ... Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.007309 seconds. Registered in 0.018624 seconds.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Native extension for WebGL target not found Native extension for WebGL target not found
Package Manager log level set to [2] Package Manager log level set to [2]
@@ -130,23 +132,23 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.934 seconds - Finished resetting the current domain, in 1.533 seconds
Domain Reload Profiling: 2153ms Domain Reload Profiling: 3450ms
BeginReloadAssembly (321ms) BeginReloadAssembly (516ms)
RebuildCommonClasses (98ms) RebuildCommonClasses (147ms)
RebuildNativeTypeToScriptingClass (26ms) RebuildNativeTypeToScriptingClass (45ms)
initialDomainReloadingComplete (172ms) initialDomainReloadingComplete (336ms)
LoadAllAssembliesAndSetupDomain (597ms) LoadAllAssembliesAndSetupDomain (865ms)
LoadAssemblies (303ms) LoadAssemblies (498ms)
AnalyzeDomain (580ms) AnalyzeDomain (829ms)
TypeCache.Refresh (577ms) TypeCache.Refresh (824ms)
TypeCache.ScanAssembly (543ms) TypeCache.ScanAssembly (773ms)
FinalizeReload (938ms) FinalizeReload (1540ms)
SetupLoadedEditorAssemblies (0ms) SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (101ms) InitializePlatformSupportModulesInManaged (189ms)
BeforeProcessingInitializeOnLoad (210ms) BeforeProcessingInitializeOnLoad (344ms)
ProcessInitializeOnLoadAttributes (265ms) ProcessInitializeOnLoadAttributes (427ms)
ProcessInitializeOnLoadMethodAttributes (183ms) ProcessInitializeOnLoadMethodAttributes (345ms)
======================================================================== ========================================================================
Worker process is ready to serve import requests Worker process is ready to serve import requests
Import Worker Mode flag is 0x00 Import Worker Mode flag is 0x00
@@ -195,47 +197,47 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 7.54 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 12.52 ms, found 5 plugins.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Native extension for WebGL target not found Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process). [Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 7.79 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 16.74 ms, found 5 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process). [Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.648 seconds - Finished resetting the current domain, in 4.454 seconds
Domain Reload Profiling: 4904ms Domain Reload Profiling: 8290ms
BeginReloadAssembly (391ms) BeginReloadAssembly (672ms)
DisableScriptedObjects (11ms) DisableScriptedObjects (18ms)
CreateAndSetChildDomain (58ms) CreateAndSetChildDomain (96ms)
RebuildCommonClasses (98ms) RebuildCommonClasses (134ms)
RebuildNativeTypeToScriptingClass (27ms) RebuildNativeTypeToScriptingClass (47ms)
initialDomainReloadingComplete (215ms) initialDomainReloadingComplete (327ms)
LoadAllAssembliesAndSetupDomain (1524ms) LoadAllAssembliesAndSetupDomain (2655ms)
LoadAssemblies (1084ms) LoadAssemblies (1831ms)
AnalyzeDomain (647ms) AnalyzeDomain (1163ms)
TypeCache.Refresh (436ms) TypeCache.Refresh (800ms)
TypeCache.ScanAssembly (409ms) TypeCache.ScanAssembly (744ms)
BuildScriptInfoCaches (178ms) BuildScriptInfoCaches (312ms)
ResolveRequiredComponents (27ms) ResolveRequiredComponents (43ms)
FinalizeReload (2649ms) FinalizeReload (4455ms)
SetupLoadedEditorAssemblies (0ms) SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (6ms) InitializePlatformSupportModulesInManaged (8ms)
BeforeProcessingInitializeOnLoad (510ms) BeforeProcessingInitializeOnLoad (1014ms)
ProcessInitializeOnLoadAttributes (1373ms) ProcessInitializeOnLoadAttributes (2253ms)
ProcessInitializeOnLoadMethodAttributes (354ms) ProcessInitializeOnLoadMethodAttributes (555ms)
AfterProcessingInitializeOnLoad (25ms) AfterProcessingInitializeOnLoad (19ms)
AwakeInstancesAfterBackupRestoration (11ms) AwakeInstancesAfterBackupRestoration (10ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Refreshing native plugins compatible for Editor in 9.79 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 8.20 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7319 unused Assets / (5.7 MB). Loaded Objects now: 8160. Unloading 7323 unused Assets / (5.4 MB). Loaded Objects now: 8164.
Memory consumption went from 163.6 MB to 157.9 MB. Memory consumption went from 163.3 MB to 157.9 MB.
Total: 24.864300 ms (FindLiveObjects: 1.780400 ms CreateObjectMapping: 2.124200 ms MarkObjects: 14.735900 ms DeleteObjects: 6.219400 ms) Total: 17.187200 ms (FindLiveObjects: 1.165700 ms CreateObjectMapping: 0.939000 ms MarkObjects: 10.910600 ms DeleteObjects: 4.137100 ms)
======================================================================== ========================================================================
Received Prepare Received Prepare
@@ -278,7 +280,7 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 6.79 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 17.17 ms, found 5 plugins.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Native extension for WebGL target not found Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@@ -289,45 +291,159 @@ Native extension for WebGL target not found
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.797 seconds - Finished resetting the current domain, in 5.879 seconds
Domain Reload Profiling: 5282ms Domain Reload Profiling: 8778ms
BeginReloadAssembly (613ms) BeginReloadAssembly (686ms)
DisableScriptedObjects (36ms) DisableScriptedObjects (33ms)
CreateAndSetChildDomain (116ms) CreateAndSetChildDomain (120ms)
RebuildCommonClasses (114ms) RebuildCommonClasses (139ms)
RebuildNativeTypeToScriptingClass (66ms) RebuildNativeTypeToScriptingClass (33ms)
initialDomainReloadingComplete (207ms) initialDomainReloadingComplete (227ms)
LoadAllAssembliesAndSetupDomain (1484ms) LoadAllAssembliesAndSetupDomain (1813ms)
LoadAssemblies (1206ms) LoadAssemblies (1514ms)
AnalyzeDomain (570ms) AnalyzeDomain (635ms)
TypeCache.Refresh (15ms) TypeCache.Refresh (17ms)
BuildScriptInfoCaches (527ms) BuildScriptInfoCaches (578ms)
ResolveRequiredComponents (24ms) ResolveRequiredComponents (37ms)
FinalizeReload (2798ms) FinalizeReload (5880ms)
SetupLoadedEditorAssemblies (0ms) SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (7ms) InitializePlatformSupportModulesInManaged (19ms)
BeforeProcessingInitializeOnLoad (594ms) BeforeProcessingInitializeOnLoad (2114ms)
ProcessInitializeOnLoadAttributes (1433ms) ProcessInitializeOnLoadAttributes (2389ms)
ProcessInitializeOnLoadMethodAttributes (262ms) ProcessInitializeOnLoadMethodAttributes (377ms)
AfterProcessingInitializeOnLoad (30ms) AfterProcessingInitializeOnLoad (44ms)
AwakeInstancesAfterBackupRestoration (41ms) AwakeInstancesAfterBackupRestoration (62ms)
Refreshing native plugins compatible for Editor in 8.61 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 8.02 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7317 unused Assets / (6.3 MB). Loaded Objects now: 8164. Unloading 7321 unused Assets / (5.6 MB). Loaded Objects now: 8168.
Memory consumption went from 164.4 MB to 158.0 MB. Memory consumption went from 164.0 MB to 158.5 MB.
