using UnityEngine; public class Enemy : MonoBehaviour { public float speed = 1.5f; private Transform tower; private EnemyHealth enemyHealth; void Start() { GameObject towerObject = GameObject.FindGameObjectWithTag("Tower"); if (towerObject != null) { tower = towerObject.transform; } enemyHealth = GetComponent(); } void Update() { if (tower == null || enemyHealth == null) return; transform.position = Vector2.MoveTowards(transform.position, tower.position, speed * Time.deltaTime); if (Vector2.Distance(transform.position, tower.position) < 0.5f) { int damageDealt = enemyHealth.GetCurrentHealth(); tower.GetComponent().TakeDamage(damageDealt); enemyHealth.NotifySpawner(); Destroy(gameObject); } } }