Removed Unnecessary Comments
This commit is contained in:
+75
-122
@@ -1,58 +1,53 @@
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let selectedWeapon = null; // Store the selected weapon's data
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let selectedOperative = null; // Store the selected operative's data
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let weapons = []; // This will be populated by the weapons
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let globalModifiers = []; // This will be populated by the modifiers
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let selectedGunTypes = []; // Track selected gun types for filtering
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let headshotMultiplier = 0; // Initialize Headshots as 0
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let headshotBaseApplied = false; //Initialize Headshots Applied as false
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let selectedWeapon = null;
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let selectedOperative = null;
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let weapons = [];
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let globalModifiers = [];
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let selectedGunTypes = [];
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let headshotMultiplier = 0;
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let headshotBaseApplied = false;
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let ignoreHeadshots = false;
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// Function to fetch operatives data from JSON
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//fetch operatives data from JSON
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function fetchOperativesData() {
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fetch('/trlstats/static/json/operative.json')
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.then(response => response.json())
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.then(data => {
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populateOperatives(data.operatives); // Populate the operative dropdown once data is loaded
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populateOperatives(data.operatives);
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})
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.catch(error => console.error('Error fetching operatives data:', error));
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}
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// Function to populate the select element with operatives
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//populate the select element with operatives
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function populateOperatives(operatives) {
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const select = document.getElementById('operative-select');
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select.innerHTML = ""; // Clear any existing options
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// Add the placeholder option
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select.innerHTML = "";
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const placeholderOption = document.createElement('option');
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placeholderOption.value = ""; // Empty value for the placeholder
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placeholderOption.text = "Select an operative";
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select.appendChild(placeholderOption); // Add the placeholder option
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select.appendChild(placeholderOption);
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operatives.forEach(operative => {
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const option = document.createElement('option');
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option.value = operative.id;
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option.text = operative.name;
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select.appendChild(option);
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});
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// Attach event listener to detect when an operative is selected
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select.addEventListener('change', (event) => {
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const selectedOperativeId = event.target.value;
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// If placeholder is selected, don't proceed
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if (!selectedOperativeId) {
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document.getElementById('operative-modifiers').innerHTML = '';
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return; // Do nothing when the placeholder is selected
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return;
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}
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selectedOperative = operatives.find(op => op.id === selectedOperativeId);
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if (selectedOperative) {
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updateOperativeBuffs(selectedOperative); // Update operative modifiers on valid selection
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updateOperativeBuffs(selectedOperative);
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}
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});
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}
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function updateOperativeBuffs(operative) {
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const operativeModifiers = operative.modifiers || [];
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// Remove previously added operative-specific modifiers
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const operativeSection = document.getElementById('operative-modifiers');
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operativeSection.innerHTML = ''; // Clear existing operative modifiers
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// If the operative has specific modifiers, show them
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operativeSection.innerHTML = '';
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if (operativeModifiers.length > 0) {
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operativeModifiers.forEach(mod => {
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const label = document.createElement('label');
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@@ -61,8 +56,7 @@ function updateOperativeBuffs(operative) {
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input.id = mod.id;