Total: 24.804900 ms (FindLiveObjects: 1.554800 ms CreateObjectMapping: 2.307500 ms MarkObjects: 13.943500 ms DeleteObjects: 6.996700 ms) Total: 25.330300 ms (FindLiveObjects: 1.968800 ms CreateObjectMapping: 2.139500 ms MarkObjects: 14.586200 ms DeleteObjects: 6.633300 ms)
Prepare: number of updated asset objects reloaded= 0 Prepare: number of updated asset objects reloaded= 0
======================================================================== ========================================================================
Received Prepare Received Prepare
Refreshing native plugins compatible for Editor in 7.92 ms, found 5 plugins. Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 10.14 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.642 seconds
Domain Reload Profiling: 6210ms
BeginReloadAssembly (718ms)
DisableScriptedObjects (77ms)
CreateAndSetChildDomain (190ms)
RebuildCommonClasses (71ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (165ms)
LoadAllAssembliesAndSetupDomain (1593ms)
LoadAssemblies (1284ms)
AnalyzeDomain (536ms)
TypeCache.Refresh (19ms)
BuildScriptInfoCaches (464ms)
ResolveRequiredComponents (41ms)
FinalizeReload (3643ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (9ms)
BeforeProcessingInitializeOnLoad (830ms)
ProcessInitializeOnLoadAttributes (1769ms)
ProcessInitializeOnLoadMethodAttributes (331ms)
AfterProcessingInitializeOnLoad (38ms)
AwakeInstancesAfterBackupRestoration (56ms)
Refreshing native plugins compatible for Editor in 9.98 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7301 unused Assets / (6.0 MB). Loaded Objects now: 8163. Unloading 7321 unused Assets / (6.6 MB). Loaded Objects now: 8171.
Memory consumption went from 167.5 MB to 161.5 MB. Memory consumption went from 167.1 MB to 160.5 MB.
Total: 18.094100 ms (FindLiveObjects: 1.098000 ms CreateObjectMapping: 1.209600 ms MarkObjects: 10.855800 ms DeleteObjects: 4.929100 ms) Total: 30.452500 ms (FindLiveObjects: 1.966600 ms CreateObjectMapping: 2.212400 ms MarkObjects: 18.417500 ms DeleteObjects: 7.852600 ms)
Prepare: number of updated asset objects reloaded= 0 Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 483813.039618 seconds.
path: Assets/Prefabs/Enemy.prefab
importAddress: Guid(8cc3c96efc93348458ad0335b42d0214) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/Enemy.prefab using Guid(8cc3c96efc93348458ad0335b42d0214) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '03c0c7d05d5838363a483377fbc2bfd9') in 3.7484661 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7a10ab4545f8f0690cce674af4e0f717 DependenciesID=dabb6f154d75486bab4b0a6d16c6f210 StaticDependenciesID=d6c80351cca9ce9ec081cf5291006433
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 15
========================================================================
Received Import Request.
Time since last request: 0.000181 seconds.
path: Assets/Prefabs/Upgrade_Multishot.prefab
importAddress: Guid(9f308993642ba5844869d2896ff41010) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/Upgrade_Multishot.prefab using Guid(9f308993642ba5844869d2896ff41010) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '3990de7bba0618da7de40e74fef1fe6f') in 0.8452872 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=154f6359550410c8a74c1614e0b4028c DependenciesID=210f867c04c8d9a2fc8c9225a1346092 StaticDependenciesID=8059ef3871c71e722c44fc83bcf37952
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
========================================================================
Received Import Request.
Time since last request: 0.000231 seconds.
path: Assets/Prefabs/Upgrade_Range.prefab
importAddress: Guid(1561f55eee956314e80e56c0c1f586f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/Upgrade_Range.prefab using Guid(1561f55eee956314e80e56c0c1f586f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '6c0a936c27c4c27c63c2575fc1d3972d') in 0.145323 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ae03ccb7d912a4f8ee949e531c76d0d1 DependenciesID=53595174d396737fdbb86c5e3a22fcbd StaticDependenciesID=c1f4fd72c2046fed6603c5eb66cc0b59
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
========================================================================
Received Import Request.
Time since last request: 0.000242 seconds.
path: Assets/Prefabs/FloatingDamageText.prefab
importAddress: Guid(ce6bbd55220979548a1d2e042f91f404) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/FloatingDamageText.prefab using Guid(ce6bbd55220979548a1d2e042f91f404) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '9556c26988ae3d0aa88677ee70ac015e') in 0.1387311 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8ab055e82f47d961599f5f7f77e3f1e4 DependenciesID=e81ff9098e6f36157cee203378751552 StaticDependenciesID=e83a15f1345abf7f26935bf6d7332bbc
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 15
========================================================================
Received Import Request.
Time since last request: 0.000130 seconds.
path: Assets/Prefabs/Upgrade_Ricochet.prefab
importAddress: Guid(73459384c17b96649b8f40f7510b8170) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/Upgrade_Ricochet.prefab using Guid(73459384c17b96649b8f40f7510b8170) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: 'd2bb56be191c7d1038410066a1b9375c') in 0.1893769 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=686aaa58eca739568d22d4e7a9bbd791 DependenciesID=f199f15082d2aeaa23056ec77fbf318a StaticDependenciesID=0bf532d1a014b358fc52bd4019ae7d63
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorkerClient::OnTransportError - code=2 error=End of file
AssetImportWorker is now disconnected from the server AssetImportWorker is now disconnected from the server
Process exiting Process exiting
Exiting without the bug reporter. Application will terminate with return code 0 Exiting without the bug reporter. Application will terminate with return code 0
+145 -191
View File
@@ -1,22 +1,22 @@
[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release' Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T08:19:39.9346311Z"
OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64 System architecture: x64
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.0939581Z"
Process architecture: x64 Process architecture: x64
Date: 2026-05-26T08:19:39Z Date: 2026-05-26T21:13:10Z
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient: [Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.1+9fbee8e Version: 1.18.1+9fbee8e
Session Id: a1cfd92a3ad54e9a86a34582f282a863 Session Id: b85129cbd0094752993f68737ae4ca99
Correlation Id: a9d19e690f97c32e2b4465954453c96a Correlation Id: a9d19e690f97c32e2b4465954453c96a
External correlation Id: 5050308447084219509 External correlation Id: 7332700886944244216
Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM= Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.00s, handshake: 0.11s) [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.12s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T08:19:40.0539511Z" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2213198Z"
[Licensing::Module] Licensing Background thread has ended after 0.12s [Licensing::Module] Licensing Background thread has ended after 0.13s
COMMAND LINE ARGUMENTS: COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
@@ -30,7 +30,7 @@ C:/Users/frederik/The Tower/The Tower
-logFile -logFile
Logs/AssetImportWorker2.log Logs/AssetImportWorker2.log
-srvPort -srvPort
61601 54306
-force-d3d12 -force-d3d12
-job-worker-count -job-worker-count
7 7
@@ -77,14 +77,14 @@ C:/Users/frederik/The Tower/The Tower
"memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [13144] Target information: Player connection [16712] Target information:
Player connection [13144] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 2264995428 [EditorId] 2264995428 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [16712] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [13144] * "[IP] 10.62.146.64 [Port] 0 [Flags] 2 [Guid] 2264995428 [EditorId] 2264995428 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [16712] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [13144] Host joined multi-casting on [225.0.0.222:54997]... Player connection [16712] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [13144] Host joined alternative multi-casting on [225.0.0.222:34997]... Player connection [16712] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7 JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized. Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend. [Physics::Module] Initialized fallback backend.
@@ -96,7 +96,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2 [Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0 [Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded [Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 9.19 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 16.48 ms, found 5 plugins.
