Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.40f1 (157d81624ddf) revision 1408385'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'de' Physical Memory: 16074 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/frederik/The Tower -logFile Logs/AssetImportWorker0.log -srvPort 64584 -job-worker-count 9 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: C:/Users/frederik/The Tower C:/Users/frederik/The Tower [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [7204] Target information: Player connection [7204] * "[IP] 172.29.144.1 [Port] 0 [Flags] 2 [Guid] 3019078239 [EditorId] 3019078239 [Version] 1048832 [Id] WindowsEditor(7,FredsZenBook) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [7204] * "[IP] 10.62.151.244 [Port] 0 [Flags] 2 [Guid] 3019078239 [EditorId] 3019078239 [Version] 1048832 [Id] WindowsEditor(7,FredsZenBook) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [7204] Host joined multi-casting on [225.0.0.222:54997]... Player connection [7204] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 9 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 7.83 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.40f1 (157d81624ddf) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) Iris(R) Xe Graphics (ID=0x46a6) Vendor: Intel VRAM: 8037 MB Driver: 31.0.101.3962 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56160 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.005700 seconds. - Loaded All Assemblies, in 0.484 seconds Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.416 seconds Domain Reload Profiling: 898ms BeginReloadAssembly (161ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (62ms) LoadAllAssembliesAndSetupDomain (200ms) LoadAssemblies (158ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (196ms) TypeCache.Refresh (193ms) TypeCache.ScanAssembly (172ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (417ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (364ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (34ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (68ms) ProcessInitializeOnLoadAttributes (194ms) ProcessInitializeOnLoadMethodAttributes (62ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.031 seconds Refreshing native plugins compatible for Editor in 1.57 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.297 seconds Domain Reload Profiling: 2323ms BeginReloadAssembly (216ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (46ms) LoadAllAssembliesAndSetupDomain (702ms) LoadAssemblies (529ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (307ms) TypeCache.Refresh (219ms) TypeCache.ScanAssembly (200ms) BuildScriptInfoCaches (64ms) ResolveRequiredComponents (20ms) FinalizeReload (1298ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1051ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (224ms) ProcessInitializeOnLoadAttributes (511ms) ProcessInitializeOnLoadMethodAttributes (295ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 2.79 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 220 Unused Serialized files (Serialized files now loaded: 0) Unloading 6627 unused Assets / (7.4 MB). Loaded Objects now: 7287. Memory consumption went from 184.9 MB to 177.5 MB. Total: 11.346300 ms (FindLiveObjects: 1.024000 ms CreateObjectMapping: 1.047300 ms MarkObjects: 5.237200 ms DeleteObjects: 4.035800 ms) ======================================================================== Received Import Request. Time since last request: 115176.492999 seconds. path: Assets/Prefabs/Upgrade_Damage.prefab artifactKey: Guid(1aee14f3ea295e44d99bcc910d1a675e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Prefabs/Upgrade_Damage.prefab using Guid(1aee14f3ea295e44d99bcc910d1a675e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ed0847a9c80cc69a5fefebece2581a15') in 0.6714424 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 38 ======================================================================== Received Import Request. Time since last request: 0.000036 seconds. path: Assets/Prefabs/Upgrade_Ricochet.prefab artifactKey: Guid(73459384c17b96649b8f40f7510b8170) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Prefabs/Upgrade_Ricochet.prefab using Guid(73459384c17b96649b8f40f7510b8170) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4b5e7136cb48d20541d2bfed4d144cb9') in 0.0355894 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.096 seconds Refreshing native plugins compatible for Editor in 4.26 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.993 seconds Domain Reload Profiling: 3093ms BeginReloadAssembly (257ms) ExecutionOrderSort (0ms) DisableScriptedObjects (30ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (70ms) RebuildCommonClasses (38ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (758ms) LoadAssemblies (483ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (379ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (320ms) ResolveRequiredComponents (42ms) FinalizeReload (1995ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1562ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (15ms) BeforeProcessingInitializeOnLoad (467ms) ProcessInitializeOnLoadAttributes (906ms) ProcessInitializeOnLoadMethodAttributes (148ms) AfterProcessingInitializeOnLoad (19ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (33ms) Refreshing native plugins compatible for Editor in 6.43 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 40 Unused Serialized files (Serialized files now loaded: 0) Unloading 6625 unused Assets / (8.7 MB). Loaded Objects now: 7325. Memory consumption went from 166.2 MB to 157.5 MB. Total: 43.606700 ms (FindLiveObjects: 1.370300 ms CreateObjectMapping: 1.114800 ms MarkObjects: 26.973200 ms DeleteObjects: 14.146000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.888 seconds Refreshing native plugins compatible for Editor in 1.80 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.111 seconds Domain Reload Profiling: 1997ms BeginReloadAssembly (241ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (64ms) RebuildCommonClasses (38ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (31ms) LoadAllAssembliesAndSetupDomain (562ms) LoadAssemblies (466ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (206ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (181ms) ResolveRequiredComponents (14ms) FinalizeReload (1111ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (895ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (218ms) ProcessInitializeOnLoadAttributes (561ms) ProcessInitializeOnLoadMethodAttributes (94ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.61 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 40 Unused Serialized files (Serialized files now loaded: 0) Unloading 6625 unused Assets / (7.6 MB). Loaded Objects now: 7327. Memory consumption went from 166.1 MB to 158.5 MB. Total: 14.629000 ms (FindLiveObjects: 0.751900 ms CreateObjectMapping: 0.980800 ms MarkObjects: 7.016100 ms DeleteObjects: 5.877500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.841 seconds Refreshing native plugins compatible for Editor in 1.59 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.108 seconds Domain Reload Profiling: 1949ms BeginReloadAssembly (232ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (53ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (30ms) LoadAllAssembliesAndSetupDomain (529ms) LoadAssemblies (446ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (200ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (177ms) ResolveRequiredComponents (12ms) FinalizeReload (1109ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (884ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (218ms) ProcessInitializeOnLoadAttributes (552ms) ProcessInitializeOnLoadMethodAttributes (93ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (19ms) Refreshing native plugins compatible for Editor in 3.11 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 40 Unused Serialized files (Serialized files now loaded: 0) Unloading 6625 unused Assets / (7.8 MB). Loaded Objects now: 7329. Memory consumption went from 166.1 MB to 158.3 MB. Total: 17.283900 ms (FindLiveObjects: 0.881100 ms CreateObjectMapping: 1.265100 ms MarkObjects: 8.026700 ms DeleteObjects: 7.108900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 5.67 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 40 Unused Serialized files (Serialized files now loaded: 0) Unloading 6614 unused Assets / (9.3 MB). Loaded Objects now: 7329. Memory consumption went from 166.2 MB to 156.9 MB. Total: 42.725200 ms (FindLiveObjects: 1.398100 ms CreateObjectMapping: 1.677100 ms MarkObjects: 11.605000 ms DeleteObjects: 28.042900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.886 seconds Refreshing native plugins compatible for Editor in 2.10 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.951 seconds Domain Reload Profiling: 1836ms BeginReloadAssembly (229ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (57ms) RebuildCommonClasses (37ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (574ms) LoadAssemblies (464ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (218ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (190ms) ResolveRequiredComponents (13ms) FinalizeReload (952ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (745ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (204ms) ProcessInitializeOnLoadAttributes (448ms) ProcessInitializeOnLoadMethodAttributes (72ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 2.61 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 40 Unused Serialized files (Serialized files now loaded: 0) Unloading 6625 unused Assets / (7.6 MB). Loaded Objects now: 7331. Memory consumption went from 166.1 MB to 158.5 MB. Total: 15.365100 ms (FindLiveObjects: 0.879100 ms CreateObjectMapping: 1.087200 ms MarkObjects: 7.609400 ms DeleteObjects: 5.787500 ms) Prepare: number of updated asset objects reloaded= 0