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input.value = mod.value;
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input.dataset.type = mod.type;
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input.dataset.buffs = mod.buffs ? JSON.stringify(mod.buffs) : ''; // Store buffs if available
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// Set checkbox to be unchecked by default
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input.dataset.buffs = mod.buffs ? JSON.stringify(mod.buffs) : '';
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input.checked = false;
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label.appendChild(input);
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label.appendChild(document.createTextNode(mod.label));
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@@ -70,58 +64,52 @@ function updateOperativeBuffs(operative) {
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operativeSection.appendChild(document.createElement('br'));
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});
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}
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// Make sure that each operative-specific modifier checkbox triggers recalculation when changed
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operativeSection.addEventListener('change', applyModifiers);
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// Trigger recalculation once the operative buffs are displayed
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applyModifiers();
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}
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// Function to fetch weapons data from JSON
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//fetch weapons data from JSON
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function fetchWeaponsData() {
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fetch('static/json/data.json')
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.then(response => response.json())
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.then(data => {
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weapons = data; // Store the fetched data in the global 'weapons' variable
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populateWeapons(); // Populate the weapon dropdown once data is loaded
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createGunTypeCheckboxes(); // Create the gun type checkboxes after loading the weapons
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weapons = data;
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populateWeapons();
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createGunTypeCheckboxes();
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})
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.catch(error => console.error('Error fetching weapons data:', error));
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}
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// Function to populate the weapon dropdown
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//populate the weapon dropdown
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function populateWeapons() {
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const select = document.getElementById('weapon-select');
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select.innerHTML = ""; // Clear any existing options
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// Add the placeholder option
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select.innerHTML = "";
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const placeholderOption = document.createElement('option');
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placeholderOption.value = ""; // Empty value for the placeholder
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placeholderOption.value = "";
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placeholderOption.text = "Select a Weapon";
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select.appendChild(placeholderOption); // Add the placeholder option
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// Populate with actual weapons
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select.appendChild(placeholderOption);
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weapons.forEach(weapon => {
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const option = document.createElement('option');
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option.value = weapon.id;
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option.text = weapon.name;
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select.appendChild(option);
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});
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// Attach event listener to detect when a weapon is selected
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select.addEventListener('change', (event) => {
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const selectedWeaponId = parseInt(event.target.value);
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// If placeholder is selected, don't proceed
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if (!selectedWeaponId) {
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document.getElementById('weapon-stats').innerHTML = '';
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return; // Do nothing when the placeholder is selected
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return;
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}
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selectedWeapon = weapons.find(weapon => weapon.id === selectedWeaponId);
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if (selectedWeapon) {
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updateWeaponStats(selectedWeapon); // Update stats on valid selection
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updateWeaponStats(selectedWeapon);
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applyModifiers();
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}
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});
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}
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// Function to display the selected weapon's stats in a table-like format
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//display the selected weapon's stats in table
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function updateWeaponStats(weapon) {
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const statsElement = document.getElementById('weapon-stats');
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statsElement.innerHTML = `
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@@ -148,16 +136,14 @@ function updateWeaponStats(weapon) {