Initialize engine version: 6000.4.8f1 (f8b72d3d7343) Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets [Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
@@ -115,13 +115,13 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed' Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56836 Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56272
CodeReloadManager initialized CodeReloadManager initialized
Begin MonoManager ReloadAssembly Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ... Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.006877 seconds. Registered in 0.007685 seconds.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Native extension for WebGL target not found Native extension for WebGL target not found
Package Manager log level set to [2] Package Manager log level set to [2]
@@ -130,23 +130,23 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.795 seconds - Finished resetting the current domain, in 0.948 seconds
Domain Reload Profiling: 1926ms Domain Reload Profiling: 2153ms
BeginReloadAssembly (239ms) BeginReloadAssembly (281ms)
RebuildCommonClasses (78ms) RebuildCommonClasses (109ms)
RebuildNativeTypeToScriptingClass (27ms) RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (147ms) initialDomainReloadingComplete (174ms)
LoadAllAssembliesAndSetupDomain (637ms) LoadAllAssembliesAndSetupDomain (611ms)
LoadAssemblies (230ms) LoadAssemblies (264ms)
AnalyzeDomain (616ms) AnalyzeDomain (592ms)
TypeCache.Refresh (614ms) TypeCache.Refresh (589ms)
TypeCache.ScanAssembly (592ms) TypeCache.ScanAssembly (558ms)
FinalizeReload (798ms) FinalizeReload (952ms)
SetupLoadedEditorAssemblies (0ms) SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (90ms) InitializePlatformSupportModulesInManaged (101ms)
BeforeProcessingInitializeOnLoad (200ms) BeforeProcessingInitializeOnLoad (212ms)
ProcessInitializeOnLoadAttributes (215ms) ProcessInitializeOnLoadAttributes (263ms)
ProcessInitializeOnLoadMethodAttributes (149ms) ProcessInitializeOnLoadMethodAttributes (195ms)
======================================================================== ========================================================================
Worker process is ready to serve import requests Worker process is ready to serve import requests
Import Worker Mode flag is 0x00 Import Worker Mode flag is 0x00
@@ -195,184 +195,138 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 6.64 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 6.70 ms, found 5 plugins.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Native extension for WebGL target not found Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process). [Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 5.52 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 8.51 ms, found 5 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process). [Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.568 seconds - Finished resetting the current domain, in 2.527 seconds
Domain Reload Profiling: 4853ms Domain Reload Profiling: 4818ms
BeginReloadAssembly (481ms) BeginReloadAssembly (409ms)
DisableScriptedObjects (15ms) DisableScriptedObjects (13ms)
CreateAndSetChildDomain (83ms) CreateAndSetChildDomain (62ms)
RebuildCommonClasses (99ms) RebuildCommonClasses (100ms)
RebuildNativeTypeToScriptingClass (30ms) RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (198ms) initialDomainReloadingComplete (203ms)
LoadAllAssembliesAndSetupDomain (1475ms) LoadAllAssembliesAndSetupDomain (1546ms)
LoadAssemblies (1100ms) LoadAssemblies (1107ms)
AnalyzeDomain (620ms) AnalyzeDomain (657ms)
TypeCache.Refresh (430ms) TypeCache.Refresh (448ms)
TypeCache.ScanAssembly (404ms) TypeCache.ScanAssembly (419ms)
BuildScriptInfoCaches (161ms) BuildScriptInfoCaches (179ms)
ResolveRequiredComponents (26ms) ResolveRequiredComponents (25ms)
FinalizeReload (2569ms) FinalizeReload (2528ms)
SetupLoadedEditorAssemblies (0ms) SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (4ms) InitializePlatformSupportModulesInManaged (4ms)
BeforeProcessingInitializeOnLoad (551ms) BeforeProcessingInitializeOnLoad (483ms)
ProcessInitializeOnLoadAttributes (1196ms) ProcessInitializeOnLoadAttributes (1285ms)
ProcessInitializeOnLoadMethodAttributes (392ms) ProcessInitializeOnLoadMethodAttributes (352ms)
AfterProcessingInitializeOnLoad (23ms) AfterProcessingInitializeOnLoad (22ms)
AwakeInstancesAfterBackupRestoration (10ms) AwakeInstancesAfterBackupRestoration (16ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 6.41 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 7.86 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7319 unused Assets / (6.3 MB). Loaded Objects now: 8159. Unloading 7319 unused Assets / (5.9 MB). Loaded Objects now: 8160.
Memory consumption went from 163.1 MB to 156.9 MB. Memory consumption went from 163.6 MB to 157.7 MB.
Total: 16.291100 ms (FindLiveObjects: 1.558300 ms CreateObjectMapping: 1.146700 ms MarkObjects: 8.416500 ms DeleteObjects: 5.164100 ms) Total: 23.686200 ms (FindLiveObjects: 1.057300 ms CreateObjectMapping: 1.423100 ms MarkObjects: 14.629000 ms DeleteObjects: 6.572100 ms)
======================================================================== ========================================================================
Received Import Request. Received Prepare
Time since last request: 396159.529281 seconds. Begin MonoManager ReloadAssembly
path: Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
importAddress: Guid(dc20866c0d5e413ab7559440e15333ae) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
Start importing Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs using Guid(dc20866c0d5e413ab7559440e15333ae) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '52d7b6a491b1f67c3f92c1da03019dbe') in 0.1400944 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d97c8f57f519f9ebb4ba4691f9de2201 DependenciesID=cd1295b5e5ec3ef90394e2f49ea23861 StaticDependenciesID=9a563d88ba0223390ffeed17e569a4bc Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 6.43 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.778 seconds
Domain Reload Profiling: 5307ms
BeginReloadAssembly (641ms)
DisableScriptedObjects (32ms)
CreateAndSetChildDomain (116ms)
RebuildCommonClasses (118ms)
RebuildNativeTypeToScriptingClass (55ms)
initialDomainReloadingComplete (192ms)
LoadAllAssembliesAndSetupDomain (1523ms)
LoadAssemblies (1260ms)
AnalyzeDomain (597ms)
TypeCache.Refresh (12ms)
BuildScriptInfoCaches (547ms)
ResolveRequiredComponents (35ms)
FinalizeReload (2779ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (6ms)
BeforeProcessingInitializeOnLoad (581ms)
ProcessInitializeOnLoadAttributes (1423ms)
ProcessInitializeOnLoadMethodAttributes (264ms)
AfterProcessingInitializeOnLoad (31ms)
AwakeInstancesAfterBackupRestoration (41ms)
Refreshing native plugins compatible for Editor in 8.71 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7317 unused Assets / (5.8 MB). Loaded Objects now: 8164.
Memory consumption went from 164.4 MB to 158.5 MB.
Total: 22.561800 ms (FindLiveObjects: 1.856700 ms CreateObjectMapping: 1.803000 ms MarkObjects: 12.757500 ms DeleteObjects: 6.143000 ms)
Prepare: number of updated asset objects reloaded= 0
======================================================================== ========================================================================
Received Import Request. Received Prepare
Time since last request: 0.000037 seconds. Refreshing native plugins compatible for Editor in 6.75 ms, found 5 plugins.
path: Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
importAddress: Guid(c41005c129ba4d66911b75229fd70b45) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Unloading 7301 unused Assets / (6.7 MB). Loaded Objects now: 8163.
Start importing Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset using Guid(c41005c129ba4d66911b75229fd70b45) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'b1c8e012321711afcb4cb7b44deb33a4') in 0.0597096 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f9d4accb7286d47caf8f133a15608198 DependenciesID=757909917b338b7940727b8da9a1c369 StaticDependenciesID=67c9aa932c07d136b63c21638e15ae51 Memory consumption went from 167.5 MB to 160.9 MB.
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 Total: 19.363600 ms (FindLiveObjects: 0.992500 ms CreateObjectMapping: 1.481400 ms MarkObjects: 11.128900 ms DeleteObjects: 5.759300 ms)
========================================================================
Received Import Request.
