using UnityEngine; public class EnemyHealth : MonoBehaviour { public int health = 1; public GameObject shatterEffectPrefab; public EnemySpawner spawner; public void TakeDamage(int damage) { health -= damage; if (health <= 0) { NotifySpawner(); ShatterEffect(); NotifyUpgradeManager(); Destroy(gameObject); } } public int GetCurrentHealth() { return health; } public void SetHealth(int newHealth) { health = newHealth; } public void NotifySpawner() { if (spawner != null) { spawner.EnemyDefeated(); } } void NotifyUpgradeManager() { UpgradeManager upgradeManager = FindObjectOfType(); if (upgradeManager != null) { upgradeManager.EnemyKilled(); } } void ShatterEffect() { if (shatterEffectPrefab != null) { Instantiate(shatterEffectPrefab, transform.position, Quaternion.identity); } } }