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</tr>
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</table>
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`;
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// Store values for further calculations
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const damage = weapon.damage * weapon.damage_multiplier;
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const rpm = weapon.rpm;
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const magSize = weapon.mag_size;
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const reloadTime = weapon.reload_time;
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// Calculate DPS, DPM, and Average DPS
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calculateDPSAndDPM(damage, rpm, magSize, reloadTime);
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}
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// Function to display the modified weapon's stats in the table format
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//display the modified weapon's stats in the table
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function updateModifiedWeaponStats(damage, rpm, reloadTime) {
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const statsElement = document.getElementById('weapon-stats');
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statsElement.innerHTML = `
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@@ -184,38 +170,36 @@ function updateModifiedWeaponStats(damage, rpm, reloadTime) {
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</tr>
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</table>
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`;
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// Recalculate and update DPS, DPM, and Average DPS
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calculateDPSAndDPM(damage, rpm, selectedWeapon.mag_size, reloadTime);
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}
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// Function to calculate DPS, DPM, and Average DPS, and update the values in the table
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//calculate DPS, DPM, and Average DPS, and update the values in the table
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function calculateDPSAndDPM(damage, rpm, magSize, reloadTime) {
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const rps = rpm / 60; // Rounds per second
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let dps = damage * rps;
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const reloadTimeMin = reloadTime / 60;
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let dpm = (magSize * damage) / (reloadTimeMin + (magSize / rpm));
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let averageDPS = dpm / 60;
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// Update DPS, DPM, and Average DPS values in the table
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let dps = damage * rps; //damage per second
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const reloadTimeMin = reloadTime / 60; //variable used for dpm calculation
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let dpm = (magSize * damage) / (reloadTimeMin + (magSize / rpm)); //damage per minute (including reload time)
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let averageDPS = dpm / 60; //average damage per second considering reload time and mag size
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document.getElementById('dps-value').innerText = dps.toFixed(2);
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document.getElementById('dpm-value').innerText = dpm.toFixed(2);
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document.getElementById('average-dps-value').innerText = averageDPS.toFixed(2); // Update the Average DPS in the table
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document.getElementById('average-dps-value').innerText = averageDPS.toFixed(2);
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}
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// Function to fetch and populate modifiers from the JSON file
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//fetch and populate modifiers from the JSON file
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function fetchModifiers() {
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fetch('static/json/modifiers.json')
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.then(response => response.json())
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.then(data => {
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globalModifiers = data; // Save global modifiers for future use
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populateModifiers(data); // Populate the modifiers in the UI
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globalModifiers = data;
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populateModifiers(data);
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})
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.catch(error => console.error('Error fetching modifiers:', error));
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}
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// Function to dynamically populate modifiers into the HTML
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//populate modifiers into the HTML
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function populateModifiers(modifiers) {
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const modifiersContainer = document.getElementById('modifiers-container');
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modifiersContainer.innerHTML = ''; // Clear existing modifiers
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modifiersContainer.innerHTML = '';
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const createModifierSection = (title, modifierList, sectionId) => {
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const section = document.createElement('div');
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section.id = sectionId;
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@@ -233,7 +217,6 @@ function populateModifiers(modifiers) {
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input.value = mod.value;
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input.dataset.type = mod.type;
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}
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// Add operative filtering if available
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if (mod.operatives) {
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input.dataset.operatives = mod.operatives;
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}
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@@ -252,17 +235,13 @@ function populateModifiers(modifiers) {