Time since last request: 0.000048 seconds.
path: Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs
importAddress: Guid(686ec78b56aa445795335fbadafcfaa4) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs using Guid(686ec78b56aa445795335fbadafcfaa4) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '835c845a5fa0380ab3d136e292b07246') in 0.0112018 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7d7a03b10728310f29dfc8642b9a6f9b DependenciesID=a79582d39b2836990a0b447f2e8dfcfd StaticDependenciesID=5551059e8ac6d7251a42ac59675d61be
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000022 seconds.
path: Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset
importAddress: Guid(f952c082cb03451daed3ee968ac6c63e) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset using Guid(f952c082cb03451daed3ee968ac6c63e) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '552d37e859a69dc6562d6c1b1a5a7d46') in 0.0116455 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=53d4013fe016804cd238b40c2bba6365 DependenciesID=0e8390b4bfc02cba46d73a4c16687a28 StaticDependenciesID=29fce2b362eaf2efde4abff3423e70dc
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000028 seconds.
path: Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs
importAddress: Guid(2787a46a4dc848c1b4b7b9307b614bfd) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs using Guid(2787a46a4dc848c1b4b7b9307b614bfd) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'dc8e8116b8622f5b487b8bad911a849e') in 0.0087155 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2a6bad19f5d744aafb9e50f0ec1625c2 DependenciesID=b5f078037c3c487b4d401303951bd1fd StaticDependenciesID=98869a4e4e20d75afa35689aaad0dcfe
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000034 seconds.
path: Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat
importAddress: Guid(8b29aaa3eec7468097ff07adfcf29ac9) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/LiberationSans SDF - Metalic Green.mat using Guid(8b29aaa3eec7468097ff07adfcf29ac9) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '161a115e5ae856ff8060df69e0a263cf') in 0.0694745 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6c772ea711357fb1221dcf9a270a1e8f DependenciesID=8012d01bf1af56a30654b966735d825f StaticDependenciesID=4faf6f8a84c0d6cf28244457e9b0c292
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
========================================================================
Received Import Request.
Time since last request: 0.000034 seconds.
path: Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs
importAddress: Guid(53d91f98a2664f5cb9af11de72ac54ec) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs using Guid(53d91f98a2664f5cb9af11de72ac54ec) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '29adde071b9f6a8951ee5250022f3ba7') in 0.0073395 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=725078a2e04203dcaeda256828cf51f0 DependenciesID=aa4d912f9752aae26fed4d2b30489037 StaticDependenciesID=8110e57796a550f93999a2998f7c376e
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000039 seconds.
path: Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat
importAddress: Guid(e6b9b44320f4448d9d5e0ee634259966) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat using Guid(e6b9b44320f4448d9d5e0ee634259966) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '878a461e9e864f584eee916168bd816b') in 0.0304822 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6991c6196e85fd3ae6a76acefda7c261 DependenciesID=345613bdf888a0c90c8b558c7d548641 StaticDependenciesID=8b4d951adef8f8f549f03c763fc335f4
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 0.000046 seconds.
path: Assets/Settings/Scenes/URP2DSceneTemplate.unity
importAddress: Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/Settings/Scenes/URP2DSceneTemplate.unity using Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'd14facca7faec47ab31f4a1ec1d9a58a') in 0.0083355 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2b8964aefa1db0ab6c9b0c8c60155d7b DependenciesID=b383f95498550c1a85235f204e193303 StaticDependenciesID=42be838363dc3e52291f962dbeb3a9fa
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000028 seconds.
path: Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity
importAddress: Guid(03ec435d4b7140e9b2d87f79136d8374) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Examples & Extras/Scenes/07 - Superscript & Subscript Example.unity using Guid(03ec435d4b7140e9b2d87f79136d8374) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '0180de1a0a102ea86e221a6be51ea865') in 0.0105949 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=40aa44b787e0f2493b0a6b92b6223969 DependenciesID=251a459c469a84e2cd72bb3963c3f15d StaticDependenciesID=68abe86ba8a8b662b09f4b37f7dc24b2
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000032 seconds.
path: Assets/TextMesh Pro/Examples & Extras/Textures
importAddress: Guid(6e5c6d5e25574122a7a12dbdbbeed156) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Examples & Extras/Textures using Guid(6e5c6d5e25574122a7a12dbdbbeed156) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'b460d6d1e62ba2dd686971b939d689a2') in 0.0071659 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7881fe77ed1070092eae15f889257ad7 DependenciesID=1196e4601fe2970b1e1f92190da94d9c StaticDependenciesID=a6bb464288472aa164726058982b6650
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000054 seconds.
path: Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold - AFL.txt
importAddress: Guid(f28c334d44214474d9702d3ad79ecb0a) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Examples & Extras/Fonts/Roboto-Bold - AFL.txt using Guid(f28c334d44214474d9702d3ad79ecb0a) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '0d4cd6ba5abf9cfc945b5b6b43082897') in 0.0080178 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7244b56a2a3131c943b4f8e09c0ad080 DependenciesID=5fbe5782eb05ce2b3bc6b45a4b476f7d StaticDependenciesID=7333e88736d9559dc185e896ea83b23c
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000029 seconds.
path: Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd
importAddress: Guid(bb8dfcd263ad4eb383a33d74a720be6f) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Mask Zig-n-Zag.psd using Guid(bb8dfcd263ad4eb383a33d74a720be6f) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '30ffae780d1f24343098a19e3424a135') in 0.1142949 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=03a65e587f86d798e4623264835b4021 DependenciesID=f19d32d87039bcca987bfec9a941a81b StaticDependenciesID=f5264ec3ffc20c693727896236641e84
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000030 seconds.
path: Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf
importAddress: Guid(997a43b767814dd0a7642ec9b78cba41) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf using Guid(997a43b767814dd0a7642ec9b78cba41) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '234fd1774406391973a07bdc742e198c') in 0.0347211 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d560d0726eda9659d26fd92ca7be323d DependenciesID=9bb7653da9a9593800a081fc6253a009 StaticDependenciesID=ec096214fa32972f5045b2785c8c39a8
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 0.000044 seconds.
path: Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity
importAddress: Guid(8f7137eacd7042d5b17ef0efe5e744f5) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity using Guid(8f7137eacd7042d5b17ef0efe5e744f5) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'd7abd049dfe2e798d42157fd22b814b4') in 0.0108301 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1788587cdab80f0ed6f06a37408c7bc6 DependenciesID=b2406c3b100f0a0949f1d8e79778f140 StaticDependenciesID=748144f7c39bb406a6f042c5bb4a95a3
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000020 seconds.
path: Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader
importAddress: Guid(128e987d567d4e2c824d754223b3f3b0) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader using Guid(128e987d567d4e2c824d754223b3f3b0) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'd325a019be4e93af0cbac071a53660db') in 0.0146257 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=0cfd7b4d28927b828922bfe2b79ae535 DependenciesID=03b13372fbfbbbf19ad5e3da0e67578c StaticDependenciesID=974e146e61eab3641380ad49d10da588
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000022 seconds.
