Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.40f1 (157d81624ddf) revision 1408385'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'de' Physical Memory: 16074 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.40f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/frederik/The Tower -logFile Logs/AssetImportWorker1.log -srvPort 64584 -job-worker-count 9 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: C:/Users/frederik/The Tower C:/Users/frederik/The Tower [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [15108] Target information: Player connection [15108] * "[IP] 172.29.144.1 [Port] 0 [Flags] 2 [Guid] 2690750138 [EditorId] 2690750138 [Version] 1048832 [Id] WindowsEditor(7,FredsZenBook) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [15108] * "[IP] 10.62.151.244 [Port] 0 [Flags] 2 [Guid] 2690750138 [EditorId] 2690750138 [Version] 1048832 [Id] WindowsEditor(7,FredsZenBook) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [15108] Host joined multi-casting on [225.0.0.222:54997]... Player connection [15108] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 9 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 7.90 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.40f1 (157d81624ddf) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/frederik/The Tower/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) Iris(R) Xe Graphics (ID=0x46a6) Vendor: Intel VRAM: 8037 MB Driver: 31.0.101.3962 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56784 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.40f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.004327 seconds. - Loaded All Assemblies, in 0.498 seconds Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.409 seconds Domain Reload Profiling: 905ms BeginReloadAssembly (168ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (61ms) LoadAllAssembliesAndSetupDomain (206ms) LoadAssemblies (165ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (202ms) TypeCache.Refresh (200ms) TypeCache.ScanAssembly (180ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (410ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (358ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (34ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (66ms) ProcessInitializeOnLoadAttributes (191ms) ProcessInitializeOnLoadMethodAttributes (61ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.019 seconds Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.300 seconds Domain Reload Profiling: 2314ms BeginReloadAssembly (213ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (50ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (46ms) LoadAllAssembliesAndSetupDomain (690ms) LoadAssemblies (514ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (307ms) TypeCache.Refresh (223ms) TypeCache.ScanAssembly (202ms) BuildScriptInfoCaches (66ms) ResolveRequiredComponents (13ms) FinalizeReload (1301ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1056ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (216ms) ProcessInitializeOnLoadAttributes (519ms) ProcessInitializeOnLoadMethodAttributes (301ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 2.25 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 220 Unused Serialized files (Serialized files now loaded: 0) Unloading 6627 unused Assets / (7.0 MB). Loaded Objects now: 7287. Memory consumption went from 183.1 MB to 176.1 MB. Total: 14.224600 ms (FindLiveObjects: 1.068700 ms CreateObjectMapping: 0.883800 ms MarkObjects: 7.298300 ms DeleteObjects: 4.972300 ms) ======================================================================== Received Import Request. Time since last request: 115176.496342 seconds. path: Assets/Prefabs/Upgrade_Range.prefab artifactKey: Guid(1561f55eee956314e80e56c0c1f586f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Prefabs/Upgrade_Range.prefab using Guid(1561f55eee956314e80e56c0c1f586f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '283040932679c262521f3f50753db30a') in 0.6780619 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 38 ======================================================================== Received Import Request. Time since last request: 0.000035 seconds. path: Assets/Prefabs/Upgrade_Homing.prefab artifactKey: Guid(9ec6e163fd938b4489c0272fe1f5d36f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Prefabs/Upgrade_Homing.prefab using Guid(9ec6e163fd938b4489c0272fe1f5d36f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'cc44f308e123249356c8c563e195e60d') in 0.0354433 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 37 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.104 seconds Refreshing native plugins compatible for Editor in 3.67 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.016 seconds Domain Reload Profiling: 3123ms BeginReloadAssembly (254ms) ExecutionOrderSort (0ms) DisableScriptedObjects (30ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (70ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (760ms) LoadAssemblies (470ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (392ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (330ms) ResolveRequiredComponents (44ms) FinalizeReload (2017ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1566ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8ms) SetLoadedEditorAssemblies (18ms) BeforeProcessingInitializeOnLoad (445ms) ProcessInitializeOnLoadAttributes (928ms) ProcessInitializeOnLoadMethodAttributes (151ms) AfterProcessingInitializeOnLoad (16ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (38ms) Refreshing native plugins compatible for Editor in 5.94 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 40 Unused Serialized files (Serialized files now loaded: 0) Unloading 6625 unused Assets / (8.1 MB). Loaded Objects now: 7325. Memory consumption went from 164.4 MB to 156.3 MB. Total: 28.799300 ms (FindLiveObjects: 1.225000 ms CreateObjectMapping: 0.817200 ms MarkObjects: 20.117800 ms DeleteObjects: 6.637300 ms) Prepare: number of updated asset objects reloaded= 0 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0