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});
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return section;
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};
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// Create a container for all modifiers
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const container = document.createElement('div');
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container.id = 'modifiers';
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// Populate sections
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container.appendChild(createModifierSection('Item Buffs', modifiers.itemBuffs, 'items'));
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container.appendChild(createModifierSection('Perks', modifiers.operativePerks, 'perks'));
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modifiersContainer.appendChild(container); // Append item and perks container
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// Create and append abilities section
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modifiersContainer.appendChild(container);
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const abilitiesSection = createModifierSection('Abilities', modifiers.abilityPerks, 'abilities');
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modifiersContainer.appendChild(abilitiesSection); // Append abilities section
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// Add event listener to recalculate DPS/DPM when modifiers are toggled
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modifiersContainer.appendChild(abilitiesSection);
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modifiersContainer.addEventListener('change', applyModifiers);
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}
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@@ -281,30 +260,27 @@ function applyModifiers() {
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headshotBaseApplied = false;
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ignoreHeadshots = hasNVG;
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// Function to process global modifiers
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function processModifier(mod) {
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if (mod.dataset.operatives && mod.dataset.operatives.trim() !== "" && (!selectedOperative || selectedOperative.category !== mod.dataset.operatives)) {
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return; // Skip if operative category doesn't match.
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return;
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}
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const weaponTags = selectedWeapon.guntype;
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const appliesNotTo = mod.dataset.appliesNotTo;
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const appliesTo = mod.dataset.appliesTo;
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if (appliesNotTo && weaponTags.includes(appliesNotTo)) {
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return; // Skip this modifier if weapon type should be excluded
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return;
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}
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if (appliesTo && !weaponTags.includes(appliesTo)) {
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return; // Skip if the weapon type doesn't match
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return;
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}
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if (mod.appliesNotTo && weaponTags.includes(mod.appliesNotTo)) {
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return; // Skip this modifier
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return;
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}
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// Check if the modifier applies to any of the current weapon's tags
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if (mod.appliesTo && !weaponTags.includes(mod.appliesTo)) {
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return; // Skip this modifier if it does not apply to the selected weapon type
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return;
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}
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if (mod.dataset.type === 'multiplicative-headshot') {
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if (!headshotBaseApplied) {
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// Automatically check and apply headshot base
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const baseHeadshotModifier = document.querySelector("#modifiers input[data-type='multiplicative-headshot-base']");
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if (baseHeadshotModifier && !baseHeadshotModifier.checked) {
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baseHeadshotModifier.checked = true;
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@@ -319,10 +295,8 @@ function applyModifiers() {
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headshotBaseApplied = true;
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}
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} else {
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// Process other modifiers
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applyBuff(mod, rpmModifier, reloadTimeModifier, damageModifier);
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}
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// Handle modifiers with multiple buffs
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if (mod.dataset.buffs) {
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const buffs = JSON.parse(mod.dataset.buffs);
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buffs.forEach(buff => {
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@@ -345,20 +319,17 @@ function applyModifiers() {
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}
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applyBuff(singleBuff, rpmModifier, reloadTimeModifier, damageModifier);
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}
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};
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// Function to process operative-specific modifiers
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}
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//process operative-specific modifiers
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const processOperativeModifier = (mod) => {
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// Ensure guntype is now an array of tags
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const weaponTags = selectedWeapon.guntype;