path: Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity
importAddress: Guid(39a1fa96ad2a449b908fca29d4297a74) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TextMesh Pro/Examples & Extras/Scenes/06 - Extra Rich Text Examples.unity using Guid(39a1fa96ad2a449b908fca29d4297a74) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '9b4860a04596480e4f55d06d23769ad4') in 0.008687 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8c0f9f314d54a9bab8b9956bbf1cbfc6 DependenciesID=99792403be8d31145c3f452891d7d1ec StaticDependenciesID=bcc003b8af3ede96d2bd52c263a73628
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server AssetImportWorker is now disconnected from the server
Process exiting Process exiting
+207 -90
View File
@@ -1,22 +1,22 @@
[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-27T06:31:25.2035849Z"
Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release' Built from '6000.4/staging' branch; Version is '6000.4.8f1 (f8b72d3d7343) revision 16299821'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 31518 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64 System architecture: x64
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux" at "2026-05-26T21:13:10.0939581Z"
Process architecture: x64 Process architecture: x64
Date: 2026-05-26T21:13:10Z Date: 2026-05-27T06:31:25Z
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29744, path: "C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient: [Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.1+9fbee8e Version: 1.18.1+9fbee8e
Session Id: b85129cbd0094752993f68737ae4ca99 Session Id: c05cea7e3a8f44638eff67fd8e82dd4d
Correlation Id: a9d19e690f97c32e2b4465954453c96a Correlation Id: a9d19e690f97c32e2b4465954453c96a
External correlation Id: 7332700886944244216 External correlation Id: 2715379269427991745
Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM= Machine Id: 50zaJbKckXAjaZfNMoOEfEyKXyM=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.12s) [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-fretux" (connect: 0.00s, validation: 0.01s, handshake: 0.14s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-26T21:13:10.2213198Z" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-fretux-notifications" at "2026-05-27T06:31:25.3567137Z"
[Licensing::Module] Licensing Background thread has ended after 0.13s [Licensing::Module] Licensing Background thread has ended after 0.15s
COMMAND LINE ARGUMENTS: COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe C:\Program Files\Unity\Hub\Editor\6000.4.8f1\Editor\Unity.exe
@@ -30,7 +30,9 @@ C:/Users/frederik/The Tower/The Tower
-logFile -logFile
Logs/AssetImportWorker2.log Logs/AssetImportWorker2.log
-srvPort -srvPort
54306 58334
-licensingIpc
LicenseClient-fretux
-force-d3d12 -force-d3d12
-job-worker-count -job-worker-count
7 7
@@ -77,14 +79,14 @@ C:/Users/frederik/The Tower/The Tower
"memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [16712] Target information: Player connection [21824] Target information:
Player connection [16712] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [21824] * "[IP] 172.23.224.1 [Port] 0 [Flags] 2 [Guid] 170890047 [EditorId] 170890047 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [16712] * "[IP] 10.21.95.6 [Port] 0 [Flags] 2 [Guid] 4026219507 [EditorId] 4026219507 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [21824] * "[IP] 10.62.146.64 [Port] 0 [Flags] 2 [Guid] 170890047 [EditorId] 170890047 [Version] 1048832 [Id] WindowsEditor(7,FredsThinkPad) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [16712] Host joined multi-casting on [225.0.0.222:54997]... Player connection [21824] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [16712] Host joined alternative multi-casting on [225.0.0.222:34997]... Player connection [21824] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7 JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized. Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend. [Physics::Module] Initialized fallback backend.
@@ -96,7 +98,7 @@ Library Redirect Path: Library/
[Physics::Module] SDK Version: 4.1.2 [Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0 [Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded [Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 16.48 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 27.48 ms, found 5 plugins.
Initialize engine version: 6000.4.8f1 (f8b72d3d7343) Initialize engine version: 6000.4.8f1 (f8b72d3d7343)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets [Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/The Tower/Assets
@@ -115,13 +117,13 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed' Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56272 Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56888
CodeReloadManager initialized CodeReloadManager initialized
Begin MonoManager ReloadAssembly Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ... Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.007685 seconds. Registered in 0.013093 seconds.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Native extension for WebGL target not found Native extension for WebGL target not found
Package Manager log level set to [2] Package Manager log level set to [2]
@@ -130,23 +132,24 @@ Package Manager log level set to [2]
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.948 seconds - Finished resetting the current domain, in 1.611 seconds
Domain Reload Profiling: 2153ms Domain Reload Profiling: 3525ms
BeginReloadAssembly (281ms) BeginReloadAssembly (517ms)
RebuildCommonClasses (109ms) CreateAndSetChildDomain (3ms)
RebuildNativeTypeToScriptingClass (27ms) RebuildCommonClasses (175ms)
initialDomainReloadingComplete (174ms) RebuildNativeTypeToScriptingClass (56ms)
LoadAllAssembliesAndSetupDomain (611ms) initialDomainReloadingComplete (344ms)
LoadAssemblies (264ms) LoadAllAssembliesAndSetupDomain (817ms)
AnalyzeDomain (592ms) LoadAssemblies (492ms)
TypeCache.Refresh (589ms) AnalyzeDomain (783ms)
TypeCache.ScanAssembly (558ms) TypeCache.Refresh (777ms)
FinalizeReload (952ms) TypeCache.ScanAssembly (720ms)
FinalizeReload (1617ms)
SetupLoadedEditorAssemblies (0ms) SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (101ms) InitializePlatformSupportModulesInManaged (215ms)
BeforeProcessingInitializeOnLoad (212ms) BeforeProcessingInitializeOnLoad (367ms)
ProcessInitializeOnLoadAttributes (263ms) ProcessInitializeOnLoadAttributes (469ms)
ProcessInitializeOnLoadMethodAttributes (195ms) ProcessInitializeOnLoadMethodAttributes (305ms)
======================================================================== ========================================================================
Worker process is ready to serve import requests Worker process is ready to serve import requests
Import Worker Mode flag is 0x00 Import Worker Mode flag is 0x00
@@ -195,47 +198,47 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 6.70 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 11.77 ms, found 5 plugins.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Native extension for WebGL target not found Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process). [Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 8.51 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 11.96 ms, found 5 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process). [Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.527 seconds - Finished resetting the current domain, in 4.503 seconds
Domain Reload Profiling: 4818ms Domain Reload Profiling: 8144ms
BeginReloadAssembly (409ms) BeginReloadAssembly (619ms)
DisableScriptedObjects (13ms) DisableScriptedObjects (17ms)
CreateAndSetChildDomain (62ms) CreateAndSetChildDomain (83ms)
RebuildCommonClasses (100ms) RebuildCommonClasses (144ms)
RebuildNativeTypeToScriptingClass (32ms) RebuildNativeTypeToScriptingClass (58ms)
initialDomainReloadingComplete (203ms) initialDomainReloadingComplete (307ms)
LoadAllAssembliesAndSetupDomain (1546ms) LoadAllAssembliesAndSetupDomain (2512ms)
LoadAssemblies (1107ms) LoadAssemblies (1614ms)
AnalyzeDomain (657ms) AnalyzeDomain (1202ms)
TypeCache.Refresh (448ms) TypeCache.Refresh (827ms)
TypeCache.ScanAssembly (419ms) TypeCache.ScanAssembly (767ms)
BuildScriptInfoCaches (179ms) BuildScriptInfoCaches (321ms)
ResolveRequiredComponents (25ms) ResolveRequiredComponents (48ms)
FinalizeReload (2528ms) FinalizeReload (4505ms)
SetupLoadedEditorAssemblies (0ms) SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (4ms) InitializePlatformSupportModulesInManaged (10ms)
BeforeProcessingInitializeOnLoad (483ms) BeforeProcessingInitializeOnLoad (946ms)
ProcessInitializeOnLoadAttributes (1285ms) ProcessInitializeOnLoadAttributes (2204ms)
ProcessInitializeOnLoadMethodAttributes (352ms) ProcessInitializeOnLoadMethodAttributes (570ms)
AfterProcessingInitializeOnLoad (22ms) AfterProcessingInitializeOnLoad (44ms)
AwakeInstancesAfterBackupRestoration (16ms) AwakeInstancesAfterBackupRestoration (25ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 7.86 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 15.22 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7319 unused Assets / (5.9 MB). Loaded Objects now: 8160. Unloading 7323 unused Assets / (5.7 MB). Loaded Objects now: 8164.
