Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.40f1 (157d81624ddf) revision 1408385'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'de' Physical Memory: 16074 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/frederik/The Tower -logFile Logs/AssetImportWorker1.log -srvPort 63873 -job-worker-count 9 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: C:/Users/frederik/The Tower C:/Users/frederik/The Tower [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [7196] Target information: Player connection [7196] * "[IP] 172.29.144.1 [Port] 0 [Flags] 2 [Guid] 1838765825 [EditorId] 1838765825 [Version] 1048832 [Id] WindowsEditor(7,FredsZenBook) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [7196] * "[IP] 192.168.193.100 [Port] 0 [Flags] 2 [Guid] 1838765825 [EditorId] 1838765825 [Version] 1048832 [Id] WindowsEditor(7,FredsZenBook) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [7196] Host joined multi-casting on [225.0.0.222:54997]... Player connection [7196] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 9 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 23.40 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.40f1 (157d81624ddf) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) Iris(R) Xe Graphics (ID=0x46a6) Vendor: Intel VRAM: 8037 MB Driver: 31.0.101.3962 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56996 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.008717 seconds. - Loaded All Assemblies, in 1.636 seconds Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.529 seconds Domain Reload Profiling: 2161ms BeginReloadAssembly (263ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (51ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (69ms) LoadAllAssembliesAndSetupDomain (1236ms) LoadAssemblies (253ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1231ms) TypeCache.Refresh (1229ms) TypeCache.ScanAssembly (1210ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (530ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (422ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (35ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (206ms) ProcessInitializeOnLoadMethodAttributes (105ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.243 seconds Refreshing native plugins compatible for Editor in 1.80 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.436 seconds Domain Reload Profiling: 2670ms BeginReloadAssembly (215ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (49ms) LoadAllAssembliesAndSetupDomain (915ms) LoadAssemblies (661ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (381ms) TypeCache.Refresh (247ms) TypeCache.ScanAssembly (225ms) BuildScriptInfoCaches (101ms) ResolveRequiredComponents (29ms) FinalizeReload (1437ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1137ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (250ms) ProcessInitializeOnLoadAttributes (605ms) ProcessInitializeOnLoadMethodAttributes (263ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 2.09 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 220 Unused Serialized files (Serialized files now loaded: 0) Unloading 6627 unused Assets / (8.6 MB). Loaded Objects now: 7287. Memory consumption went from 185.2 MB to 176.5 MB. Total: 19.250700 ms (FindLiveObjects: 2.032800 ms CreateObjectMapping: 0.720100 ms MarkObjects: 10.156500 ms DeleteObjects: 6.339200 ms) ======================================================================== Received Import Request. Time since last request: 43388.548422 seconds. path: Assets/Prefabs/Upgrade_Range.prefab artifactKey: Guid(1561f55eee956314e80e56c0c1f586f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Prefabs/Upgrade_Range.prefab using Guid(1561f55eee956314e80e56c0c1f586f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4e33022d5358bce37e407d1bc1b36793') in 0.7228646 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 38 ======================================================================== Received Import Request. Time since last request: 0.000039 seconds. path: Assets/Prefabs/Upgrade_Homing.prefab artifactKey: Guid(9ec6e163fd938b4489c0272fe1f5d36f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Prefabs/Upgrade_Homing.prefab using Guid(9ec6e163fd938b4489c0272fe1f5d36f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '149ef187dc31c1c81e215209937bf761') in 0.0292574 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0