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// Skip the modifier if it should not apply to any of the current weapon's tags
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const weaponTags = selectedWeapon.guntype; //this is now an array
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if (mod.appliesNotTo && weaponTags.includes(mod.appliesNotTo)) {
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return; // Skip this modifier
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return;
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}
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// Check if the modifier applies to any of the current weapon's tags
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if (mod.appliesTo && !weaponTags.includes(mod.appliesTo)) {
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return; // Skip this modifier if it does not apply to the selected weapon type
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return;
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}
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// Handle operative modifiers with multiple buffs
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if (mod.buffs) {
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mod.buffs.forEach(buff => {
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applyBuff(buff, rpmModifier, reloadTimeModifier, damageModifier);
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@@ -366,13 +337,11 @@ function applyModifiers() {
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} else {
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const modValue = parseFloat(mod.value);
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const modType = mod.type || 'additive';
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const singleBuff = {
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type: mod.id.includes('damage') ? 'damage' : mod.id.includes('rpm') ? 'rpm' : 'reloadTime',
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buffType: modType === 'multiplicative' ? 'multiplicative' : 'additive',
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value: modValue
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};
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applyBuff(singleBuff, rpmModifier, reloadTimeModifier, damageModifier);
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}
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};
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@@ -382,13 +351,10 @@ function applyModifiers() {
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});
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const modifiersContainer = document.getElementById('modifiers');
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modifiersContainer.removeEventListener('change', applyModifiers);
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// Process global modifiers
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document.querySelectorAll('#modifiers input:checked').forEach(mod => {
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processModifier(mod);
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});
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// Re-apply listener after change
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modifiersContainer.addEventListener('change', applyModifiers);
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// Process operative-specific modifiers that are checked
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const operativeSection = document.getElementById('operative-modifiers');
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operativeSection.querySelectorAll('input:checked').forEach(mod => {
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if (selectedOperative && selectedOperative.modifiers) {
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@@ -421,7 +387,6 @@ function applyBuff(buff, rpmModifier, reloadTimeModifier, damageModifier) {
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return;
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}
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const {type, buffType, value} = buff;
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// Handle headshot multipliers
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if (buffType === 'multiplicative-headshot-base' && !headshotBaseApplied) {
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headshotMultiplier = value - 1;
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headshotBaseApplied = true;
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@@ -431,7 +396,6 @@ function applyBuff(buff, rpmModifier, reloadTimeModifier, damageModifier) {
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headshotMultiplier += value - 1;
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return;
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}
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// Apply buffs based on the stat being modified
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if (type === 'rpm') {
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if (buffType === 'multiplicative') rpmModifier.multiplicative *= value;
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else if (buffType === 'additive') rpmModifier.additive += value;
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@@ -444,88 +408,77 @@ function applyBuff(buff, rpmModifier, reloadTimeModifier, damageModifier) {
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}
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}
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// Modify the existing filterWeapons function to consider gun type checkboxes
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//consider gun type checkboxes
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function filterWeapons() {
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const input = document.getElementById('weapon-search').value.toLowerCase();
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const weaponSelect = document.getElementById('weapon-select');
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const options = weaponSelect.getElementsByTagName('option');
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// Get selected guntype filters
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const selectedGuntypes = Array.from(document.querySelectorAll('#guntype-filters input:checked'))
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.map(checkbox => checkbox.value);
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let firstVisibleOption = null; // Variable to track the first matching option
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let firstVisibleOption = null;
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for (let i = 0; i < options.length; i++) {