Memory consumption went from 163.6 MB to 157.7 MB. Memory consumption went from 163.4 MB to 157.7 MB.
Total: 23.686200 ms (FindLiveObjects: 1.057300 ms CreateObjectMapping: 1.423100 ms MarkObjects: 14.629000 ms DeleteObjects: 6.572100 ms) Total: 28.267900 ms (FindLiveObjects: 2.563600 ms CreateObjectMapping: 2.012800 ms MarkObjects: 17.035600 ms DeleteObjects: 6.647600 ms)
======================================================================== ========================================================================
Received Prepare Received Prepare
@@ -278,7 +281,7 @@ Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Un
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 6.43 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 14.28 ms, found 5 plugins.
Native extension for WindowsStandalone target not found Native extension for WindowsStandalone target not found
Native extension for WebGL target not found Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
@@ -289,45 +292,159 @@ Native extension for WebGL target not found
[Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.778 seconds - Finished resetting the current domain, in 5.922 seconds
Domain Reload Profiling: 5307ms Domain Reload Profiling: 8877ms
BeginReloadAssembly (641ms) BeginReloadAssembly (685ms)
DisableScriptedObjects (32ms) DisableScriptedObjects (32ms)
CreateAndSetChildDomain (116ms) CreateAndSetChildDomain (123ms)
RebuildCommonClasses (118ms) RebuildCommonClasses (132ms)
RebuildNativeTypeToScriptingClass (55ms) RebuildNativeTypeToScriptingClass (40ms)
initialDomainReloadingComplete (192ms) initialDomainReloadingComplete (234ms)
LoadAllAssembliesAndSetupDomain (1523ms) LoadAllAssembliesAndSetupDomain (1863ms)
LoadAssemblies (1260ms) LoadAssemblies (1527ms)
AnalyzeDomain (597ms) AnalyzeDomain (663ms)
TypeCache.Refresh (12ms) TypeCache.Refresh (17ms)
BuildScriptInfoCaches (547ms) BuildScriptInfoCaches (598ms)
ResolveRequiredComponents (35ms) ResolveRequiredComponents (40ms)
FinalizeReload (2779ms) FinalizeReload (5924ms)
SetupLoadedEditorAssemblies (0ms) SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (6ms) InitializePlatformSupportModulesInManaged (16ms)
BeforeProcessingInitializeOnLoad (581ms) BeforeProcessingInitializeOnLoad (2042ms)
ProcessInitializeOnLoadAttributes (1423ms) ProcessInitializeOnLoadAttributes (2310ms)
ProcessInitializeOnLoadMethodAttributes (264ms) ProcessInitializeOnLoadMethodAttributes (388ms)
AfterProcessingInitializeOnLoad (31ms) AfterProcessingInitializeOnLoad (39ms)
AwakeInstancesAfterBackupRestoration (41ms) AwakeInstancesAfterBackupRestoration (60ms)
Refreshing native plugins compatible for Editor in 8.71 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 15.91 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7317 unused Assets / (5.8 MB). Loaded Objects now: 8164. Unloading 7321 unused Assets / (6.5 MB). Loaded Objects now: 8168.
Memory consumption went from 164.4 MB to 158.5 MB. Memory consumption went from 164.1 MB to 157.6 MB.
Total: 22.561800 ms (FindLiveObjects: 1.856700 ms CreateObjectMapping: 1.803000 ms MarkObjects: 12.757500 ms DeleteObjects: 6.143000 ms) Total: 41.879900 ms (FindLiveObjects: 3.357500 ms CreateObjectMapping: 4.404100 ms MarkObjects: 22.804300 ms DeleteObjects: 11.309600 ms)
Prepare: number of updated asset objects reloaded= 0 Prepare: number of updated asset objects reloaded= 0
======================================================================== ========================================================================
Received Prepare Received Prepare
Refreshing native plugins compatible for Editor in 6.75 ms, found 5 plugins. Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.PixelPerfect.Editor.Tests.dll at Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
Refreshing native plugins compatible for Editor in 10.46 ms, found 5 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.539 seconds
Domain Reload Profiling: 6106ms
BeginReloadAssembly (704ms)
DisableScriptedObjects (77ms)
CreateAndSetChildDomain (193ms)
RebuildCommonClasses (76ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (174ms)
LoadAllAssembliesAndSetupDomain (1584ms)
LoadAssemblies (1242ms)
AnalyzeDomain (545ms)
TypeCache.Refresh (20ms)
BuildScriptInfoCaches (474ms)
ResolveRequiredComponents (41ms)
FinalizeReload (3540ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (8ms)
BeforeProcessingInitializeOnLoad (824ms)
ProcessInitializeOnLoadAttributes (1689ms)
ProcessInitializeOnLoadMethodAttributes (334ms)
AfterProcessingInitializeOnLoad (36ms)
AwakeInstancesAfterBackupRestoration (44ms)
Refreshing native plugins compatible for Editor in 12.07 ms, found 5 plugins.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7301 unused Assets / (6.7 MB). Loaded Objects now: 8163. Unloading 7321 unused Assets / (5.9 MB). Loaded Objects now: 8171.
Memory consumption went from 167.5 MB to 160.9 MB. Memory consumption went from 167.2 MB to 161.3 MB.
Total: 19.363600 ms (FindLiveObjects: 0.992500 ms CreateObjectMapping: 1.481400 ms MarkObjects: 11.128900 ms DeleteObjects: 5.759300 ms) Total: 32.278300 ms (FindLiveObjects: 1.967400 ms CreateObjectMapping: 2.636500 ms MarkObjects: 19.050300 ms DeleteObjects: 8.620800 ms)
Prepare: number of updated asset objects reloaded= 0 Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 483813.034737 seconds.
path: Assets/Prefabs/Bullet.prefab
importAddress: Guid(2ad92b831082deb4d950dc3d3e01c7b0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/Bullet.prefab using Guid(2ad92b831082deb4d950dc3d3e01c7b0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '6d23b511db7e58c751df26eeb61232e1') in 3.7371059 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4fadcf115cfac48ec78d0ce7d1342bd3 DependenciesID=b3fa2b5545e1af4f6bb5a723cb8f7d31 StaticDependenciesID=ea057ffaaf923b4b41674743c6a2e56c
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
========================================================================
Received Import Request.
Time since last request: 0.000124 seconds.
path: Assets/Prefabs/Upgrade_Damage.prefab
importAddress: Guid(1aee14f3ea295e44d99bcc910d1a675e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/Upgrade_Damage.prefab using Guid(1aee14f3ea295e44d99bcc910d1a675e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '1ba439ee062c2620aaefdd43342dbf9b') in 0.9387006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b3a8b3f1c2aa0e77fdd8d13f888ba3ac DependenciesID=13197a5e1a64bd22017ff83b348e71d1 StaticDependenciesID=3f9b9bbb0fc64882a1354eb32103428c
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
========================================================================
Received Import Request.
Time since last request: 0.000275 seconds.
path: Assets/Prefabs/ShatterEffect.prefab
importAddress: Guid(06a74c751ff462f4aba299639ca0b4dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/ShatterEffect.prefab using Guid(06a74c751ff462f4aba299639ca0b4dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '75c4bfb2f6729918e791070e6bab60c8') in 0.053581 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5af8d74d2ccfdde2e64864062dc98504 DependenciesID=0048f4e349be010d27ca17ab44a07933 StaticDependenciesID=25ca06671f6cb038952aa52ebc452c4c
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
========================================================================
Received Import Request.
Time since last request: 0.000110 seconds.
path: Assets/Prefabs/Upgrade_FireRate.prefab
importAddress: Guid(255eafaf08558b845a0ce0db48213b18) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/Upgrade_FireRate.prefab using Guid(255eafaf08558b845a0ce0db48213b18) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: 'f8ba0b2b4e21877b8e6ad69a125402e5') in 0.2426675 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7fe7afe1f5756ff93f67e44e48a1f371 DependenciesID=fa69c1a8da1f8919e5db448f221d4be2 StaticDependenciesID=f33cbab146c2a124c95e417db2edc3e8
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
========================================================================
Received Import Request.
Time since last request: 0.000164 seconds.
path: Assets/Prefabs/Upgrade_Homing.prefab
importAddress: Guid(9ec6e163fd938b4489c0272fe1f5d36f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/Upgrade_Homing.prefab using Guid(9ec6e163fd938b4489c0272fe1f5d36f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '7f3ab18d5c2eaf4c24d50437995f0577') in 0.1852397 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=33dfea9e3b33a0aa7680ec98f6bd2b77 DependenciesID=247a49c66ab5beeeae966f1a54c2a45a StaticDependenciesID=f06b97795d722ff6bb968881893c8f32
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorkerClient::OnTransportError - code=2 error=End of file
AssetImportWorker is now disconnected from the server AssetImportWorker is now disconnected from the server
Process exiting Process exiting
Exiting without the bug reporter. Application will terminate with return code 0 Exiting without the bug reporter. Application will terminate with return code 0
@@ -3,8 +3,6 @@ Cmd: initializeCompiler
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process Quitting shader compiler process
@@ -1,3 +1,4 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines', jobs: y Base path: 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.4.8f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown
+71 -75
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width: 1535.2001 width: 1535.2001
height: 860.8 height: 860.8
m_ShowMode: 4 m_ShowMode: 4
m_Title: Game m_Title: Scene
m_RootView: {fileID: 2} m_RootView: {fileID: 2}
m_MinSize: {x: 875, y: 300} m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
@@ -44,7 +44,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1535.2 width: 1535.2001
height: 860.8 height: 860.8
m_MinSize: {x: 875, y: 300} m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
@@ -69,7 +69,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1535.2 width: 1535.2001
height: 36 height: 36
m_MinSize: {x: 50, y: 50} m_MinSize: {x: 50, y: 50}
m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4000, y: 4000}
@@ -91,7 +91,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 840.8 y: 840.8
width: 1535.2 width: 1535.2001
height: 20 height: 20
m_MinSize: {x: 0, y: 0} m_MinSize: {x: 0, y: 0}
m_MaxSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0}
@@ -114,12 +114,12 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 36 y: 36
width: 1535.2 width: 1535.2001
height: 804.8 height: 804.8
m_MinSize: {x: 300, y: 112} m_MinSize: {x: 300, y: 112}
m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
vertical: 0 vertical: 0
controlID: 104 controlID: 37
draggingID: 0 draggingID: 0
--- !u!114 &6 --- !u!114 &6
MonoBehaviour: MonoBehaviour:
@@ -145,7 +145,7 @@ MonoBehaviour:
m_MinSize: {x: 200, y: 112} m_MinSize: {x: 200, y: 112}
m_MaxSize: {x: 16192, y: 16192} m_MaxSize: {x: 16192, y: 16192}
vertical: 1 vertical: 1
controlID: 37 controlID: 38
draggingID: 0 draggingID: 0
--- !u!114 &7 --- !u!114 &7
MonoBehaviour: MonoBehaviour:
@@ -167,11 +167,11 @@ MonoBehaviour:
x: 0 x: 0
y: 0 y: 0
width: 1366.4 width: 1366.4
height: 579.2 height: 623.2
m_MinSize: {x: 200, y: 56} m_MinSize: {x: 200, y: 56}
m_MaxSize: {x: 16192, y: 8096} m_MaxSize: {x: 16192, y: 8096}
vertical: 0 vertical: 0
controlID: 38 controlID: 39
draggingID: 0 draggingID: 0
--- !u!114 &8 --- !u!114 &8
MonoBehaviour: MonoBehaviour:
@@ -190,8 +190,8 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 100 width: 251.2
height: 579.2 height: 623.2
m_MinSize: {x: 201, y: 226} m_MinSize: {x: 201, y: 226}
m_MaxSize: {x: 4001, y: 4026} m_MaxSize: {x: 4001, y: 4026}
m_ActualView: {fileID: 14} m_ActualView: {fileID: 14}
@@ -209,23 +209,23 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 1 m_EditorHideFlags: 1
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GameView m_Name: SceneView
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 100 x: 251.2
y: 0 y: 0
width: 1266.4 width: 1115.2001
height: 579.2 height: 623.2
m_MinSize: {x: 202, y: 226} m_MinSize: {x: 202, y: 226}
m_MaxSize: {x: 4002, y: 4026} m_MaxSize: {x: 4002, y: 4026}
m_ActualView: {fileID: 18} m_ActualView: {fileID: 13}
m_Panes: m_Panes:
- {fileID: 13} - {fileID: 13}
- {fileID: 18} - {fileID: 18}
m_Selected: 1 m_Selected: 0
m_LastSelected: 0 m_LastSelected: 1
--- !u!114 &10 --- !u!114 &10
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@@ -242,9 +242,9 @@ MonoBehaviour:
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 579.2 y: 623.2
width: 1366.4 width: 1366.4
height: 225.59998 height: 181.59998
m_MinSize: {x: 231, y: 276} m_MinSize: {x: 231, y: 276}
m_MaxSize: {x: 10001, y: 10026} m_MaxSize: {x: 10001, y: 10026}
m_ActualView: {fileID: 15} m_ActualView: {fileID: 15}
@@ -270,7 +270,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 1366.4 x: 1366.4
y: 0 y: 0
width: 168.79993 width: 168.80005
height: 804.8 height: 804.8
m_MinSize: {x: 276, y: 76} m_MinSize: {x: 276, y: 76}
m_MaxSize: {x: 4001, y: 4026} m_MaxSize: {x: 4001, y: 4026}
@@ -300,9 +300,9 @@ MonoBehaviour:
m_TextWithWhitespace: "UnityEditor.MainToolbarWindow\u200B" m_TextWithWhitespace: "UnityEditor.MainToolbarWindow\u200B"
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0.8
y: 0 y: 50.4
width: 1535.2 width: 1535.2001
height: 36 height: 36
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
@@ -566,10 +566,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Scene\u200B" m_TextWithWhitespace: "Scene\u200B"
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 482.4 x: 252
y: 86.4 y: 86.4
width: 666.80005 width: 1113.2001
height: 553.2 height: 597.2
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0
@@ -1099,7 +1099,7 @@ MonoBehaviour:
sizeOverridden: 0 sizeOverridden: 0
m_ContainerData: m_ContainerData:
- containerId: overlay-toolbar__top - containerId: overlay-toolbar__top
scrollOffset: 70.5 scrollOffset: 0