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const optionText = options[i].textContent || options[i].innerText;
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const weaponId = parseInt(options[i].value); // Get the weapon ID
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const weapon = weapons.find(w => w.id === weaponId); // Find the corresponding weapon
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if (!weapon) continue; // Skip if the weapon is not found (for safety)
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// Check if the option matches the search query and the selected guntype filters
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const weaponId = parseInt(options[i].value);
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const weapon = weapons.find(w => w.id === weaponId);
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if (!weapon) continue;
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const matchesSearch = optionText.toLowerCase().indexOf(input) > -1;
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const matchesGuntypes = selectedGuntypes.length === 0 || selectedGuntypes.every(type => weapon.guntype.includes(type));
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// Show or hide options based on both search and guntype filters
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if (matchesSearch && matchesGuntypes) {
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options[i].style.display = ''; // Show matching option
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options[i].style.display = '';
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if (!firstVisibleOption) {
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firstVisibleOption = options[i]; // Save the first visible option
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firstVisibleOption = options[i];
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}
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} else {
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options[i].style.display = 'none'; // Hide non-matching option
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options[i].style.display = 'none';
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}
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}
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// Automatically select the first visible matching option
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if (firstVisibleOption) {
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weaponSelect.value = firstVisibleOption.value;
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// Manually trigger the 'change' event after auto-selecting the first option
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weaponSelect.dispatchEvent(new Event('change'));
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}
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}
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// Function to filter operatives in the dropdown based on search input
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//filter operatives in the dropdown based on search input
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function filterOperatives() {
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const input = document.getElementById('operative-search').value.toLowerCase();
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const operativeSelect = document.getElementById('operative-select');
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const options = operativeSelect.getElementsByTagName('option');
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let firstVisibleOption = null; // Track the first matching option
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let firstVisibleOption = null;
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for (let i = 0; i < options.length; i++) {
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const optionText = options[i].textContent || options[i].innerText;
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// Check if the option matches the search query
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if (optionText.toLowerCase().indexOf(input) > -1) {
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options[i].style.display = ''; // Show matching option
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options[i].style.display = '';
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if (!firstVisibleOption) {
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firstVisibleOption = options[i]; // Save the first visible option
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firstVisibleOption = options[i];
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}
|
||||
} else {
|
||||
options[i].style.display = 'none'; // Hide non-matching option
|
||||
options[i].style.display = 'none';
|
||||
}
|
||||
}
|
||||
// Automatically select the first visible matching option
|
||||
if (firstVisibleOption) {
|
||||
operativeSelect.value = firstVisibleOption.value;
|
||||
// Manually trigger the 'change' event after auto-selecting the first option
|
||||
operativeSelect.dispatchEvent(new Event('change'));
|
||||
}
|
||||
}
|
||||
|
||||
// Function to dynamically create gun type checkboxes based on available gun types in the weapon data
|
||||
//create gun type checkboxes based on available gun types in the weapon data
|
||||
function createGunTypeCheckboxes() {
|
||||
const gunTypeFiltersContainer = document.getElementById('gun-type-filters');
|
||||
gunTypeFiltersContainer.innerHTML = ''; // Clear existing checkboxes
|
||||
const gunTypesSet = new Set(); // Use a Set to store unique gun types from the weapon data
|
||||
// Extract unique gun types from the weapon data
|
||||
gunTypeFiltersContainer.innerHTML = '';
|
||||
const gunTypesSet = new Set();
|
||||
weapons.forEach(weapon => {
|
||||
weapon.guntype.forEach(type => gunTypesSet.add(type)); // Add each gun type to the Set
|
||||
weapon.guntype.forEach(type => gunTypesSet.add(type));
|
||||
});
|
||||
// Create checkboxes for each unique gun type
|
||||
gunTypesSet.forEach(gunType => {
|
||||
const label = document.createElement('label');
|
||||
const input = document.createElement('input');
|
||||
input.type = 'checkbox';
|
||||
input.value = gunType;
|
||||
input.className = 'gun-type-checkbox';
|
||||
// Add event listener to filter weapons when checkbox is checked/unchecked
|
||||
input.addEventListener('change', () => {
|
||||
const selectedCheckboxes = Array.from(document.querySelectorAll('.gun-type-checkbox:checked'));
|
||||
selectedGunTypes = selectedCheckboxes.map(checkbox => checkbox.value);
|
||||
filterWeapons(); // Re-filter weapons based on the selected gun types
|
||||
filterWeapons();
|
||||
});
|
||||
label.appendChild(input);
|
||||
label.appendChild(document.createTextNode(gunType));
|
||||
@@ -540,24 +493,24 @@ document.querySelectorAll('#guntype-filters input').forEach(checkbox => {
|
||||
checkbox.addEventListener('change', filterWeapons);
|
||||
});
|
||||
|
||||
// function for Creating a Weapon
|
||||
//Create a Weapon
|
||||
const openBtn = document.getElementById('weapon-create');
|
||||
const closeBtn = document.getElementById('weapon-cancel');
|
||||
const modal = document.getElementById('weapon-form');
|
||||
const form = document.getElementById('weaponForm');
|
||||
|
||||
// Show the modal
|
||||
//Show the modal
|
||||
openBtn.addEventListener('click', () => {
|
||||
modal.style.display = 'flex';
|
||||
});
|
||||
|
||||
// Hide the modal
|
||||
//Hide the modal
|
||||
closeBtn.addEventListener('click', () => {
|
||||
modal.style.display = 'none';
|
||||
form.reset();
|
||||
});
|
||||
|
||||
// Handle form submission
|
||||
//Handle form submission
|
||||
form.addEventListener('submit', e => {
|
||||
e.preventDefault();
|
||||
const data = new FormData(form);
|
||||
@@ -594,7 +547,7 @@ document.getElementById('copy-stats').addEventListener('click', async () => {
|
||||
return;
|
||||
}
|
||||
const cells = Array.from(statsTable.querySelectorAll('td')).map(td => td.innerText.trim());
|
||||
const [ name, dmg, rpm, mag, reload, dps, dpm, avgDps ] = cells;
|
||||
const [name, dmg, rpm, mag, reload, dps, dpm, avgDps] = cells;
|
||||
const globalMods = Array.from(
|
||||
document.querySelectorAll('#modifiers label input:checked')
|
||||
).map(cb => cb.parentNode.textContent.trim());
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
fetch('/trlstats/static/json/data.json') // Fetch the JSON file directly
|
||||
fetch('/trlstats/static/json/data.json')
|
||||
.then(response => response.json())
|
||||
.then(data => {
|
||||
const updatedGuns = data.map(gun => {
|
||||
@@ -10,8 +10,6 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
const reload_time_min = gun['reload_time'] / 60;
|
||||
const dpm = (gun['mag_size'] * total_damage) / (reload_time_min + (gun['mag_size'] / gun['rpm']));
|
||||
const avg_dps = dpm / 60;
|
||||
|
||||
// Add the calculated stats to the gun object
|
||||
return {
|
||||
...gun,
|
||||
total_damage: total_damage,
|
||||
@@ -28,7 +26,7 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
|
||||
function populateTable(data) {
|
||||
const table = document.getElementById('gun-stats').getElementsByTagName('tbody')[0];
|
||||
table.innerHTML = ''; // Clear existing table data
|
||||
table.innerHTML = '';
|
||||
data.forEach(gun => {
|
||||
const row = table.insertRow();
|
||||
row.insertCell(0).innerText = gun.name;
|
||||
|
||||
+5
-37
@@ -6,91 +6,59 @@ const prohibitedWords = ['fuck', 'shit', 'asshole', 'bitch', 'bastard', 'damn',
|
||||
'fuckface', 'shitfaced', 'asshat', 'bint', 'chink', 'gook', 'jap', 'negro', 'dyke', 'queer', 'tranny', 'tosser',
|
||||
'spaz', 'mong', 'coon', 'beaner', 'cracker', 'wetback', 'homo', 'fudgepacker', 'tard', 'cocks', 'bollocks',
|
||||
'numbnuts', 'knob', 'muppet', 'git', 'shag', 'minge', 'git', 'bugger', 'tosser', 'nonce', 'plonker', 'pillock']
|
||||
; // Example word filtering
|
||||
;
|
||||
|
||||
// Function to get the last submission time from localStorage
|
||||
function getLastSubmissionTime() {
|
||||
const storedTime = localStorage.getItem('lastSubmissionTime');
|
||||
return storedTime ? parseInt(storedTime, 10) : 0;
|
||||
}
|
||||
|
||||
// Function to save the last submission time to localStorage
|
||||
function setLastSubmissionTime(time) {
|
||||
localStorage.setItem('lastSubmissionTime', time.toString());
|
||||
}
|
||||
|
||||
function sendMessage() {
|
||||
// Get the current time
|
||||
const currentTime = Date.now();
|
||||
|
||||
// Retrieve the last submission time from localStorage
|
||||
const lastSubmissionTime = getLastSubmissionTime();
|
||||
|
||||
// Cooldown logic to prevent spamming
|
||||
if (currentTime - lastSubmissionTime < cooldownDuration) {
|
||||
alert(`Please wait for ${cooldownDuration / 1000} seconds between submissions.`);
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the values from the input fields
|
||||
const pseudoname = document.getElementById("name").value || "Anonymous";
|
||||
const rating = parseInt(document.getElementById("rate").value, 10);
|
||||
const comment = document.getElementById("text").value.trim();
|
||||
|
||||
// Validation: Rating should be between 1 and 10
|
||||
if (isNaN(rating) || rating < 1 || rating > 10) {
|
||||
alert("Rating must be a number between 1 and 10.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Validation: Comment length (min 5, max 500) and simple prohibited word check
|
||||
if (comment.length < 5 || comment.length > 500) {
|
||||
alert("Comment must be between 5 and 500 characters.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Check for prohibited words (basic check)
|
||||
for (const word of prohibitedWords) {
|
||||
if (comment.toLowerCase().includes(word)) {
|
||||
alert("Your comment contains inappropriate content.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// If all checks pass, send the message to the Discord webhook
|
||||
const request = new XMLHttpRequest();
|
||||
request.open("POST", "https://discord.com/api/webhooks/1284936894890901649/Zi-2ZV12L1v1OSBoM-DluE1V1LECXilrNNRZYJcxelnwO7rGgXNH47dxvfFEOK7Fe9_J");
|
||||
request.setRequestHeader('Content-type', 'application/json');
|
||||
|
||||
// Create the content to send to the Discord webhook
|
||||
const content = `**Rating:** ${rating}\n**Comment:**\n${comment}`;
|
||||
|
||||
// Debugging information
|
||||
console.log('Sending message with content:', content);
|
||||
|
||||
// Send the message payload to the Discord webhook
|
||||
const params = {
|
||||
username: pseudoname, // Pseudoname will appear as the username
|
||||
content: content // The combined content (pseudoname, rating, and comment)
|
||||
username: pseudoname,
|
||||
content: content
|
||||
};
|
||||
|
||||
request.send(JSON.stringify(params));
|
||||
|
||||
// Update the last submission time to the current time
|
||||
setLastSubmissionTime(currentTime);
|
||||
|
||||
// Optionally, you can reset the form after sending
|
||||
document.getElementById("name").value = "";
|
||||
document.getElementById("rate").value = "";
|
||||
document.getElementById("text").value = "";
|
||||
|
||||
// Display the success message
|
||||
const successMessage = document.getElementById("successMessage");
|
||||
successMessage.textContent = "Successfully sent the message!";
|
||||
successMessage.style.display = "block"; // Ensure the message is visible
|
||||
|
||||
// Optionally hide the message after a few seconds
|
||||
successMessage.style.display = "block";
|
||||
setTimeout(() => {
|
||||
successMessage.style.display = "none"; // Hide message after 3 seconds
|
||||
successMessage.style.display = "none";
|
||||
}, 3000);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user