- containerId: overlay-toolbar__left - containerId: overlay-toolbar__left
scrollOffset: 0 scrollOffset: 0
- containerId: overlay-container--left - containerId: overlay-container--left
@@ -1140,9 +1140,9 @@ MonoBehaviour:
m_AudioPlay: 0 m_AudioPlay: 0
m_DebugDrawModesUseInteractiveLightBakingData: 0 m_DebugDrawModesUseInteractiveLightBakingData: 0
m_Position: m_Position:
m_Target: {x: 690, y: 388, z: 0} m_Target: {x: 877.9392, y: 278.4172, z: -0.5207641}
speed: 2 speed: 2
m_Value: {x: 690, y: 388, z: 0} m_Value: {x: 877.9392, y: 278.4172, z: -0.5207641}
m_RenderMode: 0 m_RenderMode: 0
m_CameraMode: m_CameraMode:
drawMode: 0 drawMode: 0
@@ -1193,9 +1193,9 @@ MonoBehaviour:
speed: 2 speed: 2
m_Value: {x: 0, y: 0, z: 0, w: 1} m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size: m_Size:
m_Target: 791.60846 m_Target: 843.6824
speed: 2 speed: 2
m_Value: 791.60846 m_Value: 843.6824
m_Ortho: m_Ortho:
m_Target: 1 m_Target: 1
speed: 2 speed: 2
@@ -1250,10 +1250,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Hierarchy\u200B" m_TextWithWhitespace: "Hierarchy\u200B"
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0.8
y: 24 y: 86.4
width: 99 width: 250.2
height: 553.2 height: 597.2
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0
@@ -1274,13 +1274,7 @@ MonoBehaviour:
m_LastClickedID: m_LastClickedID:
m_Data: 0 m_Data: 0
m_ExpandedIDs: m_ExpandedIDs:
- m_Data: -69618 - m_Data: -1382
- m_Data: -69434
- m_Data: -69346
- m_Data: -69300
- m_Data: -68690
- m_Data: -68100
- m_Data: -64148
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@@ -1328,10 +1322,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Project\u200B" m_TextWithWhitespace: "Project\u200B"
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0.8
y: 603.2 y: 709.60004
width: 1365.4 width: 1365.4
height: 199.59998 height: 155.59998
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0
@@ -1356,7 +1350,7 @@ MonoBehaviour:
m_SkipHidden: 0 m_SkipHidden: 0
m_SearchArea: 1 m_SearchArea: 1
m_Folders: m_Folders:
- Assets/Scenes - Assets/TextMesh Pro
m_Globs: [] m_Globs: []
m_ProductIds: m_ProductIds:
m_AnyWithAssetOrigin: 0 m_AnyWithAssetOrigin: 0
@@ -1366,20 +1360,23 @@ MonoBehaviour:
m_ViewMode: 1 m_ViewMode: 1
m_StartGridSize: 64 m_StartGridSize: 64
m_LastFolders: m_LastFolders:
- Assets/Scenes - Assets/TextMesh Pro
m_LastFoldersGridSize: -1 m_LastFoldersGridSize: -1
m_LastProjectPath: C:\Users\frederik\The Tower\The Tower m_LastProjectPath: C:\Users\frederik\The Tower\The Tower
m_LockTracker: m_LockTracker:
m_IsLocked: 0 m_IsLocked: 0
m_LastLocalAssetsSearchArea: 1 m_LastLocalAssetsSearchArea: 1
m_FolderTreeState: m_FolderTreeState:
scrollPos: {x: 0, y: 87.5} scrollPos: {x: 0, y: 60}
m_SelectedIDs: m_SelectedIDs:
- m_Data: 73392 - m_Data: 52698
m_LastClickedID: m_LastClickedID:
m_Data: 73392 m_Data: 52698
m_ExpandedIDs: m_ExpandedIDs:
- m_Data: 0 - m_Data: 0
- m_Data: 52626
- m_Data: 1000000000
- m_Data: 2147483647
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@@ -1440,11 +1437,10 @@ MonoBehaviour:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_ResourceFile: m_ResourceFile:
m_ListAreaState: m_ListAreaState:
m_SelectedInstanceIDs: m_SelectedInstanceIDs: []
- m_Data: 79264
m_LastClickedEntityId: m_LastClickedEntityId:
m_Data: 79264 m_Data: 0
m_HadKeyboardFocusLastEvent: 1 m_HadKeyboardFocusLastEvent: 0
m_ExpandedInstanceIDs: [] m_ExpandedInstanceIDs: []
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
@@ -1472,7 +1468,7 @@ MonoBehaviour:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_ResourceFile: m_ResourceFile:
m_NewAssetIndexInList: -1 m_NewAssetIndexInList: -1
m_ScrollPosition: {x: 0, y: 0} m_ScrollPosition: {x: 0, y: 5.4000244}
m_GridSize: 64 m_GridSize: 64
m_SkipHiddenPackages: 0 m_SkipHiddenPackages: 0
m_DirectoriesAreaWidth: 207 m_DirectoriesAreaWidth: 207
@@ -1498,9 +1494,9 @@ MonoBehaviour:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0.8 x: 0.8
y: 665.60004 y: 709.60004
width: 1149.4 width: 1365.4
height: 199.59998 height: 155.59998
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0
@@ -1535,9 +1531,9 @@ MonoBehaviour:
m_TextWithWhitespace: "Inspector\u200B" m_TextWithWhitespace: "Inspector\u200B"
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 1367.4 x: 1367.2001
y: 24 y: 86.4
width: 167.79993 width: 167.80005
height: 778.8 height: 778.8
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
@@ -1587,10 +1583,10 @@ MonoBehaviour:
m_TextWithWhitespace: "Game\u200B" m_TextWithWhitespace: "Game\u200B"
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 101 x: 100.8
y: 24 y: 86.4
width: 1264.4 width: 1264.4
height: 553.2 height: 597.2
m_SerializedDataModeController: m_SerializedDataModeController:
m_DataMode: 0 m_DataMode: 0
m_PreferredDataMode: 0 m_PreferredDataMode: 0
@@ -1612,7 +1608,7 @@ MonoBehaviour:
m_ShowGizmos: 0 m_ShowGizmos: 0
m_TargetDisplay: 0 m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0} m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
m_TargetSize: {x: 1183, y: 665.25} m_TargetSize: {x: 1280, y: 720.25}
m_TextureFilterMode: 0 m_TextureFilterMode: 0
m_TextureHideFlags: 61 m_TextureHideFlags: 61
m_RenderIMGUI: 1 m_RenderIMGUI: 1
@@ -1627,10 +1623,10 @@ MonoBehaviour:
m_VRangeLocked: 0 m_VRangeLocked: 0
hZoomLockedByDefault: 0 hZoomLockedByDefault: 0
vZoomLockedByDefault: 0 vZoomLockedByDefault: 0
m_HBaseRangeMin: -473.2 m_HBaseRangeMin: -512
m_HBaseRangeMax: 473.2 m_HBaseRangeMax: 512
m_VBaseRangeMin: -266.1 m_VBaseRangeMin: -288.1
m_VBaseRangeMax: 266.1 m_VBaseRangeMax: 288.1
m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1 m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1 m_VAllowExceedBaseRangeMin: 1
@@ -1649,9 +1645,9 @@ MonoBehaviour:
x: 0 x: 0
y: 21 y: 21
width: 1264.4 width: 1264.4
height: 532.2 height: 576.2
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Translation: {x: 632.2, y: 266.1} m_Translation: {x: 632.2, y: 288.1}
m_MarginLeft: 0 m_MarginLeft: 0
m_MarginRight: 0 m_MarginRight: 0
m_MarginTop: 0 m_MarginTop: 0
@@ -1659,12 +1655,12 @@ MonoBehaviour:
m_LastShownAreaInsideMargins: m_LastShownAreaInsideMargins:
serializedVersion: 2 serializedVersion: 2
x: -632.2 x: -632.2
y: -266.1 y: -288.1
width: 1264.4 width: 1264.4
height: 532.2 height: 576.2
m_MinimalGUI: 1 m_MinimalGUI: 1
m_defaultScale: 1 m_defaultScale: 1
m_LastWindowPixelSize: {x: 1580.5, y: 691.5} m_LastWindowPixelSize: {x: 1580.5, y: 746.5}
m_ClearInEditMode: 1 m_ClearInEditMode: 1
m_NoCameraWarning: 1 m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 00000000000000000000 m_LowResolutionForAspectRatios: 00000000000000000000